Browse Source

Move dependencies from antkeeper-source submodule to superbuild repo

master
C. J. Howard 3 years ago
parent
commit
3e57c58b94
359 changed files with 162986 additions and 20 deletions
  1. +2
    -14
      .gitmodules
  2. +41
    -2
      CMakeLists.txt
  3. +1
    -0
      modules/.gitignore
  4. +1
    -1
      modules/antkeeper-source
  5. +32
    -0
      modules/dr_wav/CMakeLists.txt
  6. +5
    -0
      modules/dr_wav/dr_wav-config.cmake.in
  7. +2
    -0
      modules/dr_wav/dr_wav.cpp
  8. +4377
    -0
      modules/dr_wav/dr_wav.h
  9. +0
    -1
      modules/entt
  10. +5
    -0
      modules/entt/.gitignore
  11. +97
    -0
      modules/entt/.travis.yml
  12. +34
    -0
      modules/entt/AUTHORS
  13. +226
    -0
      modules/entt/CMakeLists.txt
  14. +43
    -0
      modules/entt/CONTRIBUTING.md
  15. +21
    -0
      modules/entt/LICENSE
  16. +411
    -0
      modules/entt/README.md
  17. +25
    -0
      modules/entt/TODO
  18. +25
    -0
      modules/entt/appveyor.yml
  19. +2
    -0
      modules/entt/build/.gitignore
  20. +6
    -0
      modules/entt/cmake/in/EnTTBuildConfig.cmake.in
  21. +11
    -0
      modules/entt/cmake/in/EnTTConfig.cmake.in
  22. +19
    -0
      modules/entt/cmake/in/cereal.in
  23. +19
    -0
      modules/entt/cmake/in/duktape.in
  24. +19
    -0
      modules/entt/cmake/in/googletest.in
  25. +11
    -0
      modules/entt/cmake/in/version.h.in
  26. +45
    -0
      modules/entt/conan/build.py
  27. +7
    -0
      modules/entt/conan/ci/build.sh
  28. +6
    -0
      modules/entt/conan/ci/install.sh
  29. +13
    -0
      modules/entt/conan/test_package/CMakeLists.txt
  30. +19
    -0
      modules/entt/conan/test_package/conanfile.py
  31. +56
    -0
      modules/entt/conan/test_package/test_package.cpp
  32. +23
    -0
      modules/entt/conanfile.py
  33. +2
    -0
      modules/entt/deps/.gitignore
  34. +38
    -0
      modules/entt/docs/CMakeLists.txt
  35. +5
    -0
      modules/entt/docs/dox/extra.dox
  36. +2446
    -0
      modules/entt/docs/doxy.in
  37. +167
    -0
      modules/entt/docs/md/core.md
  38. +1552
    -0
      modules/entt/docs/md/entity.md
  39. +55
    -0
      modules/entt/docs/md/faq.md
  40. +155
    -0
      modules/entt/docs/md/lib.md
  41. +93
    -0
      modules/entt/docs/md/links.md
  42. +75
    -0
      modules/entt/docs/md/locator.md
  43. +414
    -0
      modules/entt/docs/md/meta.md
  44. +208
    -0
      modules/entt/docs/md/process.md
  45. +238
    -0
      modules/entt/docs/md/resource.md
  46. +447
    -0
      modules/entt/docs/md/signal.md
  47. +299
    -0
      modules/entt/scripts/amalgamate.py
  48. +8
    -0
      modules/entt/scripts/config.json
  49. +60
    -0
      modules/entt/scripts/update_homebrew.sh
  50. +3
    -0
      modules/entt/scripts/update_packages.sh
  51. +16059
    -0
      modules/entt/single_include/entt/entt.hpp
  52. +44
    -0
      modules/entt/src/entt/config/config.h
  53. +11
    -0
      modules/entt/src/entt/config/version.h
  54. +78
    -0
      modules/entt/src/entt/core/algorithm.hpp
  55. +40
    -0
      modules/entt/src/entt/core/family.hpp
  56. +213
    -0
      modules/entt/src/entt/core/hashed_string.hpp
  57. +64
    -0
      modules/entt/src/entt/core/ident.hpp
  58. +63
    -0
      modules/entt/src/entt/core/monostate.hpp
  59. +236
    -0
      modules/entt/src/entt/core/type_traits.hpp
  60. +32
    -0
      modules/entt/src/entt/core/utility.hpp
  61. +180
    -0
      modules/entt/src/entt/entity/actor.hpp
  62. +169
    -0
      modules/entt/src/entt/entity/entity.hpp
  63. +89
    -0
      modules/entt/src/entt/entity/fwd.hpp
  64. +819
    -0
      modules/entt/src/entt/entity/group.hpp
  65. +211
    -0
      modules/entt/src/entt/entity/helper.hpp
  66. +483
    -0
      modules/entt/src/entt/entity/prototype.hpp
  67. +1699
    -0
      modules/entt/src/entt/entity/registry.hpp
  68. +275
    -0
      modules/entt/src/entt/entity/runtime_view.hpp
  69. +589
    -0
      modules/entt/src/entt/entity/snapshot.hpp
  70. +535
    -0
      modules/entt/src/entt/entity/sparse_set.hpp
  71. +717
    -0
      modules/entt/src/entt/entity/storage.hpp
  72. +777
    -0
      modules/entt/src/entt/entity/view.hpp
  73. +30
    -0
      modules/entt/src/entt/entt.hpp
  74. +3
    -0
      modules/entt/src/entt/fwd.hpp
  75. +111
    -0
      modules/entt/src/entt/locator/locator.hpp
  76. +687
    -0
      modules/entt/src/entt/meta/factory.hpp
  77. +2275
    -0
      modules/entt/src/entt/meta/meta.hpp
  78. +340
    -0
      modules/entt/src/entt/process/process.hpp
  79. +300
    -0
      modules/entt/src/entt/process/scheduler.hpp
  80. +207
    -0
      modules/entt/src/entt/resource/cache.hpp
  81. +27
    -0
      modules/entt/src/entt/resource/fwd.hpp
  82. +106
    -0
      modules/entt/src/entt/resource/handle.hpp
  83. +65
    -0
      modules/entt/src/entt/resource/loader.hpp
  84. +282
    -0
      modules/entt/src/entt/signal/delegate.hpp
  85. +247
    -0
      modules/entt/src/entt/signal/dispatcher.hpp
  86. +343
    -0
      modules/entt/src/entt/signal/emitter.hpp
  87. +27
    -0
      modules/entt/src/entt/signal/fwd.hpp
  88. +357
    -0
      modules/entt/src/entt/signal/sigh.hpp
  89. +129
    -0
      modules/entt/test/CMakeLists.txt
  90. +1095
    -0
      modules/entt/test/benchmark/benchmark.cpp
  91. +33
    -0
      modules/entt/test/entt/core/algorithm.cpp
  92. +22
    -0
      modules/entt/test/entt/core/family.cpp
  93. +64
    -0
      modules/entt/test/entt/core/hashed_string.cpp
  94. +32
    -0
      modules/entt/test/entt/core/ident.cpp
  95. +20
    -0
      modules/entt/test/entt/core/monostate.cpp
  96. +14
    -0
      modules/entt/test/entt/core/type_traits.cpp
  97. +19
    -0
      modules/entt/test/entt/core/utility.cpp
  98. +59
    -0
      modules/entt/test/entt/entity/actor.cpp
  99. +24
    -0
      modules/entt/test/entt/entity/entity.cpp
  100. +939
    -0
      modules/entt/test/entt/entity/group.cpp

+ 2
- 14
.gitmodules View File

@ -1,18 +1,6 @@
[submodule "modules/entt"]
path = modules/entt
url = git@cjhoward.org:entt.git
[submodule "modules/vmq"]
path = modules/vmq
url = git@cjhoward.org:vmq.git
[submodule "modules/antkeeper-source"]
path = modules/antkeeper-source
url = git@cjhoward.org:antkeeper-source.git
url = https://github.com/antkeeper/antkeeper-source.git
[submodule "modules/antkeeper-data"]
path = modules/antkeeper-data
url = git@cjhoward.org:antkeeper-data.git
[submodule "modules/SDL2"]
path = modules/SDL2
url = git@cjhoward.org:SDL2.git
[submodule "modules/openal-soft"]
path = modules/openal-soft
url = git@cjhoward.org:openal-soft.git
url = https://github.com/antkeeper/antkeeper-data.gits

+ 41
- 2
CMakeLists.txt View File

@ -8,7 +8,6 @@ cmake_minimum_required(VERSION 3.7)
# Get software package name and version
include(${CMAKE_SOURCE_DIR}/modules/antkeeper-source/cmake/project.cmake)
# Setup package variables
set(PACKAGE_NAME ${PROJECT_NAME})
set(PACKAGE_VERSION ${PROJECT_VERSION})
@ -96,9 +95,49 @@ ExternalProject_Add(entt
"-DCMAKE_INSTALL_PREFIX=${MODULE_INSTALL_DIR}"
BUILD_ALWAYS 0)
# Build nlohmann-json module
ExternalProject_Add(nlohmann-json
SOURCE_DIR ${MODULE_SOURCE_DIR}/nlohmann
BINARY_DIR ${MODULE_BUILD_DIR}/nlohmann
INSTALL_DIR ${MODULE_INSTALL_DIR}
CMAKE_ARGS
"-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}"
"-DCMAKE_INSTALL_PREFIX=${MODULE_INSTALL_DIR}"
BUILD_ALWAYS 0)
# Build dr_wav module
ExternalProject_Add(dr_wav
SOURCE_DIR ${MODULE_SOURCE_DIR}/dr_wav
BINARY_DIR ${MODULE_BUILD_DIR}/dr_wav
INSTALL_DIR ${MODULE_INSTALL_DIR}
CMAKE_ARGS
"-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}"
"-DCMAKE_INSTALL_PREFIX=${MODULE_INSTALL_DIR}"
BUILD_ALWAYS 0)
# Build stb module
ExternalProject_Add(stb
SOURCE_DIR ${MODULE_SOURCE_DIR}/stb
BINARY_DIR ${MODULE_BUILD_DIR}/stb
INSTALL_DIR ${MODULE_INSTALL_DIR}
CMAKE_ARGS
"-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}"
"-DCMAKE_INSTALL_PREFIX=${MODULE_INSTALL_DIR}"
BUILD_ALWAYS 0)
# Build glad module
ExternalProject_Add(glad
SOURCE_DIR ${MODULE_SOURCE_DIR}/glad
BINARY_DIR ${MODULE_BUILD_DIR}/glad
INSTALL_DIR ${MODULE_INSTALL_DIR}
CMAKE_ARGS
"-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}"
"-DCMAKE_INSTALL_PREFIX=${MODULE_INSTALL_DIR}"
BUILD_ALWAYS 0)
# Build antkeeper-source module
ExternalProject_Add(antkeeper-source
DEPENDS openal-soft vmq entt
DEPENDS SDL2 openal-soft vmq entt nlohmann-json dr_wav stb glad
SOURCE_DIR ${MODULE_SOURCE_DIR}/antkeeper-source
BINARY_DIR ${MODULE_BUILD_DIR}/antkeeper-source
INSTALL_DIR ${PACKAGE_INSTALL_DIR}

+ 1
- 0
modules/.gitignore View File

@ -0,0 +1 @@
vmq

+ 1
- 1
modules/antkeeper-source

@ -1 +1 @@
Subproject commit c9779bf7663b0732163f18fb4afd2d9fb143ad1e
Subproject commit 5a2d8861130f27d4a5cc87ed1c702d8bc170566a

+ 32
- 0
modules/dr_wav/CMakeLists.txt View File

@ -0,0 +1,32 @@
cmake_minimum_required(VERSION 3.7)
project(dr_wav)
add_library(dr_wav ${PROJECT_SOURCE_DIR}/dr_wav.cpp)
# Install library
install(TARGETS ${PROJECT_NAME}
EXPORT ${PROJECT_NAME}-targets
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
RUNTIME DESTINATION bin)
# Install header
install(
FILES ${PROJECT_SOURCE_DIR}/dr_wav.h
DESTINATION include/dr_libs)
# Install CMake config file
install(EXPORT ${PROJECT_NAME}-targets
FILE ${PROJECT_NAME}-targets.cmake
DESTINATION lib/cmake/${PROJECT_NAME})
include(CMakePackageConfigHelpers)
configure_package_config_file(
${PROJECT_SOURCE_DIR}/${PROJECT_NAME}-config.cmake.in
${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}-config.cmake
INSTALL_DESTINATION lib/cmake/${PROJECT_NAME})
install(
FILES ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}-config.cmake
DESTINATION lib/cmake/${PROJECT_NAME})

+ 5
- 0
modules/dr_wav/dr_wav-config.cmake.in View File

@ -0,0 +1,5 @@
@PACKAGE_INIT@
include(CMakeFindDependencyMacro)
include("${CMAKE_CURRENT_LIST_DIR}/dr_wav-targets.cmake")

+ 2
- 0
modules/dr_wav/dr_wav.cpp View File

@ -0,0 +1,2 @@
#define DR_WAV_IMPLEMENTATION
#include "dr_wav.h"

+ 4377
- 0
modules/dr_wav/dr_wav.h
File diff suppressed because it is too large
View File


+ 0
- 1
modules/entt

@ -1 +0,0 @@
Subproject commit 09ff43ef0a9bc782eec42b8b2b10818ccc16f1e9

+ 5
- 0
modules/entt/.gitignore View File

@ -0,0 +1,5 @@
*.user
conan/test_package/build
# IDEs
.idea

+ 97
- 0
modules/entt/.travis.yml View File

@ -0,0 +1,97 @@
language: cpp
dist: trusty
sudo: false
env:
global:
- CONAN_USERNAME="skypjack"
- CONAN_PACKAGE_NAME="entt"
- CONAN_HEADER_ONLY="True"
- NON_CONAN_DEPLOYMENT="True"
conan-buildsteps: &conan-buildsteps
before_install:
# use this step if you desire to manipulate CONAN variables programmatically
- NON_CONAN_DEPLOYMENT="False"
install:
- chmod +x ./conan/ci/install.sh
- ./conan/ci/install.sh
script:
- chmod +x ./conan/ci/build.sh
- ./conan/ci/build.sh
# the following are dummies to overwrite default build steps
before_script:
- true
after_success:
- true
if: tag IS present
conan-linux: &conan-linux
os: linux
sudo: required
language: python
python: "3.6"
services:
- docker
<<: *conan-buildsteps
matrix:
include:
- os: linux
compiler: gcc
addons:
apt:
sources: ['ubuntu-toolchain-r-test']
packages: ['g++-7']
env: COMPILER=g++-7
- os: linux
compiler: clang
addons:
apt:
sources: ['ubuntu-toolchain-r-test', 'llvm-toolchain-trusty-6.0']
packages: ['clang-6.0', 'g++-7']
env: COMPILER=clang++-6.0
- os: osx
osx_image: xcode10
compiler: clang
env: COMPILER=clang++
- os: linux
compiler: gcc
addons:
apt:
sources: ['ubuntu-toolchain-r-test']
packages: ['g++-7']
env:
- COMPILER=g++-7
- CXXFLAGS="-O0 --coverage -fno-inline -fno-inline-small-functions -fno-default-inline"
before_script:
- pip install --user cpp-coveralls
after_success:
- coveralls --gcov gcov-7 --gcov-options '\-lp' --root ${TRAVIS_BUILD_DIR} --build-root ${TRAVIS_BUILD_DIR}/build --extension cpp --extension hpp --exclude deps --include src
# Conan testing and uploading
- <<: *conan-linux
env: CONAN_GCC_VERSIONS=8 CONAN_DOCKER_IMAGE=conanio/gcc8
notifications:
email:
on_success: never
on_failure: always
install:
- echo ${PATH}
- cmake --version
- export CXX=${COMPILER}
- echo ${CXX}
- ${CXX} --version
- ${CXX} -v
script:
- mkdir -p build && cd build
- cmake -DBUILD_TESTING=ON -DCMAKE_BUILD_TYPE=Release .. && make -j4
- CTEST_OUTPUT_ON_FAILURE=1 ctest -j4
deploy:
provider: script
script: scripts/update_packages.sh $TRAVIS_TAG
on:
tags: true
condition: “$NON_CONAN_DEPLOYMENT = “True”

+ 34
- 0
modules/entt/AUTHORS View File

@ -0,0 +1,34 @@
# Author
skypjack
# Contributors
BenediktConze
bjadamson
ceeac
ColinH
corystegel
Croydon
dbacchet
dBagrat
djarek
DonKult
drglove
eugeneko
gale83
ghost
Green-Sky
mhammerc
Milerius
morbo84
m-waka
Kerndog73
Paolo-Oliverio
pgruenbacher
prowolf
The5-1
vblanco20-1
willtunnels
WizardIke
w1th0utnam3

+ 226
- 0
modules/entt/CMakeLists.txt View File

@ -0,0 +1,226 @@
#
# EnTT
#
cmake_minimum_required(VERSION 3.7.2)
#
# Building in-tree is not allowed (we take care of your craziness).
#
if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
message(FATAL_ERROR "Prevented in-tree built. Please create a build directory outside of the source code and call cmake from there. Thank you.")
endif()
#
# Project configuration
#
project(EnTT VERSION 3.1.0)
include(GNUInstallDirs)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug)
endif()
set(SETTINGS_ORGANIZATION "Michele Caini")
set(SETTINGS_APPLICATION ${PROJECT_NAME})
set(PROJECT_AUTHOR "Michele Caini")
set(PROJECT_AUTHOR_EMAIL "michele.caini@gmail.com")
message("*")
message("* ${PROJECT_NAME} v${PROJECT_VERSION} (${CMAKE_BUILD_TYPE})")
message("* Copyright (c) 2017-2019 ${PROJECT_AUTHOR} <${PROJECT_AUTHOR_EMAIL}>")
message("*")
option(USE_LIBCPP "Use libc++ by adding -stdlib=libc++ flag if availbale." ON)
option(USE_ASAN "Use address sanitizer by adding -fsanitize=address -fno-omit-frame-pointer flags" OFF)
option(USE_COMPILE_OPTIONS "Use compile options from EnTT." ON)
#
# Compiler stuff
#
if(NOT MSVC AND USE_LIBCPP)
include(CheckCXXSourceCompiles)
include(CMakePushCheckState)
cmake_push_check_state()
set(CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS} -stdlib=libc++")
check_cxx_source_compiles("
#include<type_traits>
int main() { return std::is_same_v<int, int> ? 0 : 1; }
" HAS_LIBCPP)
if(NOT HAS_LIBCPP)
message(WARNING "The option USE_LIBCPP is set (by default) but libc++ is not available. The flag will not be added to the target.")
endif()
cmake_pop_check_state()
endif()
#
# Add EnTT target
#
add_library(EnTT INTERFACE)
configure_file(${EnTT_SOURCE_DIR}/cmake/in/version.h.in ${EnTT_SOURCE_DIR}/src/entt/config/version.h @ONLY)
target_include_directories(
EnTT INTERFACE
$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/src>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>
)
target_compile_definitions(
EnTT
INTERFACE $<$<AND:$<CONFIG:Debug>,$<NOT:$<CXX_COMPILER_ID:MSVC>>>:DEBUG>
INTERFACE $<$<AND:$<CONFIG:Release>,$<NOT:$<CXX_COMPILER_ID:MSVC>>>:RELEASE>
)
if(USE_ASAN)
target_compile_options(EnTT INTERFACE $<$<AND:$<CONFIG:Debug>,$<NOT:$<CXX_COMPILER_ID:MSVC>>>:-fsanitize=address -fno-omit-frame-pointer>)
target_link_libraries(EnTT INTERFACE $<$<AND:$<CONFIG:Debug>,$<NOT:$<CXX_COMPILER_ID:MSVC>>>:-fsanitize=address -fno-omit-frame-pointer>)
endif()
if(USE_COMPILE_OPTIONS)
target_compile_options(
EnTT
INTERFACE $<$<AND:$<CONFIG:Debug>,$<NOT:$<CXX_COMPILER_ID:MSVC>>>:-O0 -g>
# it seems that -O3 ruins a bit the performance when using clang ...
INTERFACE $<$<AND:$<CONFIG:Release>,$<CXX_COMPILER_ID:Clang>>:-O2>
# ... on the other side, GCC is incredibly comfortable with it.
INTERFACE $<$<AND:$<CONFIG:Release>,$<CXX_COMPILER_ID:GNU>>:-O3>
)
endif()
if(HAS_LIBCPP)
target_compile_options(EnTT BEFORE INTERFACE -stdlib=libc++)
endif()
target_compile_features(EnTT INTERFACE cxx_std_17)
#
# Install EnTT
#
if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
set(CUSTOM_INSTALL_CONFIGDIR cmake)
else()
set(CUSTOM_INSTALL_CONFIGDIR ${CMAKE_INSTALL_LIBDIR}/cmake/entt)
endif()
install(DIRECTORY src/ DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
install(TARGETS EnTT EXPORT EnTTTargets)
export(EXPORT EnTTTargets FILE ${EnTT_BINARY_DIR}/EnTTTargets.cmake)
install(
EXPORT EnTTTargets
FILE EnTTTargets.cmake
DESTINATION ${CUSTOM_INSTALL_CONFIGDIR}
)
#
# Build tree package config file
#
configure_file(cmake/in/EnTTBuildConfig.cmake.in EnTTConfig.cmake @ONLY)
include(CMakePackageConfigHelpers)
#
# Install tree package config file
#
configure_package_config_file(
cmake/in/EnTTConfig.cmake.in
${CUSTOM_INSTALL_CONFIGDIR}/EnTTConfig.cmake
INSTALL_DESTINATION ${CUSTOM_INSTALL_CONFIGDIR}
PATH_VARS CMAKE_INSTALL_INCLUDEDIR
)
write_basic_package_version_file(
${EnTT_BINARY_DIR}/EnTTConfigVersion.cmake
VERSION ${PROJECT_VERSION}
COMPATIBILITY AnyNewerVersion
)
install(
FILES
${EnTT_BINARY_DIR}/${CUSTOM_INSTALL_CONFIGDIR}/EnTTConfig.cmake
${EnTT_BINARY_DIR}/EnTTConfigVersion.cmake
DESTINATION ${CUSTOM_INSTALL_CONFIGDIR}
)
export(PACKAGE EnTT)
#
# Tests
#
option(BUILD_TESTING "Enable testing with ctest." OFF)
if(BUILD_TESTING)
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
option(FIND_GTEST_PACKAGE "Enable finding gtest package." OFF)
if(FIND_GTEST_PACKAGE)
find_package(GTest REQUIRED)
else()
# gtest, gtest_main, gmock and gmock_main targets are available from now on
set(GOOGLETEST_DEPS_DIR ${EnTT_SOURCE_DIR}/deps/googletest)
configure_file(${EnTT_SOURCE_DIR}/cmake/in/googletest.in ${GOOGLETEST_DEPS_DIR}/CMakeLists.txt)
execute_process(COMMAND ${CMAKE_COMMAND} -G "${CMAKE_GENERATOR}" . WORKING_DIRECTORY ${GOOGLETEST_DEPS_DIR})
execute_process(COMMAND ${CMAKE_COMMAND} --build . WORKING_DIRECTORY ${GOOGLETEST_DEPS_DIR})
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
add_subdirectory(${GOOGLETEST_DEPS_DIR}/src ${GOOGLETEST_DEPS_DIR}/build)
target_compile_features(gmock_main PRIVATE $<TARGET_PROPERTY:EnTT,INTERFACE_COMPILE_FEATURES>)
target_compile_features(gmock PRIVATE $<TARGET_PROPERTY:EnTT,INTERFACE_COMPILE_FEATURES>)
add_library(GTest::Main ALIAS gtest_main)
endif()
option(BUILD_BENCHMARK "Build benchmark." OFF)
option(BUILD_LIB "Build lib example." OFF)
option(BUILD_MOD "Build mod example." OFF)
option(BUILD_SNAPSHOT "Build snapshot example." OFF)
enable_testing()
add_subdirectory(test)
endif()
#
# Documentation
#
option(BUILD_DOCS "Enable building with documentation." OFF)
if(BUILD_DOCS)
find_package(Doxygen 1.8)
if(DOXYGEN_FOUND)
add_subdirectory(docs)
endif()
endif()
#
# AOB
#
add_custom_target(
entt_aob
SOURCES
appveyor.yml
AUTHORS
CONTRIBUTING.md
LICENSE
README.md
TODO
.travis.yml
)

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# Contributing
First of all, thank you very much for taking the time to contribute to the
`EnTT` framework.<br/>
How to do it mostly depends on the type of contribution:
* If you have a question, **please** ensure there isn't already an answer for
you by searching on GitHub under
[issues](https://github.com/skypjack/entt/issues). Do not forget to search
also through the closed ones. If you are unable to find a proper answer, feel
free to [open a new issue](https://github.com/skypjack/entt/issues/new).
Usually, questions are marked as such and closed in a few days.
* If you want to fix a typo in the inline documentation or in the README file,
if you want to add some new sections or if you want to help me with the
language by reviewing what I wrote so far (I'm not a native speaker after
all), **please** open a new
[pull request](https://github.com/skypjack/entt/pulls) with your changes.
* If you found a bug, **please** ensure there isn't already an answer for you by
searching on GitHub under [issues](https://github.com/skypjack/entt/issues).
If you are unable to find an open issue addressing the problem, feel free to
[open a new one](https://github.com/skypjack/entt/issues/new). **Please**, do
not forget to carefully describe how to reproduce the problem, then add all
the information about the system on which you are experiencing it and point
out the version of `EnTT` you are using (tag or commit).
* If you found a bug and you wrote a patch to fix it, open a new
[pull request](https://github.com/skypjack/entt/pulls) with your code.
**Please**, add some tests to avoid regressions in future if possible, it
would be really appreciated. Note that the `EnTT` framework has a
[coverage at 100%](https://coveralls.io/github/skypjack/entt?branch=master)
(at least it was at 100% at the time I wrote this file) and this is the reason
for which you can be confident with using it in a production environment.
* If you want to propose a new feature and you know how to code it, **please**
do not issue directly a pull request. Before to do it,
[create a new issue](https://github.com/skypjack/entt/issues/new) to discuss
your proposal. Other users could be interested in your idea and the discussion
that will follow can refine it and therefore give us a better solution.
* If you want to request a new feature, I'm available for hiring. Take a look at
[my profile](https://github.com/skypjack) and feel free to write me.

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The MIT License (MIT)
Copyright (c) 2017-2019 Michele Caini
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copy of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copy or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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![EnTT: Gaming meets modern C++](https://user-images.githubusercontent.com/1812216/42513718-ee6e98d0-8457-11e8-9baf-8d83f61a3097.png)
<!--
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[![GitHub version](https://badge.fury.io/gh/skypjack%2Fentt.svg)](http://badge.fury.io/gh/skypjack%2Fentt)
[![LoC](https://tokei.rs/b1/github/skypjack/entt)](https://github.com/skypjack/entt)
[![Build Status](https://travis-ci.org/skypjack/entt.svg?branch=master)](https://travis-ci.org/skypjack/entt)
[![Build status](https://ci.appveyor.com/api/projects/status/rvhaabjmghg715ck?svg=true)](https://ci.appveyor.com/project/skypjack/entt)
[![Coverage Status](https://coveralls.io/repos/github/skypjack/entt/badge.svg?branch=master)](https://coveralls.io/github/skypjack/entt?branch=master)
[![Gitter chat](https://badges.gitter.im/skypjack/entt.png)](https://gitter.im/skypjack/entt)
[![Donate](https://img.shields.io/badge/Donate-PayPal-green.svg)](https://www.paypal.me/skypjack)
`EnTT` is a header-only, tiny and easy to use library for game programming and
much more written in **modern C++**, mainly known for its innovative
**entity-component-system (ECS)** model.<br/>
[Among others](https://github.com/skypjack/entt/wiki/EnTT-in-Action), it's used
in [**Minecraft**](https://minecraft.net/en-us/attribution/) by Mojang, the
[**ArcGIS Runtime SDKs**](https://developers.arcgis.com/arcgis-runtime/) by Esri
and [**The Forge**](https://github.com/ConfettiFX/The-Forge) by Confetti. Read
on to find out what it can offer you.
---
Do you want to **keep up with changes** or do you have a **question** that
doesn't require you to open an issue?<br/>
Join the [gitter channel](https://gitter.im/skypjack/entt) and meet other users
like you. The more we are, the better for everyone.
If you use `EnTT` and you want to say thanks or support the project, please
**consider becoming a patron**:
[![Patreon](https://c5.patreon.com/external/logo/become_a_patron_button.png)](https://www.patreon.com/bePatron?c=1772573)
[Many thanks](https://skypjack.github.io/patreon/) to those who supported me and
still support me today.
# Table of Contents
* [Introduction](#introduction)
* [Code Example](#code-example)
* [Motivation](#motivation)
* [Performance](#performance)
* [Build Instructions](#build-instructions)
* [Requirements](#requirements)
* [Library](#library)
* [Documentation](#documentation)
* [Tests](#tests)
* [Packaging Tools](#packaging-tools)
* [EnTT in Action](#entt-in-action)
* [Contributors](#contributors)
* [License](#license)
* [Support](#support)
* [Patreon](#patreon)
* [Donation](#donation)
* [Hire me](#hire-me)
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# Introduction
The entity-component-system (also known as _ECS_) is an architectural pattern
used mostly in game development. For further details:
* [Entity Systems Wiki](http://entity-systems.wikidot.com/)
* [Evolve Your Hierarchy](http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/)
* [ECS on Wikipedia](https://en.wikipedia.org/wiki/Entity%E2%80%93component%E2%80%93system)
This project started off as a pure entity-component system. Over time the
codebase has grown as more and more classes and functionalities were added.<br/>
Here is a brief, yet incomplete list of what it offers today:
* Statically generated integer **identifiers for types** (assigned either at
compile-time or at runtime).
* A `constexpr` utility for **human readable resource identifiers**.
* A minimal **configuration system** built using the monostate pattern.
* An incredibly fast **entity-component system** based on sparse sets, with its
own _pay for what you use_ policy to adjust performance and memory usage
according to the users' requirements.
* Views and groups to iterate entities and components and allow different access
patterns, from **perfect SoA** to fully random.
* A lot of **facilities** built on top of the entity-component system to support
the users and avoid reinventing the wheel (dependencies, snapshot, actor class
for those who aren't confident with the architecture and so on).
* The smallest and most basic implementation of a **service locator** ever seen.
* A built-in, non-intrusive and macro-free **runtime reflection system**.
* A **cooperative scheduler** for processes of any type.
* All that is needed for **resource management** (cache, loaders, handles).
* **Delegates**, **signal handlers** (with built-in support for collectors) and
a tiny **event dispatcher** for immediate and delayed events to integrate in
loops.
* A general purpose **event emitter** as a CRTP idiom based class template.
* And **much more**! Check out the
[**wiki**](https://github.com/skypjack/entt/wiki).
Consider this list a work in progress as well as the project. The whole API is
fully documented in-code for those who are brave enough to read it.
Currently, `EnTT` is tested on Linux, Microsoft Windows and OSX. It has proven
to work also on both Android and iOS.<br/>
Most likely it won't be problematic on other systems as well, but it hasn't been
sufficiently tested so far.
## Code Example
```cpp
#include <entt/entt.hpp>
#include <cstdint>
struct position {
float x;
float y;
};
struct velocity {
float dx;
float dy;
};
void update(entt::registry &registry) {
auto view = registry.view<position, velocity>();
for(auto entity: view) {
// gets only the components that are going to be used ...
auto &vel = view.get<velocity>(entity);
vel.dx = 0.;
vel.dy = 0.;
// ...
}
}
void update(std::uint64_t dt, entt::registry &registry) {
registry.view<position, velocity>().each([dt](auto &pos, auto &vel) {
// gets all the components of the view at once ...
pos.x += vel.dx * dt;
pos.y += vel.dy * dt;
// ...
});
}
int main() {
entt::registry registry;
std::uint64_t dt = 16;
for(auto i = 0; i < 10; ++i) {
auto entity = registry.create();
registry.assign<position>(entity, i * 1.f, i * 1.f);
if(i % 2 == 0) { registry.assign<velocity>(entity, i * .1f, i * .1f); }
}
update(dt, registry);
update(registry);
// ...
}
```
## Motivation
I started developing `EnTT` for the _wrong_ reason: my goal was to design an
entity-component system to beat another well known open source solution both in
terms of performance and possibly memory usage.<br/>
In the end, I did it, but it wasn't very satisfying. Actually it wasn't
satisfying at all. The fastest and nothing more, fairly little indeed. When I
realized it, I tried hard to keep intact the great performance of `EnTT` and to
add all the features I wanted to see in *my own library* at the same time.
Nowadays, `EnTT` is finally what I was looking for: still faster than its
_competitors_, lower memory usage in the average case, a really good API and an
amazing set of features. And even more, of course.
## Performance
As it stands right now, `EnTT` is just fast enough for my requirements when
compared to my first choice (it was already amazingly fast actually).<br/>
Below is a comparison between the two (both of them compiled with GCC 7.3.0 on a
Dell XPS 13 from mid 2014):
| Benchmark | EntityX (compile-time) | EnTT |
|-----------|-------------|-------------|
| Create 1M entities | 0.0147s | **0.0046s** |
| Destroy 1M entities | 0.0053s | **0.0045s** |
| 1M entities, one component | 0.0012s | **1.9e-07s** |
| 1M entities, two components | 0.0012s | **3.8e-07s** |
| 1M entities, two components<br/>Half of the entities have all the components | 0.0009s | **3.8e-07s** |
| 1M entities, two components<br/>One of the entities has all the components | 0.0008s | **1.0e-06s** |
| 1M entities, five components | 0.0010s | **7.0e-07s** |
| 1M entities, ten components | 0.0011s | **1.2e-06s** |
| 1M entities, ten components<br/>Half of the entities have all the components | 0.0010s | **1.2e-06s** |
| 1M entities, ten components<br/>One of the entities has all the components | 0.0008s | **1.2e-06s** |
| Sort 150k entities, one component<br/>Arrays are in reverse order | - | **0.0036s** |
| Sort 150k entities, enforce permutation<br/>Arrays are in reverse order | - | **0.0005s** |
| Sort 150k entities, one component<br/>Arrays are almost sorted, std::sort | - | **0.0035s** |
| Sort 150k entities, one component<br/>Arrays are almost sorted, insertion sort | - | **0.0007s** |
Note: The default version of `EntityX` (`master` branch) wasn't added to the
comparison because it's already much slower than its compile-time counterpart.
Pretty interesting results, aren't them? In fact, these benchmarks are the ones
used by `EntityX` to show _how fast it is_. To be honest, they aren't so good
and these results shouldn't be taken too seriously (indeed they are completely
unrealistic).<br/>
The proposed entity-component system is incredibly fast to iterate entities,
this is a fact. The compiler can make a lot of optimizations because of how
`EnTT` works, even more when components aren't used at all. This is exactly the
case for these benchmarks. On the other hand, if we consider real world cases,
`EnTT` is somewhere between a bit and much faster than the other solutions
around when users also access the components and not just the entities, although
it isn't as fast as reported by these benchmarks.<br/>
This is why they are completely wrong and cannot be used to evaluate any of the
entity-component-system libraries out there.
The choice to use `EnTT` should be based on its carefully designed API, its
set of features and the general performance, not because some single benchmark
shows it to be the fastest tool available.
In the future I'll likely try to get even better performance while still adding
new features, mainly for fun.<br/>
If you want to contribute and/or have suggestions, feel free to make a PR or
open an issue to discuss your idea.
# Build Instructions
## Requirements
To be able to use `EnTT`, users must provide a full-featured compiler that
supports at least C++17.<br/>
The requirements below are mandatory to compile the tests and to extract the
documentation:
* CMake version 3.2 or later.
* Doxygen version 1.8 or later.
If you are looking for a C++14 version of `EnTT`, check out the git tag `cpp14`.
## Library
`EnTT` is a header-only library. This means that including the `entt.hpp` header
is enough to include the library as a whole and use it. For those who are
interested only in the entity-component system, consider to include the sole
`entity/registry.hpp` header instead.<br/>
It's a matter of adding the following line to the top of a file:
```cpp
#include <entt/entt.hpp>
```
Use the line below to include only the entity-component system instead:
```cpp
#include <entt/entity/registry.hpp>
```
Then pass the proper `-I` argument to the compiler to add the `src` directory to
the include paths.
## Documentation
The documentation is based on [doxygen](http://www.doxygen.nl/).
To build it:
$ cd build
$ cmake .. -DBUILD_DOCS=ON
$ make
The API reference will be created in HTML format within the directory
`build/docs/html`. To navigate it with your favorite browser:
$ cd build
$ your_favorite_browser docs/html/index.html
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It's also available [online](https://skypjack.github.io/entt/) for the latest
version.<br/>
Finally, there exists a [wiki](https://github.com/skypjack/entt/wiki) dedicated
to the project where users can find all related documentation pages.
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## Tests
To compile and run the tests, `EnTT` requires *googletest*.<br/>
`cmake` will download and compile the library before compiling anything else.
In order to build the tests, set the CMake option `BUILD_TESTING` to `ON`.
To build the most basic set of tests:
* `$ cd build`
* `$ cmake -DBUILD_TESTING=ON ..`
* `$ make`
* `$ make test`
Note that benchmarks are not part of this set.
# Packaging Tools
`EnTT` is available for some of the most known packaging tools. In particular:
* [`Conan`](https://bintray.com/skypjack/conan/entt%3Askypjack/_latestVersion),
the C/C++ Package Manager for Developers.
* [`Homebrew`](https://github.com/skypjack/homebrew-entt), the missing package
manager for macOS.<br/>
Available as a homebrew formula. Just type the following to install it:
```
brew install skypjack/entt/entt
```
* [`vcpkg`](https://github.com/Microsoft/vcpkg/tree/master/ports/entt),
Microsoft VC++ Packaging Tool.
Consider this list a work in progress and help me to make it longer.
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# EnTT in Action
`EnTT` is widely used in private and commercial applications. I cannot even
mention most of them because of some signatures I put on some documents time
ago. Fortunately, there are also people who took the time to implement open
source projects based on `EnTT` and did not hold back when it came to
documenting them.
[Here](https://github.com/skypjack/entt/wiki/EnTT-in-Action) you can find an
incomplete list of games, applications and articles that can be used as a
reference.
If you know of other resources out there that are about `EnTT`, feel free to
open an issue or a PR and I'll be glad to add them to the list.
# Contributors
`EnTT` was written initially as a faster alternative to other well known and
open source entity-component systems. Nowadays this library is moving its first
steps. Much more will come in the future and hopefully I'm going to work on it
for a long time.<br/>
Requests for features, PR, suggestions ad feedback are highly appreciated.
If you find you can help me and want to contribute to the project with your
experience or you do want to get part of the project for some other reasons,
feel free to contact me directly (you can find the mail in the
[profile](https://github.com/skypjack)).<br/>
I can't promise that each and every contribution will be accepted, but I can
assure that I'll do my best to take them all seriously.
If you decide to participate, please see the guidelines for
[contributing](CONTRIBUTING.md) before to create issues or pull
requests.<br/>
Take also a look at the
[contributors list](https://github.com/skypjack/entt/blob/master/AUTHORS) to
know who has participated so far.
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# License
Code and documentation Copyright (c) 2017-2019 Michele Caini.<br/>
Logo Copyright (c) 2018-2019 Richard Caseres.
Code released under
[the MIT license](https://github.com/skypjack/entt/blob/master/LICENSE).
Documentation released under
[CC BY 4.0](https://creativecommons.org/licenses/by/4.0/).<br/>
Logo released under
[CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/).
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# Support
## Patreon
Become a [patron](https://www.patreon.com/bePatron?c=1772573) and get access to
extra content, help me spend more time on the projects you love and create new
ones for you. Your support will help me to continue the work done so far and
make it more professional and feature-rich every day.<br/>
It takes very little to
[become a patron](https://www.patreon.com/bePatron?c=1772573) and thus help the
software you use every day. Don't miss the chance.
## Donation
Developing and maintaining `EnTT` takes some time and lots of coffee. I'd like
to add more and more functionalities in future and turn it in a full-featured
solution.<br/>
If you want to support this project, you can offer me an espresso. I'm from
Italy, we're used to turning the best coffee ever in code. If you find that
it's not enough, feel free to support me the way you prefer.<br/>
Take a look at the donation button at the top of the page for more details or
just click [here](https://www.paypal.me/skypjack).
## Hire me
If you start using `EnTT` and need help, if you want a new feature and want me
to give it the highest priority, if you have any other reason to contact me:
do not hesitate. I'm available for hiring.<br/>
Feel free to take a look at my [profile](https://github.com/skypjack) and
contact me by mail.
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* long term feature: templated generic vm
* long term feature: shared_ptr less locator
* long term feature: shared_ptr less resource cache
* custom allocators and EnTT allocator-aware in general (long term feature, I don't actually need it at the moment) - see #22
* debugging tools (#60): the issue online already contains interesting tips on this, look at it
* runner proposal: https://en.wikipedia.org/wiki/Fork%E2%80%93join_model https://slide-rs.github.io/specs/03_dispatcher.html
* work stealing job system (see #100)
* meta: sort of meta view based on meta stuff to iterate entities, void * and meta info objects
* allow for built-in parallel each if possible
* allow to replace std:: with custom implementations
* remove runtime views, welcome reflection and what about snapshot?
* empty components model allows for shared components and prefabs unity-like
- each with entity return the shared component multiple times, one per entity that refers to it
- each components only return actual component, so shared components are returned only once
* types defined at runtime that refer to the same compile-time type (but to different pools) are possible, the library is almost there
* add take functionality, eg registry.take(entity, other); where it takes the entity and all its components from registry and move them to other
* add opaque input iterators to views and groups that return tuples <entity, T &...> (proxy), multi-pass guaranteed
* add fast lane for raw iterations, extend mt doc to describe allowed add/remove with pre-allocations on fast lanes
* review 64 bit id: user defined area + dedicated member on the registry to set it
* early out in views using bitmasks with bloom filter like access based on modulus
- standard each, use bitmask to speed up the whole thing and avoid accessing the pools to test for the page
- iterator based each with a couple of iterators passed from outside (use bitmask + has)
* stable component handle that isn't affected by reallocations
* multi component registry::remove and some others?
* reactive systems

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# can use variables like {build} and {branch}
version: 1.0.{build}
image: Visual Studio 2017
environment:
BUILD_DIR: "%APPVEYOR_BUILD_FOLDER%\\build"
platform:
- Win32
configuration:
- Release
before_build:
- cd %BUILD_DIR%
- cmake .. -DBUILD_TESTING=ON -DBUILD_LIB=ON -DCMAKE_CXX_FLAGS=/W1 -G"Visual Studio 15 2017"
after_build:
- ctest -C Release -j4
build:
parallel: true
project: build/entt.sln
verbosity: minimal

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*
!.gitignore

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modules/entt/cmake/in/EnTTBuildConfig.cmake.in View File

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set(ENTT_VERSION "@PROJECT_VERSION@")
set(ENTT_INCLUDE_DIRS "@CMAKE_CURRENT_SOURCE_DIR@/src")
if(NOT CMAKE_VERSION VERSION_LESS "3.0")
include("${CMAKE_CURRENT_LIST_DIR}/EnTTTargets.cmake")
endif()

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set(ENTT_VERSION "@PROJECT_VERSION@")
@PACKAGE_INIT@
set_and_check(ENTT_INCLUDE_DIRS "@PACKAGE_CMAKE_INSTALL_INCLUDEDIR@")
if(NOT CMAKE_VERSION VERSION_LESS "3.0")
include("${CMAKE_CURRENT_LIST_DIR}/EnTTTargets.cmake")
endif()
check_required_components("@PROJECT_NAME@")

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project(cereal-download NONE)
cmake_minimum_required(VERSION 3.2)
include(ExternalProject)
ExternalProject_Add(
cereal
GIT_REPOSITORY https://github.com/USCiLab/cereal.git
GIT_TAG v1.2.2
DOWNLOAD_DIR ${CEREAL_DEPS_DIR}
TMP_DIR ${CEREAL_DEPS_DIR}/tmp
STAMP_DIR ${CEREAL_DEPS_DIR}/stamp
SOURCE_DIR ${CEREAL_DEPS_DIR}/src
BINARY_DIR ${CEREAL_DEPS_DIR}/build
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
TEST_COMMAND ""
)

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modules/entt/cmake/in/duktape.in View File

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project(duktape-download NONE)
cmake_minimum_required(VERSION 3.2)
include(ExternalProject)
ExternalProject_Add(
duktape
GIT_REPOSITORY https://github.com/svaarala/duktape-releases.git
GIT_TAG v2.2.0
DOWNLOAD_DIR ${DUKTAPE_DEPS_DIR}
TMP_DIR ${DUKTAPE_DEPS_DIR}/tmp
STAMP_DIR ${DUKTAPE_DEPS_DIR}/stamp
SOURCE_DIR ${DUKTAPE_DEPS_DIR}/src
BINARY_DIR ${DUKTAPE_DEPS_DIR}/build
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
TEST_COMMAND ""
)

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modules/entt/cmake/in/googletest.in View File

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project(googletest-download NONE)
cmake_minimum_required(VERSION 3.2)
include(ExternalProject)
ExternalProject_Add(
googletest
GIT_REPOSITORY https://github.com/google/googletest.git
GIT_TAG master
DOWNLOAD_DIR ${GOOGLETEST_DEPS_DIR}
TMP_DIR ${GOOGLETEST_DEPS_DIR}/tmp
STAMP_DIR ${GOOGLETEST_DEPS_DIR}/stamp
SOURCE_DIR ${GOOGLETEST_DEPS_DIR}/src
BINARY_DIR ${GOOGLETEST_DEPS_DIR}/build
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
TEST_COMMAND ""
)

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#ifndef ENTT_CONFIG_VERSION_H
#define ENTT_CONFIG_VERSION_H
#define ENTT_VERSION "@PROJECT_VERSION@"
#define ENTT_VERSION_MAJOR @PROJECT_VERSION_MAJOR@
#define ENTT_VERSION_MINOR @PROJECT_VERSION_MINOR@
#define ENTT_VERSION_PATCH @PROJECT_VERSION_PATCH@
#endif // ENTT_CONFIG_VERSION_H

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#!/usr/bin/env python
# -*- coding: utf-8 -*-
from cpt.packager import ConanMultiPackager
import os
if __name__ == "__main__":
login_username = os.getenv("CONAN_LOGIN_USERNAME")
username = os.getenv("CONAN_USERNAME")
tag_version = os.getenv("CONAN_PACKAGE_VERSION", os.getenv("TRAVIS_TAG"))
package_version = tag_version.replace("v", "")
package_name_unset = "SET-CONAN_PACKAGE_NAME-OR-CONAN_REFERENCE"
package_name = os.getenv("CONAN_PACKAGE_NAME", package_name_unset)
reference = "{}/{}".format(package_name, package_version)
channel = os.getenv("CONAN_CHANNEL", "stable")
upload = os.getenv("CONAN_UPLOAD")
stable_branch_pattern = os.getenv("CONAN_STABLE_BRANCH_PATTERN", r"v\d+\.\d+\.\d+.*")
test_folder = os.getenv("CPT_TEST_FOLDER", os.path.join("conan", "test_package"))
upload_only_when_stable = os.getenv("CONAN_UPLOAD_ONLY_WHEN_STABLE", True)
header_only = os.getenv("CONAN_HEADER_ONLY", False)
pure_c = os.getenv("CONAN_PURE_C", False)
disable_shared = os.getenv("CONAN_DISABLE_SHARED_BUILD", "False")
if disable_shared == "True" and package_name == package_name_unset:
raise Exception("CONAN_DISABLE_SHARED_BUILD: True is only supported when you define CONAN_PACKAGE_NAME")
builder = ConanMultiPackager(username=username,
reference=reference,
channel=channel,
login_username=login_username,
upload=upload,
stable_branch_pattern=stable_branch_pattern,
upload_only_when_stable=upload_only_when_stable,
test_folder=test_folder)
if header_only == "False":
builder.add_common_builds(pure_c=pure_c)
else:
builder.add()
filtered_builds = []
for settings, options, env_vars, build_requires, reference in builder.items:
if disable_shared == "False" or not options["{}:shared".format(package_name)]:
filtered_builds.append([settings, options, env_vars, build_requires])
builder.builds = filtered_builds
builder.run()

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#!/bin/bash
set -e
set -x
conan user
python conan/build.py

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#!/bin/bash
set -e
set -x
pip install -U conan_package_tools conan

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cmake_minimum_required(VERSION 3.7.2)
project(test_package)
set(CMAKE_VERBOSE_MAKEFILE TRUE)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
conan_basic_setup()
add_executable(${PROJECT_NAME} test_package.cpp)
target_link_libraries(${PROJECT_NAME} ${CONAN_LIBS})

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#!/usr/bin/env python
# -*- coding: utf-8 -*-
from conans import ConanFile, CMake
import os
class TestPackageConan(ConanFile):
settings = "os", "compiler", "build_type", "arch"
generators = "cmake"
def build(self):
cmake = CMake(self)
cmake.configure()
cmake.build()
def test(self):
bin_path = os.path.join("bin", "test_package")
self.run(bin_path, run_environment=True)

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#include <entt/entt.hpp>
#include <cstdint>
struct position {
float x;
float y;
};
struct velocity {
float dx;
float dy;
};
void update(entt::registry &registry) {
auto view = registry.view<position, velocity>();
for(auto entity: view) {
// gets only the components that are going to be used ...
auto &vel = view.get<velocity>(entity);
vel.dx = 0.;
vel.dy = 0.;
// ...
}
}
void update(std::uint64_t dt, entt::registry &registry) {
registry.view<position, velocity>().each([dt](auto &pos, auto &vel) {
// gets all the components of the view at once ...
pos.x += vel.dx * dt;
pos.y += vel.dy * dt;
// ...
});
}
int main() {
entt::registry registry;
std::uint64_t dt = 16;
for(auto i = 0; i < 10; ++i) {
auto entity = registry.create();
registry.assign<position>(entity, i * 1.f, i * 1.f);
if(i % 2 == 0) { registry.assign<velocity>(entity, i * .1f, i * .1f); }
}
update(dt, registry);
update(registry);
// ...
return EXIT_SUCCESS;
}

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#!/usr/bin/env python
# -*- coding: utf-8 -*-
from conans import ConanFile
class EnttConan(ConanFile):
name = "entt"
description = "Gaming meets modern C++ - a fast and reliable entity-component system (ECS) and much more "
topics = ("conan," "entt", "gaming", "entity", "ecs")
url = "https://github.com/skypjack/entt"
homepage = url
author = "Michele Caini <michele.caini@gmail.com>"
license = "MIT"
exports = ["LICENSE"]
exports_sources = ["src/*"]
no_copy_source = True
def package(self):
self.copy(pattern="LICENSE", dst="licenses")
self.copy(pattern="*", dst="include", src="src", keep_path=True)
def package_id(self):
self.info.header_only()

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*
!.gitignore

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#
# Doxygen configuration (documentation)
#
set(DOXY_SOURCE_DIRECTORY ${EnTT_SOURCE_DIR}/src)
set(DOXY_DOCS_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
set(DOXY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
configure_file(doxy.in doxy.cfg @ONLY)
add_custom_target(
docs ALL
COMMAND ${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/doxy.cfg
WORKING_DIRECTORY ${EnTT_SOURCE_DIR}
VERBATIM
SOURCES doxy.in
)
install(
DIRECTORY ${DOXY_OUTPUT_DIRECTORY}/html
DESTINATION share/${PROJECT_NAME}-${PROJECT_VERSION}/
)
add_custom_target(
docs_aob
SOURCES
dox/extra.dox
md/core.md
md/entity.md
md/faq.md
md/lib.md
md/links.md
md/locator.md
md/meta.md
md/process.md
md/resource.md
md/signal.md
)

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/**
* @namespace entt
*
* @brief `EnTT` default namespace.
*/

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# Crash Course: core functionalities
<!--
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# Table of Contents
* [Introduction](#introduction)
* [Compile-time identifiers](#compile-time-identifiers)
* [Runtime identifiers](#runtime-identifiers)
* [Hashed strings](#hashed-strings)
* [Conflicts](#conflicts)
* [Monostate](#monostate)
<!--
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# Introduction
`EnTT` comes with a bunch of core functionalities mostly used by the other parts
of the library itself.<br/>
Hardly users will include these features in their code, but it's worth
describing what `EnTT` offers so as not to reinvent the wheel in case of need.
# Compile-time identifiers
Sometimes it's useful to be able to give unique identifiers to types at
compile-time.<br/>
There are plenty of different solutions out there and I could have used one of
them. However, I decided to spend my time to define a compact and versatile tool
that fully embraces what the modern C++ has to offer.
The _result of my efforts_ is the `identifier` class template:
```cpp
#include <ident.hpp>
// defines the identifiers for the given types
using id = entt::identifier<a_type, another_type>;
// ...
switch(a_type_identifier) {
case id::type<a_type>:
// ...
break;
case id::type<another_type>:
// ...
break;
default:
// ...
}
```
This is all what the class template has to offer: a `type` inline variable that
contains a numerical identifier for the given type. It can be used in any
context where constant expressions are required.
As long as the list remains unchanged, identifiers are also guaranteed to be the
same for every run. In case they have been used in a production environment and
a type has to be removed, one can just use a placeholder to left the other
identifiers unchanged:
```cpp
template<typename> struct ignore_type {};
using id = entt::identifier<
a_type_still_valid,
ignore_type<a_type_no_longer_valid>,
another_type_still_valid
>;
```
A bit ugly to see, but it works at least.
# Runtime identifiers
Sometimes it's useful to be able to give unique identifiers to types at
runtime.<br/>
There are plenty of different solutions out there and I could have used one of
them. In fact, I adapted the most common one to my requirements and used it
extensively within the entire library.
It's the `family` class. Here is an example of use directly from the
entity-component system:
```cpp
using component_family = entt::family<struct internal_registry_component_family>;
// ...
template<typename Component>
component_type component() const noexcept {
return component_family::type<Component>;
}
```
This is all what a _family_ has to offer: a `type` inline variable that contains
a numerical identifier for the given type.
Please, note that identifiers aren't guaranteed to be the same for every run.
Indeed it mostly depends on the flow of execution.
# Hashed strings
A hashed string is a zero overhead unique identifier. Users can use
human-readable identifiers in the codebase while using their numeric
counterparts at runtime, thus without affecting performance.<br/>
The class has an implicit `constexpr` constructor that chews a bunch of
characters. Once created, all what one can do with it is getting back the
original string or converting it into a number.<br/>
The good part is that a hashed string can be used wherever a constant expression
is required and no _string-to-number_ conversion will take place at runtime if
used carefully.
Example of use:
```cpp
auto load(entt::hashed_string::hash_type resource) {
// uses the numeric representation of the resource to load and return it
}
auto resource = load(entt::hashed_string{"gui/background"});
```
There is also a _user defined literal_ dedicated to hashed strings to make them
more user-friendly:
```cpp
constexpr auto str = "text"_hs;
```
## Conflicts
The hashed string class uses internally FNV-1a to compute the numeric
counterpart of a string. Because of the _pigeonhole principle_, conflicts are
possible. This is a fact.<br/>
There is no silver bullet to solve the problem of conflicts when dealing with
hashing functions. In this case, the best solution seemed to be to give up.
That's all.<br/>
After all, human-readable unique identifiers aren't something strictly defined
and over which users have not the control. Choosing a slightly different
identifier is probably the best solution to make the conflict disappear in this
case.
# Monostate
The monostate pattern is often presented as an alternative to a singleton based
configuration system. This is exactly its purpose in `EnTT`. Moreover, this
implementation is thread safe by design (hopefully).<br/>
Keys are represented by hashed strings, values are basic types like `int`s or
`bool`s. Values of different types can be associated to each key, even more than
one at a time. Because of this, users must pay attention to use the same type
both during an assignment and when they try to read back their data. Otherwise,
they will probably incur in unexpected results.
Example of use:
```cpp
entt::monostate<entt::hashed_string{"mykey"}>{} = true;
entt::monostate<"mykey"_hs>{} = 42;
// ...
const bool b = entt::monostate<"mykey"_hs>{};
const int i = entt::monostate<entt::hashed_string{"mykey"}>{};
```

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# Frequently Asked Questions
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# Table of Contents
* [Introduction](#introduction)
* [FAQ](#faq)
* [Why is my debug build on Windows so slow?](#why-is-my-debug-build-on-windows-so-slow)
<!--
@endcond TURN_OFF_DOXYGEN
-->
# Introduction
This is a constantly updated section where I'll try to put the answers to the
most frequently asked questions.<br/>
If you don't find your answer here, there are two cases: nobody has done it yet
or this section needs updating. In both cases, try to
[open a new issue](https://github.com/skypjack/entt/issues/new) or enter the
[gitter channel](https://gitter.im/skypjack/entt) and ask your question.
Probably someone already has an answer for you and we can then integrate this
part of the documentation.
# FAQ
## Why is my debug build on Windows so slow?
`EnTT` is an experimental project that I also use to keep me up-to-date with the
latest revision of the language and the standard library. For this reason, it's
likely that some classes you're working with are using standard containers under
the hood.<br/>
Unfortunately, it's known that the standard containers aren't particularly
performing in debugging (the reasons for this go beyond this document) and are
even less so on Windows apparently. Fortunately this can also be mitigated a
lot, achieving good results in many cases.
First of all, there are two things to do in a Windows project:
* Disable the [`/JMC`](https://docs.microsoft.com/cpp/build/reference/jmc)
option (_Just My Code_ debugging), available starting in Visual Studio 2017
version 15.8.
* Set the [`_ITERATOR_DEBUG_LEVEL`](https://docs.microsoft.com/cpp/standard-library/iterator-debug-level)
macro to 0. This will disable checked iterators and iterator debugging.
Moreover, the macro `ENTT_DISABLE_ASSERT` should be defined to disable internal
checks made by `EnTT` in debug. These are asserts introduced to help the users,
but require to access to the underlying containers and therefore risk ruining
the performance in some cases.
With these changes, debug performance should increase enough for most cases. If
you want something more, you can can also switch to an optimization level `O0`
or preferably `O1`.

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# Push EnTT across boundaries
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# Table of Contents
* [Introduction](#introduction)
* [Named types and traits class](#named-types-and-traits-class)
* [Do not mix types](#do-not-mix-types)
* [Macros, macros everywhere](#macros-macros-everywhere)
* [Conflicts](#conflicts)
* [Allocations: the dark side of the force](#allocations-the-dark-side-of-the-force)
<!--
@endcond TURN_OFF_DOXYGEN
-->
# Introduction
`EnTT` has historically had a limit when used across boundaries on Windows in
general and on GNU/Linux when default visibility was set to _hidden_. The
limitation is due mainly to a custom utility used to assign unique, sequential
identifiers to different types. Unfortunately, this tool is used by several core
classes (the `registry` among the others) that are thus almost unusable across
boundaries.<br/>
The reasons for that are beyond the purposes of this document. However, the good
news is that `EnTT` also offers now a way to overcome this limit and to push
things across boundaries without problems when needed.
# Named types and traits class
To allow a type to work properly across boundaries when used by a class that
requires to assign unique identifiers to types, users must specialize a class
template to literally give a compile-time name to the type itself.<br/>
The name of the class template is `name_type_traits` and the specialization must
be such that it exposes a static constexpr data member named `value` having type
either `ENTT_ID_TYPE` or `entt::hashed_string::hash_type`. Its value is the user
defined unique identifier assigned to the specific type.<br/>
Identifiers are not to be sequentially generated in this case.
As an example:
```cpp
struct my_type { /* ... */ };
template<>
struct entt::named_type_traits<my_type> {
static constexpr auto value = "my_type"_hs;
};
```
Because of the rules of the language, the specialization must reside in the
global namespace or in the `entt` namespace. There is no way to change this rule
unfortunately, because it doesn't depend on the library itself.
The good aspect of this approach is that it's not intrusive at all. The other
way around was in fact forcing users to inherit all their classes from a common
base. Something to avoid, at least from my point of view.<br/>
However, despite the fact that it's not intrusive, it would be great if it was
also easier to use and a bit less error-prone. This is why a bunch of macros
exist to ease defining named types.
## Do not mix types
Someone might think that this trick is valid only for the types to push across
boundaries. This isn't how things work. In fact, the problem is more complex
than that.<br/>
As a rule of thumb, users should never mix named and non-named types. Whenever
a type is given a name, all the types must be given a name. As an example,
consider the `registry` class template: in case it is pushed across boundaries,
all the types of components should be assigned a name to avoid subtle bugs.
Indeed, this constraint can be relaxed in many cases. However, it is difficult
to define a general rule to follow that is not the most stringent, unless users
know exactly what they are doing. Therefore, I won't elaborate on giving further
details on the topic.
# Macros, macros everywhere
The library comes with a set of predefined macros to use to declare named types
or export already existing ones. In particular:
* `ENTT_NAMED_TYPE` can be used to assign a name to already existing types. This
macro must be used in the global namespace even when the types to be named are
not.
```cpp
ENTT_NAMED_TYPE(my_type)
ENTT_NAMED_TYPE(ns::another_type)
```
* `ENTT_NAMED_STRUCT` can be used to define and export a struct at the same
time. It accepts also an optional namespace in which to define the given type.
This macro must be used in the global namespace.
```cpp
ENTT_NAMED_STRUCT(my_type, { /* struct definition */})
ENTT_NAMED_STRUCT(ns, another_type, { /* struct definition */})
```
* `ENTT_NAMED_CLASS` can be used to define and export a class at the same
time. It accepts also an optional namespace in which to define the given type.
This macro must be used in the global namespace.
```cpp
ENTT_NAMED_CLASS(my_type, { /* class definition */})
ENTT_NAMED_CLASS(ns, another_type, { /* class definition */})
```
Nested namespaces are supported out of the box as well in all cases. As an
example:
```cpp
ENTT_NAMED_STRUCT(nested::ns, my_type, { /* struct definition */})
```
These macros can be used to avoid specializing the `named_type_traits` class
template. In all cases, the name of the class is used also as a seed to generate
the compile-time unique identifier.
## Conflicts
When using macros, unique identifiers are 32/64 bit integers generated by
hashing strings during compilation. Therefore, conflicts are rare but still
possible. In case of conflicts, everything simply will get broken at runtime and
the strangest things will probably take place.<br/>
Unfortunately, there is no safe way to prevent it. If this happens, it will be
enough to give a different value to one of the conflicting types to solve the
problem. To do this, users can either assign a different name to the class or
directly define a specialization for the `named_type_traits` class template.
# Allocations: the dark side of the force
As long as `EnTT` won't support custom allocators, another problem with
allocations will remain alive instead. This is in fact easily solved, or at
least it is if one knows it.
To allow users to add types dynamically, the library makes extensive use of type
erasure techniques and dynamic allocations for pools (whether they are for
components, events or anything else). The problem occurs when, for example, a
registry is created on one side of a boundary and a pool is dynamically created
on the other side. In the best case, everything will crash at the exit, while at
worst it will do so at runtime.<br/>
To avoid problems, the pools must be generated from the same side of the
boundary where the object that owns them is also created. As an example, when
the registry is created in the main executable and used across boundaries for a
given type of component, the pool for that type must be created before passing
around the registry itself. To do this is fortunately quite easy, since it is
sufficient to invoke any of the methods that involve the given type (continuing
the example with the registry, a call to `reserve` or `size` is more than
enough).
Maybe one day some dedicated methods will be added that do nothing but create a
pool for a given type. Until now it has been preferred to keep the API cleaner
as they are not strictly necessary.

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# EnTT in Action
`EnTT` is widely used in private and commercial applications. I cannot even
mention most of them because of some signatures I put on some documents time
ago. Fortunately, there are also people who took the time to implement open
source projects based on `EnTT` and did not hold back when it came to
documenting them.
Below an incomplete list of games, applications and articles that can be used as
a reference. Where I put the word _apparently_ means that the use of `EnTT` is
documented but the authors didn't make explicit announcements or contacted me
directly.
I hope this list can grow much more in the future:
* Games:
* [Minecraft](https://minecraft.net/en-us/attribution/) by
[Mojang](https://mojang.com/): of course, **that** Minecraft, see the
open source attributions page for more details.
* [Face Smash](https://play.google.com/store/apps/details?id=com.gamee.facesmash):
a game to play with your face.
* [EnTT Pacman](https://github.com/Kerndog73/EnTT-Pacman): an example of how
to make Pacman with `EnTT`.
* [Classic Tower Defence](https://github.com/kerndog73/Classic-Tower-Defence):
a tiny little tower defence game featuring a homemade font.
[Check it out](https://indi-kernick.itch.io/classic-tower-defence).
* [The Machine](https://github.com/Kerndog73/The-Machine): a box pushing
puzzler with logic gates and other cool stuff.
[Check it out](https://indi-kernick.itch.io/the-machine-web-version).
* [EnttPong](https://github.com/reworks/EnttPong): an example of how to make
Pong with `EnTT`.
* [Randballs](https://github.com/gale93/randballs): simple `SFML` and `EnTT`
playground.
* [EnTT Tower Defense](https://github.com/Daivuk/tddod): a data oriented tower
defense example.
* [EnTT Breakout](https://github.com/vblanco20-1/entt-breakout): simple
example of a breakout game, using `SDL` and `EnTT`.
* Engines/Frameworks:
* [The Forge](https://github.com/ConfettiFX/The-Forge) by
[Confett](http://www.confettispecialfx.com/): a cross-platform rendering
framework.
* [Apparently](https://teamwisp.github.io/credits/)
[Wisp](https://teamwisp.github.io/product/) by
[Team Wisp](https://teamwisp.github.io/): an advanced real-time ray tracing
renderer built for the demands of video game artists.
* [starlight](https://github.com/DomRe/starlight): game programming framework
using `Allegro`, `Lua` and modern C++.
* [Apparently](https://github.com/JosiahWI/qub3d-libdeps)
[Qub3d](https://qub3d.org/): because blocks should be open source.
* [shiva](https://github.com/Milerius/shiva): modern C++ engine with
modularity.
* Emulators:
* [NovusCore](https://github.com/novuscore/NovusCore): A modern take on World
of Warcraft emulation.
* Articles and blog posts
* [Some posts](https://skypjack.github.io/tags/#entt) on my personal
[blog](https://skypjack.github.io/) are about `EnTT`, for those who want to
know **more** on this project.
* [Space Battle: Huge edition](http://victor.madtriangles.com/code%20experiment/2018/06/11/post-ecs-battle-huge.html):
huge space battle built entirely from scratch.
* [Space Battle](https://github.com/vblanco20-1/ECS_SpaceBattle): huge space
battle built on `UE4`.
* [Experimenting with ECS in UE4](http://victor.madtriangles.com/code%20experiment/2018/03/25/post-ue4-ecs-battle.html):
interesting article about `UE4` and `EnTT`.
* [Implementing ECS architecture in UE4](https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1449913-implementing-ecs-architecture-in-ue4-giant-space-battle):
giant space battle.
* [Conan Adventures (SFML and EnTT in C++)](https://leinnan.github.io/blog/conan-adventuressfml-and-entt-in-c.html):
create projects in modern C++ using `SFML`, `EnTT`, `Conan` and `CMake`.
* Any Other Business:
* The [ArcGIS Runtime SDKs](https://developers.arcgis.com/arcgis-runtime/)
by [Esri](https://www.esri.com/): they use `EnTT` for the internal ECS and
the cross platform C++ rendering engine. The SDKs are utilized by a lot of
enterprise custom apps, as well as by Esri for its own public applications
such as
[Explorer](https://play.google.com/store/apps/details?id=com.esri.explorer),
[Collector](https://play.google.com/store/apps/details?id=com.esri.arcgis.collector)
and
[Navigator](https://play.google.com/store/apps/details?id=com.esri.navigator).
* [Apparently](https://www.linkedin.com/in/skypjack/)
[NIO](https://www.nio.io/): there was a collaboration to make some changes
to `EnTT`, at the time used for internal projects.
* [MatchOneEntt](https://github.com/mhaemmerle/MatchOneEntt): port of
[Match One](https://github.com/sschmid/Match-One) for `Entitas-CSharp`.
* GitHub contains also
[many other examples](https://github.com/search?o=desc&q=%22skypjack%2Fentt%22&s=indexed&type=Code)
of use of `EnTT` from which to take inspiration if interested.
If you know of other resources out there that are about `EnTT`, feel free to
open an issue or a PR and I'll be glad to add them to this page.

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# Crash Course: service locator
<!--
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# Table of Contents
* [Introduction](#introduction)
* [Service locator](#service-locator)
<!--
@endcond TURN_OFF_DOXYGEN
-->
# Introduction
Usually service locators are tightly bound to the services they expose and it's
hard to define a general purpose solution. This template based implementation
tries to fill the gap and to get rid of the burden of defining a different
specific locator for each application.<br/>
This class is tiny, partially unsafe and thus risky to use. Moreover it doesn't
fit probably most of the scenarios in which a service locator is required. Look
at it as a small tool that can sometimes be useful if users know how to handle
it.
# Service locator
The API is straightforward. The basic idea is that services are implemented by
means of interfaces and rely on polymorphism.<br/>
The locator is instantiated with the base type of the service if any and a
concrete implementation is provided along with all the parameters required to
initialize it. As an example:
```cpp
// the service has no base type, a locator is used to treat it as a kind of singleton
entt::service_locator<my_service>::set(params...);
// sets up an opaque service
entt::service_locator<audio_interface>::set<audio_implementation>(params...);
// resets (destroys) the service
entt::service_locator<audio_interface>::reset();
```
The locator can also be queried to know if an active service is currently set
and to retrieve it if necessary (either as a pointer or as a reference):
```cpp
// no service currently set
auto empty = entt::service_locator<audio_interface>::empty();
// gets a (possibly empty) shared pointer to the service ...
std::shared_ptr<audio_interface> ptr = entt::service_locator<audio_interface>::get();
// ... or a reference, but it's undefined behaviour if the service isn't set yet
audio_interface &ref = entt::service_locator<audio_interface>::ref();
```
A common use is to wrap the different locators in a container class, creating
aliases for the various services:
```cpp
struct locator {
using camera = entt::service_locator<camera_interface>;
using audio = entt::service_locator<audio_interface>;
// ...
};
// ...
void init() {
locator::camera::set<camera_null>();
locator::audio::set<audio_implementation>(params...);
// ...
}
```

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# Crash Course: reflection system
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# Table of Contents
* [Introduction](#introduction)
* [Reflection in a nutshell](#reflection-in-a-nutshell)
* [Any as in any type](#any-as-in-any-type)
* [Enjoy the runtime](#enjoy-the-runtime)
* [Named constants and enums](#named-constants-and-enums)
* [Properties and meta objects](#properties-and-meta-objects)
* [Unregister types](#unregister-types)
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# Introduction
Reflection (or rather, its lack) is a trending topic in the C++ world and, in
the specific case of `EnTT`, a tool that can unlock a lot of other features. I
looked for a third-party library that met my needs on the subject, but I always
came across some details that I didn't like: macros, being intrusive, too many
allocations. In one word: unsatisfactory.<br/>
I finally decided to write a built-in, non-intrusive and macro-free runtime
reflection system for `EnTT`. Maybe I didn't do better than others or maybe yes,
time will tell me, but at least I can model this tool around the library to
which it belongs and not vice versa.
# Reflection in a nutshell
Reflection always starts from real types (users cannot reflect imaginary types
and it would not make much sense, we wouldn't be talking about reflection
anymore).<br/>
To _reflect_ a type, the library provides the `reflect` function:
```cpp
auto factory = entt::reflect<my_type>("reflected_type");
```
It accepts the type to reflect as a template parameter and an optional name as
an argument. Names are important because users can retrieve meta types at
runtime by searching for them by name. However, there are cases in which users
can be interested in adding features to a reflected type so that the reflection
system can use it correctly under the hood, but they don't want to allow
searching the type by name.<br/>
In both cases, the returned value is a factory object to use to continue
building the meta type.
A factory is such that all its member functions returns the factory itself.
It can be used to extend the reflected type and add the following:
* _Constructors_. Actual constructors can be assigned to a reflected type by
specifying their list of arguments. Free functions (namely, factories) can be
used as well, as long as the return type is the expected one. From a client's
point of view, nothing changes if a constructor is a free function or an
actual constructor.<br/>
Use the `ctor` member function for this purpose:
```cpp
entt::reflect<my_type>("reflected").ctor<int, char>().ctor<&factory>();
```
* _Destructors_. Free functions can be set as destructors of reflected types.
The purpose is to give users the ability to free up resources that require
special treatment before an object is actually destroyed.<br/>
Use the `dtor` member function for this purpose:
```cpp
entt::reflect<my_type>("reflected").dtor<&destroy>();
```
* _Data members_. Both real data members of the underlying type and static and
global variables, as well as constants of any kind, can be attached to a meta
type. From a client's point of view, all the variables associated with the
reflected type will appear as if they were part of the type itself.<br/>
Use the `data` member function for this purpose:
```cpp
entt::reflect<my_type>("reflected")
.data<&my_type::static_variable>("static")
.data<&my_type::data_member>("member")
.data<&global_variable>("global");
```
This function requires as an argument the name to give to the meta data once
created. Users can then access meta data at runtime by searching for them by
name.<br/>
Data members can be set also by means of a couple of functions, namely a
setter and a getter. Setters and getters can be either free functions, member
functions or mixed ones, as long as they respect the required signatures.<br/>
Refer to the inline documentation for all the details.
* _Member functions_. Both real member functions of the underlying type and free
functions can be attached to a meta type. From a client's point of view, all
the functions associated with the reflected type will appear as if they were
part of the type itself.<br/>
Use the `func` member function for this purpose:
```cpp
entt::reflect<my_type>("reflected")
.func<&my_type::static_function>("static")
.func<&my_type::member_function>("member")
.func<&free_function>("free");
```
This function requires as an argument the name to give to the meta function
once created. Users can then access meta functions at runtime by searching for
them by name.
* _Base classes_. A base class is such that the underlying type is actually
derived from it. In this case, the reflection system tracks the relationship
and allows for implicit casts at runtime when required.<br/>
Use the `base` member function for this purpose:
```cpp
entt::reflect<derived_type>("derived").base<base_type>();
```
From now on, wherever a `base_type` is required, an instance of `derived_type`
will also be accepted.
* _Conversion functions_. Actual types can be converted, this is a fact. Just
think of the relationship between a `double` and an `int` to see it. Similar
to bases, conversion functions allow users to define conversions that will be
implicitly performed by the reflection system when required.<br/>
Use the `conv` member function for this purpose:
```cpp
entt::reflect<double>().conv<int>();
```
That's all, everything users need to create meta types and enjoy the reflection
system. At first glance it may not seem that much, but users usually learn to
appreciate it over time.<br/>
Also, do not forget what these few lines hide under the hood: a built-in,
non-intrusive and macro-free system for reflection in C++. Features that are
definitely worth the price, at least for me.
# Any as in any type
The reflection system comes with its own meta any type. It may seem redundant
since C++17 introduced `std::any`, but it is not.<br/>
In fact, the _type_ returned by an `std::any` is a const reference to an
`std::type_info`, an implementation defined class that's not something everyone
wants to see in a software. Furthermore, the class `std::type_info` suffers from
some design flaws and there is even no way to _convert_ an `std::type_info` into
a meta type, thus linking the two worlds.
A meta any object provides an API similar to that of its most famous counterpart
and serves the same purpose of being an opaque container for any type of
value.<br/>
It minimizes the allocations required, which are almost absent thanks to _SBO_
techniques. In fact, unless users deal with _fat types_ and create instances of
them though the reflection system, allocations are at zero.
A meta any object can be created by any other object or as an empty container
to initialize later:
```cpp
// a meta any object that contains an int
entt::meta_any any{0};
// an empty meta any object
entt::meta_any empty{};
```
It can be constructed or assigned by copy and move and it takes the burden of
destroying the contained object when required.<br/>
A meta any object has a `type` member function that returns the meta type of the
contained value, if any. The member functions `can_cast` and `can_convert` are
used to know if the underlying object has a given type as a base or if it can be
converted implicitly to it. Similarly, `cast` and `convert` do what they promise
and return the expected value.
# Enjoy the runtime
Once the web of reflected types has been constructed, it's a matter of using it
at runtime where required.<br/>
All this has the great merit that, unlike the vast majority of the things
present in this library and closely linked to the compile-time, the reflection
system stands in fact as a non-intrusive tool for the runtime.
To search for a reflected type there are two options: by type or by name. In
both cases, the search can be done by means of the `resolve` function:
```cpp
// search for a reflected type by type
auto by_type = entt::resolve<my_type>();
// search for a reflected type by name
auto by_name = entt::resolve("reflected_type");
```
There exits also a third overload of the `resolve` function to use to iterate
all the reflected types at once:
```cpp
resolve([](auto type) {
// ...
});
```
In all cases, the returned value is an instance of `meta_type`. This type of
objects offer an API to know the _runtime name_ of the type, to iterate all the
meta objects associated with them and even to build or destroy instances of the
underlying type.<br/>
Refer to the inline documentation for all the details.
The meta objects that compose a meta type are accessed in the following ways:
* _Meta constructors_. They are accessed by types of arguments:
```cpp
auto ctor = entt::resolve<my_type>().ctor<int, char>();
```
The returned type is `meta_ctor` and may be invalid if there is no constructor
that accepts the supplied arguments or at least some types from which they are
derived or to which they can be converted.<br/>
A meta constructor offers an API to know the number of arguments, the expected
meta types and to invoke it, therefore to construct a new instance of the
underlying type.
* _Meta destructor_. It's returned by a dedicated function:
```cpp
auto dtor = entt::resolve<my_type>().dtor();
```
The returned type is `meta_dtor` and may be invalid if there is no custom
destructor set for the given meta type.<br/>
All what a meta destructor has to offer is a way to invoke it on a given
instance. Be aware that the result may not be what is expected.
* _Meta data_. They are accessed by name:
```cpp
auto data = entt::resolve<my_type>().data("member");
```
The returned type is `meta_data` and may be invalid if there is no meta data
object associated with the given name.<br/>
A meta data object offers an API to query the underlying type (ie to know if
it's a const or a static one), to get the meta type of the variable and to set
or get the contained value.
* _Meta functions_. They are accessed by name:
```cpp
auto func = entt::resolve<my_type>().func("member");
```
The returned type is `meta_func` and may be invalid if there is no meta
function object associated with the given name.<br/>
A meta function object offers an API to query the underlying type (ie to know
if it's a const or a static function), to know the number of arguments, the
meta return type and the meta types of the parameters. In addition, a meta
function object can be used to invoke the underlying function and then get the
return value in the form of meta any object.
* _Meta bases_. They are accessed through the name of the base types:
```cpp
auto base = entt::resolve<derived_type>().base("base");
```
The returned type is `meta_base` and may be invalid if there is no meta base
object associated with the given name.<br/>
Meta bases aren't meant to be used directly, even though they are freely
accessible. They expose only a few methods to use to know the meta type of the
base class and to convert a raw pointer between types.
* _Meta conversion functions_. They are accessed by type:
```cpp
auto conv = entt::resolve<double>().conv<int>();
```
The returned type is `meta_conv` and may be invalid if there is no meta
conversion function associated with the given type.<br/>
The meta conversion functions are as thin as the meta bases and with a very
similar interface. The sole difference is that they return a newly created
instance wrapped in a meta any object when they convert between different
types.
All the objects thus obtained as well as the meta types can be explicitly
converted to a boolean value to check if they are valid:
```cpp
auto func = entt::resolve<my_type>().func("member");
if(func) {
// ...
}
```
Furthermore, all meta objects with the exception of meta destructors can be
iterated through an overload that accepts a callback through which to return
them. As an example:
```cpp
entt::resolve<my_type>().data([](auto data) {
// ...
});
```
A meta type can also be used to `construct` or `destroy` actual instances of the
underlying type.<br/>
In particular, the `construct` member function accepts a variable number of
arguments and searches for a match. It returns a `meta_any` object that may or
may not be initialized, depending on whether a suitable constructor has been
found or not. On the other side, the `destroy` member function accepts instances
of `meta_any` as well as actual objects by reference and invokes the registered
destructor if any or a default one.<br/>
Be aware that the result of a call to `destroy` may not be what is expected.
Meta types and meta objects in general contain much more than what is said: a
plethora of functions in addition to those listed whose purposes and uses go
unfortunately beyond the scope of this document.<br/>
I invite anyone interested in the subject to look at the code, experiment and
read the official documentation to get the best out of this powerful tool.
# Named constants and enums
A special mention should be made for constant values and enums. It wouldn't be
necessary, but it will help distracted readers.
As mentioned, the `data` member function can be used to reflect constants of any
type among the other things.<br/>
This allows users to create meta types for enums that will work exactly like any
other meta type built from a class. Similarly, arithmetic types can be enriched
with constants of special meaning where required.<br/>
Personally, I find it very useful not to export what is the difference between
enums and classes in C++ directly in the space of the reflected types.
All the values thus exported will appear to users as if they were constant data
members of the reflected types.
Exporting constant values or elements from an enum is as simple as ever:
```cpp
entt::reflect<my_enum>()
.data<my_enum::a_value>("a_value")
.data<my_enum::another_value>("another_value");
entt::reflect<int>().data<2048>("max_int");
```
It goes without saying that accessing them is trivial as well. It's a matter of
doing the following, as with any other data member of a meta type:
```cpp
auto value = entt::resolve<my_enum>().data("a_value").get({}).cast<my_enum>();
auto max = entt::resolve<int>().data("max_int").get({}).cast<int>();
```
As a side note, remember that all this happens behind the scenes without any
allocation because of the small object optimization performed by the meta any
class.
# Properties and meta objects
Sometimes (ie when it comes to creating an editor) it might be useful to be able
to attach properties to the meta objects created. Fortunately, this is possible
for most of them.<br/>
To attach a property to a meta object, no matter what as long as it supports
properties, it is sufficient to provide an object at the time of construction
such that `std::get<0>` and `std::get<1>` are valid for it. In other terms, the
properties are nothing more than key/value pairs users can put in an
`std::pair`. As an example:
```cpp
entt::reflect<my_type>("reflected", std::make_pair("tooltip"_hs, "message"));
```
The meta objects that support properties offer then a couple of member functions
named `prop` to iterate them at once and to search a specific property by key:
```cpp
// iterate all the properties of a meta type
entt::resolve<my_type>().prop([](auto prop) {
// ...
});
// search for a given property by name
auto prop = entt::resolve<my_type>().prop("tooltip"_hs);
```
Meta properties are objects having a fairly poor interface, all in all. They
only provide the `key` and the `value` member functions to be used to retrieve
the key and the value contained in the form of meta any objects, respectively.
# Unregister types
A type registered with the reflection system can also be unregistered. This
means unregistering all its data members, member functions, conversion functions
and so on. However, the base classes won't be unregistered, since they don't
necessarily depend on it. Similarly, implicitly generated types (as an example,
the meta types implicitly generated for function parameters when needed) won't
be unregistered.
To unregister a type, users can use the `unregister` function from the global
namespace:
```cpp
entt::unregister<my_type>();
```
This function returns a boolean value that is true if the type is actually
registered with the reflection system, false otherwise.<br/>
The type can be re-registered later with a completely different name and form.

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# Crash Course: cooperative scheduler
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# Table of Contents
* [Introduction](#introduction)
* [The process](#the-process)
* [Adaptor](#adaptor)
* [The scheduler](#the-scheduler)
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# Introduction
Sometimes processes are a useful tool to work around the strict definition of a
system and introduce logic in a different way, usually without resorting to the
introduction of other components.
`EnTT` offers a minimal support to this paradigm by introducing a few classes
that users can use to define and execute cooperative processes.
# The process
A typical process must inherit from the `process` class template that stays true
to the CRTP idiom. Moreover, derived classes must specify what's the intended
type for elapsed times.
A process should expose publicly the following member functions whether
required (note that it isn't required to define a function unless the derived
class wants to _override_ the default behavior):
* `void update(Delta, void *);`
It's invoked once per tick until a process is explicitly aborted or it
terminates either with or without errors. Even though it's not mandatory to
declare this member function, as a rule of thumb each process should at
least define it to work properly. The `void *` parameter is an opaque pointer
to user data (if any) forwarded directly to the process during an update.
* `void init();`
It's invoked when the process joins the running queue of a scheduler. This
happens as soon as it's attached to the scheduler if the process is a top
level one, otherwise when it replaces its parent if the process is a
continuation.
* `void succeeded();`
It's invoked in case of success, immediately after an update and during the
same tick.
* `void failed();`
It's invoked in case of errors, immediately after an update and during the
same tick.
* `void aborted();`
It's invoked only if a process is explicitly aborted. There is no guarantee
that it executes in the same tick, this depends solely on whether the
process is aborted immediately or not.
Derived classes can also change the internal state of a process by invoking
`succeed` and `fail`, as well as `pause` and `unpause` the process itself. All
these are protected member functions made available to be able to manage the
life cycle of a process from a derived class.
Here is a minimal example for the sake of curiosity:
```cpp
struct my_process: entt::process<my_process, std::uint32_t> {
using delta_type = std::uint32_t;
void update(delta_type delta, void *) {
remaining -= std::min(remaining, delta);
// ...
if(!remaining) {
succeed();
}
}
private:
delta_type remaining{1000u};
};
```
## Adaptor
Lambdas and functors can't be used directly with a scheduler for they are not
properly defined processes with managed life cycles.<br/>
This class helps in filling the gap and turning lambdas and functors into
full featured processes usable by a scheduler.
The function call operator has a signature similar to the one of the `update`
function of a process but for the fact that it receives two extra arguments to
call whenever a process is terminated with success or with an error:
```cpp
void(Delta delta, void *data, auto succeed, auto fail);
```
Parameters have the following meaning:
* `delta` is the elapsed time.
* `data` is an opaque pointer to user data if any, `nullptr` otherwise.
* `succeed` is a function to call when a process terminates with success.
* `fail` is a function to call when a process terminates with errors.
Both `succeed` and `fail` accept no parameters at all.
Note that usually users shouldn't worry about creating adaptors at all. A
scheduler creates them internally each and every time a lambda or a functor is
used as a process.
# The scheduler
A cooperative scheduler runs different processes and helps managing their life
cycles.
Each process is invoked once per tick. If it terminates, it's removed
automatically from the scheduler and it's never invoked again. Otherwise it's
a good candidate to run one more time the next tick.<br/>
A process can also have a child. In this case, the parent process is replaced
with its child when it terminates and only if it returns with success. In case
of errors, both the parent process and its child are discarded. This way, it's
easy to create chain of processes to run sequentially.
Using a scheduler is straightforward. To create it, users must provide only the
type for the elapsed times and no arguments at all:
```cpp
entt::scheduler<std::uint32_t> scheduler;
```
It has member functions to query its internal data structures, like `empty` or
`size`, as well as a `clear` utility to reset it to a clean state:
```cpp
// checks if there are processes still running
const auto empty = scheduler.empty();
// gets the number of processes still running
entt::scheduler<std::uint32_t>::size_type size = scheduler.size();
// resets the scheduler to its initial state and discards all the processes
scheduler.clear();
```
To attach a process to a scheduler there are mainly two ways:
* If the process inherits from the `process` class template, it's enough to
indicate its type and submit all the parameters required to construct it to
the `attach` member function:
```cpp
scheduler.attach<my_process>("foobar");
```
* Otherwise, in case of a lambda or a functor, it's enough to provide an
instance of the class to the `attach` member function:
```cpp
scheduler.attach([](auto...){ /* ... */ });
```
In both cases, the return value is an opaque object that offers a `then` member
function to use to create chains of processes to run sequentially.<br/>
As a minimal example of use:
```cpp
// schedules a task in the form of a lambda function
scheduler.attach([](auto delta, void *, auto succeed, auto fail) {
// ...
})
// appends a child in the form of another lambda function
.then([](auto delta, void *, auto succeed, auto fail) {
// ...
})
// appends a child in the form of a process class
.then<my_process>();
```
To update a scheduler and therefore all its processes, the `update` member
function is the way to go:
```cpp
// updates all the processes, no user data are provided
scheduler.update(delta);
// updates all the processes and provides them with custom data
scheduler.update(delta, &data);
```
In addition to these functions, the scheduler offers an `abort` member function
that can be used to discard all the running processes at once:
```cpp
// aborts all the processes abruptly ...
scheduler.abort(true);
// ... or gracefully during the next tick
scheduler.abort();
```

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# Crash Course: resource management
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# Table of Contents
* [Introduction](#introduction)
* [The resource, the loader and the cache](#the-resource-the-loader-and-the-cache)
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# Introduction
Resource management is usually one of the most critical part of a software like
a game. Solutions are often tuned to the particular application. There exist
several approaches and all of them are perfectly fine as long as they fit the
requirements of the piece of software in which they are used.<br/>
Examples are loading everything on start, loading on request, predictive
loading, and so on.
`EnTT` doesn't pretend to offer a _one-fits-all_ solution for the different
cases. Instead, it offers a minimal and perhaps trivial cache that can be useful
most of the time during prototyping and sometimes even in a production
environment.<br/>
For those interested in the subject, the plan is to improve it considerably over
time in terms of performance, memory usage and functionalities. Hoping to make
it, of course, one step at a time.
# The resource, the loader and the cache
There are three main actors in the model: the resource, the loader and the
cache.
The _resource_ is whatever users want it to be. An image, a video, an audio,
whatever. There are no limits.<br/>
As a minimal example:
```cpp
struct my_resource { const int value; };
```
A _loader_ is a class the aim of which is to load a specific resource. It has to
inherit directly from the dedicated base class as in the following example:
```cpp
struct my_loader final: entt::resource_loader<my_loader, my_resource> {
// ...
};
```
Where `my_resource` is the type of resources it creates.<br/>
A resource loader must also expose a public const member function named `load`
that accepts a variable number of arguments and returns a shared pointer to a
resource.<br/>
As an example:
```cpp
struct my_loader: entt::resource_loader<my_loader, my_resource> {
std::shared_ptr<my_resource> load(int value) const {
// ...
return std::shared_ptr<my_resource>(new my_resource{ value });
}
};
```
In general, resource loaders should not have a state or retain data of any type.
They should let the cache manage their resources instead.<br/>
As a side note, base class and CRTP idiom aren't strictly required with the
current implementation. One could argue that a cache can easily work with
loaders of any type. However, future changes won't be breaking ones by forcing
the use of a base class today and that's why the model is already in its place.
Finally, a cache is a specialization of a class template tailored to a specific
resource:
```cpp
using my_resource_cache = entt::resource_cache<my_resource>;
// ...
my_resource_cache cache{};
```
The idea is to create different caches for different types of resources and to
manage each one independently in the most appropriate way.<br/>
As a (very) trivial example, audio tracks can survive in most of the scenes of
an application while meshes can be associated with a single scene and then
discarded when users leave it.
A cache offers a set of basic functionalities to query its internal state and to
_organize_ it:
```cpp
// gets the number of resources managed by a cache
const auto size = cache.size();
// checks if a cache contains at least a valid resource
const auto empty = cache.empty();
// clears a cache and discards its content
cache.clear();
```
Besides these member functions, a cache contains what is needed to load, use and
discard resources of the given type.<br/>
Before to explore this part of the interface, it makes sense to mention how
resources are identified. The type of the identifiers to use is defined as:
```cpp
entt::resource_cache<resource>::resource_type
```
Where `resource_type` is an alias for `entt::hashed_string::hash_type`.
Therefore, resource identifiers are created explicitly as in the following
example:
```cpp
constexpr auto identifier = entt::resource_cache<resource>::resource_type{"my/resource/identifier"_hs};
// this is equivalent to the following
constexpr auto hs = entt::hashed_string{"my/resource/identifier"};
```
The class `hashed_string` is described in a dedicated section, so I won't go in
details here.
Resources are loaded and thus stored in a cache through the `load` member
function. It accepts the loader to use as a template parameter, the resource
identifier and the parameters used to construct the resource as arguments:
```cpp
// uses the identifier declared above
cache.load<my_loader>(identifier, 0);
// uses a const char * directly as an identifier
cache.load<my_loader>("another/identifier"_hs, 42);
```
The function returns a handle to the resource, whether it already exists or is
loaded. In case the loader returns an invalid pointer, the handle is invalid as
well and therefore it can be easily used with an `if` statement:
```cpp
if(auto handle = cache.load<my_loader>("another/identifier"_hs, 42); handle) {
// ...
}
```
Before trying to load a resource, the `contains` member function can be used to
know if a cache already contains a specific resource:
```cpp
auto exists = cache.contains("my/identifier"_hs);
```
There exists also a member function to use to force a reload of an already
existing resource if needed:
```cpp
auto handle = cache.reload<my_loader>("another/identifier"_hs, 42);
```
As above, the function returns a handle to the resource that is invalid in case
of errors. The `reload` member function is a kind of alias of the following
snippet:
```cpp
cache.discard(identifier);
cache.load<my_loader>(identifier, 42);
```
Where the `discard` member function is used to get rid of a resource if loaded.
In case the cache doesn't contain a resource for the given identifier, `discard`
does nothing and returns immediately.
So far, so good. Resources are finally loaded and stored within the cache.<br/>
They are returned to users in the form of handles. To get one of them later on:
```cpp
auto handle = cache.handle("my/identifier"_hs);
```
The idea behind a handle is the same of the flyweight pattern. In other terms,
resources aren't copied around. Instead, instances are shared between handles.
Users of a resource own a handle that guarantees that a resource isn't destroyed
until all the handles are destroyed, even if the resource itself is removed from
the cache.<br/>
Handles are tiny objects both movable and copyable. They return the contained
resource as a const reference on request:
* By means of the `get` member function:
```cpp
const auto &resource = handle.get();
```
* Using the proper cast operator:
```cpp
const auto &resource = handle;
```
* Through the dereference operator:
```cpp
const auto &resource = *handle;
```
The resource can also be accessed directly using the arrow operator if required:
```cpp
auto value = handle->value;
```
To test if a handle is still valid, the cast operator to `bool` allows users to
use it in a guard:
```cpp
if(handle) {
// ...
}
```
Finally, in case there is the need to load a resource and thus to get a handle
without storing the resource itself in the cache, users can rely on the `temp`
member function template.<br/>
The declaration is similar to that of `load`, a (possibly invalid) handle for
the resource is returned also in this case:
```cpp
if(auto handle = cache.temp<my_loader>(42); handle) {
// ...
}
```
Do not forget to test the handle for validity. Otherwise, getting a reference to
the resource it points may result in undefined behavior.

+ 447
- 0
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@ -0,0 +1,447 @@
# Crash Course: events, signals and everything in between
<!--
@cond TURN_OFF_DOXYGEN
-->
# Table of Contents
* [Introduction](#introduction)
* [Delegate](#delegate)
* [Signals](#signals)
* [Event dispatcher](#event-dispatcher)
* [Event emitter](#event-emitter)
<!--
@endcond TURN_OFF_DOXYGEN
-->
# Introduction
Signals are usually a core part of games and software architectures in
general.<br/>
Roughly speaking, they help to decouple the various parts of a system while
allowing them to communicate with each other somehow.
The so called _modern C++_ comes with a tool that can be useful in these terms,
the `std::function`. As an example, it can be used to create delegates.<br/>
However, there is no guarantee that an `std::function` does not perform
allocations under the hood and this could be problematic sometimes. Furthermore,
it solves a problem but may not adapt well to other requirements that may arise
from time to time.
In case that the flexibility and potential of an `std::function` are not
required or where you are looking for something different, `EnTT` offers a full
set of classes to solve completely different problems.
# Delegate
A delegate can be used as a general purpose invoker with no memory overhead for
free functions and members provided along with an instance on which to invoke
them.<br/>
It does not claim to be a drop-in replacement for an `std::function`, so do not
expect to use it whenever an `std::function` fits well. However, it can be used
to send opaque delegates around to be used to invoke functions as needed.
The interface is trivial. It offers a default constructor to create empty
delegates:
```cpp
entt::delegate<int(int)> delegate{};
```
All what is needed to create an instance is to specify the type of the function
the delegate will _contain_, that is the signature of the free function or the
member function one wants to assign to it.
Attempting to use an empty delegate by invoking its function call operator
results in undefined behavior or most likely a crash. Before to use a delegate,
it must be initialized.<br/>
There exists a bunch of overloads of the `connect` member function to do that.
As an example of use:
```cpp
int f(int i) { return i; }
struct my_struct {
int f(const int &i) { return i }
};
// bind a free function to the delegate
delegate.connect<&f>();
// bind a member function to the delegate
my_struct instance;
delegate.connect<&my_struct::f>(&instance);
```
The delegate class accepts also data members, if needed. In this case, the
function type of the delegate is such that the parameter list is empty and the
value of the data member is at least convertible to the return type.<br/>
Functions having type equivalent to `void(T *, args...)` are accepted as well.
In this case, `T *` is considered a payload and the function will receive it
back every time it's invoked. In other terms, this works just fine with the
above definition:
```cpp
void g(const char *c, int i) { /* ... */ }
const char c = 'c';
delegate.connect<&g>(&c);
delegate(42);
```
The function `g` will be invoked with a pointer to `c` and `42`. However, the
function type of the delegate is still `void(int)`, mainly because this is also
the signature of its function call operator.
To create and initialize a delegate at once, there are also some specialized
constructors. Because of the rules of the language, the listener is provided by
means of the `entt::connect_arg` variable template:
```cpp
entt::delegate<int(int)> func{entt::connect_arg<&f>};
```
Aside `connect`, a `disconnect` counterpart isn't provided. Instead, there
exists a `reset` member function to use to clear a delegate.<br/>
To know if a delegate is empty, it can be used explicitly in every conditional
statement:
```cpp
if(delegate) {
// ...
}
```
Finally, to invoke a delegate, the function call operator is the way to go as
usual:
```cpp
auto ret = delegate(42);
```
As shown above, listeners do not have to strictly follow the signature of the
delegate. As long as a listener can be invoked with the given arguments to yield
a result that is convertible to the given result type, everything works just
fine.
Probably too much small and pretty poor of functionalities, but the delegate
class can help in a lot of cases and it has shown that it is worth keeping it
within the library.
# Signals
Signal handlers work with naked pointers, function pointers and pointers to
member functions. Listeners can be any kind of objects and users are in charge
of connecting and disconnecting them from a signal to avoid crashes due to
different lifetimes. On the other side, performance shouldn't be affected that
much by the presence of such a signal handler.<br/>
A signal handler can be used as a private data member without exposing any
_publish_ functionality to the clients of a class. The basic idea is to impose a
clear separation between the signal itself and its _sink_ class, that is a tool
to be used to connect and disconnect listeners on the fly.
The API of a signal handler is straightforward. The most important thing is that
it comes in two forms: with and without a collector. In case a signal is
associated with a collector, all the values returned by the listeners can be
literally _collected_ and used later by the caller. Otherwise it works just like
a plain signal that emits events from time to time.<br/>
**Note**: collectors are allowed only in case of function types whose the return
type isn't `void` for obvious reasons.
To create instances of signal handlers there exist mainly two ways:
```cpp
// no collector type
entt::sigh<void(int, char)> signal;
// explicit collector type
entt::sigh<void(int, char), my_collector<bool>> collector;
```
As expected, they offer all the basic functionalities required to know how many
listeners they contain (`size`) or if they contain at least a listener (`empty`)
and even to swap two signal handlers (`swap`).
Besides them, there are member functions to use both to connect and disconnect
listeners in all their forms by means of a sink:
```cpp
void foo(int, char) { /* ... */ }
struct listener {
void bar(const int &, char) { /* ... */ }
};
// ...
listener instance;
signal.sink().connect<&foo>();
signal.sink().connect<&listener::bar>(&instance);
// ...
// disconnects a free function
signal.sink().disconnect<&foo>();
// disconnect a member function of an instance
signal.sink().disconnect<&listener::bar>(&instance);
// discards all the listeners at once
signal.sink().disconnect();
```
As shown above, listeners do not have to strictly follow the signature of the
signal. As long as a listener can be invoked with the given arguments to yield a
result that is convertible to the given result type, everything works just fine.
Once listeners are attached (or even if there are no listeners at all), events
and data in general can be published through a signal by means of the `publish`
member function:
```cpp
signal.publish(42, 'c');
```
To collect data, the `collect` member function should be used instead. Below is
a minimal example to show how to use it:
```cpp
struct my_collector {
std::vector<int> vec{};
bool operator()(int v) noexcept {
vec.push_back(v);
return true;
}
};
int f() { return 0; }
int g() { return 1; }
// ...
entt::sigh<int(), my_collector<int>> signal;
signal.sink().connect<&f>();
signal.sink().connect<&g>();
my_collector collector = signal.collect();
assert(collector.vec[0] == 0);
assert(collector.vec[1] == 1);
```
A collector must expose a function operator that accepts as an argument a type
to which the return type of the listeners can be converted. Moreover, it has to
return a boolean value that is false to stop collecting data, true otherwise.
This way one can avoid calling all the listeners in case it isn't necessary.
# Event dispatcher
The event dispatcher class is designed so as to be used in a loop. It allows
users both to trigger immediate events or to queue events to be published all
together once per tick.<br/>
This class shares part of its API with the one of the signal handler, but it
doesn't require that all the types of events are specified when declared:
```cpp
// define a general purpose dispatcher that works with naked pointers
entt::dispatcher dispatcher{};
```
In order to register an instance of a class to a dispatcher, its type must
expose one or more member functions the arguments of which are such that
`const E &` can be converted to them for each type of event `E`, no matter what
the return value is.<br/>
The name of the member function aimed to receive the event must be provided to
the `connect` member function of the sink in charge for the specific event:
```cpp
struct an_event { int value; };
struct another_event {};
struct listener
{
void receive(const an_event &) { /* ... */ }
void method(const another_event &) { /* ... */ }
};
// ...
listener listener;
dispatcher.sink<an_event>().connect<&listener::receive>(&listener);
dispatcher.sink<another_event>().connect<&listener::method>(&listener);
```
The `disconnect` member function follows the same pattern and can be used to
selectively remove listeners:
```cpp
dispatcher.sink<an_event>().disconnect<&listener::receive>(&listener);
dispatcher.sink<another_event>().disconnect<&listener::method>(&listener);
```
The `trigger` member function serves the purpose of sending an immediate event
to all the listeners registered so far. It offers a convenient approach that
relieves users from having to create the event itself. Instead, it's enough to
specify the type of event and provide all the parameters required to construct
it.<br/>
As an example:
```cpp
dispatcher.trigger<an_event>(42);
dispatcher.trigger<another_event>();
```
Listeners are invoked immediately, order of execution isn't guaranteed. This
method can be used to push around urgent messages like an _is terminating_
notification on a mobile app.
On the other hand, the `enqueue` member function queues messages together and
allows to maintain control over the moment they are sent to listeners. The
signature of this method is more or less the same of `trigger`:
```cpp
dispatcher.enqueue<an_event>(42);
dispatcher.enqueue<another_event>();
```
Events are stored aside until the `update` member function is invoked, then all
the messages that are still pending are sent to the listeners at once:
```cpp
// emits all the events of the given type at once
dispatcher.update<my_event>();
// emits all the events queued so far at once
dispatcher.update();
```
This way users can embed the dispatcher in a loop and literally dispatch events
once per tick to their systems.
# Event emitter
A general purpose event emitter thought mainly for those cases where it comes to
working with asynchronous stuff.<br/>
Originally designed to fit the requirements of
[`uvw`](https://github.com/skypjack/uvw) (a wrapper for `libuv` written in
modern C++), it was adapted later to be included in this library.
To create a custom emitter type, derived classes must inherit directly from the
base class as:
```cpp
struct my_emitter: emitter<my_emitter> {
// ...
}
```
The full list of accepted types of events isn't required. Handlers are created
internally on the fly and thus each type of event is accepted by default.
Whenever an event is published, an emitter provides the listeners with a
reference to itself along with a const reference to the event. Therefore
listeners have an handy way to work with it without incurring in the need of
capturing a reference to the emitter itself.<br/>
In addition, an opaque object is returned each time a connection is established
between an emitter and a listener, allowing the caller to disconnect them at a
later time.<br/>
The opaque object used to handle connections is both movable and copyable. On
the other side, an event emitter is movable but not copyable by default.
To create new instances of an emitter, no arguments are required:
```cpp
my_emitter emitter{};
```
Listeners must be movable and callable objects (free functions, lambdas,
functors, `std::function`s, whatever) whose function type is:
```cpp
void(const Event &, my_emitter &)
```
Where `Event` is the type of event they want to listen.<br/>
There are two ways to attach a listener to an event emitter that differ
slightly from each other:
* To register a long-lived listener, use the `on` member function. It is meant
to register a listener designed to be invoked more than once for the given
event type.<br/>
As an example:
```cpp
auto conn = emitter.on<my_event>([](const my_event &event, my_emitter &emitter) {
// ...
});
```
The connection object can be freely discarded. Otherwise, it can be used later
to disconnect the listener if required.
* To register a short-lived listener, use the `once` member function. It is
meant to register a listener designed to be invoked only once for the given
event type. The listener is automatically disconnected after the first
invocation.<br/>
As an example:
```cpp
auto conn = emitter.once<my_event>([](const my_event &event, my_emitter &emitter) {
// ...
});
```
The connection object can be freely discarded. Otherwise, it can be used later
to disconnect the listener if required.
In both cases, the connection object can be used with the `erase` member
function:
```cpp
emitter.erase(conn);
```
There are also two member functions to use either to disconnect all the
listeners for a given type of event or to clear the emitter:
```cpp
// removes all the listener for the specific event
emitter.clear<my_event>();
// removes all the listeners registered so far
emitter.clear();
```
To send an event to all the listeners that are interested in it, the `publish`
member function offers a convenient approach that relieves users from having to
create the event:
```cpp
struct my_event { int i; };
// ...
emitter.publish<my_event>(42);
```
Finally, the `empty` member function tests if there exists at least either a
listener registered with the event emitter or to a given type of event:
```cpp
bool empty;
// checks if there is any listener registered for the specific event
empty = emitter.empty<my_event>();
// checks it there are listeners registered with the event emitter
empty = emitter.empty();
```
In general, the event emitter is a handy tool when the derived classes _wrap_
asynchronous operations, because it introduces a _nice-to-have_ model based on
events and listeners that kindly hides the complexity behind the scenes. However
it is not limited to such uses.

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#!/usr/bin/env python
# coding=utf-8
# amalgamate.py - Amalgamate C source and header files.
# Copyright (c) 2012, Erik Edlund <erik.edlund@32767.se>
#
# Redistribution and use in source and binary forms, with or without modification,
# are permitted provided that the following conditions are met:
#
# * Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# * Neither the name of Erik Edlund, nor the names of its contributors may
# be used to endorse or promote products derived from this software without
# specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
# ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
# ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
# ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
from __future__ import division
from __future__ import print_function
from __future__ import unicode_literals
import argparse
import datetime
import json
import os
import re
class Amalgamation(object):
# Prepends self.source_path to file_path if needed.
def actual_path(self, file_path):
if not os.path.isabs(file_path):
file_path = os.path.join(self.source_path, file_path)
return file_path
# Search included file_path in self.include_paths and
# in source_dir if specified.
def find_included_file(self, file_path, source_dir):
search_dirs = self.include_paths[:]
if source_dir:
search_dirs.insert(0, source_dir)
for search_dir in search_dirs:
search_path = os.path.join(search_dir, file_path)
if os.path.isfile(self.actual_path(search_path)):
return search_path
return None
def __init__(self, args):
with open(args.config, 'r') as f:
config = json.loads(f.read())
for key in config:
setattr(self, key, config[key])
self.verbose = args.verbose == "yes"
self.prologue = args.prologue
self.source_path = args.source_path
self.included_files = []
# Generate the amalgamation and write it to the target file.
def generate(self):
amalgamation = ""
if self.prologue:
with open(self.prologue, 'r') as f:
amalgamation += datetime.datetime.now().strftime(f.read())
if self.verbose:
print("Config:")
print(" target = {0}".format(self.target))
print(" working_dir = {0}".format(os.getcwd()))
print(" include_paths = {0}".format(self.include_paths))
print("Creating amalgamation:")
for file_path in self.sources:
# Do not check the include paths while processing the source
# list, all given source paths must be correct.
# actual_path = self.actual_path(file_path)
print(" - processing \"{0}\"".format(file_path))
t = TranslationUnit(file_path, self, True)
amalgamation += t.content
with open(self.target, 'w') as f:
f.write(amalgamation)
print("...done!\n")
if self.verbose:
print("Files processed: {0}".format(self.sources))
print("Files included: {0}".format(self.included_files))
print("")
def _is_within(match, matches):
for m in matches:
if match.start() > m.start() and \
match.end() < m.end():
return True
return False
class TranslationUnit(object):
# // C++ comment.
cpp_comment_pattern = re.compile(r"//.*?\n")
# /* C comment. */
c_comment_pattern = re.compile(r"/\*.*?\*/", re.S)
# "complex \"stri\\\ng\" value".
string_pattern = re.compile("[^']" r'".*?(?<=[^\\])"', re.S)
# Handle simple include directives. Support for advanced
# directives where macros and defines needs to expanded is
# not a concern right now.
include_pattern = re.compile(
r'#\s*include\s+(<|")(?P<path>.*?)("|>)', re.S)
# #pragma once
pragma_once_pattern = re.compile(r'#\s*pragma\s+once', re.S)
# Search for pattern in self.content, add the match to
# contexts if found and update the index accordingly.
def _search_content(self, index, pattern, contexts):
match = pattern.search(self.content, index)
if match:
contexts.append(match)
return match.end()
return index + 2
# Return all the skippable contexts, i.e., comments and strings
def _find_skippable_contexts(self):
# Find contexts in the content in which a found include
# directive should not be processed.
skippable_contexts = []
# Walk through the content char by char, and try to grab
# skippable contexts using regular expressions when found.
i = 1
content_len = len(self.content)
while i < content_len:
j = i - 1
current = self.content[i]
previous = self.content[j]
if current == '"':
# String value.
i = self._search_content(j, self.string_pattern,
skippable_contexts)
elif current == '*' and previous == '/':
# C style comment.
i = self._search_content(j, self.c_comment_pattern,
skippable_contexts)
elif current == '/' and previous == '/':
# C++ style comment.
i = self._search_content(j, self.cpp_comment_pattern,
skippable_contexts)
else:
# Skip to the next char.
i += 1
return skippable_contexts
# Returns True if the match is within list of other matches
# Removes pragma once from content
def _process_pragma_once(self):
content_len = len(self.content)
if content_len < len("#include <x>"):
return 0
# Find contexts in the content in which a found include
# directive should not be processed.
skippable_contexts = self._find_skippable_contexts()
pragmas = []
pragma_once_match = self.pragma_once_pattern.search(self.content)
while pragma_once_match:
if not _is_within(pragma_once_match, skippable_contexts):
pragmas.append(pragma_once_match)
pragma_once_match = self.pragma_once_pattern.search(self.content,
pragma_once_match.end())
# Handle all collected pragma once directives.
prev_end = 0
tmp_content = ''
for pragma_match in pragmas:
tmp_content += self.content[prev_end:pragma_match.start()]
prev_end = pragma_match.end()
tmp_content += self.content[prev_end:]
self.content = tmp_content
# Include all trivial #include directives into self.content.
def _process_includes(self):
content_len = len(self.content)
if content_len < len("#include <x>"):
return 0
# Find contexts in the content in which a found include
# directive should not be processed.
skippable_contexts = self._find_skippable_contexts()
# Search for include directives in the content, collect those
# which should be included into the content.
includes = []
include_match = self.include_pattern.search(self.content)
while include_match:
if not _is_within(include_match, skippable_contexts):
include_path = include_match.group("path")
search_same_dir = include_match.group(1) == '"'
found_included_path = self.amalgamation.find_included_file(
include_path, self.file_dir if search_same_dir else None)
if found_included_path:
includes.append((include_match, found_included_path))
include_match = self.include_pattern.search(self.content,
include_match.end())
# Handle all collected include directives.
prev_end = 0
tmp_content = ''
for include in includes:
include_match, found_included_path = include
tmp_content += self.content[prev_end:include_match.start()]
tmp_content += "// {0}\n".format(include_match.group(0))
if found_included_path not in self.amalgamation.included_files:
t = TranslationUnit(found_included_path, self.amalgamation, False)
tmp_content += t.content
prev_end = include_match.end()
tmp_content += self.content[prev_end:]
self.content = tmp_content
return len(includes)
# Make all content processing
def _process(self):
if not self.is_root:
self._process_pragma_once()
self._process_includes()
def __init__(self, file_path, amalgamation, is_root):
self.file_path = file_path
self.file_dir = os.path.dirname(file_path)
self.amalgamation = amalgamation
self.is_root = is_root
self.amalgamation.included_files.append(self.file_path)
actual_path = self.amalgamation.actual_path(file_path)
if not os.path.isfile(actual_path):
raise IOError("File not found: \"{0}\"".format(file_path))
with open(actual_path, 'r') as f:
self.content = f.read()
self._process()
def main():
description = "Amalgamate C source and header files."
usage = " ".join([
"amalgamate.py",
"[-v]",
"-c path/to/config.json",
"-s path/to/source/dir",
"[-p path/to/prologue.(c|h)]"
])
argsparser = argparse.ArgumentParser(
description=description, usage=usage)
argsparser.add_argument("-v", "--verbose", dest="verbose",
choices=["yes", "no"], metavar="", help="be verbose")
argsparser.add_argument("-c", "--config", dest="config",
required=True, metavar="", help="path to a JSON config file")
argsparser.add_argument("-s", "--source", dest="source_path",
required=True, metavar="", help="source code path")
argsparser.add_argument("-p", "--prologue", dest="prologue",
required=False, metavar="", help="path to a C prologue file")
amalgamation = Amalgamation(argsparser.parse_args())
amalgamation.generate()
if __name__ == "__main__":
main()

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modules/entt/scripts/config.json View File

@ -0,0 +1,8 @@
{
"project": "entt",
"target": "single_include/entt/entt.hpp",
"sources": [
"src/entt/entt.hpp"
],
"include_paths": ["src"]
}

+ 60
- 0
modules/entt/scripts/update_homebrew.sh View File

@ -0,0 +1,60 @@
#!/bin/sh
# only argument should be the version to upgrade to
if [ $# != 1 ]
then
echo "Expected a version tag like v2.7.1"
exit 1
fi
VERSION="$1"
URL="https://github.com/skypjack/entt/archive/$VERSION.tar.gz"
FORMULA="entt.rb"
echo "Updating homebrew package to $VERSION"
echo "Cloning..."
git clone https://github.com/skypjack/homebrew-entt.git
if [ $? != 0 ]
then
exit 1
fi
cd homebrew-entt
# download the repo at the version
# exit with error messages if curl fails
echo "Curling..."
curl "$URL" --location --fail --silent --show-error --output archive.tar.gz
if [ $? != 0 ]
then
exit 1
fi
# compute sha256 hash
echo "Hashing..."
HASH="$(openssl sha256 archive.tar.gz | cut -d " " -f 2)"
# delete the archive
rm archive.tar.gz
echo "Sedding..."
# change the url in the formula file
# the slashes in the URL must be escaped
ESCAPED_URL="$(sed -e 's/[\/&]/\\&/g' <<< "$URL")"
sed -i -e '/url/s/".*"/"'$ESCAPED_URL'"/' $FORMULA
# change the hash in the formula file
sed -i -e '/sha256/s/".*"/"'$HASH'"/' $FORMULA
# delete temporary file created by sed
rm "$FORMULA-e"
# update remote repo
echo "Gitting..."
git add entt.rb
git commit -m "Update to $VERSION"
git push origin master
# out of homebrew-entt dir
cd ..

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modules/entt/scripts/update_packages.sh View File

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#!/bin/sh
scripts/update_homebrew.sh $1

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- 0
modules/entt/single_include/entt/entt.hpp
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modules/entt/src/entt/config/config.h View File

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#ifndef ENTT_CONFIG_CONFIG_H
#define ENTT_CONFIG_CONFIG_H
#ifndef ENTT_NOEXCEPT
#define ENTT_NOEXCEPT noexcept
#endif // ENTT_NOEXCEPT
#ifndef ENTT_HS_SUFFIX
#define ENTT_HS_SUFFIX _hs
#endif // ENTT_HS_SUFFIX
#ifndef ENTT_NO_ATOMIC
#include <atomic>
template<typename Type>
using maybe_atomic_t = std::atomic<Type>;
#else // ENTT_NO_ATOMIC
template<typename Type>
using maybe_atomic_t = Type;
#endif // ENTT_NO_ATOMIC
#ifndef ENTT_ID_TYPE
#include <cstdint>
#define ENTT_ID_TYPE std::uint32_t
#endif // ENTT_ID_TYPE
#ifndef ENTT_PAGE_SIZE
#define ENTT_PAGE_SIZE 32768
#endif // ENTT_PAGE_SIZE
#ifndef ENTT_DISABLE_ASSERT
#include <cassert>
#define ENTT_ASSERT(condition) assert(condition)
#else // ENTT_DISABLE_ASSERT
#define ENTT_ASSERT(...) ((void)0)
#endif // ENTT_DISABLE_ASSERT
#endif // ENTT_CONFIG_CONFIG_H

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modules/entt/src/entt/config/version.h View File

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#ifndef ENTT_CONFIG_VERSION_H
#define ENTT_CONFIG_VERSION_H
#define ENTT_VERSION "3.1.0"
#define ENTT_VERSION_MAJOR 3
#define ENTT_VERSION_MINOR 1
#define ENTT_VERSION_PATCH 0
#endif // ENTT_CONFIG_VERSION_H

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modules/entt/src/entt/core/algorithm.hpp View File

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#ifndef ENTT_CORE_ALGORITHM_HPP
#define ENTT_CORE_ALGORITHM_HPP
#include <functional>
#include <algorithm>
#include <utility>
namespace entt {
/**
* @brief Function object to wrap `std::sort` in a class type.
*
* Unfortunately, `std::sort` cannot be passed as template argument to a class
* template or a function template.<br/>
* This class fills the gap by wrapping some flavors of `std::sort` in a
* function object.
*/
struct std_sort {
/**
* @brief Sorts the elements in a range.
*
* Sorts the elements in a range using the given binary comparison function.
*
* @tparam It Type of random access iterator.
* @tparam Compare Type of comparison function object.
* @tparam Args Types of arguments to forward to the sort function.
* @param first An iterator to the first element of the range to sort.
* @param last An iterator past the last element of the range to sort.
* @param compare A valid comparison function object.
* @param args Arguments to forward to the sort function, if any.
*/
template<typename It, typename Compare = std::less<>, typename... Args>
void operator()(It first, It last, Compare compare = Compare{}, Args &&... args) const {
std::sort(std::forward<Args>(args)..., std::move(first), std::move(last), std::move(compare));
}
};
/*! @brief Function object for performing insertion sort. */
struct insertion_sort {
/**
* @brief Sorts the elements in a range.
*
* Sorts the elements in a range using the given binary comparison function.
*
* @tparam It Type of random access iterator.
* @tparam Compare Type of comparison function object.
* @param first An iterator to the first element of the range to sort.
* @param last An iterator past the last element of the range to sort.
* @param compare A valid comparison function object.
*/
template<typename It, typename Compare = std::less<>>
void operator()(It first, It last, Compare compare = Compare{}) const {
if(first != last) {
auto it = first + 1;
while(it != last) {
auto pre = it++;
auto value = *pre;
while(pre-- != first && compare(value, *pre)) {
*(pre+1) = *pre;
}
*(pre+1) = value;
}
}
}
};
}
#endif // ENTT_CORE_ALGORITHM_HPP

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modules/entt/src/entt/core/family.hpp View File

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#ifndef ENTT_CORE_FAMILY_HPP
#define ENTT_CORE_FAMILY_HPP
#include <type_traits>
#include "../config/config.h"
namespace entt {
/**
* @brief Dynamic identifier generator.
*
* Utility class template that can be used to assign unique identifiers to types
* at runtime. Use different specializations to create separate sets of
* identifiers.
*/
template<typename...>
class family {
inline static maybe_atomic_t<ENTT_ID_TYPE> identifier;
template<typename...>
inline static const auto inner = identifier++;
public:
/*! @brief Unsigned integer type. */
using family_type = ENTT_ID_TYPE;
/*! @brief Statically generated unique identifier for the given type. */
template<typename... Type>
// at the time I'm writing, clang crashes during compilation if auto is used in place of family_type here
inline static const family_type type = inner<std::decay_t<Type>...>;
};
}
#endif // ENTT_CORE_FAMILY_HPP

+ 213
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modules/entt/src/entt/core/hashed_string.hpp View File

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#ifndef ENTT_CORE_HASHED_STRING_HPP
#define ENTT_CORE_HASHED_STRING_HPP
#include <cstddef>
#include "../config/config.h"
namespace entt {
/**
* @cond TURN_OFF_DOXYGEN
* Internal details not to be documented.
*/
namespace internal {
template<typename>
struct fnv1a_traits;
template<>
struct fnv1a_traits<std::uint32_t> {
static constexpr std::uint32_t offset = 2166136261;
static constexpr std::uint32_t prime = 16777619;
};
template<>
struct fnv1a_traits<std::uint64_t> {
static constexpr std::uint64_t offset = 14695981039346656037ull;
static constexpr std::uint64_t prime = 1099511628211ull;
};
}
/**
* Internal details not to be documented.
* @endcond TURN_OFF_DOXYGEN
*/
/**
* @brief Zero overhead unique identifier.
*
* A hashed string is a compile-time tool that allows users to use
* human-readable identifers in the codebase while using their numeric
* counterparts at runtime.<br/>
* Because of that, a hashed string can also be used in constant expressions if
* required.
*/
class hashed_string {
using traits_type = internal::fnv1a_traits<ENTT_ID_TYPE>;
struct const_wrapper {
// non-explicit constructor on purpose
constexpr const_wrapper(const char *curr) ENTT_NOEXCEPT: str{curr} {}
const char *str;
};
// Fowler–Noll–Vo hash function v. 1a - the good
inline static constexpr ENTT_ID_TYPE helper(ENTT_ID_TYPE partial, const char *curr) ENTT_NOEXCEPT {
return curr[0] == 0 ? partial : helper((partial^curr[0])*traits_type::prime, curr+1);
}
public:
/*! @brief Unsigned integer type. */
using hash_type = ENTT_ID_TYPE;
/**
* @brief Returns directly the numeric representation of a string.
*
* Forcing template resolution avoids implicit conversions. An
* human-readable identifier can be anything but a plain, old bunch of
* characters.<br/>
* Example of use:
* @code{.cpp}
* const auto value = hashed_string::to_value("my.png");
* @endcode
*
* @tparam N Number of characters of the identifier.
* @param str Human-readable identifer.
* @return The numeric representation of the string.
*/
template<std::size_t N>
inline static constexpr hash_type to_value(const char (&str)[N]) ENTT_NOEXCEPT {
return helper(traits_type::offset, str);
}
/**
* @brief Returns directly the numeric representation of a string.
* @param wrapper Helps achieving the purpose by relying on overloading.
* @return The numeric representation of the string.
*/
inline static hash_type to_value(const_wrapper wrapper) ENTT_NOEXCEPT {
return helper(traits_type::offset, wrapper.str);
}
/**
* @brief Returns directly the numeric representation of a string view.
* @param str Human-readable identifer.
* @param size Length of the string to hash.
* @return The numeric representation of the string.
*/
inline static hash_type to_value(const char *str, std::size_t size) ENTT_NOEXCEPT {
ENTT_ID_TYPE partial{traits_type::offset};
while(size--) { partial = (partial^(str++)[0])*traits_type::prime; }
return partial;
}
/*! @brief Constructs an empty hashed string. */
constexpr hashed_string() ENTT_NOEXCEPT
: str{nullptr}, hash{}
{}
/**
* @brief Constructs a hashed string from an array of const chars.
*
* Forcing template resolution avoids implicit conversions. An
* human-readable identifier can be anything but a plain, old bunch of
* characters.<br/>
* Example of use:
* @code{.cpp}
* hashed_string hs{"my.png"};
* @endcode
*
* @tparam N Number of characters of the identifier.
* @param curr Human-readable identifer.
*/
template<std::size_t N>
constexpr hashed_string(const char (&curr)[N]) ENTT_NOEXCEPT
: str{curr}, hash{helper(traits_type::offset, curr)}
{}
/**
* @brief Explicit constructor on purpose to avoid constructing a hashed
* string directly from a `const char *`.
* @param wrapper Helps achieving the purpose by relying on overloading.
*/
explicit constexpr hashed_string(const_wrapper wrapper) ENTT_NOEXCEPT
: str{wrapper.str}, hash{helper(traits_type::offset, wrapper.str)}
{}
/**
* @brief Returns the human-readable representation of a hashed string.
* @return The string used to initialize the instance.
*/
constexpr const char * data() const ENTT_NOEXCEPT {
return str;
}
/**
* @brief Returns the numeric representation of a hashed string.
* @return The numeric representation of the instance.
*/
constexpr hash_type value() const ENTT_NOEXCEPT {
return hash;
}
/**
* @brief Returns the human-readable representation of a hashed string.
* @return The string used to initialize the instance.
*/
constexpr operator const char *() const ENTT_NOEXCEPT { return str; }
/*! @copydoc value */
constexpr operator hash_type() const ENTT_NOEXCEPT { return hash; }
/**
* @brief Compares two hashed strings.
* @param other Hashed string with which to compare.
* @return True if the two hashed strings are identical, false otherwise.
*/
constexpr bool operator==(const hashed_string &other) const ENTT_NOEXCEPT {
return hash == other.hash;
}
private:
const char *str;
hash_type hash;
};
/**
* @brief Compares two hashed strings.
* @param lhs A valid hashed string.
* @param rhs A valid hashed string.
* @return True if the two hashed strings are identical, false otherwise.
*/
constexpr bool operator!=(const hashed_string &lhs, const hashed_string &rhs) ENTT_NOEXCEPT {
return !(lhs == rhs);
}
}
/**
* @brief User defined literal for hashed strings.
* @param str The literal without its suffix.
* @return A properly initialized hashed string.
*/
constexpr entt::hashed_string operator"" ENTT_HS_SUFFIX(const char *str, std::size_t) ENTT_NOEXCEPT {
return entt::hashed_string{str};
}
#endif // ENTT_CORE_HASHED_STRING_HPP

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modules/entt/src/entt/core/ident.hpp View File

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#ifndef ENTT_CORE_IDENT_HPP
#define ENTT_CORE_IDENT_HPP
#include <tuple>
#include <utility>
#include <type_traits>
#include "../config/config.h"
namespace entt {
/**
* @brief Types identifiers.
*
* Variable template used to generate identifiers at compile-time for the given
* types. Use the `get` member function to know what's the identifier associated
* to the specific type.
*
* @note
* Identifiers are constant expression and can be used in any context where such
* an expression is required. As an example:
* @code{.cpp}
* using id = entt::identifier<a_type, another_type>;
*
* switch(a_type_identifier) {
* case id::type<a_type>:
* // ...
* break;
* case id::type<another_type>:
* // ...
* break;
* default:
* // ...
* }
* @endcode
*
* @tparam Types List of types for which to generate identifiers.
*/
template<typename... Types>
class identifier {
using tuple_type = std::tuple<std::decay_t<Types>...>;
template<typename Type, std::size_t... Indexes>
static constexpr ENTT_ID_TYPE get(std::index_sequence<Indexes...>) ENTT_NOEXCEPT {
static_assert(std::disjunction_v<std::is_same<Type, Types>...>);
return (0 + ... + (std::is_same_v<Type, std::tuple_element_t<Indexes, tuple_type>> ? ENTT_ID_TYPE(Indexes) : ENTT_ID_TYPE{}));
}
public:
/*! @brief Unsigned integer type. */
using identifier_type = ENTT_ID_TYPE;
/*! @brief Statically generated unique identifier for the given type. */
template<typename Type>
static constexpr identifier_type type = get<std::decay_t<Type>>(std::make_index_sequence<sizeof...(Types)>{});
};
}
#endif // ENTT_CORE_IDENT_HPP

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modules/entt/src/entt/core/monostate.hpp View File

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#ifndef ENTT_CORE_MONOSTATE_HPP
#define ENTT_CORE_MONOSTATE_HPP
#include <cassert>
#include "../config/config.h"
#include "hashed_string.hpp"
namespace entt {
/**
* @brief Minimal implementation of the monostate pattern.
*
* A minimal, yet complete configuration system built on top of the monostate
* pattern. Thread safe by design, it works only with basic types like `int`s or
* `bool`s.<br/>
* Multiple types and therefore more than one value can be associated with a
* single key. Because of this, users must pay attention to use the same type
* both during an assignment and when they try to read back their data.
* Otherwise, they can incur in unexpected results.
*/
template<hashed_string::hash_type>
struct monostate {
/**
* @brief Assigns a value of a specific type to a given key.
* @tparam Type Type of the value to assign.
* @param val User data to assign to the given key.
*/
template<typename Type>
void operator=(Type val) const ENTT_NOEXCEPT {
value<Type> = val;
}
/**
* @brief Gets a value of a specific type for a given key.
* @tparam Type Type of the value to get.
* @return Stored value, if any.
*/
template<typename Type>
operator Type() const ENTT_NOEXCEPT {
return value<Type>;
}
private:
template<typename Type>
inline static maybe_atomic_t<Type> value{};
};
/**
* @brief Helper variable template.
* @tparam Value Value used to differentiate between different variables.
*/
template<hashed_string::hash_type Value>
inline monostate<Value> monostate_v = {};
}
#endif // ENTT_CORE_MONOSTATE_HPP

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modules/entt/src/entt/core/type_traits.hpp View File

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#ifndef ENTT_CORE_TYPE_TRAITS_HPP
#define ENTT_CORE_TYPE_TRAITS_HPP
#include <type_traits>
#include "../core/hashed_string.hpp"
namespace entt {
/**
* @brief A class to use to push around lists of types, nothing more.
* @tparam Type Types provided by the given type list.
*/
template<typename... Type>
struct type_list {
/*! @brief Unsigned integer type. */
static constexpr auto size = sizeof...(Type);
};
/*! @brief Primary template isn't defined on purpose. */
template<typename...>
struct type_list_cat;
/*! @brief Concatenates multiple type lists. */
template<>
struct type_list_cat<> {
/*! @brief A type list composed by the types of all the type lists. */
using type = type_list<>;
};
/**
* @brief Concatenates multiple type lists.
* @tparam Type Types provided by the first type list.
* @tparam Other Types provided by the second type list.
* @tparam List Other type lists, if any.
*/
template<typename... Type, typename... Other, typename... List>
struct type_list_cat<type_list<Type...>, type_list<Other...>, List...> {
/*! @brief A type list composed by the types of all the type lists. */
using type = typename type_list_cat<type_list<Type..., Other...>, List...>::type;
};
/**
* @brief Concatenates multiple type lists.
* @tparam Type Types provided by the type list.
*/
template<typename... Type>
struct type_list_cat<type_list<Type...>> {
/*! @brief A type list composed by the types of all the type lists. */
using type = type_list<Type...>;
};
/**
* @brief Helper type.
* @tparam List Type lists to concatenate.
*/
template<typename... List>
using type_list_cat_t = typename type_list_cat<List...>::type;
/*! @brief Primary template isn't defined on purpose. */
template<typename>
struct type_list_unique;
/**
* @brief Removes duplicates types from a type list.
* @tparam Type One of the types provided by the given type list.
* @tparam Other The other types provided by the given type list.
*/
template<typename Type, typename... Other>
struct type_list_unique<type_list<Type, Other...>> {
/*! @brief A type list without duplicate types. */
using type = std::conditional_t<
std::disjunction_v<std::is_same<Type, Other>...>,
typename type_list_unique<type_list<Other...>>::type,
type_list_cat_t<type_list<Type>, typename type_list_unique<type_list<Other...>>::type>
>;
};
/*! @brief Removes duplicates types from a type list. */
template<>
struct type_list_unique<type_list<>> {
/*! @brief A type list without duplicate types. */
using type = type_list<>;
};
/**
* @brief Helper type.
* @tparam Type A type list.
*/
template<typename Type>
using type_list_unique_t = typename type_list_unique<Type>::type;
/*! @brief Traits class used mainly to push things across boundaries. */
template<typename>
struct named_type_traits;
/**
* @brief Specialization used to get rid of constness.
* @tparam Type Named type.
*/
template<typename Type>
struct named_type_traits<const Type>
: named_type_traits<Type>
{};
/**
* @brief Helper type.
* @tparam Type Potentially named type.
*/
template<typename Type>
using named_type_traits_t = typename named_type_traits<Type>::type;
/**
* @brief Provides the member constant `value` to true if a given type has a
* name. In all other cases, `value` is false.
*/
template<typename, typename = std::void_t<>>
struct is_named_type: std::false_type {};
/**
* @brief Provides the member constant `value` to true if a given type has a
* name. In all other cases, `value` is false.
* @tparam Type Potentially named type.
*/
template<typename Type>
struct is_named_type<Type, std::void_t<named_type_traits_t<std::decay_t<Type>>>>: std::true_type {};
/**
* @brief Helper variable template.
*
* True if a given type has a name, false otherwise.
*
* @tparam Type Potentially named type.
*/
template<class Type>
constexpr auto is_named_type_v = is_named_type<Type>::value;
}
/**
* @brief Utility macro to deal with an issue of MSVC.
*
* See _msvc-doesnt-expand-va-args-correctly_ on SO for all the details.
*
* @param args Argument to expand.
*/
#define ENTT_EXPAND(args) args
/**
* @brief Makes an already existing type a named type.
* @param type Type to assign a name to.
*/
#define ENTT_NAMED_TYPE(type)\
template<>\
struct entt::named_type_traits<type>\
: std::integral_constant<typename entt::hashed_string::hash_type, entt::hashed_string::to_value(#type)>\
{\
static_assert(std::is_same_v<std::decay_t<type>, type>);\
};
/**
* @brief Defines a named type (to use for structs).
* @param clazz Name of the type to define.
* @param body Body of the type to define.
*/
#define ENTT_NAMED_STRUCT_ONLY(clazz, body)\
struct clazz body;\
ENTT_NAMED_TYPE(clazz)
/**
* @brief Defines a named type (to use for structs).
* @param ns Namespace where to define the named type.
* @param clazz Name of the type to define.
* @param body Body of the type to define.
*/
#define ENTT_NAMED_STRUCT_WITH_NAMESPACE(ns, clazz, body)\
namespace ns { struct clazz body; }\
ENTT_NAMED_TYPE(ns::clazz)
/*! @brief Utility function to simulate macro overloading. */
#define ENTT_NAMED_STRUCT_OVERLOAD(_1, _2, _3, FUNC, ...) FUNC
/*! @brief Defines a named type (to use for structs). */
#define ENTT_NAMED_STRUCT(...) ENTT_EXPAND(ENTT_NAMED_STRUCT_OVERLOAD(__VA_ARGS__, ENTT_NAMED_STRUCT_WITH_NAMESPACE, ENTT_NAMED_STRUCT_ONLY,)(__VA_ARGS__))
/**
* @brief Defines a named type (to use for classes).
* @param clazz Name of the type to define.
* @param body Body of the type to define.
*/
#define ENTT_NAMED_CLASS_ONLY(clazz, body)\
class clazz body;\
ENTT_NAMED_TYPE(clazz)
/**
* @brief Defines a named type (to use for classes).
* @param ns Namespace where to define the named type.
* @param clazz Name of the type to define.
* @param body Body of the type to define.
*/
#define ENTT_NAMED_CLASS_WITH_NAMESPACE(ns, clazz, body)\
namespace ns { class clazz body; }\
ENTT_NAMED_TYPE(ns::clazz)
/*! @brief Utility function to simulate macro overloading. */
#define ENTT_NAMED_CLASS_MACRO(_1, _2, _3, FUNC, ...) FUNC
/*! @brief Defines a named type (to use for classes). */
#define ENTT_NAMED_CLASS(...) ENTT_EXPAND(ENTT_NAMED_CLASS_MACRO(__VA_ARGS__, ENTT_NAMED_CLASS_WITH_NAMESPACE, ENTT_NAMED_CLASS_ONLY,)(__VA_ARGS__))
#endif // ENTT_CORE_TYPE_TRAITS_HPP

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modules/entt/src/entt/core/utility.hpp View File

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#ifndef ENTT_CORE_UTILITY_HPP
#define ENTT_CORE_UTILITY_HPP
namespace entt {
/**
* @brief Constant utility to disambiguate overloaded member functions.
* @tparam Type Function type of the desired overload.
* @tparam Class Type of class to which the member functions belong.
* @param member A valid pointer to a member function.
* @return Pointer to the member function.
*/
template<typename Type, typename Class>
constexpr auto overload(Type Class:: *member) { return member; }
/**
* @brief Constant utility to disambiguate overloaded functions.
* @tparam Type Function type of the desired overload.
* @param func A valid pointer to a function.
* @return Pointer to the function.
*/
template<typename Type>
constexpr auto overload(Type *func) { return func; }
}
#endif // ENTT_CORE_UTILITY_HPP

+ 180
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modules/entt/src/entt/entity/actor.hpp View File

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#ifndef ENTT_ENTITY_ACTOR_HPP
#define ENTT_ENTITY_ACTOR_HPP
#include <cassert>
#include <utility>
#include <type_traits>
#include "../config/config.h"
#include "registry.hpp"
#include "entity.hpp"
#include "fwd.hpp"
namespace entt {
/**
* @brief Dedicated to those who aren't confident with entity-component systems.
*
* Tiny wrapper around a registry, for all those users that aren't confident
* with entity-component systems and prefer to iterate objects directly.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<typename Entity>
struct basic_actor {
/*! @brief Type of registry used internally. */
using registry_type = basic_registry<Entity>;
/*! @brief Underlying entity identifier. */
using entity_type = Entity;
/**
* @brief Constructs an actor by using the given registry.
* @param ref An entity-component system properly initialized.
*/
basic_actor(registry_type &ref)
: reg{&ref}, entt{ref.create()}
{}
/*! @brief Default destructor. */
virtual ~basic_actor() {
reg->destroy(entt);
}
/**
* @brief Move constructor.
*
* After actor move construction, instances that have been moved from are
* placed in a valid but unspecified state. It's highly discouraged to
* continue using them.
*
* @param other The instance to move from.
*/
basic_actor(basic_actor &&other)
: reg{other.reg}, entt{other.entt}
{
other.entt = null;
}
/**
* @brief Move assignment operator.
*
* After actor move assignment, instances that have been moved from are
* placed in a valid but unspecified state. It's highly discouraged to
* continue using them.
*
* @param other The instance to move from.
* @return This actor.
*/
basic_actor & operator=(basic_actor &&other) {
if(this != &other) {
auto tmp{std::move(other)};
std::swap(reg, tmp.reg);
std::swap(entt, tmp.entt);
}
return *this;
}
/**
* @brief Assigns the given component to an actor.
*
* A new instance of the given component is created and initialized with the
* arguments provided (the component must have a proper constructor or be of
* aggregate type). Then the component is assigned to the actor.<br/>
* In case the actor already has a component of the given type, it's
* replaced with the new one.
*
* @tparam Component Type of the component to create.
* @tparam Args Types of arguments to use to construct the component.
* @param args Parameters to use to initialize the component.
* @return A reference to the newly created component.
*/
template<typename Component, typename... Args>
decltype(auto) assign(Args &&... args) {
return reg->template assign_or_replace<Component>(entt, std::forward<Args>(args)...);
}
/**
* @brief Removes the given component from an actor.
* @tparam Component Type of the component to remove.
*/
template<typename Component>
void remove() {
reg->template remove<Component>(entt);
}
/**
* @brief Checks if an actor has the given component.
* @tparam Component Type of the component for which to perform the check.
* @return True if the actor has the component, false otherwise.
*/
template<typename Component>
bool has() const ENTT_NOEXCEPT {
return reg->template has<Component>(entt);
}
/**
* @brief Returns references to the given components for an actor.
* @tparam Component Types of components to get.
* @return References to the components owned by the actor.
*/
template<typename... Component>
decltype(auto) get() const ENTT_NOEXCEPT {
return std::as_const(*reg).template get<Component...>(entt);
}
/*! @copydoc get */
template<typename... Component>
decltype(auto) get() ENTT_NOEXCEPT {
return reg->template get<Component...>(entt);
}
/**
* @brief Returns pointers to the given components for an actor.
* @tparam Component Types of components to get.
* @return Pointers to the components owned by the actor.
*/
template<typename... Component>
auto try_get() const ENTT_NOEXCEPT {
return std::as_const(*reg).template try_get<Component...>(entt);
}
/*! @copydoc try_get */
template<typename... Component>
auto try_get() ENTT_NOEXCEPT {
return reg->template try_get<Component...>(entt);
}
/**
* @brief Returns a reference to the underlying registry.
* @return A reference to the underlying registry.
*/
inline const registry_type & backend() const ENTT_NOEXCEPT {
return *reg;
}
/*! @copydoc backend */
inline registry_type & backend() ENTT_NOEXCEPT {
return const_cast<registry_type &>(std::as_const(*this).backend());
}
/**
* @brief Returns the entity associated with an actor.
* @return The entity associated with the actor.
*/
inline entity_type entity() const ENTT_NOEXCEPT {
return entt;
}
private:
registry_type *reg;
Entity entt;
};
}
#endif // ENTT_ENTITY_ACTOR_HPP

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#ifndef ENTT_ENTITY_ENTITY_HPP
#define ENTT_ENTITY_ENTITY_HPP
#include "../config/config.h"
namespace entt {
/**
* @brief Entity traits.
*
* Primary template isn't defined on purpose. All the specializations give a
* compile-time error unless the template parameter is an accepted entity type.
*/
template<typename>
struct entt_traits;
/**
* @brief Entity traits for a 16 bits entity identifier.
*
* A 16 bits entity identifier guarantees:
*
* * 12 bits for the entity number (up to 4k entities).
* * 4 bit for the version (resets in [0-15]).
*/
template<>
struct entt_traits<std::uint16_t> {
/*! @brief Underlying entity type. */
using entity_type = std::uint16_t;
/*! @brief Underlying version type. */
using version_type = std::uint8_t;
/*! @brief Difference type. */
using difference_type = std::int32_t;
/*! @brief Mask to use to get the entity number out of an identifier. */
static constexpr std::uint16_t entity_mask = 0xFFF;
/*! @brief Mask to use to get the version out of an identifier. */
static constexpr std::uint16_t version_mask = 0xF;
/*! @brief Extent of the entity number within an identifier. */
static constexpr auto entity_shift = 12;
};
/**
* @brief Entity traits for a 32 bits entity identifier.
*
* A 32 bits entity identifier guarantees:
*
* * 20 bits for the entity number (suitable for almost all the games).
* * 12 bit for the version (resets in [0-4095]).
*/
template<>
struct entt_traits<std::uint32_t> {
/*! @brief Underlying entity type. */
using entity_type = std::uint32_t;
/*! @brief Underlying version type. */
using version_type = std::uint16_t;
/*! @brief Difference type. */
using difference_type = std::int64_t;
/*! @brief Mask to use to get the entity number out of an identifier. */
static constexpr std::uint32_t entity_mask = 0xFFFFF;
/*! @brief Mask to use to get the version out of an identifier. */
static constexpr std::uint32_t version_mask = 0xFFF;
/*! @brief Extent of the entity number within an identifier. */
static constexpr auto entity_shift = 20;
};
/**
* @brief Entity traits for a 64 bits entity identifier.
*
* A 64 bits entity identifier guarantees:
*
* * 32 bits for the entity number (an indecently large number).
* * 32 bit for the version (an indecently large number).
*/
template<>
struct entt_traits<std::uint64_t> {
/*! @brief Underlying entity type. */
using entity_type = std::uint64_t;
/*! @brief Underlying version type. */
using version_type = std::uint32_t;
/*! @brief Difference type. */
using difference_type = std::int64_t;
/*! @brief Mask to use to get the entity number out of an identifier. */
static constexpr std::uint64_t entity_mask = 0xFFFFFFFF;
/*! @brief Mask to use to get the version out of an identifier. */
static constexpr std::uint64_t version_mask = 0xFFFFFFFF;
/*! @brief Extent of the entity number within an identifier. */
static constexpr auto entity_shift = 32;
};
/**
* @cond TURN_OFF_DOXYGEN
* Internal details not to be documented.
*/
namespace internal {
struct null {
template<typename Entity>
constexpr operator Entity() const ENTT_NOEXCEPT {
using traits_type = entt_traits<Entity>;
return traits_type::entity_mask | (traits_type::version_mask << traits_type::entity_shift);
}
constexpr bool operator==(null) const ENTT_NOEXCEPT {
return true;
}
constexpr bool operator!=(null) const ENTT_NOEXCEPT {
return false;
}
template<typename Entity>
constexpr bool operator==(const Entity entity) const ENTT_NOEXCEPT {
return entity == static_cast<Entity>(*this);
}
template<typename Entity>
constexpr bool operator!=(const Entity entity) const ENTT_NOEXCEPT {
return entity != static_cast<Entity>(*this);
}
};
template<typename Entity>
constexpr bool operator==(const Entity entity, null other) ENTT_NOEXCEPT {
return other == entity;
}
template<typename Entity>
constexpr bool operator!=(const Entity entity, null other) ENTT_NOEXCEPT {
return other != entity;
}
}
/**
* Internal details not to be documented.
* @endcond TURN_OFF_DOXYGEN
*/
/**
* @brief Null entity.
*
* There exist implicit conversions from this variable to entity identifiers of
* any allowed type. Similarly, there exist comparision operators between the
* null entity and any other entity identifier.
*/
constexpr auto null = internal::null{};
}
#endif // ENTT_ENTITY_ENTITY_HPP

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#ifndef ENTT_ENTITY_FWD_HPP
#define ENTT_ENTITY_FWD_HPP
#include <cstdint>
#include "../config/config.h"
namespace entt {
/*! @class basic_registry */
template <typename>
class basic_registry;
/*! @class basic_view */
template<typename, typename...>
class basic_view;
/*! @class basic_runtime_view */
template<typename>
class basic_runtime_view;
/*! @class basic_group */
template<typename...>
class basic_group;
/*! @class basic_actor */
template <typename>
struct basic_actor;
/*! @class basic_prototype */
template<typename>
class basic_prototype;
/*! @class basic_snapshot */
template<typename>
class basic_snapshot;
/*! @class basic_snapshot_loader */
template<typename>
class basic_snapshot_loader;
/*! @class basic_continuous_loader */
template<typename>
class basic_continuous_loader;
/*! @brief Alias declaration for the most common use case. */
using entity = std::uint32_t;
/*! @brief Alias declaration for the most common use case. */
using registry = basic_registry<entity>;
/*! @brief Alias declaration for the most common use case. */
using actor = basic_actor<entity>;
/*! @brief Alias declaration for the most common use case. */
using prototype = basic_prototype<entity>;
/*! @brief Alias declaration for the most common use case. */
using snapshot = basic_snapshot<entity>;
/*! @brief Alias declaration for the most common use case. */
using snapshot_loader = basic_snapshot_loader<entity>;
/*! @brief Alias declaration for the most common use case. */
using continuous_loader = basic_continuous_loader<entity>;
/**
* @brief Alias declaration for the most common use case.
* @tparam Component Types of components iterated by the view.
*/
template<typename... Types>
using view = basic_view<entity, Types...>;
/*! @brief Alias declaration for the most common use case. */
using runtime_view = basic_runtime_view<entity>;
/**
* @brief Alias declaration for the most common use case.
* @tparam Types Types of components iterated by the group.
*/
template<typename... Types>
using group = basic_group<entity, Types...>;
}
#endif // ENTT_ENTITY_FWD_HPP

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#ifndef ENTT_ENTITY_GROUP_HPP
#define ENTT_ENTITY_GROUP_HPP
#include <tuple>
#include <utility>
#include <type_traits>
#include "../config/config.h"
#include "../core/type_traits.hpp"
#include "sparse_set.hpp"
#include "storage.hpp"
#include "fwd.hpp"
namespace entt {
/**
* @brief Alias for lists of observed components.
* @tparam Type List of types.
*/
template<typename... Type>
struct get_t: type_list<Type...> {};
/**
* @brief Variable template for lists of observed components.
* @tparam Type List of types.
*/
template<typename... Type>
constexpr get_t<Type...> get{};
/**
* @brief Group.
*
* Primary template isn't defined on purpose. All the specializations give a
* compile-time error, but for a few reasonable cases.
*/
template<typename...>
class basic_group;
/**
* @brief Non-owning group.
*
* A non-owning group returns all the entities and only the entities that have
* at least the given components. Moreover, it's guaranteed that the entity list
* is tightly packed in memory for fast iterations.<br/>
* In general, non-owning groups don't stay true to the order of any set of
* components unless users explicitly sort them.
*
* @b Important
*
* Iterators aren't invalidated if:
*
* * New instances of the given components are created and assigned to entities.
* * The entity currently pointed is modified (as an example, if one of the
* given components is removed from the entity to which the iterator points).
*
* In all the other cases, modifying the pools of the given components in any
* way invalidates all the iterators and using them results in undefined
* behavior.
*
* @note
* Groups share references to the underlying data structures of the registry
* that generated them. Therefore any change to the entities and to the
* components made by means of the registry are immediately reflected by all the
* groups.<br/>
* Moreover, sorting a non-owning group affects all the instance of the same
* group (it means that users don't have to call `sort` on each instance to sort
* all of them because they share the set of entities).
*
* @warning
* Lifetime of a group must overcome the one of the registry that generated it.
* In any other case, attempting to use a group results in undefined behavior.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
* @tparam Get Types of components observed by the group.
*/
template<typename Entity, typename... Get>
class basic_group<Entity, get_t<Get...>> {
static_assert(sizeof...(Get) > 0);
/*! @brief A registry is allowed to create groups. */
friend class basic_registry<Entity>;
template<typename Component>
using pool_type = std::conditional_t<std::is_const_v<Component>, const storage<Entity, std::remove_const_t<Component>>, storage<Entity, Component>>;
// we could use pool_type<Get> *..., but vs complains about it and refuses to compile for unknown reasons (likely a bug)
basic_group(sparse_set<Entity> *ref, storage<Entity, std::remove_const_t<Get>> *... get) ENTT_NOEXCEPT
: handler{ref},
pools{get...}
{}
template<typename Func, typename... Weak>
inline void traverse(Func func, type_list<Weak...>) const {
for(const auto entt: *handler) {
if constexpr(std::is_invocable_v<Func, decltype(get<Weak>({}))...>) {
func(std::get<pool_type<Weak> *>(pools)->get(entt)...);
} else {
func(entt, std::get<pool_type<Weak> *>(pools)->get(entt)...);
}
};
}
public:
/*! @brief Underlying entity identifier. */
using entity_type = typename sparse_set<Entity>::entity_type;
/*! @brief Unsigned integer type. */
using size_type = typename sparse_set<Entity>::size_type;
/*! @brief Input iterator type. */
using iterator_type = typename sparse_set<Entity>::iterator_type;
/**
* @brief Returns the number of existing components of the given type.
* @tparam Component Type of component of which to return the size.
* @return Number of existing components of the given type.
*/
template<typename Component>
size_type size() const ENTT_NOEXCEPT {
return std::get<pool_type<Component> *>(pools)->size();
}
/**
* @brief Returns the number of entities that have the given components.
* @return Number of entities that have the given components.
*/
size_type size() const ENTT_NOEXCEPT {
return handler->size();
}
/**
* @brief Returns the number of elements that a group has currently
* allocated space for.
* @return Capacity of the group.
*/
size_type capacity() const ENTT_NOEXCEPT {
return handler->capacity();
}
/*! @brief Requests the removal of unused capacity. */
void shrink_to_fit() {
handler->shrink_to_fit();
}
/**
* @brief Checks whether the pool of a given component is empty.
* @tparam Component Type of component in which one is interested.
* @return True if the pool of the given component is empty, false
* otherwise.
*/
template<typename Component>
bool empty() const ENTT_NOEXCEPT {
return std::get<pool_type<Component> *>(pools)->empty();
}
/**
* @brief Checks whether the group is empty.
* @return True if the group is empty, false otherwise.
*/
bool empty() const ENTT_NOEXCEPT {
return handler->empty();
}
/**
* @brief Direct access to the list of components of a given pool.
*
* The returned pointer is such that range
* `[raw<Component>(), raw<Component>() + size<Component>()]` is always a
* valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order of the components. Use `begin` and
* `end` if you want to iterate the group in the expected order.
*
* @tparam Component Type of component in which one is interested.
* @return A pointer to the array of components.
*/
template<typename Component>
Component * raw() const ENTT_NOEXCEPT {
return std::get<pool_type<Component> *>(pools)->raw();
}
/**
* @brief Direct access to the list of entities of a given pool.
*
* The returned pointer is such that range
* `[data<Component>(), data<Component>() + size<Component>()]` is always a
* valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order of the entities. Use `begin` and
* `end` if you want to iterate the group in the expected order.
*
* @tparam Component Type of component in which one is interested.
* @return A pointer to the array of entities.
*/
template<typename Component>
const entity_type * data() const ENTT_NOEXCEPT {
return std::get<pool_type<Component> *>(pools)->data();
}
/**
* @brief Direct access to the list of entities.
*
* The returned pointer is such that range `[data(), data() + size()]` is
* always a valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order of the entities. Use `begin` and
* `end` if you want to iterate the group in the expected order.
*
* @return A pointer to the array of entities.
*/
const entity_type * data() const ENTT_NOEXCEPT {
return handler->data();
}
/**
* @brief Returns an iterator to the first entity that has the given
* components.
*
* The returned iterator points to the first entity that has the given
* components. If the group is empty, the returned iterator will be equal to
* `end()`.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the first entity that has the given components.
*/
iterator_type begin() const ENTT_NOEXCEPT {
return handler->begin();
}
/**
* @brief Returns an iterator that is past the last entity that has the
* given components.
*
* The returned iterator points to the entity following the last entity that
* has the given components. Attempting to dereference the returned iterator
* results in undefined behavior.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the entity following the last entity that has the
* given components.
*/
iterator_type end() const ENTT_NOEXCEPT {
return handler->end();
}
/**
* @brief Finds an entity.
* @param entt A valid entity identifier.
* @return An iterator to the given entity if it's found, past the end
* iterator otherwise.
*/
iterator_type find(const entity_type entt) const ENTT_NOEXCEPT {
const auto it = handler->find(entt);
return it != end() && *it == entt ? it : end();
}
/**
* @brief Returns the identifier that occupies the given position.
* @param pos Position of the element to return.
* @return The identifier that occupies the given position.
*/
entity_type operator[](const size_type pos) const ENTT_NOEXCEPT {
return begin()[pos];
}
/**
* @brief Checks if a group contains an entity.
* @param entt A valid entity identifier.
* @return True if the group contains the given entity, false otherwise.
*/
bool contains(const entity_type entt) const ENTT_NOEXCEPT {
return find(entt) != end();
}
/**
* @brief Returns the components assigned to the given entity.
*
* Prefer this function instead of `registry::get` during iterations. It has
* far better performance than its companion function.
*
* @warning
* Attempting to use an invalid component type results in a compilation
* error. Attempting to use an entity that doesn't belong to the group
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* group doesn't contain the given entity.
*
* @tparam Component Types of components to get.
* @param entt A valid entity identifier.
* @return The components assigned to the entity.
*/
template<typename... Component>
decltype(auto) get([[maybe_unused]] const entity_type entt) const ENTT_NOEXCEPT {
ENTT_ASSERT(contains(entt));
if constexpr(sizeof...(Component) == 1) {
return (std::get<pool_type<Component> *>(pools)->get(entt), ...);
} else {
return std::tuple<decltype(get<Component>(entt))...>{get<Component>(entt)...};
}
}
/**
* @brief Iterates entities and components and applies the given function
* object to them.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a set of references to all its components. The
* _constness_ of the components is as requested.<br/>
* The signature of the function must be equivalent to one of the following
* forms:
*
* @code{.cpp}
* void(const entity_type, Get &...);
* void(Get &...);
* @endcode
*
* @note
* Empty types aren't explicitly instantiated. Therefore, temporary objects
* are returned during iterations. They can be caught only by copy or with
* const references.
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
inline void each(Func func) const {
traverse(std::move(func), type_list<Get...>{});
}
/**
* @brief Iterates entities and components and applies the given function
* object to them.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a set of references to non-empty components. The
* _constness_ of the components is as requested.<br/>
* The signature of the function must be equivalent to one of the following
* forms:
*
* @code{.cpp}
* void(const entity_type, Type &...);
* void(Type &...);
* @endcode
*
* @sa each
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
inline void less(Func func) const {
using non_empty_get = type_list_cat_t<std::conditional_t<std::is_empty_v<Get>, type_list<>, type_list<Get>>...>;
traverse(std::move(func), non_empty_get{});
}
/**
* @brief Sort the shared pool of entities according to the given component.
*
* Non-owning groups of the same type share with the registry a pool of
* entities with its own order that doesn't depend on the order of any pool
* of components. Users can order the underlying data structure so that it
* respects the order of the pool of the given component.
*
* @note
* The shared pool of entities and thus its order is affected by the changes
* to each and every pool that it tracks. Therefore changes to those pools
* can quickly ruin the order imposed to the pool of entities shared between
* the non-owning groups.
*
* @tparam Component Type of component to use to impose the order.
*/
template<typename Component>
void sort() const {
handler->respect(*std::get<pool_type<Component> *>(pools));
}
private:
sparse_set<entity_type> *handler;
const std::tuple<pool_type<Get> *...> pools;
};
/**
* @brief Owning group.
*
* Owning groups return all the entities and only the entities that have at
* least the given components. Moreover:
*
* * It's guaranteed that the entity list is tightly packed in memory for fast
* iterations.
* * It's guaranteed that the lists of owned components are tightly packed in
* memory for even faster iterations and to allow direct access.
* * They stay true to the order of the owned components and all the owned
* components have the same order in memory.
*
* The more types of components are owned by a group, the faster it is to
* iterate them.
*
* @b Important
*
* Iterators aren't invalidated if:
*
* * New instances of the given components are created and assigned to entities.
* * The entity currently pointed is modified (as an example, if one of the
* given components is removed from the entity to which the iterator points).
*
* In all the other cases, modifying the pools of the given components in any
* way invalidates all the iterators and using them results in undefined
* behavior.
*
* @note
* Groups share references to the underlying data structures of the registry
* that generated them. Therefore any change to the entities and to the
* components made by means of the registry are immediately reflected by all the
* groups.
* Moreover, sorting an owning group affects all the instance of the same group
* (it means that users don't have to call `sort` on each instance to sort all
* of them because they share the underlying data structure).
*
* @warning
* Lifetime of a group must overcome the one of the registry that generated it.
* In any other case, attempting to use a group results in undefined behavior.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
* @tparam Get Types of components observed by the group.
* @tparam Owned Types of components owned by the group.
*/
template<typename Entity, typename... Get, typename... Owned>
class basic_group<Entity, get_t<Get...>, Owned...> {
static_assert(sizeof...(Get) + sizeof...(Owned) > 0);
/*! @brief A registry is allowed to create groups. */
friend class basic_registry<Entity>;
template<typename Component>
using pool_type = std::conditional_t<std::is_const_v<Component>, const storage<Entity, std::remove_const_t<Component>>, storage<Entity, Component>>;
template<typename Component>
using component_iterator_type = decltype(std::declval<pool_type<Component>>().begin());
// we could use pool_type<Type> *..., but vs complains about it and refuses to compile for unknown reasons (likely a bug)
basic_group(const typename basic_registry<Entity>::size_type *sz, storage<Entity, std::remove_const_t<Owned>> *... owned, storage<Entity, std::remove_const_t<Get>> *... get) ENTT_NOEXCEPT
: length{sz},
pools{owned..., get...}
{}
template<typename Func, typename... Strong, typename... Weak>
inline void traverse(Func func, type_list<Strong...>, type_list<Weak...>) const {
auto raw = std::make_tuple((std::get<pool_type<Strong> *>(pools)->end() - *length)...);
[[maybe_unused]] auto data = std::get<0>(pools)->sparse_set<entity_type>::end() - *length;
for(auto next = *length; next; --next) {
if constexpr(std::is_invocable_v<Func, decltype(get<Strong>({}))..., decltype(get<Weak>({}))...>) {
if constexpr(sizeof...(Weak) == 0) {
func(*(std::get<component_iterator_type<Strong>>(raw)++)...);
} else {
const auto entt = *(data++);
func(*(std::get<component_iterator_type<Strong>>(raw)++)..., std::get<pool_type<Weak> *>(pools)->get(entt)...);
}
} else {
const auto entt = *(data++);
func(entt, *(std::get<component_iterator_type<Strong>>(raw)++)..., std::get<pool_type<Weak> *>(pools)->get(entt)...);
}
}
}
public:
/*! @brief Underlying entity identifier. */
using entity_type = typename sparse_set<Entity>::entity_type;
/*! @brief Unsigned integer type. */
using size_type = typename sparse_set<Entity>::size_type;
/*! @brief Input iterator type. */
using iterator_type = typename sparse_set<Entity>::iterator_type;
/**
* @brief Returns the number of existing components of the given type.
* @tparam Component Type of component of which to return the size.
* @return Number of existing components of the given type.
*/
template<typename Component>
size_type size() const ENTT_NOEXCEPT {
return std::get<pool_type<Component> *>(pools)->size();
}
/**
* @brief Returns the number of entities that have the given components.
* @return Number of entities that have the given components.
*/
size_type size() const ENTT_NOEXCEPT {
return *length;
}
/**
* @brief Checks whether the pool of a given component is empty.
* @tparam Component Type of component in which one is interested.
* @return True if the pool of the given component is empty, false
* otherwise.
*/
template<typename Component>
bool empty() const ENTT_NOEXCEPT {
return std::get<pool_type<Component> *>(pools)->empty();
}
/**
* @brief Checks whether the group is empty.
* @return True if the group is empty, false otherwise.
*/
bool empty() const ENTT_NOEXCEPT {
return !*length;
}
/**
* @brief Direct access to the list of components of a given pool.
*
* The returned pointer is such that range
* `[raw<Component>(), raw<Component>() + size<Component>()]` is always a
* valid range, even if the container is empty.<br/>
* Moreover, in case the group owns the given component, the range
* `[raw<Component>(), raw<Component>() + size()]` is such that it contains
* the instances that are part of the group itself.
*
* @note
* There are no guarantees on the order of the components. Use `begin` and
* `end` if you want to iterate the group in the expected order.
*
* @tparam Component Type of component in which one is interested.
* @return A pointer to the array of components.
*/
template<typename Component>
Component * raw() const ENTT_NOEXCEPT {
return std::get<pool_type<Component> *>(pools)->raw();
}
/**
* @brief Direct access to the list of entities of a given pool.
*
* The returned pointer is such that range
* `[data<Component>(), data<Component>() + size<Component>()]` is always a
* valid range, even if the container is empty.<br/>
* Moreover, in case the group owns the given component, the range
* `[data<Component>(), data<Component>() + size()]` is such that it
* contains the entities that are part of the group itself.
*
* @note
* There are no guarantees on the order of the entities. Use `begin` and
* `end` if you want to iterate the group in the expected order.
*
* @tparam Component Type of component in which one is interested.
* @return A pointer to the array of entities.
*/
template<typename Component>
const entity_type * data() const ENTT_NOEXCEPT {
return std::get<pool_type<Component> *>(pools)->data();
}
/**
* @brief Direct access to the list of entities.
*
* The returned pointer is such that range `[data(), data() + size()]` is
* always a valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order of the entities. Use `begin` and
* `end` if you want to iterate the group in the expected order.
*
* @return A pointer to the array of entities.
*/
const entity_type * data() const ENTT_NOEXCEPT {
return std::get<0>(pools)->data();
}
/**
* @brief Returns an iterator to the first entity that has the given
* components.
*
* The returned iterator points to the first entity that has the given
* components. If the group is empty, the returned iterator will be equal to
* `end()`.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the first entity that has the given components.
*/
iterator_type begin() const ENTT_NOEXCEPT {
return std::get<0>(pools)->sparse_set<entity_type>::end() - *length;
}
/**
* @brief Returns an iterator that is past the last entity that has the
* given components.
*
* The returned iterator points to the entity following the last entity that
* has the given components. Attempting to dereference the returned iterator
* results in undefined behavior.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the entity following the last entity that has the
* given components.
*/
iterator_type end() const ENTT_NOEXCEPT {
return std::get<0>(pools)->sparse_set<entity_type>::end();
}
/**
* @brief Finds an entity.
* @param entt A valid entity identifier.
* @return An iterator to the given entity if it's found, past the end
* iterator otherwise.
*/
iterator_type find(const entity_type entt) const ENTT_NOEXCEPT {
const auto it = std::get<0>(pools)->find(entt);
return it != end() && it >= begin() && *it == entt ? it : end();
}
/**
* @brief Returns the identifier that occupies the given position.
* @param pos Position of the element to return.
* @return The identifier that occupies the given position.
*/
entity_type operator[](const size_type pos) const ENTT_NOEXCEPT {
return begin()[pos];
}
/**
* @brief Checks if a group contains an entity.
* @param entt A valid entity identifier.
* @return True if the group contains the given entity, false otherwise.
*/
bool contains(const entity_type entt) const ENTT_NOEXCEPT {
return find(entt) != end();
}
/**
* @brief Returns the components assigned to the given entity.
*
* Prefer this function instead of `registry::get` during iterations. It has
* far better performance than its companion function.
*
* @warning
* Attempting to use an invalid component type results in a compilation
* error. Attempting to use an entity that doesn't belong to the group
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* group doesn't contain the given entity.
*
* @tparam Component Types of components to get.
* @param entt A valid entity identifier.
* @return The components assigned to the entity.
*/
template<typename... Component>
decltype(auto) get([[maybe_unused]] const entity_type entt) const ENTT_NOEXCEPT {
ENTT_ASSERT(contains(entt));
if constexpr(sizeof...(Component) == 1) {
return (std::get<pool_type<Component> *>(pools)->get(entt), ...);
} else {
return std::tuple<decltype(get<Component>(entt))...>{get<Component>(entt)...};
}
}
/**
* @brief Iterates entities and components and applies the given function
* object to them.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a set of references to all its components. The
* _constness_ of the components is as requested.<br/>
* The signature of the function must be equivalent to one of the following
* forms:
*
* @code{.cpp}
* void(const entity_type, Owned &..., Get &...);
* void(Owned &..., Get &...);
* @endcode
*
* @note
* Empty types aren't explicitly instantiated. Therefore, temporary objects
* are returned during iterations. They can be caught only by copy or with
* const references.
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
inline void each(Func func) const {
traverse(std::move(func), type_list<Owned...>{}, type_list<Get...>{});
}
/**
* @brief Iterates entities and components and applies the given function
* object to them.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a set of references to non-empty components. The
* _constness_ of the components is as requested.<br/>
* The signature of the function must be equivalent to one of the following
* forms:
*
* @code{.cpp}
* void(const entity_type, Type &...);
* void(Type &...);
* @endcode
*
* @sa each
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
inline void less(Func func) const {
using non_empty_owned = type_list_cat_t<std::conditional_t<std::is_empty_v<Owned>, type_list<>, type_list<Owned>>...>;
using non_empty_get = type_list_cat_t<std::conditional_t<std::is_empty_v<Get>, type_list<>, type_list<Get>>...>;
traverse(std::move(func), non_empty_owned{}, non_empty_get{});
}
/**
* @brief Sort a group according to the given comparison function.
*
* Sort the group so that iterating it with a couple of iterators returns
* entities and components in the expected order. See `begin` and `end` for
* more details.
*
* The comparison function object must return `true` if the first element
* is _less_ than the second one, `false` otherwise. The signature of the
* comparison function should be equivalent to one of the following:
*
* @code{.cpp}
* bool(const Component &..., const Component &...);
* bool(const Entity, const Entity);
* @endcode
*
* Where `Component` are either owned types or not but still such that they
* are iterated by the group.<br/>
* Moreover, the comparison function object shall induce a
* _strict weak ordering_ on the values.
*
* The sort function oject must offer a member function template
* `operator()` that accepts three arguments:
*
* * An iterator to the first element of the range to sort.
* * An iterator past the last element of the range to sort.
* * A comparison function to use to compare the elements.
*
* The comparison function object received by the sort function object
* hasn't necessarily the type of the one passed along with the other
* parameters to this member function.
*
* @note
* Attempting to iterate elements using a raw pointer returned by a call to
* either `data` or `raw` gives no guarantees on the order, even though
* `sort` has been invoked.
*
* @tparam Component Optional types of components to compare.
* @tparam Compare Type of comparison function object.
* @tparam Sort Type of sort function object.
* @tparam Args Types of arguments to forward to the sort function object.
* @param compare A valid comparison function object.
* @param algo A valid sort function object.
* @param args Arguments to forward to the sort function object, if any.
*/
template<typename... Component, typename Compare, typename Sort = std_sort, typename... Args>
void sort(Compare compare, Sort algo = Sort{}, Args &&... args) {
std::vector<size_type> copy(*length);
std::iota(copy.begin(), copy.end(), 0);
if constexpr(sizeof...(Component) == 0) {
algo(copy.rbegin(), copy.rend(), [compare = std::move(compare), data = data()](const auto lhs, const auto rhs) {
return compare(data[lhs], data[rhs]);
}, std::forward<Args>(args)...);
} else {
algo(copy.rbegin(), copy.rend(), [compare = std::move(compare), this](const auto lhs, const auto rhs) {
// useless this-> used to suppress a warning with clang
return compare(this->get<Component>(lhs)..., this->get<Component>(rhs)...);
}, std::forward<Args>(args)...);
}
for(size_type pos{}, last = copy.size(); pos < last; ++pos) {
auto curr = pos;
auto next = copy[curr];
while(curr != next) {
const auto lhs = copy[curr];
const auto rhs = copy[next];
(std::get<pool_type<Owned> *>(pools)->swap(lhs, rhs), ...);
copy[curr] = curr;
curr = next;
next = copy[curr];
}
}
}
private:
const typename basic_registry<Entity>::size_type *length;
const std::tuple<pool_type<Owned> *..., pool_type<Get> *...> pools;
};
}
#endif // ENTT_ENTITY_GROUP_HPP

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#ifndef ENTT_ENTITY_HELPER_HPP
#define ENTT_ENTITY_HELPER_HPP
#include <type_traits>
#include "../config/config.h"
#include "../core/hashed_string.hpp"
#include "../signal/sigh.hpp"
#include "registry.hpp"
namespace entt {
/**
* @brief Converts a registry to a view.
* @tparam Const Constness of the accepted registry.
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<bool Const, typename Entity>
struct as_view {
/*! @brief Type of registry to convert. */
using registry_type = std::conditional_t<Const, const entt::basic_registry<Entity>, entt::basic_registry<Entity>>;
/**
* @brief Constructs a converter for a given registry.
* @param source A valid reference to a registry.
*/
as_view(registry_type &source) ENTT_NOEXCEPT: reg{source} {}
/**
* @brief Conversion function from a registry to a view.
* @tparam Component Type of components used to construct the view.
* @return A newly created view.
*/
template<typename... Component>
inline operator entt::basic_view<Entity, Component...>() const {
return reg.template view<Component...>();
}
private:
registry_type &reg;
};
/**
* @brief Deduction guide.
*
* It allows to deduce the constness of a registry directly from the instance
* provided to the constructor.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<typename Entity>
as_view(basic_registry<Entity> &) ENTT_NOEXCEPT -> as_view<false, Entity>;
/*! @copydoc as_view */
template<typename Entity>
as_view(const basic_registry<Entity> &) ENTT_NOEXCEPT -> as_view<true, Entity>;
/**
* @brief Converts a registry to a group.
* @tparam Const Constness of the accepted registry.
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<bool Const, typename Entity>
struct as_group {
/*! @brief Type of registry to convert. */
using registry_type = std::conditional_t<Const, const entt::basic_registry<Entity>, entt::basic_registry<Entity>>;
/**
* @brief Constructs a converter for a given registry.
* @param source A valid reference to a registry.
*/
as_group(registry_type &source) ENTT_NOEXCEPT: reg{source} {}
/**
* @brief Conversion function from a registry to a group.
*
* @note
* Unfortunately, only full owning groups are supported because of an issue
* with msvc that doesn't manage to correctly deduce types.
*
* @tparam Owned Types of components owned by the group.
* @return A newly created group.
*/
template<typename... Owned>
inline operator entt::basic_group<Entity, get_t<>, Owned...>() const {
return reg.template group<Owned...>();
}
private:
registry_type &reg;
};
/**
* @brief Deduction guide.
*
* It allows to deduce the constness of a registry directly from the instance
* provided to the constructor.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<typename Entity>
as_group(basic_registry<Entity> &) ENTT_NOEXCEPT -> as_group<false, Entity>;
/*! @copydoc as_group */
template<typename Entity>
as_group(const basic_registry<Entity> &) ENTT_NOEXCEPT -> as_group<true, Entity>;
/**
* @brief Dependency function prototype.
*
* A _dependency function_ is a built-in listener to use to automatically assign
* components to an entity when a type has a dependency on some other types.
*
* This is a prototype function to use to create dependencies.<br/>
* It isn't intended for direct use, although nothing forbids using it freely.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
* @tparam Component Type of component that triggers the dependency handler.
* @tparam Dependency Types of components to assign to an entity if triggered.
* @param reg A valid reference to a registry.
* @param entt A valid entity identifier.
*/
template<typename Entity, typename Component, typename... Dependency>
void dependency(basic_registry<Entity> &reg, const Entity entt, const Component &) {
((reg.template has<Dependency>(entt) ? void() : (reg.template assign<Dependency>(entt), void())), ...);
}
/**
* @brief Connects a dependency function to the given sink.
*
* A _dependency function_ is a built-in listener to use to automatically assign
* components to an entity when a type has a dependency on some other types.
*
* The following adds components `a_type` and `another_type` whenever `my_type`
* is assigned to an entity:
* @code{.cpp}
* entt::registry registry;
* entt::connect<a_type, another_type>(registry.construction<my_type>());
* @endcode
*
* @tparam Dependency Types of components to assign to an entity if triggered.
* @tparam Component Type of component that triggers the dependency handler.
* @tparam Entity A valid entity type (see entt_traits for more details).
* @param sink A sink object properly initialized.
*/
template<typename... Dependency, typename Component, typename Entity>
inline void connect(sink<void(basic_registry<Entity> &, const Entity, Component &)> sink) {
sink.template connect<dependency<Entity, Component, Dependency...>>();
}
/**
* @brief Disconnects a dependency function from the given sink.
*
* A _dependency function_ is a built-in listener to use to automatically assign
* components to an entity when a type has a dependency on some other types.
*
* The following breaks the dependency between the component `my_type` and the
* components `a_type` and `another_type`:
* @code{.cpp}
* entt::registry registry;
* entt::disconnect<a_type, another_type>(registry.construction<my_type>());
* @endcode
*
* @tparam Dependency Types of components used to create the dependency.
* @tparam Component Type of component that triggers the dependency handler.
* @tparam Entity A valid entity type (see entt_traits for more details).
* @param sink A sink object properly initialized.
*/
template<typename... Dependency, typename Component, typename Entity>
inline void disconnect(sink<void(basic_registry<Entity> &, const Entity, Component &)> sink) {
sink.template disconnect<dependency<Entity, Component, Dependency...>>();
}
/**
* @brief Alias template to ease the assignment of tags to entities.
*
* If used in combination with hashed strings, it simplifies the assignment of
* tags to entities and the use of tags in general where a type would be
* required otherwise.<br/>
* As an example and where the user defined literal for hashed strings hasn't
* been changed:
* @code{.cpp}
* entt::registry registry;
* registry.assign<entt::tag<"enemy"_hs>>(entity);
* @endcode
*
* @note
* Tags are empty components and therefore candidates for the empty component
* optimization.
*
* @tparam Value The numeric representation of an instance of hashed string.
*/
template<typename hashed_string::hash_type Value>
using tag = std::integral_constant<typename hashed_string::hash_type, Value>;
}
#endif // ENTT_ENTITY_HELPER_HPP

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#ifndef ENTT_ENTITY_PROTOTYPE_HPP
#define ENTT_ENTITY_PROTOTYPE_HPP
#include <tuple>
#include <utility>
#include <cstddef>
#include <type_traits>
#include <unordered_map>
#include "../config/config.h"
#include "registry.hpp"
#include "entity.hpp"
#include "fwd.hpp"
namespace entt {
/**
* @brief Prototype container for _concepts_.
*
* A prototype is used to define a _concept_ in terms of components.<br/>
* Prototypes act as templates for those specific types of an application which
* users would otherwise define through a series of component assignments to
* entities. In other words, prototypes can be used to assign components to
* entities of a registry at once.
*
* @note
* Components used along with prototypes must be copy constructible. Prototypes
* wrap component types with custom types, so they do not interfere with other
* users of the registry they were built with.
*
* @warning
* Prototypes directly use their underlying registries to store entities and
* components for their purposes. Users must ensure that the lifetime of a
* registry and its contents exceed that of the prototypes that use it.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<typename Entity>
class basic_prototype {
using basic_fn_type = void(const basic_prototype &, basic_registry<Entity> &, const Entity);
using component_type = typename basic_registry<Entity>::component_type;
template<typename Component>
struct component_wrapper { Component component; };
struct component_handler {
basic_fn_type *assign_or_replace;
basic_fn_type *assign;
};
void release() {
if(reg->valid(entity)) {
reg->destroy(entity);
}
}
public:
/*! @brief Registry type. */
using registry_type = basic_registry<Entity>;
/*! @brief Underlying entity identifier. */
using entity_type = Entity;
/*! @brief Unsigned integer type. */
using size_type = std::size_t;
/**
* @brief Constructs a prototype that is bound to a given registry.
* @param ref A valid reference to a registry.
*/
basic_prototype(registry_type &ref)
: reg{&ref},
entity{ref.create()}
{}
/**
* @brief Releases all its resources.
*/
~basic_prototype() {
release();
}
/**
* @brief Move constructor.
*
* After prototype move construction, instances that have been moved from
* are placed in a valid but unspecified state. It's highly discouraged to
* continue using them.
*
* @param other The instance to move from.
*/
basic_prototype(basic_prototype &&other)
: handlers{std::move(other.handlers)},
reg{other.reg},
entity{other.entity}
{
other.entity = null;
}
/**
* @brief Move assignment operator.
*
* After prototype move assignment, instances that have been moved from are
* placed in a valid but unspecified state. It's highly discouraged to
* continue using them.
*
* @param other The instance to move from.
* @return This prototype.
*/
basic_prototype & operator=(basic_prototype &&other) {
if(this != &other) {
auto tmp{std::move(other)};
handlers.swap(tmp.handlers);
std::swap(reg, tmp.reg);
std::swap(entity, tmp.entity);
}
return *this;
}
/**
* @brief Assigns to or replaces the given component of a prototype.
* @tparam Component Type of component to assign or replace.
* @tparam Args Types of arguments to use to construct the component.
* @param args Parameters to use to initialize the component.
* @return A reference to the newly created component.
*/
template<typename Component, typename... Args>
Component & set(Args &&... args) {
component_handler handler;
handler.assign_or_replace = [](const basic_prototype &proto, registry_type &other, const Entity dst) {
const auto &wrapper = proto.reg->template get<component_wrapper<Component>>(proto.entity);
other.template assign_or_replace<Component>(dst, wrapper.component);
};
handler.assign = [](const basic_prototype &proto, registry_type &other, const Entity dst) {
if(!other.template has<Component>(dst)) {
const auto &wrapper = proto.reg->template get<component_wrapper<Component>>(proto.entity);
other.template assign<Component>(dst, wrapper.component);
}
};
handlers[reg->template type<Component>()] = handler;
auto &wrapper = reg->template assign_or_replace<component_wrapper<Component>>(entity, Component{std::forward<Args>(args)...});
return wrapper.component;
}
/**
* @brief Removes the given component from a prototype.
* @tparam Component Type of component to remove.
*/
template<typename Component>
void unset() ENTT_NOEXCEPT {
reg->template reset<component_wrapper<Component>>(entity);
handlers.erase(reg->template type<Component>());
}
/**
* @brief Checks if a prototype owns all the given components.
* @tparam Component Components for which to perform the check.
* @return True if the prototype owns all the components, false otherwise.
*/
template<typename... Component>
bool has() const ENTT_NOEXCEPT {
return reg->template has<component_wrapper<Component>...>(entity);
}
/**
* @brief Returns references to the given components.
*
* @warning
* Attempting to get a component from a prototype that doesn't own it
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* prototype doesn't own an instance of the given component.
*
* @tparam Component Types of components to get.
* @return References to the components owned by the prototype.
*/
template<typename... Component>
decltype(auto) get() const ENTT_NOEXCEPT {
if constexpr(sizeof...(Component) == 1) {
return (std::as_const(*reg).template get<component_wrapper<Component...>>(entity).component);
} else {
return std::tuple<std::add_const_t<Component> &...>{get<Component>()...};
}
}
/*! @copydoc get */
template<typename... Component>
inline decltype(auto) get() ENTT_NOEXCEPT {
if constexpr(sizeof...(Component) == 1) {
return (const_cast<Component &>(std::as_const(*this).template get<Component>()), ...);
} else {
return std::tuple<Component &...>{get<Component>()...};
}
}
/**
* @brief Returns pointers to the given components.
* @tparam Component Types of components to get.
* @return Pointers to the components owned by the prototype.
*/
template<typename... Component>
auto try_get() const ENTT_NOEXCEPT {
if constexpr(sizeof...(Component) == 1) {
const auto *wrapper = reg->template try_get<component_wrapper<Component...>>(entity);
return wrapper ? &wrapper->component : nullptr;
} else {
return std::tuple<std::add_const_t<Component> *...>{try_get<Component>()...};
}
}
/*! @copydoc try_get */
template<typename... Component>
inline auto try_get() ENTT_NOEXCEPT {
if constexpr(sizeof...(Component) == 1) {
return (const_cast<Component *>(std::as_const(*this).template try_get<Component>()), ...);
} else {
return std::tuple<Component *...>{try_get<Component>()...};
}
}
/**
* @brief Creates a new entity using a given prototype.
*
* Utility shortcut, equivalent to the following snippet:
*
* @code{.cpp}
* const auto entity = registry.create();
* prototype(registry, entity);
* @endcode
*
* @note
* The registry may or may not be different from the one already used by
* the prototype. There is also an overload that directly uses the
* underlying registry.
*
* @param other A valid reference to a registry.
* @return A valid entity identifier.
*/
entity_type create(registry_type &other) const {
const auto entt = other.create();
assign(other, entt);
return entt;
}
/**
* @brief Creates a new entity using a given prototype.
*
* Utility shortcut, equivalent to the following snippet:
*
* @code{.cpp}
* const auto entity = registry.create();
* prototype(entity);
* @endcode
*
* @note
* This overload directly uses the underlying registry as a working space.
* Therefore, the components of the prototype and of the entity will share
* the same registry.
*
* @return A valid entity identifier.
*/
inline entity_type create() const {
return create(*reg);
}
/**
* @brief Assigns the components of a prototype to a given entity.
*
* Assigning a prototype to an entity won't overwrite existing components
* under any circumstances.<br/>
* In other words, only those components that the entity doesn't own yet are
* copied over. All the other components remain unchanged.
*
* @note
* The registry may or may not be different from the one already used by
* the prototype. There is also an overload that directly uses the
* underlying registry.
*
* @warning
* Attempting to use an invalid entity results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode in case of
* invalid entity.
*
* @param other A valid reference to a registry.
* @param dst A valid entity identifier.
*/
void assign(registry_type &other, const entity_type dst) const {
for(auto &handler: handlers) {
handler.second.assign(*this, other, dst);
}
}
/**
* @brief Assigns the components of a prototype to a given entity.
*
* Assigning a prototype to an entity won't overwrite existing components
* under any circumstances.<br/>
* In other words, only those components that the entity doesn't own yet are
* copied over. All the other components remain unchanged.
*
* @note
* This overload directly uses the underlying registry as a working space.
* Therefore, the components of the prototype and of the entity will share
* the same registry.
*
* @warning
* Attempting to use an invalid entity results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode in case of
* invalid entity.
*
* @param dst A valid entity identifier.
*/
inline void assign(const entity_type dst) const {
assign(*reg, dst);
}
/**
* @brief Assigns or replaces the components of a prototype for an entity.
*
* Existing components are overwritten, if any. All the other components
* will be copied over to the target entity.
*
* @note
* The registry may or may not be different from the one already used by
* the prototype. There is also an overload that directly uses the
* underlying registry.
*
* @warning
* Attempting to use an invalid entity results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode in case of
* invalid entity.
*
* @param other A valid reference to a registry.
* @param dst A valid entity identifier.
*/
void assign_or_replace(registry_type &other, const entity_type dst) const {
for(auto &handler: handlers) {
handler.second.assign_or_replace(*this, other, dst);
}
}
/**
* @brief Assigns or replaces the components of a prototype for an entity.
*
* Existing components are overwritten, if any. All the other components
* will be copied over to the target entity.
*
* @note
* This overload directly uses the underlying registry as a working space.
* Therefore, the components of the prototype and of the entity will share
* the same registry.
*
* @warning
* Attempting to use an invalid entity results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode in case of
* invalid entity.
*
* @param dst A valid entity identifier.
*/
inline void assign_or_replace(const entity_type dst) const {
assign_or_replace(*reg, dst);
}
/**
* @brief Assigns the components of a prototype to an entity.
*
* Assigning a prototype to an entity won't overwrite existing components
* under any circumstances.<br/>
* In other words, only the components that the entity doesn't own yet are
* copied over. All the other components remain unchanged.
*
* @note
* The registry may or may not be different from the one already used by
* the prototype. There is also an overload that directly uses the
* underlying registry.
*
* @warning
* Attempting to use an invalid entity results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode in case of
* invalid entity.
*
* @param other A valid reference to a registry.
* @param dst A valid entity identifier.
*/
inline void operator()(registry_type &other, const entity_type dst) const ENTT_NOEXCEPT {
assign(other, dst);
}
/**
* @brief Assigns the components of a prototype to an entity.
*
* Assigning a prototype to an entity won't overwrite existing components
* under any circumstances.<br/>
* In other words, only the components that the entity doesn't own yet are
* copied over. All the other components remain unchanged.
*
* @note
* This overload directly uses the underlying registry as a working space.
* Therefore, the components of the prototype and of the entity will share
* the same registry.
*
* @warning
* Attempting to use an invalid entity results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode in case of
* invalid entity.
*
* @param dst A valid entity identifier.
*/
inline void operator()(const entity_type dst) const ENTT_NOEXCEPT {
assign(*reg, dst);
}
/**
* @brief Creates a new entity using a given prototype.
*
* Utility shortcut, equivalent to the following snippet:
*
* @code{.cpp}
* const auto entity = registry.create();
* prototype(registry, entity);
* @endcode
*
* @note
* The registry may or may not be different from the one already used by
* the prototype. There is also an overload that directly uses the
* underlying registry.
*
* @param other A valid reference to a registry.
* @return A valid entity identifier.
*/
inline entity_type operator()(registry_type &other) const ENTT_NOEXCEPT {
return create(other);
}
/**
* @brief Creates a new entity using a given prototype.
*
* Utility shortcut, equivalent to the following snippet:
*
* @code{.cpp}
* const auto entity = registry.create();
* prototype(entity);
* @endcode
*
* @note
* This overload directly uses the underlying registry as a working space.
* Therefore, the components of the prototype and of the entity will share
* the same registry.
*
* @return A valid entity identifier.
*/
inline entity_type operator()() const ENTT_NOEXCEPT {
return create(*reg);
}
/**
* @brief Returns a reference to the underlying registry.
* @return A reference to the underlying registry.
*/
inline const registry_type & backend() const ENTT_NOEXCEPT {
return *reg;
}
/*! @copydoc backend */
inline registry_type & backend() ENTT_NOEXCEPT {
return const_cast<registry_type &>(std::as_const(*this).backend());
}
private:
std::unordered_map<component_type, component_handler> handlers;
registry_type *reg;
entity_type entity;
};
}
#endif // ENTT_ENTITY_PROTOTYPE_HPP

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#ifndef ENTT_ENTITY_RUNTIME_VIEW_HPP
#define ENTT_ENTITY_RUNTIME_VIEW_HPP
#include <iterator>
#include <cassert>
#include <vector>
#include <utility>
#include <algorithm>
#include "../config/config.h"
#include "sparse_set.hpp"
#include "entity.hpp"
#include "fwd.hpp"
namespace entt {
/**
* @brief Runtime view.
*
* Runtime views iterate over those entities that have at least all the given
* components in their bags. During initialization, a runtime view looks at the
* number of entities available for each component and picks up a reference to
* the smallest set of candidate entities in order to get a performance boost
* when iterate.<br/>
* Order of elements during iterations are highly dependent on the order of the
* underlying data structures. See sparse_set and its specializations for more
* details.
*
* @b Important
*
* Iterators aren't invalidated if:
*
* * New instances of the given components are created and assigned to entities.
* * The entity currently pointed is modified (as an example, if one of the
* given components is removed from the entity to which the iterator points).
*
* In all the other cases, modifying the pools of the given components in any
* way invalidates all the iterators and using them results in undefined
* behavior.
*
* @note
* Views share references to the underlying data structures of the registry that
* generated them. Therefore any change to the entities and to the components
* made by means of the registry are immediately reflected by the views, unless
* a pool was missing when the view was built (in this case, the view won't
* have a valid reference and won't be updated accordingly).
*
* @warning
* Lifetime of a view must overcome the one of the registry that generated it.
* In any other case, attempting to use a view results in undefined behavior.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<typename Entity>
class basic_runtime_view {
/*! @brief A registry is allowed to create views. */
friend class basic_registry<Entity>;
using underlying_iterator_type = typename sparse_set<Entity>::iterator_type;
using extent_type = typename sparse_set<Entity>::size_type;
using traits_type = entt_traits<Entity>;
class iterator {
friend class basic_runtime_view<Entity>;
iterator(underlying_iterator_type first, underlying_iterator_type last, const sparse_set<Entity> * const *others, const sparse_set<Entity> * const *length, extent_type ext) ENTT_NOEXCEPT
: begin{first},
end{last},
from{others},
to{length},
extent{ext}
{
if(begin != end && !valid()) {
++(*this);
}
}
bool valid() const ENTT_NOEXCEPT {
const auto entt = *begin;
const auto sz = size_type(entt & traits_type::entity_mask);
return sz < extent && std::all_of(from, to, [entt](const auto *view) {
return view->has(entt);
});
}
public:
using difference_type = typename underlying_iterator_type::difference_type;
using value_type = typename underlying_iterator_type::value_type;
using pointer = typename underlying_iterator_type::pointer;
using reference = typename underlying_iterator_type::reference;
using iterator_category = std::forward_iterator_tag;
iterator() ENTT_NOEXCEPT = default;
iterator & operator++() ENTT_NOEXCEPT {
return (++begin != end && !valid()) ? ++(*this) : *this;
}
iterator operator++(int) ENTT_NOEXCEPT {
iterator orig = *this;
return ++(*this), orig;
}
bool operator==(const iterator &other) const ENTT_NOEXCEPT {
return other.begin == begin;
}
inline bool operator!=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this == other);
}
pointer operator->() const ENTT_NOEXCEPT {
return begin.operator->();
}
inline reference operator*() const ENTT_NOEXCEPT {
return *operator->();
}
private:
underlying_iterator_type begin;
underlying_iterator_type end;
const sparse_set<Entity> * const *from;
const sparse_set<Entity> * const *to;
extent_type extent;
};
basic_runtime_view(std::vector<const sparse_set<Entity> *> others) ENTT_NOEXCEPT
: pools{std::move(others)}
{
const auto it = std::min_element(pools.begin(), pools.end(), [](const auto *lhs, const auto *rhs) {
return (!lhs && rhs) || (lhs && rhs && lhs->size() < rhs->size());
});
// brings the best candidate (if any) on front of the vector
std::rotate(pools.begin(), it, pools.end());
}
extent_type min() const ENTT_NOEXCEPT {
extent_type extent{};
if(valid()) {
const auto it = std::min_element(pools.cbegin(), pools.cend(), [](const auto *lhs, const auto *rhs) {
return lhs->extent() < rhs->extent();
});
extent = (*it)->extent();
}
return extent;
}
inline bool valid() const ENTT_NOEXCEPT {
return !pools.empty() && pools.front();
}
public:
/*! @brief Underlying entity identifier. */
using entity_type = typename sparse_set<Entity>::entity_type;
/*! @brief Unsigned integer type. */
using size_type = typename sparse_set<Entity>::size_type;
/*! @brief Input iterator type. */
using iterator_type = iterator;
/**
* @brief Estimates the number of entities that have the given components.
* @return Estimated number of entities that have the given components.
*/
size_type size() const ENTT_NOEXCEPT {
return valid() ? pools.front()->size() : size_type{};
}
/**
* @brief Checks if the view is definitely empty.
* @return True if the view is definitely empty, false otherwise.
*/
bool empty() const ENTT_NOEXCEPT {
return !valid() || pools.front()->empty();
}
/**
* @brief Returns an iterator to the first entity that has the given
* components.
*
* The returned iterator points to the first entity that has the given
* components. If the view is empty, the returned iterator will be equal to
* `end()`.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the first entity that has the given components.
*/
iterator_type begin() const ENTT_NOEXCEPT {
iterator_type it{};
if(valid()) {
const auto &pool = *pools.front();
const auto * const *data = pools.data();
it = { pool.begin(), pool.end(), data + 1, data + pools.size(), min() };
}
return it;
}
/**
* @brief Returns an iterator that is past the last entity that has the
* given components.
*
* The returned iterator points to the entity following the last entity that
* has the given components. Attempting to dereference the returned iterator
* results in undefined behavior.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the entity following the last entity that has the
* given components.
*/
iterator_type end() const ENTT_NOEXCEPT {
iterator_type it{};
if(valid()) {
const auto &pool = *pools.front();
it = { pool.end(), pool.end(), nullptr, nullptr, min() };
}
return it;
}
/**
* @brief Checks if a view contains an entity.
* @param entt A valid entity identifier.
* @return True if the view contains the given entity, false otherwise.
*/
bool contains(const entity_type entt) const ENTT_NOEXCEPT {
return valid() && std::all_of(pools.cbegin(), pools.cend(), [entt](const auto *view) {
return view->has(entt) && view->data()[view->get(entt)] == entt;
});
}
/**
* @brief Iterates entities and applies the given function object to them.
*
* The function object is invoked for each entity. It is provided only with
* the entity itself. To get the components, users can use the registry with
* which the view was built.<br/>
* The signature of the function should be equivalent to the following:
*
* @code{.cpp}
* void(const entity_type);
* @endcode
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
void each(Func func) const {
std::for_each(begin(), end(), func);
}
private:
std::vector<const sparse_set<Entity> *> pools;
};
}
#endif // ENTT_ENTITY_RUNTIME_VIEW_HPP

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#ifndef ENTT_ENTITY_SNAPSHOT_HPP
#define ENTT_ENTITY_SNAPSHOT_HPP
#include <array>
#include <cstddef>
#include <utility>
#include <iterator>
#include <type_traits>
#include <unordered_map>
#include "../config/config.h"
#include "entity.hpp"
#include "fwd.hpp"
namespace entt {
/**
* @brief Utility class to create snapshots from a registry.
*
* A _snapshot_ can be either a dump of the entire registry or a narrower
* selection of components of interest.<br/>
* This type can be used in both cases if provided with a correctly configured
* output archive.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<typename Entity>
class basic_snapshot {
/*! @brief A registry is allowed to create snapshots. */
friend class basic_registry<Entity>;
using follow_fn_type = Entity(const basic_registry<Entity> &, const Entity);
basic_snapshot(const basic_registry<Entity> *source, Entity init, follow_fn_type *fn) ENTT_NOEXCEPT
: reg{source},
seed{init},
follow{fn}
{}
template<typename Component, typename Archive, typename It>
void get(Archive &archive, std::size_t sz, It first, It last) const {
archive(static_cast<Entity>(sz));
while(first != last) {
const auto entt = *(first++);
if(reg->template has<Component>(entt)) {
if constexpr(std::is_empty_v<Component>) {
archive(entt);
} else {
archive(entt, reg->template get<Component>(entt));
}
}
}
}
template<typename... Component, typename Archive, typename It, std::size_t... Indexes>
void component(Archive &archive, It first, It last, std::index_sequence<Indexes...>) const {
std::array<std::size_t, sizeof...(Indexes)> size{};
auto begin = first;
while(begin != last) {
const auto entt = *(begin++);
((reg->template has<Component>(entt) ? ++size[Indexes] : size[Indexes]), ...);
}
(get<Component>(archive, size[Indexes], first, last), ...);
}
public:
/*! @brief Default move constructor. */
basic_snapshot(basic_snapshot &&) = default;
/*! @brief Default move assignment operator. @return This snapshot. */
basic_snapshot & operator=(basic_snapshot &&) = default;
/**
* @brief Puts aside all the entities that are still in use.
*
* Entities are serialized along with their versions. Destroyed entities are
* not taken in consideration by this function.
*
* @tparam Archive Type of output archive.
* @param archive A valid reference to an output archive.
* @return An object of this type to continue creating the snapshot.
*/
template<typename Archive>
const basic_snapshot & entities(Archive &archive) const {
archive(static_cast<Entity>(reg->alive()));
reg->each([&archive](const auto entt) { archive(entt); });
return *this;
}
/**
* @brief Puts aside destroyed entities.
*
* Entities are serialized along with their versions. Entities that are
* still in use are not taken in consideration by this function.
*
* @tparam Archive Type of output archive.
* @param archive A valid reference to an output archive.
* @return An object of this type to continue creating the snapshot.
*/
template<typename Archive>
const basic_snapshot & destroyed(Archive &archive) const {
auto size = reg->size() - reg->alive();
archive(static_cast<Entity>(size));
if(size) {
auto curr = seed;
archive(curr);
for(--size; size; --size) {
curr = follow(*reg, curr);
archive(curr);
}
}
return *this;
}
/**
* @brief Puts aside the given components.
*
* Each instance is serialized together with the entity to which it belongs.
* Entities are serialized along with their versions.
*
* @tparam Component Types of components to serialize.
* @tparam Archive Type of output archive.
* @param archive A valid reference to an output archive.
* @return An object of this type to continue creating the snapshot.
*/
template<typename... Component, typename Archive>
const basic_snapshot & component(Archive &archive) const {
if constexpr(sizeof...(Component) == 1) {
const auto sz = reg->template size<Component...>();
const auto *entities = reg->template data<Component...>();
archive(static_cast<Entity>(sz));
for(std::remove_const_t<decltype(sz)> pos{}; pos < sz; ++pos) {
const auto entt = entities[pos];
if constexpr(std::is_empty_v<Component...>) {
archive(entt);
} else {
archive(entt, reg->template get<Component...>(entt));
}
};
} else {
(component<Component>(archive), ...);
}
return *this;
}
/**
* @brief Puts aside the given components for the entities in a range.
*
* Each instance is serialized together with the entity to which it belongs.
* Entities are serialized along with their versions.
*
* @tparam Component Types of components to serialize.
* @tparam Archive Type of output archive.
* @tparam It Type of input iterator.
* @param archive A valid reference to an output archive.
* @param first An iterator to the first element of the range to serialize.
* @param last An iterator past the last element of the range to serialize.
* @return An object of this type to continue creating the snapshot.
*/
template<typename... Component, typename Archive, typename It>
const basic_snapshot & component(Archive &archive, It first, It last) const {
component<Component...>(archive, first, last, std::make_index_sequence<sizeof...(Component)>{});
return *this;
}
private:
const basic_registry<Entity> *reg;
const Entity seed;
follow_fn_type *follow;
};
/**
* @brief Utility class to restore a snapshot as a whole.
*
* A snapshot loader requires that the destination registry be empty and loads
* all the data at once while keeping intact the identifiers that the entities
* originally had.<br/>
* An example of use is the implementation of a save/restore utility.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<typename Entity>
class basic_snapshot_loader {
/*! @brief A registry is allowed to create snapshot loaders. */
friend class basic_registry<Entity>;
using force_fn_type = void(basic_registry<Entity> &, const Entity, const bool);
basic_snapshot_loader(basic_registry<Entity> *source, force_fn_type *fn) ENTT_NOEXCEPT
: reg{source},
force{fn}
{
// to restore a snapshot as a whole requires a clean registry
ENTT_ASSERT(reg->empty());
}
template<typename Archive>
void assure(Archive &archive, bool destroyed) const {
Entity length{};
archive(length);
while(length--) {
Entity entt{};
archive(entt);
force(*reg, entt, destroyed);
}
}
template<typename Type, typename Archive, typename... Args>
void assign(Archive &archive, Args... args) const {
Entity length{};
archive(length);
while(length--) {
static constexpr auto destroyed = false;
Entity entt{};
if constexpr(std::is_empty_v<Type>) {
archive(entt);
force(*reg, entt, destroyed);
reg->template assign<Type>(args..., entt);
} else {
Type instance{};
archive(entt, instance);
force(*reg, entt, destroyed);
reg->template assign<Type>(args..., entt, std::as_const(instance));
}
}
}
public:
/*! @brief Default move constructor. */
basic_snapshot_loader(basic_snapshot_loader &&) = default;
/*! @brief Default move assignment operator. @return This loader. */
basic_snapshot_loader & operator=(basic_snapshot_loader &&) = default;
/**
* @brief Restores entities that were in use during serialization.
*
* This function restores the entities that were in use during serialization
* and gives them the versions they originally had.
*
* @tparam Archive Type of input archive.
* @param archive A valid reference to an input archive.
* @return A valid loader to continue restoring data.
*/
template<typename Archive>
const basic_snapshot_loader & entities(Archive &archive) const {
static constexpr auto destroyed = false;
assure(archive, destroyed);
return *this;
}
/**
* @brief Restores entities that were destroyed during serialization.
*
* This function restores the entities that were destroyed during
* serialization and gives them the versions they originally had.
*
* @tparam Archive Type of input archive.
* @param archive A valid reference to an input archive.
* @return A valid loader to continue restoring data.
*/
template<typename Archive>
const basic_snapshot_loader & destroyed(Archive &archive) const {
static constexpr auto destroyed = true;
assure(archive, destroyed);
return *this;
}
/**
* @brief Restores components and assigns them to the right entities.
*
* The template parameter list must be exactly the same used during
* serialization. In the event that the entity to which the component is
* assigned doesn't exist yet, the loader will take care to create it with
* the version it originally had.
*
* @tparam Component Types of components to restore.
* @tparam Archive Type of input archive.
* @param archive A valid reference to an input archive.
* @return A valid loader to continue restoring data.
*/
template<typename... Component, typename Archive>
const basic_snapshot_loader & component(Archive &archive) const {
(assign<Component>(archive), ...);
return *this;
}
/**
* @brief Destroys those entities that have no components.
*
* In case all the entities were serialized but only part of the components
* was saved, it could happen that some of the entities have no components
* once restored.<br/>
* This functions helps to identify and destroy those entities.
*
* @return A valid loader to continue restoring data.
*/
const basic_snapshot_loader & orphans() const {
reg->orphans([this](const auto entt) {
reg->destroy(entt);
});
return *this;
}
private:
basic_registry<Entity> *reg;
force_fn_type *force;
};
/**
* @brief Utility class for _continuous loading_.
*
* A _continuous loader_ is designed to load data from a source registry to a
* (possibly) non-empty destination. The loader can accomodate in a registry
* more than one snapshot in a sort of _continuous loading_ that updates the
* destination one step at a time.<br/>
* Identifiers that entities originally had are not transferred to the target.
* Instead, the loader maps remote identifiers to local ones while restoring a
* snapshot.<br/>
* An example of use is the implementation of a client-server applications with
* the requirement of transferring somehow parts of the representation side to
* side.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<typename Entity>
class basic_continuous_loader {
using traits_type = entt_traits<Entity>;
void destroy(Entity entt) {
const auto it = remloc.find(entt);
if(it == remloc.cend()) {
const auto local = reg->create();
remloc.emplace(entt, std::make_pair(local, true));
reg->destroy(local);
}
}
void restore(Entity entt) {
const auto it = remloc.find(entt);
if(it == remloc.cend()) {
const auto local = reg->create();
remloc.emplace(entt, std::make_pair(local, true));
} else {
remloc[entt].first = reg->valid(remloc[entt].first) ? remloc[entt].first : reg->create();
// set the dirty flag
remloc[entt].second = true;
}
}
template<typename Other, typename Type, typename Member>
void update(Other &instance, Member Type:: *member) {
if constexpr(!std::is_same_v<Other, Type>) {
return;
} else if constexpr(std::is_same_v<Member, Entity>) {
instance.*member = map(instance.*member);
} else {
// maybe a container? let's try...
for(auto &entt: instance.*member) {
entt = map(entt);
}
}
}
template<typename Archive>
void assure(Archive &archive, void(basic_continuous_loader:: *member)(Entity)) {
Entity length{};
archive(length);
while(length--) {
Entity entt{};
archive(entt);
(this->*member)(entt);
}
}
template<typename Component>
void reset() {
for(auto &&ref: remloc) {
const auto local = ref.second.first;
if(reg->valid(local)) {
reg->template reset<Component>(local);
}
}
}
template<typename Other, typename Archive, typename... Type, typename... Member>
void assign(Archive &archive, [[maybe_unused]] Member Type:: *... member) {
Entity length{};
archive(length);
while(length--) {
Entity entt{};
if constexpr(std::is_empty_v<Other>) {
archive(entt);
restore(entt);
reg->template assign_or_replace<Other>(map(entt));
} else {
Other instance{};
archive(entt, instance);
(update(instance, member), ...);
restore(entt);
reg->template assign_or_replace<Other>(map(entt), std::as_const(instance));
}
}
}
public:
/*! @brief Underlying entity identifier. */
using entity_type = Entity;
/**
* @brief Constructs a loader that is bound to a given registry.
* @param source A valid reference to a registry.
*/
basic_continuous_loader(basic_registry<entity_type> &source) ENTT_NOEXCEPT
: reg{&source}
{}
/*! @brief Default move constructor. */
basic_continuous_loader(basic_continuous_loader &&) = default;
/*! @brief Default move assignment operator. @return This loader. */
basic_continuous_loader & operator=(basic_continuous_loader &&) = default;
/**
* @brief Restores entities that were in use during serialization.
*
* This function restores the entities that were in use during serialization
* and creates local counterparts for them if required.
*
* @tparam Archive Type of input archive.
* @param archive A valid reference to an input archive.
* @return A non-const reference to this loader.
*/
template<typename Archive>
basic_continuous_loader & entities(Archive &archive) {
assure(archive, &basic_continuous_loader::restore);
return *this;
}
/**
* @brief Restores entities that were destroyed during serialization.
*
* This function restores the entities that were destroyed during
* serialization and creates local counterparts for them if required.
*
* @tparam Archive Type of input archive.
* @param archive A valid reference to an input archive.
* @return A non-const reference to this loader.
*/
template<typename Archive>
basic_continuous_loader & destroyed(Archive &archive) {
assure(archive, &basic_continuous_loader::destroy);
return *this;
}
/**
* @brief Restores components and assigns them to the right entities.
*
* The template parameter list must be exactly the same used during
* serialization. In the event that the entity to which the component is
* assigned doesn't exist yet, the loader will take care to create a local
* counterpart for it.<br/>
* Members can be either data members of type entity_type or containers of
* entities. In both cases, the loader will visit them and update the
* entities by replacing each one with its local counterpart.
*
* @tparam Component Type of component to restore.
* @tparam Archive Type of input archive.
* @tparam Type Types of components to update with local counterparts.
* @tparam Member Types of members to update with their local counterparts.
* @param archive A valid reference to an input archive.
* @param member Members to update with their local counterparts.
* @return A non-const reference to this loader.
*/
template<typename... Component, typename Archive, typename... Type, typename... Member>
basic_continuous_loader & component(Archive &archive, Member Type:: *... member) {
(reset<Component>(), ...);
(assign<Component>(archive, member...), ...);
return *this;
}
/**
* @brief Helps to purge entities that no longer have a conterpart.
*
* Users should invoke this member function after restoring each snapshot,
* unless they know exactly what they are doing.
*
* @return A non-const reference to this loader.
*/
basic_continuous_loader & shrink() {
auto it = remloc.begin();
while(it != remloc.cend()) {
const auto local = it->second.first;
bool &dirty = it->second.second;
if(dirty) {
dirty = false;
++it;
} else {
if(reg->valid(local)) {
reg->destroy(local);
}
it = remloc.erase(it);
}
}
return *this;
}
/**
* @brief Destroys those entities that have no components.
*
* In case all the entities were serialized but only part of the components
* was saved, it could happen that some of the entities have no components
* once restored.<br/>
* This functions helps to identify and destroy those entities.
*
* @return A non-const reference to this loader.
*/
basic_continuous_loader & orphans() {
reg->orphans([this](const auto entt) {
reg->destroy(entt);
});
return *this;
}
/**
* @brief Tests if a loader knows about a given entity.
* @param entt An entity identifier.
* @return True if `entity` is managed by the loader, false otherwise.
*/
bool has(entity_type entt) const ENTT_NOEXCEPT {
return (remloc.find(entt) != remloc.cend());
}
/**
* @brief Returns the identifier to which an entity refers.
* @param entt An entity identifier.
* @return The local identifier if any, the null entity otherwise.
*/
entity_type map(entity_type entt) const ENTT_NOEXCEPT {
const auto it = remloc.find(entt);
entity_type other = null;
if(it != remloc.cend()) {
other = it->second.first;
}
return other;
}
private:
std::unordered_map<Entity, std::pair<Entity, bool>> remloc;
basic_registry<Entity> *reg;
};
}
#endif // ENTT_ENTITY_SNAPSHOT_HPP

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#ifndef ENTT_ENTITY_SPARSE_SET_HPP
#define ENTT_ENTITY_SPARSE_SET_HPP
#include <algorithm>
#include <iterator>
#include <utility>
#include <vector>
#include <memory>
#include <cstddef>
#include "../config/config.h"
#include "entity.hpp"
namespace entt {
/**
* @brief Basic sparse set implementation.
*
* Sparse set or packed array or whatever is the name users give it.<br/>
* Two arrays: an _external_ one and an _internal_ one; a _sparse_ one and a
* _packed_ one; one used for direct access through contiguous memory, the other
* one used to get the data through an extra level of indirection.<br/>
* This is largely used by the registry to offer users the fastest access ever
* to the components. Views and groups in general are almost entirely designed
* around sparse sets.
*
* This type of data structure is widely documented in the literature and on the
* web. This is nothing more than a customized implementation suitable for the
* purpose of the framework.
*
* @note
* There are no guarantees that entities are returned in the insertion order
* when iterate a sparse set. Do not make assumption on the order in any case.
*
* @note
* Internal data structures arrange elements to maximize performance. Because of
* that, there are no guarantees that elements have the expected order when
* iterate directly the internal packed array (see `data` and `size` member
* functions for that). Use `begin` and `end` instead.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
*/
template<typename Entity>
class sparse_set {
using traits_type = entt_traits<Entity>;
static_assert(ENTT_PAGE_SIZE && ((ENTT_PAGE_SIZE & (ENTT_PAGE_SIZE - 1)) == 0));
static constexpr auto entt_per_page = ENTT_PAGE_SIZE / sizeof(typename entt_traits<Entity>::entity_type);
class iterator {
friend class sparse_set<Entity>;
using direct_type = const std::vector<Entity>;
using index_type = typename traits_type::difference_type;
iterator(direct_type *ref, const index_type idx) ENTT_NOEXCEPT
: direct{ref}, index{idx}
{}
public:
using difference_type = index_type;
using value_type = Entity;
using pointer = const value_type *;
using reference = const value_type &;
using iterator_category = std::random_access_iterator_tag;
iterator() ENTT_NOEXCEPT = default;
iterator & operator++() ENTT_NOEXCEPT {
return --index, *this;
}
iterator operator++(int) ENTT_NOEXCEPT {
iterator orig = *this;
return ++(*this), orig;
}
iterator & operator--() ENTT_NOEXCEPT {
return ++index, *this;
}
iterator operator--(int) ENTT_NOEXCEPT {
iterator orig = *this;
return --(*this), orig;
}
iterator & operator+=(const difference_type value) ENTT_NOEXCEPT {
index -= value;
return *this;
}
iterator operator+(const difference_type value) const ENTT_NOEXCEPT {
return iterator{direct, index-value};
}
inline iterator & operator-=(const difference_type value) ENTT_NOEXCEPT {
return (*this += -value);
}
inline iterator operator-(const difference_type value) const ENTT_NOEXCEPT {
return (*this + -value);
}
difference_type operator-(const iterator &other) const ENTT_NOEXCEPT {
return other.index - index;
}
reference operator[](const difference_type value) const ENTT_NOEXCEPT {
const auto pos = size_type(index-value-1);
return (*direct)[pos];
}
bool operator==(const iterator &other) const ENTT_NOEXCEPT {
return other.index == index;
}
inline bool operator!=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this == other);
}
bool operator<(const iterator &other) const ENTT_NOEXCEPT {
return index > other.index;
}
bool operator>(const iterator &other) const ENTT_NOEXCEPT {
return index < other.index;
}
inline bool operator<=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this > other);
}
inline bool operator>=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this < other);
}
pointer operator->() const ENTT_NOEXCEPT {
const auto pos = size_type(index-1);
return &(*direct)[pos];
}
inline reference operator*() const ENTT_NOEXCEPT {
return *operator->();
}
private:
direct_type *direct;
index_type index;
};
void assure(const std::size_t page) {
if(!(page < reverse.size())) {
reverse.resize(page+1);
}
if(!reverse[page].first) {
reverse[page].first = std::make_unique<entity_type[]>(entt_per_page);
// null is safe in all cases for our purposes
std::fill_n(reverse[page].first.get(), entt_per_page, null);
}
}
auto index(const Entity entt) const ENTT_NOEXCEPT {
const auto identifier = entt & traits_type::entity_mask;
const auto page = size_type(identifier / entt_per_page);
const auto offset = size_type(identifier & (entt_per_page - 1));
return std::make_pair(page, offset);
}
public:
/*! @brief Underlying entity identifier. */
using entity_type = Entity;
/*! @brief Unsigned integer type. */
using size_type = std::size_t;
/*! @brief Random access iterator type. */
using iterator_type = iterator;
/*! @brief Default constructor. */
sparse_set() = default;
/**
* @brief Copy constructor.
* @param other The instance to copy from.
*/
sparse_set(const sparse_set &other)
: reverse{},
direct{other.direct}
{
for(size_type pos{}, last = other.reverse.size(); pos < last; ++pos) {
if(other.reverse[pos].first) {
assure(pos);
std::copy_n(other.reverse[pos].first.get(), entt_per_page, reverse[pos].first.get());
reverse[pos].second = other.reverse[pos].second;
}
}
}
/*! @brief Default move constructor. */
sparse_set(sparse_set &&) = default;
/*! @brief Default destructor. */
virtual ~sparse_set() ENTT_NOEXCEPT = default;
/**
* @brief Copy assignment operator.
* @param other The instance to copy from.
* @return This sparse set.
*/
sparse_set & operator=(const sparse_set &other) {
if(&other != this) {
auto tmp{other};
*this = std::move(tmp);
}
return *this;
}
/*! @brief Default move assignment operator. @return This sparse set. */
sparse_set & operator=(sparse_set &&) = default;
/**
* @brief Increases the capacity of a sparse set.
*
* If the new capacity is greater than the current capacity, new storage is
* allocated, otherwise the method does nothing.
*
* @param cap Desired capacity.
*/
virtual void reserve(const size_type cap) {
direct.reserve(cap);
}
/**
* @brief Returns the number of elements that a sparse set has currently
* allocated space for.
* @return Capacity of the sparse set.
*/
size_type capacity() const ENTT_NOEXCEPT {
return direct.capacity();
}
/*! @brief Requests the removal of unused capacity. */
virtual void shrink_to_fit() {
while(!reverse.empty() && !reverse.back().second) {
reverse.pop_back();
}
for(auto &&data: reverse) {
if(!data.second) {
data.first.reset();
}
}
reverse.shrink_to_fit();
direct.shrink_to_fit();
}
/**
* @brief Returns the extent of a sparse set.
*
* The extent of a sparse set is also the size of the internal sparse array.
* There is no guarantee that the internal packed array has the same size.
* Usually the size of the internal sparse array is equal or greater than
* the one of the internal packed array.
*
* @return Extent of the sparse set.
*/
size_type extent() const ENTT_NOEXCEPT {
return reverse.size() * entt_per_page;
}
/**
* @brief Returns the number of elements in a sparse set.
*
* The number of elements is also the size of the internal packed array.
* There is no guarantee that the internal sparse array has the same size.
* Usually the size of the internal sparse array is equal or greater than
* the one of the internal packed array.
*
* @return Number of elements.
*/
size_type size() const ENTT_NOEXCEPT {
return direct.size();
}
/**
* @brief Checks whether a sparse set is empty.
* @return True if the sparse set is empty, false otherwise.
*/
bool empty() const ENTT_NOEXCEPT {
return direct.empty();
}
/**
* @brief Direct access to the internal packed array.
*
* The returned pointer is such that range `[data(), data() + size()]` is
* always a valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order, even though `respect` has been
* previously invoked. Internal data structures arrange elements to maximize
* performance. Accessing them directly gives a performance boost but less
* guarantees. Use `begin` and `end` if you want to iterate the sparse set
* in the expected order.
*
* @return A pointer to the internal packed array.
*/
const entity_type * data() const ENTT_NOEXCEPT {
return direct.data();
}
/**
* @brief Returns an iterator to the beginning.
*
* The returned iterator points to the first entity of the internal packed
* array. If the sparse set is empty, the returned iterator will be equal to
* `end()`.
*
* @note
* Input iterators stay true to the order imposed by a call to `respect`.
*
* @return An iterator to the first entity of the internal packed array.
*/
iterator_type begin() const ENTT_NOEXCEPT {
const typename traits_type::difference_type pos = direct.size();
return iterator_type{&direct, pos};
}
/**
* @brief Returns an iterator to the end.
*
* The returned iterator points to the element following the last entity in
* the internal packed array. Attempting to dereference the returned
* iterator results in undefined behavior.
*
* @note
* Input iterators stay true to the order imposed by a call to `respect`.
*
* @return An iterator to the element following the last entity of the
* internal packed array.
*/
iterator_type end() const ENTT_NOEXCEPT {
return iterator_type{&direct, {}};
}
/**
* @brief Finds an entity.
* @param entt A valid entity identifier.
* @return An iterator to the given entity if it's found, past the end
* iterator otherwise.
*/
iterator_type find(const entity_type entt) const ENTT_NOEXCEPT {
return has(entt) ? --(end() - get(entt)) : end();
}
/**
* @brief Checks if a sparse set contains an entity.
* @param entt A valid entity identifier.
* @return True if the sparse set contains the entity, false otherwise.
*/
bool has(const entity_type entt) const ENTT_NOEXCEPT {
auto [page, offset] = index(entt);
// testing against null permits to avoid accessing the direct vector
return (page < reverse.size() && reverse[page].second && reverse[page].first[offset] != null);
}
/**
* @brief Returns the position of an entity in a sparse set.
*
* @warning
* Attempting to get the position of an entity that doesn't belong to the
* sparse set results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* sparse set doesn't contain the given entity.
*
* @param entt A valid entity identifier.
* @return The position of the entity in the sparse set.
*/
size_type get(const entity_type entt) const ENTT_NOEXCEPT {
ENTT_ASSERT(has(entt));
auto [page, offset] = index(entt);
return size_type(reverse[page].first[offset]);
}
/**
* @brief Assigns an entity to a sparse set.
*
* @warning
* Attempting to assign an entity that already belongs to the sparse set
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* sparse set already contains the given entity.
*
* @param entt A valid entity identifier.
*/
void construct(const entity_type entt) {
ENTT_ASSERT(!has(entt));
auto [page, offset] = index(entt);
assure(page);
reverse[page].first[offset] = entity_type(direct.size());
reverse[page].second++;
direct.push_back(entt);
}
/**
* @brief Assigns one or more entities to a sparse set.
*
* @warning
* Attempting to assign an entity that already belongs to the sparse set
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* sparse set already contains the given entity.
*
* @tparam It Type of forward iterator.
* @param first An iterator to the first element of the range of entities.
* @param last An iterator past the last element of the range of entities.
*/
template<typename It>
void batch(It first, It last) {
std::for_each(first, last, [next = entity_type(direct.size()), this](const auto entt) mutable {
ENTT_ASSERT(!has(entt));
auto [page, offset] = index(entt);
assure(page);
reverse[page].first[offset] = next++;
reverse[page].second++;
});
direct.insert(direct.end(), first, last);
}
/**
* @brief Removes an entity from a sparse set.
*
* @warning
* Attempting to remove an entity that doesn't belong to the sparse set
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* sparse set doesn't contain the given entity.
*
* @param entt A valid entity identifier.
*/
virtual void destroy(const entity_type entt) {
ENTT_ASSERT(has(entt));
auto [from_page, from_offset] = index(entt);
auto [to_page, to_offset] = index(direct.back());
direct[size_type(reverse[from_page].first[from_offset])] = direct.back();
reverse[to_page].first[to_offset] = reverse[from_page].first[from_offset];
reverse[from_page].first[from_offset] = null;
reverse[from_page].second--;
direct.pop_back();
}
/**
* @brief Swaps two entities in the internal packed array.
*
* For what it's worth, this function affects both the internal sparse array
* and the internal packed array. Users should not care of that anyway.
*
* @warning
* Attempting to swap entities that don't belong to the sparse set results
* in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* sparse set doesn't contain the given entities.
*
* @param lhs A valid position within the sparse set.
* @param rhs A valid position within the sparse set.
*/
void swap(const size_type lhs, const size_type rhs) ENTT_NOEXCEPT {
ENTT_ASSERT(lhs < direct.size());
ENTT_ASSERT(rhs < direct.size());
auto [src_page, src_offset] = index(direct[lhs]);
auto [dst_page, dst_offset] = index(direct[rhs]);
std::swap(reverse[src_page].first[src_offset], reverse[dst_page].first[dst_offset]);
std::swap(direct[lhs], direct[rhs]);
}
/**
* @brief Sort entities according to their order in another sparse set.
*
* Entities that are part of both the sparse sets are ordered internally
* according to the order they have in `other`. All the other entities goes
* to the end of the list and there are no guarantess on their order.<br/>
* In other terms, this function can be used to impose the same order on two
* sets by using one of them as a master and the other one as a slave.
*
* Iterating the sparse set with a couple of iterators returns elements in
* the expected order after a call to `respect`. See `begin` and `end` for
* more details.
*
* @note
* Attempting to iterate elements using the raw pointer returned by `data`
* gives no guarantees on the order, even though `respect` has been invoked.
*
* @param other The sparse sets that imposes the order of the entities.
*/
virtual void respect(const sparse_set &other) ENTT_NOEXCEPT {
const auto to = other.end();
auto from = other.begin();
size_type pos = direct.size() - 1;
while(pos && from != to) {
if(has(*from)) {
if(*from != direct[pos]) {
swap(pos, get(*from));
}
--pos;
}
++from;
}
}
/**
* @brief Resets a sparse set.
*/
virtual void reset() {
reverse.clear();
direct.clear();
}
private:
std::vector<std::pair<std::unique_ptr<entity_type[]>, size_type>> reverse;
std::vector<entity_type> direct;
};
}
#endif // ENTT_ENTITY_SPARSE_SET_HPP

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#ifndef ENTT_ENTITY_STORAGE_HPP
#define ENTT_ENTITY_STORAGE_HPP
#include <algorithm>
#include <iterator>
#include <numeric>
#include <utility>
#include <vector>
#include <cstddef>
#include <type_traits>
#include "../config/config.h"
#include "../core/algorithm.hpp"
#include "sparse_set.hpp"
#include "entity.hpp"
namespace entt {
/**
* @brief Basic storage implementation.
*
* This class is a refinement of a sparse set that associates an object to an
* entity. The main purpose of this class is to extend sparse sets to store
* components in a registry. It guarantees fast access both to the elements and
* to the entities.
*
* @note
* Entities and objects have the same order. It's guaranteed both in case of raw
* access (either to entities or objects) and when using input iterators.
*
* @note
* Internal data structures arrange elements to maximize performance. Because of
* that, there are no guarantees that elements have the expected order when
* iterate directly the internal packed array (see `raw` and `size` member
* functions for that). Use `begin` and `end` instead.
*
* @warning
* Empty types aren't explicitly instantiated. Temporary objects are returned in
* place of the instances of the components and raw access isn't available for
* them.
*
* @sa sparse_set<Entity>
*
* @tparam Entity A valid entity type (see entt_traits for more details).
* @tparam Type Type of objects assigned to the entities.
*/
template<typename Entity, typename Type, typename = std::void_t<>>
class basic_storage: public sparse_set<Entity> {
using underlying_type = sparse_set<Entity>;
using traits_type = entt_traits<Entity>;
template<bool Const>
class iterator {
friend class basic_storage<Entity, Type>;
using instance_type = std::conditional_t<Const, const std::vector<Type>, std::vector<Type>>;
using index_type = typename traits_type::difference_type;
iterator(instance_type *ref, const index_type idx) ENTT_NOEXCEPT
: instances{ref}, index{idx}
{}
public:
using difference_type = index_type;
using value_type = Type;
using pointer = std::conditional_t<Const, const value_type *, value_type *>;
using reference = std::conditional_t<Const, const value_type &, value_type &>;
using iterator_category = std::random_access_iterator_tag;
iterator() ENTT_NOEXCEPT = default;
iterator & operator++() ENTT_NOEXCEPT {
return --index, *this;
}
iterator operator++(int) ENTT_NOEXCEPT {
iterator orig = *this;
return ++(*this), orig;
}
iterator & operator--() ENTT_NOEXCEPT {
return ++index, *this;
}
iterator operator--(int) ENTT_NOEXCEPT {
iterator orig = *this;
return --(*this), orig;
}
iterator & operator+=(const difference_type value) ENTT_NOEXCEPT {
index -= value;
return *this;
}
iterator operator+(const difference_type value) const ENTT_NOEXCEPT {
return iterator{instances, index-value};
}
inline iterator & operator-=(const difference_type value) ENTT_NOEXCEPT {
return (*this += -value);
}
inline iterator operator-(const difference_type value) const ENTT_NOEXCEPT {
return (*this + -value);
}
difference_type operator-(const iterator &other) const ENTT_NOEXCEPT {
return other.index - index;
}
reference operator[](const difference_type value) const ENTT_NOEXCEPT {
const auto pos = size_type(index-value-1);
return (*instances)[pos];
}
bool operator==(const iterator &other) const ENTT_NOEXCEPT {
return other.index == index;
}
inline bool operator!=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this == other);
}
bool operator<(const iterator &other) const ENTT_NOEXCEPT {
return index > other.index;
}
bool operator>(const iterator &other) const ENTT_NOEXCEPT {
return index < other.index;
}
inline bool operator<=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this > other);
}
inline bool operator>=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this < other);
}
pointer operator->() const ENTT_NOEXCEPT {
const auto pos = size_type(index-1);
return &(*instances)[pos];
}
inline reference operator*() const ENTT_NOEXCEPT {
return *operator->();
}
private:
instance_type *instances;
index_type index;
};
public:
/*! @brief Type of the objects associated with the entities. */
using object_type = Type;
/*! @brief Underlying entity identifier. */
using entity_type = typename underlying_type::entity_type;
/*! @brief Unsigned integer type. */
using size_type = typename underlying_type::size_type;
/*! @brief Random access iterator type. */
using iterator_type = iterator<false>;
/*! @brief Constant random access iterator type. */
using const_iterator_type = iterator<true>;
/**
* @brief Increases the capacity of a storage.
*
* If the new capacity is greater than the current capacity, new storage is
* allocated, otherwise the method does nothing.
*
* @param cap Desired capacity.
*/
void reserve(const size_type cap) override {
underlying_type::reserve(cap);
instances.reserve(cap);
}
/*! @brief Requests the removal of unused capacity. */
void shrink_to_fit() override {
underlying_type::shrink_to_fit();
instances.shrink_to_fit();
}
/**
* @brief Direct access to the array of objects.
*
* The returned pointer is such that range `[raw(), raw() + size()]` is
* always a valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order, even though either `sort` or
* `respect` has been previously invoked. Internal data structures arrange
* elements to maximize performance. Accessing them directly gives a
* performance boost but less guarantees. Use `begin` and `end` if you want
* to iterate the storage in the expected order.
*
* @return A pointer to the array of objects.
*/
const object_type * raw() const ENTT_NOEXCEPT {
return instances.data();
}
/*! @copydoc raw */
object_type * raw() ENTT_NOEXCEPT {
return const_cast<object_type *>(std::as_const(*this).raw());
}
/**
* @brief Returns an iterator to the beginning.
*
* The returned iterator points to the first instance of the given type. If
* the storage is empty, the returned iterator will be equal to `end()`.
*
* @note
* Input iterators stay true to the order imposed by a call to either `sort`
* or `respect`.
*
* @return An iterator to the first instance of the given type.
*/
const_iterator_type cbegin() const ENTT_NOEXCEPT {
const typename traits_type::difference_type pos = underlying_type::size();
return const_iterator_type{&instances, pos};
}
/*! @copydoc cbegin */
inline const_iterator_type begin() const ENTT_NOEXCEPT {
return cbegin();
}
/*! @copydoc begin */
iterator_type begin() ENTT_NOEXCEPT {
const typename traits_type::difference_type pos = underlying_type::size();
return iterator_type{&instances, pos};
}
/**
* @brief Returns an iterator to the end.
*
* The returned iterator points to the element following the last instance
* of the given type. Attempting to dereference the returned iterator
* results in undefined behavior.
*
* @note
* Input iterators stay true to the order imposed by a call to either `sort`
* or `respect`.
*
* @return An iterator to the element following the last instance of the
* given type.
*/
const_iterator_type cend() const ENTT_NOEXCEPT {
return const_iterator_type{&instances, {}};
}
/*! @copydoc cend */
inline const_iterator_type end() const ENTT_NOEXCEPT {
return cend();
}
/*! @copydoc end */
iterator_type end() ENTT_NOEXCEPT {
return iterator_type{&instances, {}};
}
/**
* @brief Returns the object associated with an entity.
*
* @warning
* Attempting to use an entity that doesn't belong to the storage results in
* undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* storage doesn't contain the given entity.
*
* @param entt A valid entity identifier.
* @return The object associated with the entity.
*/
const object_type & get(const entity_type entt) const ENTT_NOEXCEPT {
return instances[underlying_type::get(entt)];
}
/*! @copydoc get */
inline object_type & get(const entity_type entt) ENTT_NOEXCEPT {
return const_cast<object_type &>(std::as_const(*this).get(entt));
}
/**
* @brief Returns a pointer to the object associated with an entity, if any.
* @param entt A valid entity identifier.
* @return The object associated with the entity, if any.
*/
const object_type * try_get(const entity_type entt) const ENTT_NOEXCEPT {
return underlying_type::has(entt) ? (instances.data() + underlying_type::get(entt)) : nullptr;
}
/*! @copydoc try_get */
inline object_type * try_get(const entity_type entt) ENTT_NOEXCEPT {
return const_cast<object_type *>(std::as_const(*this).try_get(entt));
}
/**
* @brief Assigns an entity to a storage and constructs its object.
*
* This version accept both types that can be constructed in place directly
* and types like aggregates that do not work well with a placement new as
* performed usually under the hood during an _emplace back_.
*
* @warning
* Attempting to use an entity that already belongs to the storage results
* in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* storage already contains the given entity.
*
* @tparam Args Types of arguments to use to construct the object.
* @param entt A valid entity identifier.
* @param args Parameters to use to construct an object for the entity.
* @return The object associated with the entity.
*/
template<typename... Args>
object_type & construct(const entity_type entt, Args &&... args) {
if constexpr(std::is_aggregate_v<object_type>) {
instances.emplace_back(Type{std::forward<Args>(args)...});
} else {
instances.emplace_back(std::forward<Args>(args)...);
}
// entity goes after component in case constructor throws
underlying_type::construct(entt);
return instances.back();
}
/**
* @brief Assigns one or more entities to a storage and constructs their
* objects.
*
* The object type must be at least default constructible.
*
* @warning
* Attempting to assign an entity that already belongs to the storage
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* storage already contains the given entity.
*
* @tparam It Type of forward iterator.
* @param first An iterator to the first element of the range of entities.
* @param last An iterator past the last element of the range of entities.
* @return A pointer to the array of instances just created and sorted the
* same of the entities.
*/
template<typename It>
object_type * batch(It first, It last) {
static_assert(std::is_default_constructible_v<object_type>);
const auto skip = instances.size();
instances.insert(instances.end(), last-first, {});
// entity goes after component in case constructor throws
underlying_type::batch(first, last);
return instances.data() + skip;
}
/**
* @brief Removes an entity from a storage and destroys its object.
*
* @warning
* Attempting to use an entity that doesn't belong to the storage results in
* undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* storage doesn't contain the given entity.
*
* @param entt A valid entity identifier.
*/
void destroy(const entity_type entt) override {
std::swap(instances[underlying_type::get(entt)], instances.back());
instances.pop_back();
underlying_type::destroy(entt);
}
/**
* @brief Swaps entities and objects in the internal packed arrays.
*
* @warning
* Attempting to swap entities that don't belong to the sparse set results
* in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* sparse set doesn't contain the given entities.
*
* @param lhs A valid position within the sparse set.
* @param rhs A valid position within the sparse set.
*/
void swap(const size_type lhs, const size_type rhs) ENTT_NOEXCEPT {
ENTT_ASSERT(lhs < instances.size());
ENTT_ASSERT(rhs < instances.size());
std::swap(instances[lhs], instances[rhs]);
underlying_type::swap(lhs, rhs);
}
/**
* @brief Sort instances according to the given comparison function.
*
* Sort the elements so that iterating the storage with a couple of
* iterators returns them in the expected order. See `begin` and `end` for
* more details.
*
* The comparison function object must return `true` if the first element
* is _less_ than the second one, `false` otherwise. The signature of the
* comparison function should be equivalent to one of the following:
*
* @code{.cpp}
* bool(const Entity, const Entity);
* bool(const Type &, const Type &);
* @endcode
*
* Moreover, the comparison function object shall induce a
* _strict weak ordering_ on the values.
*
* The sort function oject must offer a member function template
* `operator()` that accepts three arguments:
*
* * An iterator to the first element of the range to sort.
* * An iterator past the last element of the range to sort.
* * A comparison function to use to compare the elements.
*
* The comparison function object received by the sort function object
* hasn't necessarily the type of the one passed along with the other
* parameters to this member function.
*
* @note
* Attempting to iterate elements using a raw pointer returned by a call to
* either `data` or `raw` gives no guarantees on the order, even though
* `sort` has been invoked.
*
* @tparam Compare Type of comparison function object.
* @tparam Sort Type of sort function object.
* @tparam Args Types of arguments to forward to the sort function object.
* @param compare A valid comparison function object.
* @param algo A valid sort function object.
* @param args Arguments to forward to the sort function object, if any.
*/
template<typename Compare, typename Sort = std_sort, typename... Args>
void sort(Compare compare, Sort algo = Sort{}, Args &&... args) {
std::vector<size_type> copy(instances.size());
std::iota(copy.begin(), copy.end(), 0);
if constexpr(std::is_invocable_v<Compare, const object_type &, const object_type &>) {
static_assert(!std::is_empty_v<object_type>);
algo(copy.rbegin(), copy.rend(), [this, compare = std::move(compare)](const auto lhs, const auto rhs) {
return compare(std::as_const(instances[lhs]), std::as_const(instances[rhs]));
}, std::forward<Args>(args)...);
} else {
algo(copy.rbegin(), copy.rend(), [compare = std::move(compare), data = underlying_type::data()](const auto lhs, const auto rhs) {
return compare(data[lhs], data[rhs]);
}, std::forward<Args>(args)...);
}
for(size_type pos{}, last = copy.size(); pos < last; ++pos) {
auto curr = pos;
auto next = copy[curr];
while(curr != next) {
const auto lhs = copy[curr];
const auto rhs = copy[next];
std::swap(instances[lhs], instances[rhs]);
underlying_type::swap(lhs, rhs);
copy[curr] = curr;
curr = next;
next = copy[curr];
}
}
}
/**
* @brief Sort instances according to the order of the entities in another
* sparse set.
*
* Entities that are part of both the storage are ordered internally
* according to the order they have in `other`. All the other entities goes
* to the end of the list and there are no guarantess on their order.
* Instances are sorted according to the entities to which they belong.<br/>
* In other terms, this function can be used to impose the same order on two
* sets by using one of them as a master and the other one as a slave.
*
* Iterating the storage with a couple of iterators returns elements in the
* expected order after a call to `respect`. See `begin` and `end` for more
* details.
*
* @note
* Attempting to iterate elements using a raw pointer returned by a call to
* either `data` or `raw` gives no guarantees on the order, even though
* `respect` has been invoked.
*
* @param other The sparse sets that imposes the order of the entities.
*/
void respect(const sparse_set<Entity> &other) ENTT_NOEXCEPT override {
const auto to = other.end();
auto from = other.begin();
size_type pos = underlying_type::size() - 1;
const auto *local = underlying_type::data();
while(pos && from != to) {
const auto curr = *from;
if(underlying_type::has(curr)) {
if(curr != *(local + pos)) {
auto candidate = underlying_type::get(curr);
std::swap(instances[pos], instances[candidate]);
underlying_type::swap(pos, candidate);
}
--pos;
}
++from;
}
}
/*! @brief Resets a storage. */
void reset() override {
underlying_type::reset();
instances.clear();
}
private:
std::vector<object_type> instances;
};
/*! @copydoc basic_storage */
template<typename Entity, typename Type>
class basic_storage<Entity, Type, std::enable_if_t<std::is_empty_v<Type>>>: public sparse_set<Entity> {
using underlying_type = sparse_set<Entity>;
using traits_type = entt_traits<Entity>;
class iterator {
friend class basic_storage<Entity, Type>;
using index_type = typename traits_type::difference_type;
iterator(const index_type idx) ENTT_NOEXCEPT
: index{idx}
{}
public:
using difference_type = index_type;
using value_type = Type;
using pointer = const value_type *;
using reference = value_type;
using iterator_category = std::input_iterator_tag;
iterator() ENTT_NOEXCEPT = default;
iterator & operator++() ENTT_NOEXCEPT {
return --index, *this;
}
iterator operator++(int) ENTT_NOEXCEPT {
iterator orig = *this;
return ++(*this), orig;
}
iterator & operator--() ENTT_NOEXCEPT {
return ++index, *this;
}
iterator operator--(int) ENTT_NOEXCEPT {
iterator orig = *this;
return --(*this), orig;
}
iterator & operator+=(const difference_type value) ENTT_NOEXCEPT {
index -= value;
return *this;
}
iterator operator+(const difference_type value) const ENTT_NOEXCEPT {
return iterator{index-value};
}
inline iterator & operator-=(const difference_type value) ENTT_NOEXCEPT {
return (*this += -value);
}
inline iterator operator-(const difference_type value) const ENTT_NOEXCEPT {
return (*this + -value);
}
difference_type operator-(const iterator &other) const ENTT_NOEXCEPT {
return other.index - index;
}
reference operator[](const difference_type) const ENTT_NOEXCEPT {
return {};
}
bool operator==(const iterator &other) const ENTT_NOEXCEPT {
return other.index == index;
}
inline bool operator!=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this == other);
}
bool operator<(const iterator &other) const ENTT_NOEXCEPT {
return index > other.index;
}
bool operator>(const iterator &other) const ENTT_NOEXCEPT {
return index < other.index;
}
inline bool operator<=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this > other);
}
inline bool operator>=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this < other);
}
pointer operator->() const ENTT_NOEXCEPT {
return nullptr;
}
inline reference operator*() const ENTT_NOEXCEPT {
return {};
}
private:
index_type index;
};
public:
/*! @brief Type of the objects associated with the entities. */
using object_type = Type;
/*! @brief Underlying entity identifier. */
using entity_type = typename underlying_type::entity_type;
/*! @brief Unsigned integer type. */
using size_type = typename underlying_type::size_type;
/*! @brief Random access iterator type. */
using iterator_type = iterator;
/**
* @brief Returns an iterator to the beginning.
*
* The returned iterator points to the first instance of the given type. If
* the storage is empty, the returned iterator will be equal to `end()`.
*
* @note
* Input iterators stay true to the order imposed by a call to either `sort`
* or `respect`.
*
* @return An iterator to the first instance of the given type.
*/
iterator_type cbegin() const ENTT_NOEXCEPT {
const typename traits_type::difference_type pos = underlying_type::size();
return iterator_type{pos};
}
/*! @copydoc cbegin */
inline iterator_type begin() const ENTT_NOEXCEPT {
return cbegin();
}
/**
* @brief Returns an iterator to the end.
*
* The returned iterator points to the element following the last instance
* of the given type. Attempting to dereference the returned iterator
* results in undefined behavior.
*
* @note
* Input iterators stay true to the order imposed by a call to either `sort`
* or `respect`.
*
* @return An iterator to the element following the last instance of the
* given type.
*/
iterator_type cend() const ENTT_NOEXCEPT {
return iterator_type{};
}
/*! @copydoc cend */
inline iterator_type end() const ENTT_NOEXCEPT {
return cend();
}
/**
* @brief Returns the object associated with an entity.
*
* @note
* Empty types aren't explicitly instantiated. Therefore, this function
* always returns a temporary object.
*
* @warning
* Attempting to use an entity that doesn't belong to the storage results in
* undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* storage doesn't contain the given entity.
*
* @param entt A valid entity identifier.
* @return The object associated with the entity.
*/
object_type get([[maybe_unused]] const entity_type entt) const ENTT_NOEXCEPT {
ENTT_ASSERT(underlying_type::has(entt));
return {};
}
};
/*! @copydoc basic_storage */
template<typename Entity, typename Type>
struct storage: basic_storage<Entity, Type> {};
}
#endif // ENTT_ENTITY_STORAGE_HPP

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@ -0,0 +1,777 @@
#ifndef ENTT_ENTITY_VIEW_HPP
#define ENTT_ENTITY_VIEW_HPP
#include <iterator>
#include <array>
#include <tuple>
#include <utility>
#include <algorithm>
#include <type_traits>
#include "../config/config.h"
#include "../core/type_traits.hpp"
#include "sparse_set.hpp"
#include "storage.hpp"
#include "entity.hpp"
#include "fwd.hpp"
namespace entt {
/**
* @brief Multi component view.
*
* Multi component views iterate over those entities that have at least all the
* given components in their bags. During initialization, a multi component view
* looks at the number of entities available for each component and picks up a
* reference to the smallest set of candidate entities in order to get a
* performance boost when iterate.<br/>
* Order of elements during iterations are highly dependent on the order of the
* underlying data structures. See sparse_set and its specializations for more
* details.
*
* @b Important
*
* Iterators aren't invalidated if:
*
* * New instances of the given components are created and assigned to entities.
* * The entity currently pointed is modified (as an example, if one of the
* given components is removed from the entity to which the iterator points).
*
* In all the other cases, modifying the pools of the given components in any
* way invalidates all the iterators and using them results in undefined
* behavior.
*
* @note
* Views share references to the underlying data structures of the registry that
* generated them. Therefore any change to the entities and to the components
* made by means of the registry are immediately reflected by views.
*
* @warning
* Lifetime of a view must overcome the one of the registry that generated it.
* In any other case, attempting to use a view results in undefined behavior.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
* @tparam Component Types of components iterated by the view.
*/
template<typename Entity, typename... Component>
class basic_view {
static_assert(sizeof...(Component) > 1);
/*! @brief A registry is allowed to create views. */
friend class basic_registry<Entity>;
template<typename Comp>
using pool_type = std::conditional_t<std::is_const_v<Comp>, const storage<Entity, std::remove_const_t<Comp>>, storage<Entity, Comp>>;
template<typename Comp>
using component_iterator_type = decltype(std::declval<pool_type<Comp>>().begin());
using underlying_iterator_type = typename sparse_set<Entity>::iterator_type;
using unchecked_type = std::array<const sparse_set<Entity> *, (sizeof...(Component) - 1)>;
using traits_type = entt_traits<Entity>;
class iterator {
friend class basic_view<Entity, Component...>;
using extent_type = typename sparse_set<Entity>::size_type;
iterator(unchecked_type other, underlying_iterator_type first, underlying_iterator_type last) ENTT_NOEXCEPT
: unchecked{other},
begin{first},
end{last},
extent{min(std::make_index_sequence<other.size()>{})}
{
if(begin != end && !valid()) {
++(*this);
}
}
template<auto... Indexes>
extent_type min(std::index_sequence<Indexes...>) const ENTT_NOEXCEPT {
return std::min({ std::get<Indexes>(unchecked)->extent()... });
}
bool valid() const ENTT_NOEXCEPT {
const auto entt = *begin;
const auto sz = size_type(entt& traits_type::entity_mask);
return sz < extent && std::all_of(unchecked.cbegin(), unchecked.cend(), [entt](const sparse_set<Entity> *view) {
return view->has(entt);
});
}
public:
using difference_type = typename underlying_iterator_type::difference_type;
using value_type = typename underlying_iterator_type::value_type;
using pointer = typename underlying_iterator_type::pointer;
using reference = typename underlying_iterator_type::reference;
using iterator_category = std::forward_iterator_tag;
iterator() ENTT_NOEXCEPT = default;
iterator & operator++() ENTT_NOEXCEPT {
return (++begin != end && !valid()) ? ++(*this) : *this;
}
iterator operator++(int) ENTT_NOEXCEPT {
iterator orig = *this;
return ++(*this), orig;
}
bool operator==(const iterator &other) const ENTT_NOEXCEPT {
return other.begin == begin;
}
inline bool operator!=(const iterator &other) const ENTT_NOEXCEPT {
return !(*this == other);
}
pointer operator->() const ENTT_NOEXCEPT {
return begin.operator->();
}
inline reference operator*() const ENTT_NOEXCEPT {
return *operator->();
}
private:
unchecked_type unchecked;
underlying_iterator_type begin;
underlying_iterator_type end;
extent_type extent;
};
// we could use pool_type<Component> *..., but vs complains about it and refuses to compile for unknown reasons (likely a bug)
basic_view(storage<Entity, std::remove_const_t<Component>> *... ref) ENTT_NOEXCEPT
: pools{ref...}
{}
const sparse_set<Entity> * candidate() const ENTT_NOEXCEPT {
return std::min({ static_cast<const sparse_set<Entity> *>(std::get<pool_type<Component> *>(pools))... }, [](const auto *lhs, const auto *rhs) {
return lhs->size() < rhs->size();
});
}
unchecked_type unchecked(const sparse_set<Entity> *view) const ENTT_NOEXCEPT {
unchecked_type other{};
typename unchecked_type::size_type pos{};
((std::get<pool_type<Component> *>(pools) == view ? nullptr : (other[pos++] = std::get<pool_type<Component> *>(pools))), ...);
return other;
}
template<typename Comp, typename Other>
inline decltype(auto) get([[maybe_unused]] component_iterator_type<Comp> it, [[maybe_unused]] pool_type<Other> *cpool, [[maybe_unused]] const Entity entt) const ENTT_NOEXCEPT {
if constexpr(std::is_same_v<Comp, Other>) {
return *it;
} else {
return cpool->get(entt);
}
}
template<typename Comp, typename Func, typename... Other, typename... Type>
void traverse(Func func, type_list<Other...>, type_list<Type...>) const {
const auto end = std::get<pool_type<Comp> *>(pools)->sparse_set<Entity>::end();
auto begin = std::get<pool_type<Comp> *>(pools)->sparse_set<Entity>::begin();
if constexpr(std::disjunction_v<std::is_same<Comp, Type>...>) {
std::for_each(begin, end, [raw = std::get<pool_type<Comp> *>(pools)->begin(), &func, this](const auto entity) mutable {
auto curr = raw++;
if((std::get<pool_type<Other> *>(pools)->has(entity) && ...)) {
if constexpr(std::is_invocable_v<Func, decltype(get<Type>({}))...>) {
func(get<Comp, Type>(curr, std::get<pool_type<Type> *>(pools), entity)...);
} else {
func(entity, get<Comp, Type>(curr, std::get<pool_type<Type> *>(pools), entity)...);
}
}
});
} else {
std::for_each(begin, end, [&func, this](const auto entity) mutable {
if((std::get<pool_type<Other> *>(pools)->has(entity) && ...)) {
if constexpr(std::is_invocable_v<Func, decltype(get<Type>({}))...>) {
func(std::get<pool_type<Type> *>(pools)->get(entity)...);
} else {
func(entity, std::get<pool_type<Type> *>(pools)->get(entity)...);
}
}
});
}
}
public:
/*! @brief Underlying entity identifier. */
using entity_type = typename sparse_set<Entity>::entity_type;
/*! @brief Unsigned integer type. */
using size_type = typename sparse_set<Entity>::size_type;
/*! @brief Input iterator type. */
using iterator_type = iterator;
/**
* @brief Returns the number of existing components of the given type.
* @tparam Comp Type of component of which to return the size.
* @return Number of existing components of the given type.
*/
template<typename Comp>
size_type size() const ENTT_NOEXCEPT {
return std::get<pool_type<Comp> *>(pools)->size();
}
/**
* @brief Estimates the number of entities that have the given components.
* @return Estimated number of entities that have the given components.
*/
size_type size() const ENTT_NOEXCEPT {
return std::min({ std::get<pool_type<Component> *>(pools)->size()... });
}
/**
* @brief Checks whether the pool of a given component is empty.
* @tparam Comp Type of component in which one is interested.
* @return True if the pool of the given component is empty, false
* otherwise.
*/
template<typename Comp>
bool empty() const ENTT_NOEXCEPT {
return std::get<pool_type<Comp> *>(pools)->empty();
}
/**
* @brief Checks if the view is definitely empty.
* @return True if the view is definitely empty, false otherwise.
*/
bool empty() const ENTT_NOEXCEPT {
return (std::get<pool_type<Component> *>(pools)->empty() || ...);
}
/**
* @brief Direct access to the list of components of a given pool.
*
* The returned pointer is such that range
* `[raw<Comp>(), raw<Comp>() + size<Comp>()]` is always a valid range, even
* if the container is empty.
*
* @note
* There are no guarantees on the order of the components. Use `begin` and
* `end` if you want to iterate the view in the expected order.
*
* @tparam Comp Type of component in which one is interested.
* @return A pointer to the array of components.
*/
template<typename Comp>
Comp * raw() const ENTT_NOEXCEPT {
return std::get<pool_type<Comp> *>(pools)->raw();
}
/**
* @brief Direct access to the list of entities of a given pool.
*
* The returned pointer is such that range
* `[data<Comp>(), data<Comp>() + size<Comp>()]` is always a valid range,
* even if the container is empty.
*
* @note
* There are no guarantees on the order of the entities. Use `begin` and
* `end` if you want to iterate the view in the expected order.
*
* @tparam Comp Type of component in which one is interested.
* @return A pointer to the array of entities.
*/
template<typename Comp>
const entity_type * data() const ENTT_NOEXCEPT {
return std::get<pool_type<Comp> *>(pools)->data();
}
/**
* @brief Returns an iterator to the first entity that has the given
* components.
*
* The returned iterator points to the first entity that has the given
* components. If the view is empty, the returned iterator will be equal to
* `end()`.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the first entity that has the given components.
*/
iterator_type begin() const ENTT_NOEXCEPT {
const auto *view = candidate();
return iterator_type{unchecked(view), view->begin(), view->end()};
}
/**
* @brief Returns an iterator that is past the last entity that has the
* given components.
*
* The returned iterator points to the entity following the last entity that
* has the given components. Attempting to dereference the returned iterator
* results in undefined behavior.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the entity following the last entity that has the
* given components.
*/
iterator_type end() const ENTT_NOEXCEPT {
const auto *view = candidate();
return iterator_type{unchecked(view), view->end(), view->end()};
}
/**
* @brief Finds an entity.
* @param entt A valid entity identifier.
* @return An iterator to the given entity if it's found, past the end
* iterator otherwise.
*/
iterator_type find(const entity_type entt) const ENTT_NOEXCEPT {
const auto *view = candidate();
iterator_type it{unchecked(view), view->find(entt), view->end()};
return (it != end() && *it == entt) ? it : end();
}
/**
* @brief Checks if a view contains an entity.
* @param entt A valid entity identifier.
* @return True if the view contains the given entity, false otherwise.
*/
bool contains(const entity_type entt) const ENTT_NOEXCEPT {
return find(entt) != end();
}
/**
* @brief Returns the components assigned to the given entity.
*
* Prefer this function instead of `registry::get` during iterations. It has
* far better performance than its companion function.
*
* @warning
* Attempting to use an invalid component type results in a compilation
* error. Attempting to use an entity that doesn't belong to the view
* results in undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* view doesn't contain the given entity.
*
* @tparam Comp Types of components to get.
* @param entt A valid entity identifier.
* @return The components assigned to the entity.
*/
template<typename... Comp>
decltype(auto) get([[maybe_unused]] const entity_type entt) const ENTT_NOEXCEPT {
ENTT_ASSERT(contains(entt));
if constexpr(sizeof...(Comp) == 1) {
return (std::get<pool_type<Comp> *>(pools)->get(entt), ...);
} else {
return std::tuple<decltype(get<Comp>(entt))...>{get<Comp>(entt)...};
}
}
/**
* @brief Iterates entities and components and applies the given function
* object to them.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a set of references to all its components. The
* _constness_ of the components is as requested.<br/>
* The signature of the function must be equivalent to one of the following
* forms:
*
* @code{.cpp}
* void(const entity_type, Component &...);
* void(Component &...);
* @endcode
*
* @note
* Empty types aren't explicitly instantiated. Therefore, temporary objects
* are returned during iterations. They can be caught only by copy or with
* const references.
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
inline void each(Func func) const {
const auto *view = candidate();
((std::get<pool_type<Component> *>(pools) == view ? each<Component>(std::move(func)) : void()), ...);
}
/**
* @brief Iterates entities and components and applies the given function
* object to them.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a set of references to all its components. The
* _constness_ of the components is as requested.<br/>
* The signature of the function must be equivalent to one of the following
* forms:
*
* @code{.cpp}
* void(const entity_type, Component &...);
* void(Component &...);
* @endcode
*
* The pool of the suggested component is used to lead the iterations. The
* returned entities will therefore respect the order of the pool associated
* with that type.<br/>
* It is no longer guaranteed that the performance is the best possible, but
* there will be greater control over the order of iteration.
*
* @note
* Empty types aren't explicitly instantiated. Therefore, temporary objects
* are returned during iterations. They can be caught only by copy or with
* const references.
*
* @tparam Comp Type of component to use to enforce the iteration order.
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Comp, typename Func>
inline void each(Func func) const {
using other_type = type_list_cat_t<std::conditional_t<std::is_same_v<Comp, Component>, type_list<>, type_list<Component>>...>;
traverse<Comp>(std::move(func), other_type{}, type_list<Component...>{});
}
/**
* @brief Iterates entities and components and applies the given function
* object to them.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a set of references to non-empty components. The
* _constness_ of the components is as requested.<br/>
* The signature of the function must be equivalent to one of the following
* forms:
*
* @code{.cpp}
* void(const entity_type, Type &...);
* void(Type &...);
* @endcode
*
* @sa each
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
inline void less(Func func) const {
const auto *view = candidate();
((std::get<pool_type<Component> *>(pools) == view ? less<Component>(std::move(func)) : void()), ...);
}
/**
* @brief Iterates entities and components and applies the given function
* object to them.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a set of references to non-empty components. The
* _constness_ of the components is as requested.<br/>
* The signature of the function must be equivalent to one of the following
* forms:
*
* @code{.cpp}
* void(const entity_type, Type &...);
* void(Type &...);
* @endcode
*
* The pool of the suggested component is used to lead the iterations. The
* returned entities will therefore respect the order of the pool associated
* with that type.<br/>
* It is no longer guaranteed that the performance is the best possible, but
* there will be greater control over the order of iteration.
*
* @sa each
*
* @tparam Comp Type of component to use to enforce the iteration order.
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Comp, typename Func>
inline void less(Func func) const {
using other_type = type_list_cat_t<std::conditional_t<std::is_same_v<Comp, Component>, type_list<>, type_list<Component>>...>;
using non_empty_type = type_list_cat_t<std::conditional_t<std::is_empty_v<Component>, type_list<>, type_list<Component>>...>;
traverse<Comp>(std::move(func), other_type{}, non_empty_type{});
}
private:
const std::tuple<pool_type<Component> *...> pools;
};
/**
* @brief Single component view specialization.
*
* Single component views are specialized in order to get a boost in terms of
* performance. This kind of views can access the underlying data structure
* directly and avoid superfluous checks.<br/>
* Order of elements during iterations are highly dependent on the order of the
* underlying data structure. See sparse_set and its specializations for more
* details.
*
* @b Important
*
* Iterators aren't invalidated if:
*
* * New instances of the given component are created and assigned to entities.
* * The entity currently pointed is modified (as an example, the given
* component is removed from the entity to which the iterator points).
*
* In all the other cases, modifying the pool of the given component in any way
* invalidates all the iterators and using them results in undefined behavior.
*
* @note
* Views share a reference to the underlying data structure of the registry that
* generated them. Therefore any change to the entities and to the components
* made by means of the registry are immediately reflected by views.
*
* @warning
* Lifetime of a view must overcome the one of the registry that generated it.
* In any other case, attempting to use a view results in undefined behavior.
*
* @tparam Entity A valid entity type (see entt_traits for more details).
* @tparam Component Type of component iterated by the view.
*/
template<typename Entity, typename Component>
class basic_view<Entity, Component> {
/*! @brief A registry is allowed to create views. */
friend class basic_registry<Entity>;
using pool_type = std::conditional_t<std::is_const_v<Component>, const storage<Entity, std::remove_const_t<Component>>, storage<Entity, Component>>;
basic_view(pool_type *ref) ENTT_NOEXCEPT
: pool{ref}
{}
public:
/*! @brief Type of component iterated by the view. */
using raw_type = Component;
/*! @brief Underlying entity identifier. */
using entity_type = typename pool_type::entity_type;
/*! @brief Unsigned integer type. */
using size_type = typename pool_type::size_type;
/*! @brief Input iterator type. */
using iterator_type = typename sparse_set<Entity>::iterator_type;
/**
* @brief Returns the number of entities that have the given component.
* @return Number of entities that have the given component.
*/
size_type size() const ENTT_NOEXCEPT {
return pool->size();
}
/**
* @brief Checks whether the view is empty.
* @return True if the view is empty, false otherwise.
*/
bool empty() const ENTT_NOEXCEPT {
return pool->empty();
}
/**
* @brief Direct access to the list of components.
*
* The returned pointer is such that range `[raw(), raw() + size()]` is
* always a valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order of the components. Use `begin` and
* `end` if you want to iterate the view in the expected order.
*
* @return A pointer to the array of components.
*/
raw_type * raw() const ENTT_NOEXCEPT {
return pool->raw();
}
/**
* @brief Direct access to the list of entities.
*
* The returned pointer is such that range `[data(), data() + size()]` is
* always a valid range, even if the container is empty.
*
* @note
* There are no guarantees on the order of the entities. Use `begin` and
* `end` if you want to iterate the view in the expected order.
*
* @return A pointer to the array of entities.
*/
const entity_type * data() const ENTT_NOEXCEPT {
return pool->data();
}
/**
* @brief Returns an iterator to the first entity that has the given
* component.
*
* The returned iterator points to the first entity that has the given
* component. If the view is empty, the returned iterator will be equal to
* `end()`.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the first entity that has the given component.
*/
iterator_type begin() const ENTT_NOEXCEPT {
return pool->sparse_set<Entity>::begin();
}
/**
* @brief Returns an iterator that is past the last entity that has the
* given component.
*
* The returned iterator points to the entity following the last entity that
* has the given component. Attempting to dereference the returned iterator
* results in undefined behavior.
*
* @note
* Input iterators stay true to the order imposed to the underlying data
* structures.
*
* @return An iterator to the entity following the last entity that has the
* given component.
*/
iterator_type end() const ENTT_NOEXCEPT {
return pool->sparse_set<Entity>::end();
}
/**
* @brief Finds an entity.
* @param entt A valid entity identifier.
* @return An iterator to the given entity if it's found, past the end
* iterator otherwise.
*/
iterator_type find(const entity_type entt) const ENTT_NOEXCEPT {
const auto it = pool->find(entt);
return it != end() && *it == entt ? it : end();
}
/**
* @brief Returns the identifier that occupies the given position.
* @param pos Position of the element to return.
* @return The identifier that occupies the given position.
*/
entity_type operator[](const size_type pos) const ENTT_NOEXCEPT {
return begin()[pos];
}
/**
* @brief Checks if a view contains an entity.
* @param entt A valid entity identifier.
* @return True if the view contains the given entity, false otherwise.
*/
bool contains(const entity_type entt) const ENTT_NOEXCEPT {
return find(entt) != end();
}
/**
* @brief Returns the component assigned to the given entity.
*
* Prefer this function instead of `registry::get` during iterations. It has
* far better performance than its companion function.
*
* @warning
* Attempting to use an entity that doesn't belong to the view results in
* undefined behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* view doesn't contain the given entity.
*
* @param entt A valid entity identifier.
* @return The component assigned to the entity.
*/
decltype(auto) get(const entity_type entt) const ENTT_NOEXCEPT {
ENTT_ASSERT(contains(entt));
return pool->get(entt);
}
/**
* @brief Iterates entities and components and applies the given function
* object to them.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a reference to its component. The _constness_ of the
* component is as requested.<br/>
* The signature of the function must be equivalent to one of the following
* forms:
*
* @code{.cpp}
* void(const entity_type, Component &);
* void(Component &);
* @endcode
*
* @note
* Empty types aren't explicitly instantiated. Therefore, temporary objects
* are returned during iterations. They can be caught only by copy or with
* const references.
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
inline void each(Func func) const {
if constexpr(std::is_invocable_v<Func, decltype(get({}))>) {
std::for_each(pool->begin(), pool->end(), std::move(func));
} else {
std::for_each(pool->sparse_set<Entity>::begin(), pool->sparse_set<Entity>::end(), [&func, raw = pool->begin()](const auto entt) mutable {
func(entt, *(raw++));
});
}
}
/**
* @brief Iterates entities and components and applies the given function
* object to them.
*
* The function object is invoked for each entity. It is provided with the
* entity itself and a reference to its component if it's a non-empty one.
* The _constness_ of the component is as requested.<br/>
* The signature of the function must be equivalent to one of the following
* forms in case the component isn't an empty one:
*
* @code{.cpp}
* void(const entity_type, Component &);
* void(Component &);
* @endcode
*
* In case the component is an empty one instead, the following forms are
* accepted:
*
* @code{.cpp}
* void(const entity_type);
* void();
* @endcode
*
* @sa each
*
* @tparam Func Type of the function object to invoke.
* @param func A valid function object.
*/
template<typename Func>
inline void less(Func func) const {
if constexpr(std::is_empty_v<Component>) {
if constexpr(std::is_invocable_v<Func>) {
for(auto pos = pool->size(); pos; --pos) {
func();
}
} else {
std::for_each(pool->sparse_set<Entity>::begin(), pool->sparse_set<Entity>::end(), std::move(func));
}
} else {
each(std::move(func));
}
}
private:
pool_type *pool;
};
}
#endif // ENTT_ENTITY_VIEW_HPP

+ 30
- 0
modules/entt/src/entt/entt.hpp View File

@ -0,0 +1,30 @@
#include "core/algorithm.hpp"
#include "core/family.hpp"
#include "core/hashed_string.hpp"
#include "core/ident.hpp"
#include "core/monostate.hpp"
#include "core/type_traits.hpp"
#include "core/utility.hpp"
#include "entity/actor.hpp"
#include "entity/entity.hpp"
#include "entity/group.hpp"
#include "entity/helper.hpp"
#include "entity/prototype.hpp"
#include "entity/registry.hpp"
#include "entity/runtime_view.hpp"
#include "entity/snapshot.hpp"
#include "entity/sparse_set.hpp"
#include "entity/storage.hpp"
#include "entity/view.hpp"
#include "locator/locator.hpp"
#include "meta/factory.hpp"
#include "meta/meta.hpp"
#include "process/process.hpp"
#include "process/scheduler.hpp"
#include "resource/cache.hpp"
#include "resource/handle.hpp"
#include "resource/loader.hpp"
#include "signal/delegate.hpp"
#include "signal/dispatcher.hpp"
#include "signal/emitter.hpp"
#include "signal/sigh.hpp"

+ 3
- 0
modules/entt/src/entt/fwd.hpp View File

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#include "entity/fwd.hpp"
#include "resource/fwd.hpp"
#include "signal/fwd.hpp"

+ 111
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modules/entt/src/entt/locator/locator.hpp View File

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#ifndef ENTT_LOCATOR_LOCATOR_HPP
#define ENTT_LOCATOR_LOCATOR_HPP
#include <memory>
#include <utility>
#include "../config/config.h"
namespace entt {
/**
* @brief Service locator, nothing more.
*
* A service locator can be used to do what it promises: locate services.<br/>
* Usually service locators are tightly bound to the services they expose and
* thus it's hard to define a general purpose class to do that. This template
* based implementation tries to fill the gap and to get rid of the burden of
* defining a different specific locator for each application.
*
* @tparam Service Type of service managed by the locator.
*/
template<typename Service>
struct service_locator {
/*! @brief Type of service offered. */
using service_type = Service;
/*! @brief Default constructor, deleted on purpose. */
service_locator() = delete;
/*! @brief Default destructor, deleted on purpose. */
~service_locator() = delete;
/**
* @brief Tests if a valid service implementation is set.
* @return True if the service is set, false otherwise.
*/
inline static bool empty() ENTT_NOEXCEPT {
return !static_cast<bool>(service);
}
/**
* @brief Returns a weak pointer to a service implementation, if any.
*
* Clients of a service shouldn't retain references to it. The recommended
* way is to retrieve the service implementation currently set each and
* every time the need of using it arises. Otherwise users can incur in
* unexpected behaviors.
*
* @return A reference to the service implementation currently set, if any.
*/
inline static std::weak_ptr<Service> get() ENTT_NOEXCEPT {
return service;
}
/**
* @brief Returns a weak reference to a service implementation, if any.
*
* Clients of a service shouldn't retain references to it. The recommended
* way is to retrieve the service implementation currently set each and
* every time the need of using it arises. Otherwise users can incur in
* unexpected behaviors.
*
* @warning
* In case no service implementation has been set, a call to this function
* results in undefined behavior.
*
* @return A reference to the service implementation currently set, if any.
*/
inline static Service & ref() ENTT_NOEXCEPT {
return *service;
}
/**
* @brief Sets or replaces a service.
* @tparam Impl Type of the new service to use.
* @tparam Args Types of arguments to use to construct the service.
* @param args Parameters to use to construct the service.
*/
template<typename Impl = Service, typename... Args>
inline static void set(Args &&... args) {
service = std::make_shared<Impl>(std::forward<Args>(args)...);
}
/**
* @brief Sets or replaces a service.
* @param ptr Service to use to replace the current one.
*/
inline static void set(std::shared_ptr<Service> ptr) {
ENTT_ASSERT(static_cast<bool>(ptr));
service = std::move(ptr);
}
/**
* @brief Resets a service.
*
* The service is no longer valid after a reset.
*/
inline static void reset() {
service.reset();
}
private:
inline static std::shared_ptr<Service> service = nullptr;
};
}
#endif // ENTT_LOCATOR_LOCATOR_HPP

+ 687
- 0
modules/entt/src/entt/meta/factory.hpp View File

@ -0,0 +1,687 @@
#ifndef ENTT_META_FACTORY_HPP
#define ENTT_META_FACTORY_HPP
#include <utility>
#include <algorithm>
#include <type_traits>
#include "../config/config.h"
#include "../core/hashed_string.hpp"
#include "meta.hpp"
namespace entt {
template<typename>
class meta_factory;
template<typename Type, typename... Property>
meta_factory<Type> reflect(const char *str, Property &&... property) ENTT_NOEXCEPT;
template<typename Type>
bool unregister() ENTT_NOEXCEPT;
/**
* @brief A meta factory to be used for reflection purposes.
*
* A meta factory is an utility class used to reflect types, data and functions
* of all sorts. This class ensures that the underlying web of types is built
* correctly and performs some checks in debug mode to ensure that there are no
* subtle errors at runtime.
*
* @tparam Type Reflected type for which the factory was created.
*/
template<typename Type>
class meta_factory {
static_assert(std::is_object_v<Type> && !(std::is_const_v<Type> || std::is_volatile_v<Type>));
template<typename Node>
inline bool duplicate(const hashed_string &name, const Node *node) ENTT_NOEXCEPT {
return node ? node->name == name || duplicate(name, node->next) : false;
}
inline bool duplicate(const meta_any &key, const internal::meta_prop_node *node) ENTT_NOEXCEPT {
return node ? node->key() == key || duplicate(key, node->next) : false;
}
template<typename>
internal::meta_prop_node * properties() {
return nullptr;
}
template<typename Owner, typename Property, typename... Other>
internal::meta_prop_node * properties(Property &&property, Other &&... other) {
static std::remove_cv_t<std::remove_reference_t<Property>> prop{};
static internal::meta_prop_node node{
nullptr,
[]() -> meta_any {
return std::get<0>(prop);
},
[]() -> meta_any {
return std::get<1>(prop);
},
[]() -> meta_prop {
return &node;
}
};
prop = std::forward<Property>(property);
node.next = properties<Owner>(std::forward<Other>(other)...);
ENTT_ASSERT(!duplicate(meta_any{std::get<0>(prop)}, node.next));
return &node;
}
template<typename... Property>
meta_factory type(hashed_string name, Property &&... property) ENTT_NOEXCEPT {
static internal::meta_type_node node{
{},
nullptr,
nullptr,
std::is_void_v<Type>,
std::is_integral_v<Type>,
std::is_floating_point_v<Type>,
std::is_array_v<Type>,
std::is_enum_v<Type>,
std::is_union_v<Type>,
std::is_class_v<Type>,
std::is_pointer_v<Type>,
std::is_function_v<Type>,
std::is_member_object_pointer_v<Type>,
std::is_member_function_pointer_v<Type>,
std::extent_v<Type>,
[]() -> meta_type {
return internal::meta_info<std::remove_pointer_t<Type>>::resolve();
},
&internal::destroy<Type>,
[]() -> meta_type {
return &node;
}
};
node.name = name;
node.next = internal::meta_info<>::type;
node.prop = properties<Type>(std::forward<Property>(property)...);
ENTT_ASSERT(!duplicate(name, node.next));
ENTT_ASSERT(!internal::meta_info<Type>::type);
internal::meta_info<Type>::type = &node;
internal::meta_info<>::type = &node;
return *this;
}
void unregister_prop(internal::meta_prop_node **prop) {
while(*prop) {
auto *node = *prop;
*prop = node->next;
node->next = nullptr;
}
}
void unregister_dtor() {
if(auto node = internal::meta_info<Type>::type->dtor; node) {
internal::meta_info<Type>::type->dtor = nullptr;
*node->underlying = nullptr;
}
}
template<auto Member>
auto unregister_all(int)
-> decltype((internal::meta_info<Type>::type->*Member)->prop, void()) {
while(internal::meta_info<Type>::type->*Member) {
auto node = internal::meta_info<Type>::type->*Member;
internal::meta_info<Type>::type->*Member = node->next;
unregister_prop(&node->prop);
node->next = nullptr;
*node->underlying = nullptr;
}
}
template<auto Member>
void unregister_all(char) {
while(internal::meta_info<Type>::type->*Member) {
auto node = internal::meta_info<Type>::type->*Member;
internal::meta_info<Type>::type->*Member = node->next;
node->next = nullptr;
*node->underlying = nullptr;
}
}
bool unregister() ENTT_NOEXCEPT {
const auto registered = internal::meta_info<Type>::type;
if(registered) {
if(auto *curr = internal::meta_info<>::type; curr == internal::meta_info<Type>::type) {
internal::meta_info<>::type = internal::meta_info<Type>::type->next;
} else {
while(curr && curr->next != internal::meta_info<Type>::type) {
curr = curr->next;
}
if(curr) {
curr->next = internal::meta_info<Type>::type->next;
}
}
unregister_prop(&internal::meta_info<Type>::type->prop);
unregister_all<&internal::meta_type_node::base>(0);
unregister_all<&internal::meta_type_node::conv>(0);
unregister_all<&internal::meta_type_node::ctor>(0);
unregister_all<&internal::meta_type_node::data>(0);
unregister_all<&internal::meta_type_node::func>(0);
unregister_dtor();
internal::meta_info<Type>::type->name = {};
internal::meta_info<Type>::type->next = nullptr;
internal::meta_info<Type>::type = nullptr;
}
return registered;
}
meta_factory() ENTT_NOEXCEPT = default;
public:
template<typename Other, typename... Property>
friend meta_factory<Other> reflect(const char *str, Property &&... property) ENTT_NOEXCEPT;
template<typename Other>
friend bool unregister() ENTT_NOEXCEPT;
/**
* @brief Assigns a meta base to a meta type.
*
* A reflected base class must be a real base class of the reflected type.
*
* @tparam Base Type of the base class to assign to the meta type.
* @return A meta factory for the parent type.
*/
template<typename Base>
meta_factory base() ENTT_NOEXCEPT {
static_assert(std::is_base_of_v<Base, Type>);
auto * const type = internal::meta_info<Type>::resolve();
static internal::meta_base_node node{
&internal::meta_info<Type>::template base<Base>,
type,
nullptr,
&internal::meta_info<Base>::resolve,
[](void *instance) -> void * {
return static_cast<Base *>(static_cast<Type *>(instance));
},
[]() -> meta_base {
return &node;
}
};
node.next = type->base;
ENTT_ASSERT((!internal::meta_info<Type>::template base<Base>));
internal::meta_info<Type>::template base<Base> = &node;
type->base = &node;
return *this;
}
/**
* @brief Assigns a meta conversion function to a meta type.
*
* The given type must be such that an instance of the reflected type can be
* converted to it.
*
* @tparam To Type of the conversion function to assign to the meta type.
* @return A meta factory for the parent type.
*/
template<typename To>
meta_factory conv() ENTT_NOEXCEPT {
static_assert(std::is_convertible_v<Type, To>);
auto * const type = internal::meta_info<Type>::resolve();
static internal::meta_conv_node node{
&internal::meta_info<Type>::template conv<To>,
type,
nullptr,
&internal::meta_info<To>::resolve,
[](void *instance) -> meta_any {
return static_cast<To>(*static_cast<Type *>(instance));
},
[]() -> meta_conv {
return &node;
}
};
node.next = type->conv;
ENTT_ASSERT((!internal::meta_info<Type>::template conv<To>));
internal::meta_info<Type>::template conv<To> = &node;
type->conv = &node;
return *this;
}
/**
* @brief Assigns a meta constructor to a meta type.
*
* Free functions can be assigned to meta types in the role of
* constructors. All that is required is that they return an instance of the
* underlying type.<br/>
* From a client's point of view, nothing changes if a constructor of a meta
* type is a built-in one or a free function.
*
* @tparam Func The actual function to use as a constructor.
* @tparam Property Types of properties to assign to the meta data.
* @param property Properties to assign to the meta data.
* @return A meta factory for the parent type.
*/
template<auto Func, typename... Property>
meta_factory ctor(Property &&... property) ENTT_NOEXCEPT {
using helper_type = internal::meta_function_helper<std::integral_constant<decltype(Func), Func>>;
static_assert(std::is_same_v<typename helper_type::return_type, Type>);
auto * const type = internal::meta_info<Type>::resolve();
static internal::meta_ctor_node node{
&internal::meta_info<Type>::template ctor<typename helper_type::args_type>,
type,
nullptr,
nullptr,
helper_type::size,
&helper_type::arg,
[](meta_any * const any) {
return internal::invoke<Type, Func>(nullptr, any, std::make_index_sequence<helper_type::size>{});
},
[]() -> meta_ctor {
return &node;
}
};
node.next = type->ctor;
node.prop = properties<typename helper_type::args_type>(std::forward<Property>(property)...);
ENTT_ASSERT((!internal::meta_info<Type>::template ctor<typename helper_type::args_type>));
internal::meta_info<Type>::template ctor<typename helper_type::args_type> = &node;
type->ctor = &node;
return *this;
}
/**
* @brief Assigns a meta constructor to a meta type.
*
* A meta constructor is uniquely identified by the types of its arguments
* and is such that there exists an actual constructor of the underlying
* type that can be invoked with parameters whose types are those given.
*
* @tparam Args Types of arguments to use to construct an instance.
* @tparam Property Types of properties to assign to the meta data.
* @param property Properties to assign to the meta data.
* @return A meta factory for the parent type.
*/
template<typename... Args, typename... Property>
meta_factory ctor(Property &&... property) ENTT_NOEXCEPT {
using helper_type = internal::meta_function_helper<Type(Args...)>;
auto * const type = internal::meta_info<Type>::resolve();
static internal::meta_ctor_node node{
&internal::meta_info<Type>::template ctor<typename helper_type::args_type>,
type,
nullptr,
nullptr,
helper_type::size,
&helper_type::arg,
[](meta_any * const any) {
return internal::construct<Type, Args...>(any, std::make_index_sequence<helper_type::size>{});
},
[]() -> meta_ctor {
return &node;
}
};
node.next = type->ctor;
node.prop = properties<typename helper_type::args_type>(std::forward<Property>(property)...);
ENTT_ASSERT((!internal::meta_info<Type>::template ctor<typename helper_type::args_type>));
internal::meta_info<Type>::template ctor<typename helper_type::args_type> = &node;
type->ctor = &node;
return *this;
}
/**
* @brief Assigns a meta destructor to a meta type.
*
* Free functions can be assigned to meta types in the role of destructors.
* The signature of the function should identical to the following:
*
* @code{.cpp}
* void(Type *);
* @endcode
*
* From a client's point of view, nothing changes if the destructor of a
* meta type is the default one or a custom one.
*
* @tparam Func The actual function to use as a destructor.
* @return A meta factory for the parent type.
*/
template<auto *Func>
meta_factory dtor() ENTT_NOEXCEPT {
static_assert(std::is_invocable_v<decltype(Func), Type *>);
auto * const type = internal::meta_info<Type>::resolve();
static internal::meta_dtor_node node{
&internal::meta_info<Type>::template dtor<Func>,
type,
[](meta_handle handle) {
return handle.type() == internal::meta_info<Type>::resolve()->meta()
? ((*Func)(static_cast<Type *>(handle.data())), true)
: false;
},
[]() -> meta_dtor {
return &node;
}
};
ENTT_ASSERT(!internal::meta_info<Type>::type->dtor);
ENTT_ASSERT((!internal::meta_info<Type>::template dtor<Func>));
internal::meta_info<Type>::template dtor<Func> = &node;
internal::meta_info<Type>::type->dtor = &node;
return *this;
}
/**
* @brief Assigns a meta data to a meta type.
*
* Both data members and static and global variables, as well as constants
* of any kind, can be assigned to a meta type.<br/>
* From a client's point of view, all the variables associated with the
* reflected object will appear as if they were part of the type itself.
*
* @tparam Data The actual variable to attach to the meta type.
* @tparam Property Types of properties to assign to the meta data.
* @param str The name to assign to the meta data.
* @param property Properties to assign to the meta data.
* @return A meta factory for the parent type.
*/
template<auto Data, typename... Property>
meta_factory data(const char *str, Property &&... property) ENTT_NOEXCEPT {
auto * const type = internal::meta_info<Type>::resolve();
internal::meta_data_node *curr = nullptr;
if constexpr(std::is_same_v<Type, decltype(Data)>) {
static internal::meta_data_node node{
&internal::meta_info<Type>::template data<Data>,
{},
type,
nullptr,
nullptr,
true,
true,
&internal::meta_info<Type>::resolve,
[](meta_handle, meta_any, meta_any) { return false; },
[](meta_handle, meta_any) -> meta_any { return Data; },
[]() -> meta_data {
return &node;
}
};
node.prop = properties<std::integral_constant<Type, Data>>(std::forward<Property>(property)...);
curr = &node;
} else if constexpr(std::is_member_object_pointer_v<decltype(Data)>) {
using data_type = std::remove_reference_t<decltype(std::declval<Type>().*Data)>;
static internal::meta_data_node node{
&internal::meta_info<Type>::template data<Data>,
{},
type,
nullptr,
nullptr,
std::is_const_v<data_type>,
!std::is_member_object_pointer_v<decltype(Data)>,
&internal::meta_info<data_type>::resolve,
&internal::setter<std::is_const_v<data_type>, Type, Data>,
&internal::getter<Type, Data>,
[]() -> meta_data {
return &node;
}
};
node.prop = properties<std::integral_constant<decltype(Data), Data>>(std::forward<Property>(property)...);
curr = &node;
} else {
static_assert(std::is_pointer_v<decltype(Data)>);
using data_type = std::remove_pointer_t<decltype(Data)>;
static internal::meta_data_node node{
&internal::meta_info<Type>::template data<Data>,
{},
type,
nullptr,
nullptr,
std::is_const_v<data_type>,
!std::is_member_object_pointer_v<decltype(Data)>,
&internal::meta_info<data_type>::resolve,
&internal::setter<std::is_const_v<data_type>, Type, Data>,
&internal::getter<Type, Data>,
[]() -> meta_data {
return &node;
}
};
node.prop = properties<std::integral_constant<decltype(Data), Data>>(std::forward<Property>(property)...);
curr = &node;
}
curr->name = hashed_string{str};
curr->next = type->data;
ENTT_ASSERT(!duplicate(hashed_string{str}, curr->next));
ENTT_ASSERT((!internal::meta_info<Type>::template data<Data>));
internal::meta_info<Type>::template data<Data> = curr;
type->data = curr;
return *this;
}
/**
* @brief Assigns a meta data to a meta type by means of its setter and
* getter.
*
* Setters and getters can be either free functions, member functions or a
* mix of them.<br/>
* In case of free functions, setters and getters must accept a pointer to
* an instance of the parent type as their first argument. A setter has then
* an extra argument of a type convertible to that of the parameter to
* set.<br/>
* In case of member functions, getters have no arguments at all, while
* setters has an argument of a type convertible to that of the parameter to
* set.
*
* @tparam Setter The actual function to use as a setter.
* @tparam Getter The actual function to use as a getter.
* @tparam Property Types of properties to assign to the meta data.
* @param str The name to assign to the meta data.
* @param property Properties to assign to the meta data.
* @return A meta factory for the parent type.
*/
template<auto Setter, auto Getter, typename... Property>
meta_factory data(const char *str, Property &&... property) ENTT_NOEXCEPT {
using owner_type = std::tuple<std::integral_constant<decltype(Setter), Setter>, std::integral_constant<decltype(Getter), Getter>>;
using underlying_type = std::invoke_result_t<decltype(Getter), Type *>;
static_assert(std::is_invocable_v<decltype(Setter), Type *, underlying_type>);
auto * const type = internal::meta_info<Type>::resolve();
static internal::meta_data_node node{
&internal::meta_info<Type>::template data<Setter, Getter>,
{},
type,
nullptr,
nullptr,
false,
false,
&internal::meta_info<underlying_type>::resolve,
&internal::setter<false, Type, Setter>,
&internal::getter<Type, Getter>,
[]() -> meta_data {
return &node;
}
};
node.name = hashed_string{str};
node.next = type->data;
node.prop = properties<owner_type>(std::forward<Property>(property)...);
ENTT_ASSERT(!duplicate(hashed_string{str}, node.next));
ENTT_ASSERT((!internal::meta_info<Type>::template data<Setter, Getter>));
internal::meta_info<Type>::template data<Setter, Getter> = &node;
type->data = &node;
return *this;
}
/**
* @brief Assigns a meta funcion to a meta type.
*
* Both member functions and free functions can be assigned to a meta
* type.<br/>
* From a client's point of view, all the functions associated with the
* reflected object will appear as if they were part of the type itself.
*
* @tparam Func The actual function to attach to the meta type.
* @tparam Property Types of properties to assign to the meta function.
* @param str The name to assign to the meta function.
* @param property Properties to assign to the meta function.
* @return A meta factory for the parent type.
*/
template<auto Func, typename... Property>
meta_factory func(const char *str, Property &&... property) ENTT_NOEXCEPT {
using owner_type = std::integral_constant<decltype(Func), Func>;
using func_type = internal::meta_function_helper<std::integral_constant<decltype(Func), Func>>;
auto * const type = internal::meta_info<Type>::resolve();
static internal::meta_func_node node{
&internal::meta_info<Type>::template func<Func>,
{},
type,
nullptr,
nullptr,
func_type::size,
func_type::is_const,
func_type::is_static,
&internal::meta_info<typename func_type::return_type>::resolve,
&func_type::arg,
[](meta_handle handle, meta_any *any) {
return internal::invoke<Type, Func>(handle, any, std::make_index_sequence<func_type::size>{});
},
[]() -> meta_func {
return &node;
}
};
node.name = hashed_string{str};
node.next = type->func;
node.prop = properties<owner_type>(std::forward<Property>(property)...);
ENTT_ASSERT(!duplicate(hashed_string{str}, node.next));
ENTT_ASSERT((!internal::meta_info<Type>::template func<Func>));
internal::meta_info<Type>::template func<Func> = &node;
type->func = &node;
return *this;
}
};
/**
* @brief Basic function to use for reflection.
*
* This is the point from which everything starts.<br/>
* By invoking this function with a type that is not yet reflected, a meta type
* is created to which it will be possible to attach data and functions through
* a dedicated factory.
*
* @tparam Type Type to reflect.
* @tparam Property Types of properties to assign to the reflected type.
* @param str The name to assign to the reflected type.
* @param property Properties to assign to the reflected type.
* @return A meta factory for the given type.
*/
template<typename Type, typename... Property>
inline meta_factory<Type> reflect(const char *str, Property &&... property) ENTT_NOEXCEPT {
return meta_factory<Type>{}.type(hashed_string{str}, std::forward<Property>(property)...);
}
/**
* @brief Basic function to use for reflection.
*
* This is the point from which everything starts.<br/>
* By invoking this function with a type that is not yet reflected, a meta type
* is created to which it will be possible to attach data and functions through
* a dedicated factory.
*
* @tparam Type Type to reflect.
* @return A meta factory for the given type.
*/
template<typename Type>
inline meta_factory<Type> reflect() ENTT_NOEXCEPT {
return meta_factory<Type>{};
}
/**
* @brief Basic function to unregister a type.
*
* This function unregisters a type and all its data members, member functions
* and properties, as well as its constructors, destructors and conversion
* functions if any.<br/>
* Base classes aren't unregistered but the link between the two types is
* removed.
*
* @tparam Type Type to unregister.
* @return True if the type to unregister exists, false otherwise.
*/
template<typename Type>
inline bool unregister() ENTT_NOEXCEPT {
return meta_factory<Type>().unregister();
}
/**
* @brief Returns the meta type associated with a given type.
* @tparam Type Type to use to search for a meta type.
* @return The meta type associated with the given type, if any.
*/
template<typename Type>
inline meta_type resolve() ENTT_NOEXCEPT {
return internal::meta_info<Type>::resolve()->meta();
}
/**
* @brief Returns the meta type associated with a given name.
* @param str The name to use to search for a meta type.
* @return The meta type associated with the given name, if any.
*/
inline meta_type resolve(const char *str) ENTT_NOEXCEPT {
const auto *curr = internal::find_if([name = hashed_string{str}](auto *node) {
return node->name == name;
}, internal::meta_info<>::type);
return curr ? curr->meta() : meta_type{};
}
/**
* @brief Iterates all the reflected types.
* @tparam Op Type of the function object to invoke.
* @param op A valid function object.
*/
template<typename Op>
void resolve(Op op) ENTT_NOEXCEPT {
internal::iterate([op = std::move(op)](auto *node) {
op(node->meta());
}, internal::meta_info<>::type);
}
}
#endif // ENTT_META_FACTORY_HPP

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#ifndef ENTT_PROCESS_PROCESS_HPP
#define ENTT_PROCESS_PROCESS_HPP
#include <utility>
#include <type_traits>
#include "../config/config.h"
namespace entt {
/**
* @brief Base class for processes.
*
* This class stays true to the CRTP idiom. Derived classes must specify what's
* the intended type for elapsed times.<br/>
* A process should expose publicly the following member functions whether
* required:
*
* * @code{.cpp}
* void update(Delta, void *);
* @endcode
*
* It's invoked once per tick until a process is explicitly aborted or it
* terminates either with or without errors. Even though it's not mandatory to
* declare this member function, as a rule of thumb each process should at
* least define it to work properly. The `void *` parameter is an opaque
* pointer to user data (if any) forwarded directly to the process during an
* update.
*
* * @code{.cpp}
* void init();
* @endcode
*
* It's invoked when the process joins the running queue of a scheduler. This
* happens as soon as it's attached to the scheduler if the process is a top
* level one, otherwise when it replaces its parent if the process is a
* continuation.
*
* * @code{.cpp}
* void succeeded();
* @endcode
*
* It's invoked in case of success, immediately after an update and during the
* same tick.
*
* * @code{.cpp}
* void failed();
* @endcode
*
* It's invoked in case of errors, immediately after an update and during the
* same tick.
*
* * @code{.cpp}
* void aborted();
* @endcode
*
* It's invoked only if a process is explicitly aborted. There is no guarantee
* that it executes in the same tick, this depends solely on whether the
* process is aborted immediately or not.
*
* Derived classes can change the internal state of a process by invoking the
* `succeed` and `fail` protected member functions and even pause or unpause the
* process itself.
*
* @sa scheduler
*
* @tparam Derived Actual type of process that extends the class template.
* @tparam Delta Type to use to provide elapsed time.
*/
template<typename Derived, typename Delta>
class process {
enum class state: unsigned int {
UNINITIALIZED = 0,
RUNNING,
PAUSED,
SUCCEEDED,
FAILED,
ABORTED,
FINISHED
};
template<state value>
using state_value_t = std::integral_constant<state, value>;
template<typename Target = Derived>
auto tick(int, state_value_t<state::UNINITIALIZED>)
-> decltype(std::declval<Target>().init()) {
static_cast<Target *>(this)->init();
}
template<typename Target = Derived>
auto tick(int, state_value_t<state::RUNNING>, Delta delta, void *data)
-> decltype(std::declval<Target>().update(delta, data)) {
static_cast<Target *>(this)->update(delta, data);
}
template<typename Target = Derived>
auto tick(int, state_value_t<state::SUCCEEDED>)
-> decltype(std::declval<Target>().succeeded()) {
static_cast<Target *>(this)->succeeded();
}
template<typename Target = Derived>
auto tick(int, state_value_t<state::FAILED>)
-> decltype(std::declval<Target>().failed()) {
static_cast<Target *>(this)->failed();
}
template<typename Target = Derived>
auto tick(int, state_value_t<state::ABORTED>)
-> decltype(std::declval<Target>().aborted()) {
static_cast<Target *>(this)->aborted();
}
template<state value, typename... Args>
void tick(char, state_value_t<value>, Args &&...) const ENTT_NOEXCEPT {}
protected:
/**
* @brief Terminates a process with success if it's still alive.
*
* The function is idempotent and it does nothing if the process isn't
* alive.
*/
void succeed() ENTT_NOEXCEPT {
if(alive()) {
current = state::SUCCEEDED;
}
}
/**
* @brief Terminates a process with errors if it's still alive.
*
* The function is idempotent and it does nothing if the process isn't
* alive.
*/
void fail() ENTT_NOEXCEPT {
if(alive()) {
current = state::FAILED;
}
}
/**
* @brief Stops a process if it's in a running state.
*
* The function is idempotent and it does nothing if the process isn't
* running.
*/
void pause() ENTT_NOEXCEPT {
if(current == state::RUNNING) {
current = state::PAUSED;
}
}
/**
* @brief Restarts a process if it's paused.
*
* The function is idempotent and it does nothing if the process isn't
* paused.
*/
void unpause() ENTT_NOEXCEPT {
if(current == state::PAUSED) {
current = state::RUNNING;
}
}
public:
/*! @brief Type used to provide elapsed time. */
using delta_type = Delta;
/*! @brief Default destructor. */
virtual ~process() ENTT_NOEXCEPT {
static_assert(std::is_base_of_v<process, Derived>);
}
/**
* @brief Aborts a process if it's still alive.
*
* The function is idempotent and it does nothing if the process isn't
* alive.
*
* @param immediately Requests an immediate operation.
*/
void abort(const bool immediately = false) ENTT_NOEXCEPT {
if(alive()) {
current = state::ABORTED;
if(immediately) {
tick(0);
}
}
}
/**
* @brief Returns true if a process is either running or paused.
* @return True if the process is still alive, false otherwise.
*/
bool alive() const ENTT_NOEXCEPT {
return current == state::RUNNING || current == state::PAUSED;
}
/**
* @brief Returns true if a process is already terminated.
* @return True if the process is terminated, false otherwise.
*/
bool dead() const ENTT_NOEXCEPT {
return current == state::FINISHED;
}
/**
* @brief Returns true if a process is currently paused.
* @return True if the process is paused, false otherwise.
*/
bool paused() const ENTT_NOEXCEPT {
return current == state::PAUSED;
}
/**
* @brief Returns true if a process terminated with errors.
* @return True if the process terminated with errors, false otherwise.
*/
bool rejected() const ENTT_NOEXCEPT {
return stopped;
}
/**
* @brief Updates a process and its internal state if required.
* @param delta Elapsed time.
* @param data Optional data.
*/
void tick(const Delta delta, void *data = nullptr) {
switch (current) {
case state::UNINITIALIZED:
tick(0, state_value_t<state::UNINITIALIZED>{});
current = state::RUNNING;
break;
case state::RUNNING:
tick(0, state_value_t<state::RUNNING>{}, delta, data);
break;
default:
// suppress warnings
break;
}
// if it's dead, it must be notified and removed immediately
switch(current) {
case state::SUCCEEDED:
tick(0, state_value_t<state::SUCCEEDED>{});
current = state::FINISHED;
break;
case state::FAILED:
tick(0, state_value_t<state::FAILED>{});
current = state::FINISHED;
stopped = true;
break;
case state::ABORTED:
tick(0, state_value_t<state::ABORTED>{});
current = state::FINISHED;
stopped = true;
break;
default:
// suppress warnings
break;
}
}
private:
state current{state::UNINITIALIZED};
bool stopped{false};
};
/**
* @brief Adaptor for lambdas and functors to turn them into processes.
*
* Lambdas and functors can't be used directly with a scheduler for they are not
* properly defined processes with managed life cycles.<br/>
* This class helps in filling the gap and turning lambdas and functors into
* full featured processes usable by a scheduler.
*
* The signature of the function call operator should be equivalent to the
* following:
*
* @code{.cpp}
* void(Delta delta, void *data, auto succeed, auto fail);
* @endcode
*
* Where:
*
* * `delta` is the elapsed time.
* * `data` is an opaque pointer to user data if any, `nullptr` otherwise.
* * `succeed` is a function to call when a process terminates with success.
* * `fail` is a function to call when a process terminates with errors.
*
* The signature of the function call operator of both `succeed` and `fail`
* is equivalent to the following:
*
* @code{.cpp}
* void();
* @endcode
*
* Usually users shouldn't worry about creating adaptors. A scheduler will
* create them internally each and avery time a lambda or a functor is used as
* a process.
*
* @sa process
* @sa scheduler
*
* @tparam Func Actual type of process.
* @tparam Delta Type to use to provide elapsed time.
*/
template<typename Func, typename Delta>
struct process_adaptor: process<process_adaptor<Func, Delta>, Delta>, private Func {
/**
* @brief Constructs a process adaptor from a lambda or a functor.
* @tparam Args Types of arguments to use to initialize the actual process.
* @param args Parameters to use to initialize the actual process.
*/
template<typename... Args>
process_adaptor(Args &&... args)
: Func{std::forward<Args>(args)...}
{}
/**
* @brief Updates a process and its internal state if required.
* @param delta Elapsed time.
* @param data Optional data.
*/
void update(const Delta delta, void *data) {
Func::operator()(delta, data, [this]() { this->succeed(); }, [this]() { this->fail(); });
}
};
}
#endif // ENTT_PROCESS_PROCESS_HPP

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modules/entt/src/entt/process/scheduler.hpp View File

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#ifndef ENTT_PROCESS_SCHEDULER_HPP
#define ENTT_PROCESS_SCHEDULER_HPP
#include <vector>
#include <memory>
#include <utility>
#include <algorithm>
#include <type_traits>
#include "../config/config.h"
#include "process.hpp"
namespace entt {
/**
* @brief Cooperative scheduler for processes.
*
* A cooperative scheduler runs processes and helps managing their life cycles.
*
* Each process is invoked once per tick. If a process terminates, it's
* removed automatically from the scheduler and it's never invoked again.<br/>
* A process can also have a child. In this case, the process is replaced with
* its child when it terminates if it returns with success. In case of errors,
* both the process and its child are discarded.
*
* Example of use (pseudocode):
*
* @code{.cpp}
* scheduler.attach([](auto delta, void *, auto succeed, auto fail) {
* // code
* }).then<my_process>(arguments...);
* @endcode
*
* In order to invoke all scheduled processes, call the `update` member function
* passing it the elapsed time to forward to the tasks.
*
* @sa process
*
* @tparam Delta Type to use to provide elapsed time.
*/
template<typename Delta>
class scheduler {
struct process_handler {
using instance_type = std::unique_ptr<void, void(*)(void *)>;
using update_fn_type = bool(process_handler &, Delta, void *);
using abort_fn_type = void(process_handler &, bool);
using next_type = std::unique_ptr<process_handler>;
instance_type instance;
update_fn_type *update;
abort_fn_type *abort;
next_type next;
};
struct continuation {
continuation(process_handler *ref)
: handler{ref}
{
ENTT_ASSERT(handler);
}
template<typename Proc, typename... Args>
continuation then(Args &&... args) {
static_assert(std::is_base_of_v<process<Proc, Delta>, Proc>);
auto proc = typename process_handler::instance_type{new Proc{std::forward<Args>(args)...}, &scheduler::deleter<Proc>};
handler->next.reset(new process_handler{std::move(proc), &scheduler::update<Proc>, &scheduler::abort<Proc>, nullptr});
handler = handler->next.get();
return *this;
}
template<typename Func>
continuation then(Func &&func) {
return then<process_adaptor<std::decay_t<Func>, Delta>>(std::forward<Func>(func));
}
private:
process_handler *handler;
};
template<typename Proc>
static bool update(process_handler &handler, const Delta delta, void *data) {
auto *process = static_cast<Proc *>(handler.instance.get());
process->tick(delta, data);
auto dead = process->dead();
if(dead) {
if(handler.next && !process->rejected()) {
handler = std::move(*handler.next);
// forces the process to exit the uninitialized state
dead = handler.update(handler, {}, nullptr);
} else {
handler.instance.reset();
}
}
return dead;
}
template<typename Proc>
static void abort(process_handler &handler, const bool immediately) {
static_cast<Proc *>(handler.instance.get())->abort(immediately);
}
template<typename Proc>
static void deleter(void *proc) {
delete static_cast<Proc *>(proc);
}
public:
/*! @brief Unsigned integer type. */
using size_type = typename std::vector<process_handler>::size_type;
/*! @brief Default constructor. */
scheduler() ENTT_NOEXCEPT = default;
/*! @brief Default move constructor. */
scheduler(scheduler &&) = default;
/*! @brief Default move assignment operator. @return This scheduler. */
scheduler & operator=(scheduler &&) = default;
/**
* @brief Number of processes currently scheduled.
* @return Number of processes currently scheduled.
*/
size_type size() const ENTT_NOEXCEPT {
return handlers.size();
}
/**
* @brief Returns true if at least a process is currently scheduled.
* @return True if there are scheduled processes, false otherwise.
*/
bool empty() const ENTT_NOEXCEPT {
return handlers.empty();
}
/**
* @brief Discards all scheduled processes.
*
* Processes aren't aborted. They are discarded along with their children
* and never executed again.
*/
void clear() {
handlers.clear();
}
/**
* @brief Schedules a process for the next tick.
*
* Returned value is an opaque object that can be used to attach a child to
* the given process. The child is automatically scheduled when the process
* terminates and only if the process returns with success.
*
* Example of use (pseudocode):
*
* @code{.cpp}
* // schedules a task in the form of a process class
* scheduler.attach<my_process>(arguments...)
* // appends a child in the form of a lambda function
* .then([](auto delta, void *, auto succeed, auto fail) {
* // code
* })
* // appends a child in the form of another process class
* .then<my_other_process>();
* @endcode
*
* @tparam Proc Type of process to schedule.
* @tparam Args Types of arguments to use to initialize the process.
* @param args Parameters to use to initialize the process.
* @return An opaque object to use to concatenate processes.
*/
template<typename Proc, typename... Args>
auto attach(Args &&... args) {
static_assert(std::is_base_of_v<process<Proc, Delta>, Proc>);
auto proc = typename process_handler::instance_type{new Proc{std::forward<Args>(args)...}, &scheduler::deleter<Proc>};
process_handler handler{std::move(proc), &scheduler::update<Proc>, &scheduler::abort<Proc>, nullptr};
// forces the process to exit the uninitialized state
handler.update(handler, {}, nullptr);
return continuation{&handlers.emplace_back(std::move(handler))};
}
/**
* @brief Schedules a process for the next tick.
*
* A process can be either a lambda or a functor. The scheduler wraps both
* of them in a process adaptor internally.<br/>
* The signature of the function call operator should be equivalent to the
* following:
*
* @code{.cpp}
* void(Delta delta, void *data, auto succeed, auto fail);
* @endcode
*
* Where:
*
* * `delta` is the elapsed time.
* * `data` is an opaque pointer to user data if any, `nullptr` otherwise.
* * `succeed` is a function to call when a process terminates with success.
* * `fail` is a function to call when a process terminates with errors.
*
* The signature of the function call operator of both `succeed` and `fail`
* is equivalent to the following:
*
* @code{.cpp}
* void();
* @endcode
*
* Returned value is an opaque object that can be used to attach a child to
* the given process. The child is automatically scheduled when the process
* terminates and only if the process returns with success.
*
* Example of use (pseudocode):
*
* @code{.cpp}
* // schedules a task in the form of a lambda function
* scheduler.attach([](auto delta, void *, auto succeed, auto fail) {
* // code
* })
* // appends a child in the form of another lambda function
* .then([](auto delta, void *, auto succeed, auto fail) {
* // code
* })
* // appends a child in the form of a process class
* .then<my_process>(arguments...);
* @endcode
*
* @sa process_adaptor
*
* @tparam Func Type of process to schedule.
* @param func Either a lambda or a functor to use as a process.
* @return An opaque object to use to concatenate processes.
*/
template<typename Func>
auto attach(Func &&func) {
using Proc = process_adaptor<std::decay_t<Func>, Delta>;
return attach<Proc>(std::forward<Func>(func));
}
/**
* @brief Updates all scheduled processes.
*
* All scheduled processes are executed in no specific order.<br/>
* If a process terminates with success, it's replaced with its child, if
* any. Otherwise, if a process terminates with an error, it's removed along
* with its child.
*
* @param delta Elapsed time.
* @param data Optional data.
*/
void update(const Delta delta, void *data = nullptr) {
bool clean = false;
for(auto pos = handlers.size(); pos; --pos) {
auto &handler = handlers[pos-1];
const bool dead = handler.update(handler, delta, data);
clean = clean || dead;
}
if(clean) {
handlers.erase(std::remove_if(handlers.begin(), handlers.end(), [](auto &handler) {
return !handler.instance;
}), handlers.end());
}
}
/**
* @brief Aborts all scheduled processes.
*
* Unless an immediate operation is requested, the abort is scheduled for
* the next tick. Processes won't be executed anymore in any case.<br/>
* Once a process is fully aborted and thus finished, it's discarded along
* with its child, if any.
*
* @param immediately Requests an immediate operation.
*/
void abort(const bool immediately = false) {
decltype(handlers) exec;
exec.swap(handlers);
std::for_each(exec.begin(), exec.end(), [immediately](auto &handler) {
handler.abort(handler, immediately);
});
std::move(handlers.begin(), handlers.end(), std::back_inserter(exec));
handlers.swap(exec);
}
private:
std::vector<process_handler> handlers{};
};
}
#endif // ENTT_PROCESS_SCHEDULER_HPP

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#ifndef ENTT_RESOURCE_CACHE_HPP
#define ENTT_RESOURCE_CACHE_HPP
#include <memory>
#include <utility>
#include <type_traits>
#include <unordered_map>
#include "../config/config.h"
#include "../core/hashed_string.hpp"
#include "handle.hpp"
#include "loader.hpp"
#include "fwd.hpp"
namespace entt {
/**
* @brief Simple cache for resources of a given type.
*
* Minimal implementation of a cache for resources of a given type. It doesn't
* offer much functionalities but it's suitable for small or medium sized
* applications and can be freely inherited to add targeted functionalities for
* large sized applications.
*
* @tparam Resource Type of resources managed by a cache.
*/
template<typename Resource>
class resource_cache {
using container_type = std::unordered_map<hashed_string::hash_type, std::shared_ptr<Resource>>;
public:
/*! @brief Unsigned integer type. */
using size_type = typename container_type::size_type;
/*! @brief Type of resources managed by a cache. */
using resource_type = typename hashed_string::hash_type;
/*! @brief Default constructor. */
resource_cache() = default;
/*! @brief Default move constructor. */
resource_cache(resource_cache &&) = default;
/*! @brief Default move assignment operator. @return This cache. */
resource_cache & operator=(resource_cache &&) = default;
/**
* @brief Number of resources managed by a cache.
* @return Number of resources currently stored.
*/
size_type size() const ENTT_NOEXCEPT {
return resources.size();
}
/**
* @brief Returns true if a cache contains no resources, false otherwise.
* @return True if the cache contains no resources, false otherwise.
*/
bool empty() const ENTT_NOEXCEPT {
return resources.empty();
}
/**
* @brief Clears a cache and discards all its resources.
*
* Handles are not invalidated and the memory used by a resource isn't
* freed as long as at least a handle keeps the resource itself alive.
*/
void clear() ENTT_NOEXCEPT {
resources.clear();
}
/**
* @brief Loads the resource that corresponds to a given identifier.
*
* In case an identifier isn't already present in the cache, it loads its
* resource and stores it aside for future uses. Arguments are forwarded
* directly to the loader in order to construct properly the requested
* resource.
*
* @note
* If the identifier is already present in the cache, this function does
* nothing and the arguments are simply discarded.
*
* @warning
* If the resource cannot be loaded correctly, the returned handle will be
* invalid and any use of it will result in undefined behavior.
*
* @tparam Loader Type of loader to use to load the resource if required.
* @tparam Args Types of arguments to use to load the resource if required.
* @param id Unique resource identifier.
* @param args Arguments to use to load the resource if required.
* @return A handle for the given resource.
*/
template<typename Loader, typename... Args>
resource_handle<Resource> load(const resource_type id, Args &&... args) {
static_assert(std::is_base_of_v<resource_loader<Loader, Resource>, Loader>);
resource_handle<Resource> handle{};
if(auto it = resources.find(id); it == resources.cend()) {
if(auto resource = Loader{}.get(std::forward<Args>(args)...); resource) {
resources[id] = resource;
handle = std::move(resource);
}
} else {
handle = it->second;
}
return handle;
}
/**
* @brief Reloads a resource or loads it for the first time if not present.
*
* Equivalent to the following snippet (pseudocode):
*
* @code{.cpp}
* cache.discard(id);
* cache.load(id, args...);
* @endcode
*
* Arguments are forwarded directly to the loader in order to construct
* properly the requested resource.
*
* @warning
* If the resource cannot be loaded correctly, the returned handle will be
* invalid and any use of it will result in undefined behavior.
*
* @tparam Loader Type of loader to use to load the resource.
* @tparam Args Types of arguments to use to load the resource.
* @param id Unique resource identifier.
* @param args Arguments to use to load the resource.
* @return A handle for the given resource.
*/
template<typename Loader, typename... Args>
resource_handle<Resource> reload(const resource_type id, Args &&... args) {
return (discard(id), load<Loader>(id, std::forward<Args>(args)...));
}
/**
* @brief Creates a temporary handle for a resource.
*
* Arguments are forwarded directly to the loader in order to construct
* properly the requested resource. The handle isn't stored aside and the
* cache isn't in charge of the lifetime of the resource itself.
*
* @tparam Loader Type of loader to use to load the resource.
* @tparam Args Types of arguments to use to load the resource.
* @param args Arguments to use to load the resource.
* @return A handle for the given resource.
*/
template<typename Loader, typename... Args>
resource_handle<Resource> temp(Args &&... args) const {
return { Loader{}.get(std::forward<Args>(args)...) };
}
/**
* @brief Creates a handle for a given resource identifier.
*
* A resource handle can be in a either valid or invalid state. In other
* terms, a resource handle is properly initialized with a resource if the
* cache contains the resource itself. Otherwise the returned handle is
* uninitialized and accessing it results in undefined behavior.
*
* @sa resource_handle
*
* @param id Unique resource identifier.
* @return A handle for the given resource.
*/
resource_handle<Resource> handle(const resource_type id) const {
auto it = resources.find(id);
return { it == resources.end() ? nullptr : it->second };
}
/**
* @brief Checks if a cache contains a given identifier.
* @param id Unique resource identifier.
* @return True if the cache contains the resource, false otherwise.
*/
bool contains(const resource_type id) const ENTT_NOEXCEPT {
return (resources.find(id) != resources.cend());
}
/**
* @brief Discards the resource that corresponds to a given identifier.
*
* Handles are not invalidated and the memory used by the resource isn't
* freed as long as at least a handle keeps the resource itself alive.
*
* @param id Unique resource identifier.
*/
void discard(const resource_type id) ENTT_NOEXCEPT {
if(auto it = resources.find(id); it != resources.end()) {
resources.erase(it);
}
}
private:
container_type resources;
};
}
#endif // ENTT_RESOURCE_CACHE_HPP

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#ifndef ENTT_RESOURCE_FWD_HPP
#define ENTT_RESOURCE_FWD_HPP
#include "../config/config.h"
namespace entt {
/*! @class resource_cache */
template<typename>
class resource_cache;
/*! @class resource_handle */
template<typename>
class resource_handle;
/*! @class resource_loader */
template<typename, typename>
class resource_loader;
}
#endif // ENTT_RESOURCE_FWD_HPP

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#ifndef ENTT_RESOURCE_HANDLE_HPP
#define ENTT_RESOURCE_HANDLE_HPP
#include <memory>
#include <utility>
#include "../config/config.h"
#include "fwd.hpp"
namespace entt {
/**
* @brief Shared resource handle.
*
* A shared resource handle is a small class that wraps a resource and keeps it
* alive even if it's deleted from the cache. It can be either copied or
* moved. A handle shares a reference to the same resource with all the other
* handles constructed for the same identifier.<br/>
* As a rule of thumb, resources should never be copied nor moved. Handles are
* the way to go to keep references to them.
*
* @tparam Resource Type of resource managed by a handle.
*/
template<typename Resource>
class resource_handle {
/*! @brief Resource handles are friends of their caches. */
friend class resource_cache<Resource>;
resource_handle(std::shared_ptr<Resource> res) ENTT_NOEXCEPT
: resource{std::move(res)}
{}
public:
/*! @brief Default constructor. */
resource_handle() ENTT_NOEXCEPT = default;
/**
* @brief Gets a reference to the managed resource.
*
* @warning
* The behavior is undefined if the handle doesn't contain a resource.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* handle is empty.
*
* @return A reference to the managed resource.
*/
const Resource & get() const ENTT_NOEXCEPT {
ENTT_ASSERT(static_cast<bool>(resource));
return *resource;
}
/*! @copydoc get */
Resource & get() ENTT_NOEXCEPT {
return const_cast<Resource &>(std::as_const(*this).get());
}
/*! @copydoc get */
inline operator const Resource & () const ENTT_NOEXCEPT { return get(); }
/*! @copydoc get */
inline operator Resource & () ENTT_NOEXCEPT { return get(); }
/*! @copydoc get */
inline const Resource & operator *() const ENTT_NOEXCEPT { return get(); }
/*! @copydoc get */
inline Resource & operator *() ENTT_NOEXCEPT { return get(); }
/**
* @brief Gets a pointer to the managed resource.
*
* @warning
* The behavior is undefined if the handle doesn't contain a resource.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* handle is empty.
*
* @return A pointer to the managed resource or `nullptr` if the handle
* contains no resource at all.
*/
inline const Resource * operator->() const ENTT_NOEXCEPT {
ENTT_ASSERT(static_cast<bool>(resource));
return resource.get();
}
/*! @copydoc operator-> */
inline Resource * operator->() ENTT_NOEXCEPT {
return const_cast<Resource *>(std::as_const(*this).operator->());
}
/**
* @brief Returns true if a handle contains a resource, false otherwise.
* @return True if the handle contains a resource, false otherwise.
*/
explicit operator bool() const { return static_cast<bool>(resource); }
private:
std::shared_ptr<Resource> resource;
};
}
#endif // ENTT_RESOURCE_HANDLE_HPP

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#ifndef ENTT_RESOURCE_LOADER_HPP
#define ENTT_RESOURCE_LOADER_HPP
#include <memory>
#include "fwd.hpp"
namespace entt {
/**
* @brief Base class for resource loaders.
*
* Resource loaders must inherit from this class and stay true to the CRTP
* idiom. Moreover, a resource loader must expose a public, const member
* function named `load` that accepts a variable number of arguments and returns
* a shared pointer to the resource just created.<br/>
* As an example:
*
* @code{.cpp}
* struct my_resource {};
*
* struct my_loader: entt::resource_loader<my_loader, my_resource> {
* std::shared_ptr<my_resource> load(int) const {
* // use the integer value somehow
* return std::make_shared<my_resource>();
* }
* };
* @endcode
*
* In general, resource loaders should not have a state or retain data of any
* type. They should let the cache manage their resources instead.
*
* @note
* Base class and CRTP idiom aren't strictly required with the current
* implementation. One could argue that a cache can easily work with loaders of
* any type. However, future changes won't be breaking ones by forcing the use
* of a base class today and that's why the model is already in its place.
*
* @tparam Loader Type of the derived class.
* @tparam Resource Type of resource for which to use the loader.
*/
template<typename Loader, typename Resource>
class resource_loader {
/*! @brief Resource loaders are friends of their caches. */
friend class resource_cache<Resource>;
/**
* @brief Loads the resource and returns it.
* @tparam Args Types of arguments for the loader.
* @param args Arguments for the loader.
* @return The resource just loaded or an empty pointer in case of errors.
*/
template<typename... Args>
std::shared_ptr<Resource> get(Args &&... args) const {
return static_cast<const Loader *>(this)->load(std::forward<Args>(args)...);
}
};
}
#endif // ENTT_RESOURCE_LOADER_HPP

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#ifndef ENTT_SIGNAL_DELEGATE_HPP
#define ENTT_SIGNAL_DELEGATE_HPP
#include <cstring>
#include <algorithm>
#include <functional>
#include <type_traits>
#include "../config/config.h"
namespace entt {
/**
* @cond TURN_OFF_DOXYGEN
* Internal details not to be documented.
*/
namespace internal {
template<typename Ret, typename... Args>
auto to_function_pointer(Ret(*)(Args...)) -> Ret(*)(Args...);
template<typename Ret, typename... Args, typename Type>
auto to_function_pointer(Ret(*)(Type *, Args...), Type *) -> Ret(*)(Args...);
template<typename Class, typename Ret, typename... Args>
auto to_function_pointer(Ret(Class:: *)(Args...), Class *) -> Ret(*)(Args...);
template<typename Class, typename Ret, typename... Args>
auto to_function_pointer(Ret(Class:: *)(Args...) const, Class *) -> Ret(*)(Args...);
}
/**
* Internal details not to be documented.
* @endcond TURN_OFF_DOXYGEN
*/
/*! @brief Used to wrap a function or a member of a specified type. */
template<auto>
struct connect_arg_t {};
/*! @brief Constant of type connect_arg_t used to disambiguate calls. */
template<auto Func>
constexpr connect_arg_t<Func> connect_arg{};
/**
* @brief Basic delegate implementation.
*
* Primary template isn't defined on purpose. All the specializations give a
* compile-time error unless the template parameter is a function type.
*/
template<typename>
class delegate;
/**
* @brief Utility class to use to send around functions and members.
*
* Unmanaged delegate for function pointers and members. Users of this class are
* in charge of disconnecting instances before deleting them.
*
* A delegate can be used as general purpose invoker with no memory overhead for
* free functions (with or without payload) and members provided along with an
* instance on which to invoke them.
*
* @tparam Ret Return type of a function type.
* @tparam Args Types of arguments of a function type.
*/
template<typename Ret, typename... Args>
class delegate<Ret(Args...)> {
using proto_fn_type = Ret(const void *, Args...);
public:
/*! @brief Function type of the delegate. */
using function_type = Ret(Args...);
/*! @brief Default constructor. */
delegate() ENTT_NOEXCEPT
: fn{nullptr}, data{nullptr}
{}
/**
* @brief Constructs a delegate and connects a free function to it.
* @tparam Function A valid free function pointer.
*/
template<auto Function>
delegate(connect_arg_t<Function>) ENTT_NOEXCEPT
: delegate{}
{
connect<Function>();
}
/**
* @brief Constructs a delegate and connects a member for a given instance
* or a free function with payload.
* @tparam Candidate Member or free function to connect to the delegate.
* @tparam Type Type of class or type of payload.
* @param value_or_instance A valid pointer that fits the purpose.
*/
template<auto Candidate, typename Type>
delegate(connect_arg_t<Candidate>, Type *value_or_instance) ENTT_NOEXCEPT
: delegate{}
{
connect<Candidate>(value_or_instance);
}
/**
* @brief Connects a free function to a delegate.
* @tparam Function A valid free function pointer.
*/
template<auto Function>
void connect() ENTT_NOEXCEPT {
static_assert(std::is_invocable_r_v<Ret, decltype(Function), Args...>);
data = nullptr;
fn = [](const void *, Args... args) -> Ret {
// this allows void(...) to eat return values and avoid errors
return Ret(std::invoke(Function, args...));
};
}
/**
* @brief Connects a member function for a given instance or a free function
* with payload to a delegate.
*
* The delegate isn't responsible for the connected object or the payload.
* Users must always guarantee that the lifetime of the instance overcomes
* the one of the delegate.<br/>
* When used to connect a free function with payload, its signature must be
* such that the instance is the first argument before the ones used to
* define the delegate itself.
*
* @tparam Candidate Member or free function to connect to the delegate.
* @tparam Type Type of class or type of payload.
* @param value_or_instance A valid pointer that fits the purpose.
*/
template<auto Candidate, typename Type>
void connect(Type *value_or_instance) ENTT_NOEXCEPT {
static_assert(std::is_invocable_r_v<Ret, decltype(Candidate), Type *, Args...>);
data = value_or_instance;
fn = [](const void *payload, Args... args) -> Ret {
Type *curr = nullptr;
if constexpr(std::is_const_v<Type>) {
curr = static_cast<Type *>(payload);
} else {
curr = static_cast<Type *>(const_cast<void *>(payload));
}
// this allows void(...) to eat return values and avoid errors
return Ret(std::invoke(Candidate, curr, args...));
};
}
/**
* @brief Resets a delegate.
*
* After a reset, a delegate cannot be invoked anymore.
*/
void reset() ENTT_NOEXCEPT {
fn = nullptr;
data = nullptr;
}
/**
* @brief Returns the instance linked to a delegate, if any.
* @return An opaque pointer to the instance linked to the delegate, if any.
*/
const void * instance() const ENTT_NOEXCEPT {
return data;
}
/**
* @brief Triggers a delegate.
*
* The delegate invokes the underlying function and returns the result.
*
* @warning
* Attempting to trigger an invalid delegate results in undefined
* behavior.<br/>
* An assertion will abort the execution at runtime in debug mode if the
* delegate has not yet been set.
*
* @param args Arguments to use to invoke the underlying function.
* @return The value returned by the underlying function.
*/
Ret operator()(Args... args) const {
ENTT_ASSERT(fn);
return fn(data, args...);
}
/**
* @brief Checks whether a delegate actually stores a listener.
* @return False if the delegate is empty, true otherwise.
*/
explicit operator bool() const ENTT_NOEXCEPT {
// no need to test also data
return fn;
}
/**
* @brief Checks if the connected functions differ.
*
* Instances connected to delegates are ignored by this operator. Use the
* `instance` member function instead.
*
* @param other Delegate with which to compare.
* @return False if the connected functions differ, true otherwise.
*/
bool operator==(const delegate<Ret(Args...)> &other) const ENTT_NOEXCEPT {
return fn == other.fn;
}
private:
proto_fn_type *fn;
const void *data;
};
/**
* @brief Checks if the connected functions differ.
*
* Instances connected to delegates are ignored by this operator. Use the
* `instance` member function instead.
*
* @tparam Ret Return type of a function type.
* @tparam Args Types of arguments of a function type.
* @param lhs A valid delegate object.
* @param rhs A valid delegate object.
* @return True if the connected functions differ, false otherwise.
*/
template<typename Ret, typename... Args>
bool operator!=(const delegate<Ret(Args...)> &lhs, const delegate<Ret(Args...)> &rhs) ENTT_NOEXCEPT {
return !(lhs == rhs);
}
/**
* @brief Deduction guide.
*
* It allows to deduce the function type of the delegate directly from a
* function provided to the constructor.
*
* @tparam Function A valid free function pointer.
*/
template<auto Function>
delegate(connect_arg_t<Function>) ENTT_NOEXCEPT
-> delegate<std::remove_pointer_t<decltype(internal::to_function_pointer(Function))>>;
/**
* @brief Deduction guide.
*
* It allows to deduce the function type of the delegate directly from a member
* or a free function with payload provided to the constructor.
*
* @tparam Candidate Member or free function to connect to the delegate.
* @tparam Type Type of class or type of payload.
*/
template<auto Candidate, typename Type>
delegate(connect_arg_t<Candidate>, Type *) ENTT_NOEXCEPT
-> delegate<std::remove_pointer_t<decltype(internal::to_function_pointer(Candidate, std::declval<Type *>()))>>;
}
#endif // ENTT_SIGNAL_DELEGATE_HPP

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#ifndef ENTT_SIGNAL_DISPATCHER_HPP
#define ENTT_SIGNAL_DISPATCHER_HPP
#include <vector>
#include <memory>
#include <utility>
#include <type_traits>
#include "../config/config.h"
#include "../core/family.hpp"
#include "../core/type_traits.hpp"
#include "sigh.hpp"
namespace entt {
/**
* @brief Basic dispatcher implementation.
*
* A dispatcher can be used either to trigger an immediate event or to enqueue
* events to be published all together once per tick.<br/>
* Listeners are provided in the form of member functions. For each event of
* type `Event`, listeners are such that they can be invoked with an argument of
* type `const Event &`, no matter what the return type is.
*
* The type of the instances is `Class *` (a naked pointer). It means that users
* must guarantee that the lifetimes of the instances overcome the one of the
* dispatcher itself to avoid crashes.
*/
class dispatcher {
using event_family = family<struct internal_dispatcher_event_family>;
template<typename Class, typename Event>
using instance_type = typename sigh<void(const Event &)>::template instance_type<Class>;
struct base_wrapper {
virtual ~base_wrapper() = default;
virtual void publish() = 0;
};
template<typename Event>
struct signal_wrapper: base_wrapper {
using signal_type = sigh<void(const Event &)>;
using sink_type = typename signal_type::sink_type;
void publish() override {
for(const auto &event: events[current]) {
signal.publish(event);
}
events[current++].clear();
current %= std::extent<decltype(events)>::value;
}
inline sink_type sink() ENTT_NOEXCEPT {
return signal.sink();
}
template<typename... Args>
inline void trigger(Args &&... args) {
signal.publish({ std::forward<Args>(args)... });
}
template<typename... Args>
inline void enqueue(Args &&... args) {
events[current].emplace_back(std::forward<Args>(args)...);
}
private:
signal_type signal{};
std::vector<Event> events[2];
int current{};
};
struct wrapper_data {
std::unique_ptr<base_wrapper> wrapper;
ENTT_ID_TYPE runtime_type;
};
template<typename Event>
static auto type() ENTT_NOEXCEPT {
if constexpr(is_named_type_v<Event>) {
return named_type_traits<Event>::value;
} else {
return event_family::type<Event>;
}
}
template<typename Event>
signal_wrapper<Event> & assure() {
const auto wtype = type<Event>();
wrapper_data *wdata = nullptr;
if constexpr(is_named_type_v<Event>) {
const auto it = std::find_if(wrappers.begin(), wrappers.end(), [wtype](const auto &candidate) {
return candidate.wrapper && candidate.runtime_type == wtype;
});
wdata = (it == wrappers.cend() ? &wrappers.emplace_back() : &(*it));
} else {
if(!(wtype < wrappers.size())) {
wrappers.resize(wtype+1);
}
wdata = &wrappers[wtype];
if(wdata->wrapper && wdata->runtime_type != wtype) {
wrappers.emplace_back();
std::swap(wrappers[wtype], wrappers.back());
wdata = &wrappers[wtype];
}
}
if(!wdata->wrapper) {
wdata->wrapper = std::make_unique<signal_wrapper<Event>>();
wdata->runtime_type = wtype;
}
return static_cast<signal_wrapper<Event> &>(*wdata->wrapper);
}
public:
/*! @brief Type of sink for the given event. */
template<typename Event>
using sink_type = typename signal_wrapper<Event>::sink_type;
/**
* @brief Returns a sink object for the given event.
*
* A sink is an opaque object used to connect listeners to events.
*
* The function type for a listener is:
* @code{.cpp}
* void(const Event &);
* @endcode
*
* The order of invocation of the listeners isn't guaranteed.
*
* @sa sink
*
* @tparam Event Type of event of which to get the sink.
* @return A temporary sink object.
*/
template<typename Event>
inline sink_type<Event> sink() ENTT_NOEXCEPT {
return assure<Event>().sink();
}
/**
* @brief Triggers an immediate event of the given type.
*
* All the listeners registered for the given type are immediately notified.
* The event is discarded after the execution.
*
* @tparam Event Type of event to trigger.
* @tparam Args Types of arguments to use to construct the event.
* @param args Arguments to use to construct the event.
*/
template<typename Event, typename... Args>
inline void trigger(Args &&... args) {
assure<Event>().trigger(std::forward<Args>(args)...);
}
/**
* @brief Triggers an immediate event of the given type.
*
* All the listeners registered for the given type are immediately notified.
* The event is discarded after the execution.
*
* @tparam Event Type of event to trigger.
* @param event An instance of the given type of event.
*/
template<typename Event>
inline void trigger(Event &&event) {
assure<std::decay_t<Event>>().trigger(std::forward<Event>(event));
}
/**
* @brief Enqueues an event of the given type.
*
* An event of the given type is queued. No listener is invoked. Use the
* `update` member function to notify listeners when ready.
*
* @tparam Event Type of event to enqueue.
* @tparam Args Types of arguments to use to construct the event.
* @param args Arguments to use to construct the event.
*/
template<typename Event, typename... Args>
inline void enqueue(Args &&... args) {
assure<Event>().enqueue(std::forward<Args>(args)...);
}
/**
* @brief Enqueues an event of the given type.
*
* An event of the given type is queued. No listener is invoked. Use the
* `update` member function to notify listeners when ready.
*
* @tparam Event Type of event to enqueue.
* @param event An instance of the given type of event.
*/
template<typename Event>
inline void enqueue(Event &&event) {
assure<std::decay_t<Event>>().enqueue(std::forward<Event>(event));
}
/**
* @brief Delivers all the pending events of the given type.
*
* This method is blocking and it doesn't return until all the events are
* delivered to the registered listeners. It's responsibility of the users
* to reduce at a minimum the time spent in the bodies of the listeners.
*
* @tparam Event Type of events to send.
*/
template<typename Event>
inline void update() {
assure<Event>().publish();
}
/**
* @brief Delivers all the pending events.
*
* This method is blocking and it doesn't return until all the events are
* delivered to the registered listeners. It's responsibility of the users
* to reduce at a minimum the time spent in the bodies of the listeners.
*/
inline void update() const {
for(auto pos = wrappers.size(); pos; --pos) {
auto &wdata = wrappers[pos-1];
if(wdata.wrapper) {
wdata.wrapper->publish();
}
}
}
private:
std::vector<wrapper_data> wrappers;
};
}
#endif // ENTT_SIGNAL_DISPATCHER_HPP

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#ifndef ENTT_SIGNAL_EMITTER_HPP
#define ENTT_SIGNAL_EMITTER_HPP
#include <type_traits>
#include <functional>
#include <algorithm>
#include <utility>
#include <memory>
#include <vector>
#include <list>
#include "../config/config.h"
#include "../core/family.hpp"
#include "../core/type_traits.hpp"
namespace entt {
/**
* @brief General purpose event emitter.
*
* The emitter class template follows the CRTP idiom. To create a custom emitter
* type, derived classes must inherit directly from the base class as:
*
* @code{.cpp}
* struct my_emitter: emitter<my_emitter> {
* // ...
* }
* @endcode
*
* Handlers for the type of events are created internally on the fly. It's not
* required to specify in advance the full list of accepted types.<br/>
* Moreover, whenever an event is published, an emitter provides the listeners
* with a reference to itself along with a const reference to the event.
* Therefore listeners have an handy way to work with it without incurring in
* the need of capturing a reference to the emitter.
*
* @tparam Derived Actual type of emitter that extends the class template.
*/
template<typename Derived>
class emitter {
using handler_family = family<struct internal_emitter_handler_family>;
struct base_handler {
virtual ~base_handler() = default;
virtual bool empty() const ENTT_NOEXCEPT = 0;
virtual void clear() ENTT_NOEXCEPT = 0;
};
template<typename Event>
struct event_handler: base_handler {
using listener_type = std::function<void(const Event &, Derived &)>;
using element_type = std::pair<bool, listener_type>;
using container_type = std::list<element_type>;
using connection_type = typename container_type::iterator;
bool empty() const ENTT_NOEXCEPT override {
auto pred = [](auto &&element) { return element.first; };
return std::all_of(once_list.cbegin(), once_list.cend(), pred) &&
std::all_of(on_list.cbegin(), on_list.cend(), pred);
}
void clear() ENTT_NOEXCEPT override {
if(publishing) {
auto func = [](auto &&element) { element.first = true; };
std::for_each(once_list.begin(), once_list.end(), func);
std::for_each(on_list.begin(), on_list.end(), func);
} else {
once_list.clear();
on_list.clear();
}
}
inline connection_type once(listener_type listener) {
return once_list.emplace(once_list.cend(), false, std::move(listener));
}
inline connection_type on(listener_type listener) {
return on_list.emplace(on_list.cend(), false, std::move(listener));
}
void erase(connection_type conn) ENTT_NOEXCEPT {
conn->first = true;
if(!publishing) {
auto pred = [](auto &&element) { return element.first; };
once_list.remove_if(pred);
on_list.remove_if(pred);
}
}
void publish(const Event &event, Derived &ref) {
container_type swap_list;
once_list.swap(swap_list);
auto func = [&event, &ref](auto &&element) {
return element.first ? void() : element.second(event, ref);
};
publishing = true;
std::for_each(on_list.rbegin(), on_list.rend(), func);
std::for_each(swap_list.rbegin(), swap_list.rend(), func);
publishing = false;
on_list.remove_if([](auto &&element) { return element.first; });
}
private:
bool publishing{false};
container_type once_list{};
container_type on_list{};
};
struct handler_data {
std::unique_ptr<base_handler> handler;
ENTT_ID_TYPE runtime_type;
};
template<typename Event>
static auto type() ENTT_NOEXCEPT {
if constexpr(is_named_type_v<Event>) {
return named_type_traits<Event>::value;
} else {
return handler_family::type<Event>;
}
}
template<typename Event>
event_handler<Event> * assure() const ENTT_NOEXCEPT {
const auto htype = type<Event>();
handler_data *hdata = nullptr;
if constexpr(is_named_type_v<Event>) {
const auto it = std::find_if(handlers.begin(), handlers.end(), [htype](const auto &candidate) {
return candidate.handler && candidate.runtime_type == htype;
});
hdata = (it == handlers.cend() ? &handlers.emplace_back() : &(*it));
} else {
if(!(htype < handlers.size())) {
handlers.resize(htype+1);
}
hdata = &handlers[htype];
if(hdata->handler && hdata->runtime_type != htype) {
handlers.emplace_back();
std::swap(handlers[htype], handlers.back());
hdata = &handlers[htype];
}
}
if(!hdata->handler) {
hdata->handler = std::make_unique<event_handler<Event>>();
hdata->runtime_type = htype;
}
return static_cast<event_handler<Event> *>(hdata->handler.get());
}
public:
/** @brief Type of listeners accepted for the given event. */
template<typename Event>
using listener = typename event_handler<Event>::listener_type;
/**
* @brief Generic connection type for events.
*
* Type of the connection object returned by the event emitter whenever a
* listener for the given type is registered.<br/>
* It can be used to break connections still in use.
*
* @tparam Event Type of event for which the connection is created.
*/
template<typename Event>
struct connection: private event_handler<Event>::connection_type {
/** @brief Event emitters are friend classes of connections. */
friend class emitter;
/*! @brief Default constructor. */
connection() ENTT_NOEXCEPT = default;
/**
* @brief Creates a connection that wraps its underlying instance.
* @param conn A connection object to wrap.
*/
connection(typename event_handler<Event>::connection_type conn)
: event_handler<Event>::connection_type{std::move(conn)}
{}
};
/*! @brief Default constructor. */
emitter() ENTT_NOEXCEPT = default;
/*! @brief Default destructor. */
virtual ~emitter() ENTT_NOEXCEPT {
static_assert(std::is_base_of_v<emitter<Derived>, Derived>);
}
/*! @brief Default move constructor. */
emitter(emitter &&) = default;
/*! @brief Default move assignment operator. @return This emitter. */
emitter & operator=(emitter &&) = default;
/**
* @brief Emits the given event.
*
* All the listeners registered for the specific event type are invoked with
* the given event. The event type must either have a proper constructor for
* the arguments provided or be an aggregate type.
*
* @tparam Event Type of event to publish.
* @tparam Args Types of arguments to use to construct the event.
* @param args Parameters to use to initialize the event.
*/
template<typename Event, typename... Args>
void publish(Args &&... args) {
assure<Event>()->publish({ std::forward<Args>(args)... }, *static_cast<Derived *>(this));
}
/**
* @brief Registers a long-lived listener with the event emitter.
*
* This method can be used to register a listener designed to be invoked
* more than once for the given event type.<br/>
* The connection returned by the method can be freely discarded. It's meant
* to be used later to disconnect the listener if required.
*
* The listener is as a callable object that can be moved and the type of
* which is `void(const Event &, Derived &)`.
*
* @note
* Whenever an event is emitted, the emitter provides the listener with a
* reference to the derived class. Listeners don't have to capture those
* instances for later uses.
*
* @tparam Event Type of event to which to connect the listener.
* @param instance The listener to register.
* @return Connection object that can be used to disconnect the listener.
*/
template<typename Event>
connection<Event> on(listener<Event> instance) {
return assure<Event>()->on(std::move(instance));
}
/**
* @brief Registers a short-lived listener with the event emitter.
*
* This method can be used to register a listener designed to be invoked
* only once for the given event type.<br/>
* The connection returned by the method can be freely discarded. It's meant
* to be used later to disconnect the listener if required.
*
* The listener is as a callable object that can be moved and the type of
* which is `void(const Event &, Derived &)`.
*
* @note
* Whenever an event is emitted, the emitter provides the listener with a
* reference to the derived class. Listeners don't have to capture those
* instances for later uses.
*
* @tparam Event Type of event to which to connect the listener.
* @param instance The listener to register.
* @return Connection object that can be used to disconnect the listener.
*/
template<typename Event>
connection<Event> once(listener<Event> instance) {
return assure<Event>()->once(std::move(instance));
}
/**
* @brief Disconnects a listener from the event emitter.
*
* Do not use twice the same connection to disconnect a listener, it results
* in undefined behavior. Once used, discard the connection object.
*
* @tparam Event Type of event of the connection.
* @param conn A valid connection.
*/
template<typename Event>
void erase(connection<Event> conn) ENTT_NOEXCEPT {
assure<Event>()->erase(std::move(conn));
}
/**
* @brief Disconnects all the listeners for the given event type.
*
* All the connections previously returned for the given event are
* invalidated. Using them results in undefined behavior.
*
* @tparam Event Type of event to reset.
*/
template<typename Event>
void clear() ENTT_NOEXCEPT {
assure<Event>()->clear();
}
/**
* @brief Disconnects all the listeners.
*
* All the connections previously returned are invalidated. Using them
* results in undefined behavior.
*/
void clear() ENTT_NOEXCEPT {
std::for_each(handlers.begin(), handlers.end(), [](auto &&hdata) {
return hdata.handler ? hdata.handler->clear() : void();
});
}
/**
* @brief Checks if there are listeners registered for the specific event.
* @tparam Event Type of event to test.
* @return True if there are no listeners registered, false otherwise.
*/
template<typename Event>
bool empty() const ENTT_NOEXCEPT {
return assure<Event>()->empty();
}
/**
* @brief Checks if there are listeners registered with the event emitter.
* @return True if there are no listeners registered, false otherwise.
*/
bool empty() const ENTT_NOEXCEPT {
return std::all_of(handlers.cbegin(), handlers.cend(), [](auto &&hdata) {
return !hdata.handler || hdata.handler->empty();
});
}
private:
mutable std::vector<handler_data> handlers{};
};
}
#endif // ENTT_SIGNAL_EMITTER_HPP

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#ifndef ENTT_SIGNAL_FWD_HPP
#define ENTT_SIGNAL_FWD_HPP
#include "../config/config.h"
namespace entt {
/*! @class delegate */
template<typename>
class delegate;
/*! @class sink */
template<typename>
class sink;
/*! @class sigh */
template<typename, typename>
struct sigh;
}
#endif // ENTT_SIGNAL_FWD_HPP

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modules/entt/src/entt/signal/sigh.hpp View File

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#ifndef ENTT_SIGNAL_SIGH_HPP
#define ENTT_SIGNAL_SIGH_HPP
#include <algorithm>
#include <utility>
#include <vector>
#include <functional>
#include <type_traits>
#include "../config/config.h"
#include "delegate.hpp"
#include "fwd.hpp"
namespace entt {
/**
* @cond TURN_OFF_DOXYGEN
* Internal details not to be documented.
*/
namespace internal {
template<typename, typename>
struct invoker;
template<typename Ret, typename... Args, typename Collector>
struct invoker<Ret(Args...), Collector> {
virtual ~invoker() = default;
bool invoke(Collector &collector, const delegate<Ret(Args...)> &delegate, Args... args) const {
return collector(delegate(args...));
}
};
template<typename... Args, typename Collector>
struct invoker<void(Args...), Collector> {
virtual ~invoker() = default;
bool invoke(Collector &, const delegate<void(Args...)> &delegate, Args... args) const {
return (delegate(args...), true);
}
};
template<typename Ret>
struct null_collector {
using result_type = Ret;
bool operator()(result_type) const ENTT_NOEXCEPT { return true; }
};
template<>
struct null_collector<void> {
using result_type = void;
bool operator()() const ENTT_NOEXCEPT { return true; }
};
template<typename>
struct default_collector;
template<typename Ret, typename... Args>
struct default_collector<Ret(Args...)> {
using collector_type = null_collector<Ret>;
};
template<typename Function>
using default_collector_type = typename default_collector<Function>::collector_type;
}
/**
* Internal details not to be documented.
* @endcond TURN_OFF_DOXYGEN
*/
/**
* @brief Sink implementation.
*
* Primary template isn't defined on purpose. All the specializations give a
* compile-time error unless the template parameter is a function type.
*
* @tparam Function A valid function type.
*/
template<typename Function>
class sink;
/**
* @brief Unmanaged signal handler declaration.
*
* Primary template isn't defined on purpose. All the specializations give a
* compile-time error unless the template parameter is a function type.
*
* @tparam Function A valid function type.
* @tparam Collector Type of collector to use, if any.
*/
template<typename Function, typename Collector = internal::default_collector_type<Function>>
struct sigh;
/**
* @brief Sink implementation.
*
* A sink is an opaque object used to connect listeners to signals.<br/>
* The function type for a listener is the one of the signal to which it
* belongs.
*
* The clear separation between a signal and a sink permits to store the former
* as private data member without exposing the publish functionality to the
* users of a class.
*
* @tparam Ret Return type of a function type.
* @tparam Args Types of arguments of a function type.
*/
template<typename Ret, typename... Args>
class sink<Ret(Args...)> {
/*! @brief A signal is allowed to create sinks. */
template<typename, typename>
friend struct sigh;
template<typename Type>
Type * payload_type(Ret(*)(Type *, Args...));
sink(std::vector<delegate<Ret(Args...)>> *ref) ENTT_NOEXCEPT
: calls{ref}
{}
public:
/**
* @brief Returns false if at least a listener is connected to the sink.
* @return True if the sink has no listeners connected, false otherwise.
*/
bool empty() const ENTT_NOEXCEPT {
return calls->empty();
}
/**
* @brief Connects a free function to a signal.
*
* The signal handler performs checks to avoid multiple connections for free
* functions.
*
* @tparam Function A valid free function pointer.
*/
template<auto Function>
void connect() {
disconnect<Function>();
delegate<Ret(Args...)> delegate{};
delegate.template connect<Function>();
calls->emplace_back(std::move(delegate));
}
/**
* @brief Connects a member function or a free function with payload to a
* signal.
*
* The signal isn't responsible for the connected object or the payload.
* Users must always guarantee that the lifetime of the instance overcomes
* the one of the delegate. On the other side, the signal handler performs
* checks to avoid multiple connections for the same function.<br/>
* When used to connect a free function with payload, its signature must be
* such that the instance is the first argument before the ones used to
* define the delegate itself.
*
* @tparam Candidate Member or free function to connect to the delegate.
* @tparam Type Type of class or type of payload.
* @param value_or_instance A valid pointer that fits the purpose.
*/
template<auto Candidate, typename Type>
void connect(Type *value_or_instance) {
if constexpr(std::is_member_function_pointer_v<decltype(Candidate)>) {
disconnect<Candidate>(value_or_instance);
} else {
disconnect<Candidate>();
}
delegate<Ret(Args...)> delegate{};
delegate.template connect<Candidate>(value_or_instance);
calls->emplace_back(std::move(delegate));
}
/**
* @brief Disconnects a free function from a signal.
* @tparam Function A valid free function pointer.
*/
template<auto Function>
void disconnect() {
delegate<Ret(Args...)> delegate{};
if constexpr(std::is_invocable_r_v<Ret, decltype(Function), Args...>) {
delegate.template connect<Function>();
} else {
decltype(payload_type(Function)) payload = nullptr;
delegate.template connect<Function>(payload);
}
calls->erase(std::remove(calls->begin(), calls->end(), std::move(delegate)), calls->end());
}
/**
* @brief Disconnects a given member function from a signal.
* @tparam Member Member function to disconnect from the signal.
* @tparam Class Type of class to which the member function belongs.
* @param instance A valid instance of type pointer to `Class`.
*/
template<auto Member, typename Class>
void disconnect(Class *instance) {
static_assert(std::is_member_function_pointer_v<decltype(Member)>);
delegate<Ret(Args...)> delegate{};
delegate.template connect<Member>(instance);
calls->erase(std::remove_if(calls->begin(), calls->end(), [&delegate](const auto &other) {
return other == delegate && other.instance() == delegate.instance();
}), calls->end());
}
/**
* @brief Disconnects all the listeners from a signal.
*/
void disconnect() {
calls->clear();
}
private:
std::vector<delegate<Ret(Args...)>> *calls;
};
/**
* @brief Unmanaged signal handler definition.
*
* Unmanaged signal handler. It works directly with naked pointers to classes
* and pointers to member functions as well as pointers to free functions. Users
* of this class are in charge of disconnecting instances before deleting them.
*
* This class serves mainly two purposes:
*
* * Creating signals used later to notify a bunch of listeners.
* * Collecting results from a set of functions like in a voting system.
*
* The default collector does nothing. To properly collect data, define and use
* a class that has a call operator the signature of which is `bool(Param)` and:
*
* * `Param` is a type to which `Ret` can be converted.
* * The return type is true if the handler must stop collecting data, false
* otherwise.
*
* @tparam Ret Return type of a function type.
* @tparam Args Types of arguments of a function type.
* @tparam Collector Type of collector to use, if any.
*/
template<typename Ret, typename... Args, typename Collector>
struct sigh<Ret(Args...), Collector>: private internal::invoker<Ret(Args...), Collector> {
/*! @brief Unsigned integer type. */
using size_type = typename std::vector<delegate<Ret(Args...)>>::size_type;
/*! @brief Collector type. */
using collector_type = Collector;
/*! @brief Sink type. */
using sink_type = entt::sink<Ret(Args...)>;
/**
* @brief Instance type when it comes to connecting member functions.
* @tparam Class Type of class to which the member function belongs.
*/
template<typename Class>
using instance_type = Class *;
/**
* @brief Number of listeners connected to the signal.
* @return Number of listeners currently connected.
*/
size_type size() const ENTT_NOEXCEPT {
return calls.size();
}
/**
* @brief Returns false if at least a listener is connected to the signal.
* @return True if the signal has no listeners connected, false otherwise.
*/
bool empty() const ENTT_NOEXCEPT {
return calls.empty();
}
/**
* @brief Returns a sink object for the given signal.
*
* A sink is an opaque object used to connect listeners to signals.<br/>
* The function type for a listener is the one of the signal to which it
* belongs. The order of invocation of the listeners isn't guaranteed.
*
* @return A temporary sink object.
*/
sink_type sink() ENTT_NOEXCEPT {
return { &calls };
}
/**
* @brief Triggers a signal.
*
* All the listeners are notified. Order isn't guaranteed.
*
* @param args Arguments to use to invoke listeners.
*/
void publish(Args... args) const {
for(auto pos = calls.size(); pos; --pos) {
auto &call = calls[pos-1];
call(args...);
}
}
/**
* @brief Collects return values from the listeners.
* @param args Arguments to use to invoke listeners.
* @return An instance of the collector filled with collected data.
*/
collector_type collect(Args... args) const {
collector_type collector;
for(auto &&call: calls) {
if(!this->invoke(collector, call, args...)) {
break;
}
}
return collector;
}
/**
* @brief Swaps listeners between the two signals.
* @param lhs A valid signal object.
* @param rhs A valid signal object.
*/
friend void swap(sigh &lhs, sigh &rhs) {
using std::swap;
swap(lhs.calls, rhs.calls);
}
private:
std::vector<delegate<Ret(Args...)>> calls;
};
}
#endif // ENTT_SIGNAL_SIGH_HPP

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#
# Tests configuration
#
include_directories($<TARGET_PROPERTY:EnTT,INTERFACE_INCLUDE_DIRECTORIES>)
add_compile_options($<TARGET_PROPERTY:EnTT,INTERFACE_COMPILE_OPTIONS>)
macro(SETUP_LIBRARY_TARGET LIB_TARGET)
set_target_properties(${LIB_TARGET} PROPERTIES CXX_EXTENSIONS OFF)
target_compile_definitions(${LIB_TARGET} PRIVATE $<TARGET_PROPERTY:EnTT,INTERFACE_COMPILE_DEFINITIONS>)
target_compile_features(${LIB_TARGET} PRIVATE $<TARGET_PROPERTY:EnTT,INTERFACE_COMPILE_FEATURES>)
target_compile_options(${LIB_TARGET} PRIVATE $<$<NOT:$<CXX_COMPILER_ID:MSVC>>:-pedantic -Wall>)
target_compile_options(${LIB_TARGET} PRIVATE $<$<CXX_COMPILER_ID:MSVC>:/EHsc>)
endmacro()
add_library(odr OBJECT odr.cpp)
SETUP_LIBRARY_TARGET(odr)
macro(SETUP_AND_ADD_TEST TEST_NAME TEST_SOURCE)
add_executable(${TEST_NAME} $<TARGET_OBJECTS:odr> ${TEST_SOURCE})
set_target_properties(${TEST_NAME} PROPERTIES CXX_EXTENSIONS OFF)
target_link_libraries(${TEST_NAME} PRIVATE EnTT GTest::Main Threads::Threads)
target_compile_definitions(${TEST_NAME} PRIVATE $<TARGET_PROPERTY:EnTT,INTERFACE_COMPILE_DEFINITIONS>)
target_compile_features(${TEST_NAME} PRIVATE $<TARGET_PROPERTY:EnTT,INTERFACE_COMPILE_FEATURES>)
target_compile_options(${TEST_NAME} PRIVATE $<$<NOT:$<CXX_COMPILER_ID:MSVC>>:-pedantic -Wall>)
target_compile_options(${TEST_NAME} PRIVATE $<$<CXX_COMPILER_ID:MSVC>:/EHsc>)
add_test(NAME ${TEST_NAME} COMMAND ${TEST_NAME})
endmacro()
# Test benchmark
if(BUILD_BENCHMARK)
SETUP_AND_ADD_TEST(benchmark benchmark/benchmark.cpp)
endif()
# Test lib
if(BUILD_LIB)
add_library(a_module_shared SHARED lib/a_module.cpp)
add_library(a_module_static STATIC lib/a_module.cpp)
add_library(another_module_shared SHARED lib/another_module.cpp)
add_library(another_module_static STATIC lib/another_module.cpp)
SETUP_LIBRARY_TARGET(a_module_shared)
SETUP_LIBRARY_TARGET(a_module_static)
SETUP_LIBRARY_TARGET(another_module_shared)
SETUP_LIBRARY_TARGET(another_module_static)
SETUP_AND_ADD_TEST(lib_shared lib/lib.cpp)
target_link_libraries(lib_shared PRIVATE a_module_shared another_module_shared)
SETUP_AND_ADD_TEST(lib_static lib/lib.cpp)
target_link_libraries(lib_static PRIVATE a_module_static another_module_static)
endif()
# Test mod
if(BUILD_MOD)
set(DUKTAPE_DEPS_DIR ${EnTT_SOURCE_DIR}/deps/duktape)
configure_file(${EnTT_SOURCE_DIR}/cmake/in/duktape.in ${DUKTAPE_DEPS_DIR}/CMakeLists.txt)
execute_process(COMMAND ${CMAKE_COMMAND} -G "${CMAKE_GENERATOR}" . WORKING_DIRECTORY ${DUKTAPE_DEPS_DIR})
execute_process(COMMAND ${CMAKE_COMMAND} --build . WORKING_DIRECTORY ${DUKTAPE_DEPS_DIR})
set(DUKTAPE_SRC_DIR ${DUKTAPE_DEPS_DIR}/src/src)
set(MOD_TEST_SOURCE ${DUKTAPE_SRC_DIR}/duktape.c mod/mod.cpp)
SETUP_AND_ADD_TEST(mod "${MOD_TEST_SOURCE}")
target_include_directories(mod PRIVATE ${DUKTAPE_SRC_DIR})
endif()
# Test snapshot
if(BUILD_SNAPSHOT)
set(CEREAL_DEPS_DIR ${EnTT_SOURCE_DIR}/deps/cereal)
configure_file(${EnTT_SOURCE_DIR}/cmake/in/cereal.in ${CEREAL_DEPS_DIR}/CMakeLists.txt)
execute_process(COMMAND ${CMAKE_COMMAND} -G "${CMAKE_GENERATOR}" . WORKING_DIRECTORY ${CEREAL_DEPS_DIR})
execute_process(COMMAND ${CMAKE_COMMAND} --build . WORKING_DIRECTORY ${CEREAL_DEPS_DIR})
set(CEREAL_SRC_DIR ${CEREAL_DEPS_DIR}/src/include)
SETUP_AND_ADD_TEST(cereal snapshot/snapshot.cpp)
target_include_directories(cereal PRIVATE ${CEREAL_SRC_DIR})
endif()
# Test core
SETUP_AND_ADD_TEST(algorithm entt/core/algorithm.cpp)
SETUP_AND_ADD_TEST(family entt/core/family.cpp)
SETUP_AND_ADD_TEST(hashed_string entt/core/hashed_string.cpp)
SETUP_AND_ADD_TEST(ident entt/core/ident.cpp)
SETUP_AND_ADD_TEST(monostate entt/core/monostate.cpp)
SETUP_AND_ADD_TEST(type_traits entt/core/type_traits.cpp)
SETUP_AND_ADD_TEST(utility entt/core/utility.cpp)
# Test entity
SETUP_AND_ADD_TEST(actor entt/entity/actor.cpp)
SETUP_AND_ADD_TEST(entity entt/entity/entity.cpp)
SETUP_AND_ADD_TEST(group entt/entity/group.cpp)
SETUP_AND_ADD_TEST(helper entt/entity/helper.cpp)
SETUP_AND_ADD_TEST(prototype entt/entity/prototype.cpp)
SETUP_AND_ADD_TEST(registry entt/entity/registry.cpp)
SETUP_AND_ADD_TEST(runtime_view entt/entity/runtime_view.cpp)
SETUP_AND_ADD_TEST(snapshot entt/entity/snapshot.cpp)
SETUP_AND_ADD_TEST(sparse_set entt/entity/sparse_set.cpp)
SETUP_AND_ADD_TEST(storage entt/entity/storage.cpp)
SETUP_AND_ADD_TEST(view entt/entity/view.cpp)
# Test locator
SETUP_AND_ADD_TEST(locator entt/locator/locator.cpp)
# Test meta
SETUP_AND_ADD_TEST(meta entt/meta/meta.cpp)
# Test process
SETUP_AND_ADD_TEST(process entt/process/process.cpp)
SETUP_AND_ADD_TEST(scheduler entt/process/scheduler.cpp)
# Test resource
SETUP_AND_ADD_TEST(resource entt/resource/resource.cpp)
# Test signal
SETUP_AND_ADD_TEST(delegate entt/signal/delegate.cpp)
SETUP_AND_ADD_TEST(dispatcher entt/signal/dispatcher.cpp)
SETUP_AND_ADD_TEST(emitter entt/signal/emitter.cpp)
SETUP_AND_ADD_TEST(sigh entt/signal/sigh.cpp)

+ 1095
- 0
modules/entt/test/benchmark/benchmark.cpp
File diff suppressed because it is too large
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+ 33
- 0
modules/entt/test/entt/core/algorithm.cpp View File

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#include <array>
#include <gtest/gtest.h>
#include <entt/core/algorithm.hpp>
TEST(Algorithm, StdSort) {
// well, I'm pretty sure it works, it's std::sort!!
std::array<int, 5> arr{{4, 1, 3, 2, 0}};
entt::std_sort sort;
sort(arr.begin(), arr.end());
for(typename decltype(arr)::size_type i = 0; i < (arr.size() - 1); ++i) {
ASSERT_LT(arr[i], arr[i+1]);
}
}
TEST(Algorithm, InsertionSort) {
std::array<int, 5> arr{{4, 1, 3, 2, 0}};
entt::insertion_sort sort;
sort(arr.begin(), arr.end());
for(typename decltype(arr)::size_type i = 0; i < (arr.size() - 1); ++i) {
ASSERT_LT(arr[i], arr[i+1]);
}
}
TEST(Algorithm, InsertionSortEmptyContainer) {
std::vector<int> vec{};
entt::insertion_sort sort;
// this should crash with asan enabled if we break the constraint
sort(vec.begin(), vec.end());
}

+ 22
- 0
modules/entt/test/entt/core/family.cpp View File

@ -0,0 +1,22 @@
#include <gtest/gtest.h>
#include <entt/core/family.hpp>
using a_family = entt::family<struct a_family_type>;
using another_family = entt::family<struct another_family_type>;
TEST(Family, Functionalities) {
auto t1 = a_family::type<int>;
auto t2 = a_family::type<int>;
auto t3 = a_family::type<char>;
auto t4 = another_family::type<double>;
ASSERT_EQ(t1, t2);
ASSERT_NE(t1, t3);
ASSERT_EQ(t1, t4);
}
TEST(Family, Uniqueness) {
ASSERT_EQ(a_family::type<int>, a_family::type<int &>);
ASSERT_EQ(a_family::type<int>, a_family::type<int &&>);
ASSERT_EQ(a_family::type<int>, a_family::type<const int &>);
}

+ 64
- 0
modules/entt/test/entt/core/hashed_string.cpp View File

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#include <string>
#include <string_view>
#include <type_traits>
#include <gtest/gtest.h>
#include <entt/core/hashed_string.hpp>
TEST(HashedString, Functionalities) {
using hash_type = entt::hashed_string::hash_type;
const char *bar = "bar";
auto foo_hs = entt::hashed_string{"foo"};
auto bar_hs = entt::hashed_string{bar};
ASSERT_NE(static_cast<hash_type>(foo_hs), static_cast<hash_type>(bar_hs));
ASSERT_STREQ(static_cast<const char *>(foo_hs), "foo");
ASSERT_STREQ(static_cast<const char *>(bar_hs), bar);
ASSERT_STREQ(foo_hs.data(), "foo");
ASSERT_STREQ(bar_hs.data(), bar);
ASSERT_EQ(foo_hs, foo_hs);
ASSERT_NE(foo_hs, bar_hs);
entt::hashed_string hs{"foobar"};
ASSERT_EQ(static_cast<hash_type>(hs), 0xbf9cf968);
ASSERT_EQ(hs.value(), 0xbf9cf968);
ASSERT_EQ(foo_hs, "foo"_hs);
ASSERT_NE(bar_hs, "foo"_hs);
}
TEST(HashedString, Empty) {
using hash_type = entt::hashed_string::hash_type;
entt::hashed_string hs{};
ASSERT_EQ(static_cast<hash_type>(hs), hash_type{});
ASSERT_EQ(static_cast<const char *>(hs), nullptr);
}
TEST(HashedString, Constexprness) {
using hash_type = entt::hashed_string::hash_type;
// how would you test a constexpr otherwise?
(void)std::integral_constant<hash_type, entt::hashed_string{"quux"}>{};
(void)std::integral_constant<hash_type, "quux"_hs>{};
ASSERT_TRUE(true);
}
TEST(HashedString, ToValue) {
using hash_type = entt::hashed_string::hash_type;
const char *foobar = "foobar";
ASSERT_EQ(entt::hashed_string::to_value(foobar), 0xbf9cf968);
// how would you test a constexpr otherwise?
(void)std::integral_constant<hash_type, entt::hashed_string::to_value("quux")>{};
}
TEST(HashedString, StringView) {
std::string str{"__foobar__"};
std::string_view view{str.data()+2, 6};
ASSERT_EQ(entt::hashed_string::to_value(view.data(), view.size()), 0xbf9cf968);
}

+ 32
- 0
modules/entt/test/entt/core/ident.cpp View File

@ -0,0 +1,32 @@
#include <type_traits>
#include <gtest/gtest.h>
#include <entt/core/ident.hpp>
struct a_type {};
struct another_type {};
TEST(Identifier, Uniqueness) {
using id = entt::identifier<a_type, another_type>;
constexpr a_type an_instance;
constexpr another_type another_instance;
ASSERT_NE(id::type<a_type>, id::type<another_type>);
ASSERT_EQ(id::type<a_type>, id::type<decltype(an_instance)>);
ASSERT_NE(id::type<a_type>, id::type<decltype(another_instance)>);
ASSERT_EQ(id::type<a_type>, id::type<a_type>);
ASSERT_EQ(id::type<another_type>, id::type<another_type>);
// test uses in constant expressions
switch(id::type<another_type>) {
case id::type<a_type>:
FAIL();
case id::type<another_type>:
SUCCEED();
}
}
TEST(Identifier, SingleType) {
using id = entt::identifier<a_type>;
std::integral_constant<id::identifier_type, id::type<a_type>> ic;
(void)ic;
}

+ 20
- 0
modules/entt/test/entt/core/monostate.cpp View File

@ -0,0 +1,20 @@
#include <gtest/gtest.h>
#include <entt/core/hashed_string.hpp>
#include <entt/core/monostate.hpp>
TEST(Monostate, Functionalities) {
const bool b_pre = entt::monostate<entt::hashed_string{"foobar"}>{};
const int i_pre = entt::monostate<"foobar"_hs>{};
ASSERT_FALSE(b_pre);
ASSERT_EQ(i_pre, int{});
entt::monostate<"foobar"_hs>{} = true;
entt::monostate_v<"foobar"_hs> = 42;
const bool &b_post = entt::monostate<"foobar"_hs>{};
const int &i_post = entt::monostate_v<entt::hashed_string{"foobar"}>;
ASSERT_TRUE(b_post);
ASSERT_EQ(i_post, 42);
}

+ 14
- 0
modules/entt/test/entt/core/type_traits.cpp View File

@ -0,0 +1,14 @@
#include <gtest/gtest.h>
#include <entt/core/type_traits.hpp>
TEST(TypeList, Functionalities) {
using type = entt::type_list<int, char>;
using other = entt::type_list<double>;
ASSERT_EQ((type::size), (decltype(type::size){2}));
ASSERT_EQ((other::size), (decltype(other::size){1}));
ASSERT_TRUE((std::is_same_v<entt::type_list_cat_t<type, other, type, other>, entt::type_list<int, char, double, int, char, double>>));
ASSERT_TRUE((std::is_same_v<entt::type_list_cat_t<type, other>, entt::type_list<int, char, double>>));
ASSERT_TRUE((std::is_same_v<entt::type_list_cat_t<type, type>, entt::type_list<int, char, int, char>>));
ASSERT_TRUE((std::is_same_v<entt::type_list_unique_t<entt::type_list_cat_t<type, type>>, entt::type_list<int, char>>));
}

+ 19
- 0
modules/entt/test/entt/core/utility.cpp View File

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#include <gtest/gtest.h>
#include <entt/core/utility.hpp>
struct Functions {
static void foo(int) {}
static void foo() {}
void bar(int) {}
void bar() {}
};
TEST(Utility, Overload) {
ASSERT_EQ(entt::overload<void(int)>(&Functions::foo), static_cast<void(*)(int)>(&Functions::foo));
ASSERT_EQ(entt::overload<void()>(&Functions::foo), static_cast<void(*)()>(&Functions::foo));
ASSERT_EQ(entt::overload<void(int)>(&Functions::bar), static_cast<void(Functions:: *)(int)>(&Functions::bar));
ASSERT_EQ(entt::overload<void()>(&Functions::bar), static_cast<void(Functions:: *)()>(&Functions::bar));
}

+ 59
- 0
modules/entt/test/entt/entity/actor.cpp View File

@ -0,0 +1,59 @@
#include <functional>
#include <gtest/gtest.h>
#include <entt/entity/actor.hpp>
#include <entt/entity/registry.hpp>
TEST(Actor, Component) {
entt::registry registry;
entt::actor actor{registry};
ASSERT_EQ(&registry, &actor.backend());
ASSERT_EQ(&registry, &std::as_const(actor).backend());
ASSERT_TRUE(registry.empty<int>());
ASSERT_FALSE(registry.empty());
ASSERT_FALSE(actor.has<int>());
const auto &cint = actor.assign<int>();
const auto &cchar = actor.assign<char>();
ASSERT_EQ(&cint, &actor.get<int>());
ASSERT_EQ(&cchar, &std::as_const(actor).get<char>());
ASSERT_EQ(&cint, &std::get<0>(actor.get<int, char>()));
ASSERT_EQ(&cchar, &std::get<1>(actor.get<int, char>()));
ASSERT_EQ(&cint, std::get<0>(actor.try_get<int, char, double>()));
ASSERT_EQ(&cchar, std::get<1>(actor.try_get<int, char, double>()));
ASSERT_EQ(nullptr, std::get<2>(actor.try_get<int, char, double>()));
ASSERT_EQ(nullptr, actor.try_get<double>());
ASSERT_EQ(&cchar, actor.try_get<char>());
ASSERT_EQ(&cint, actor.try_get<int>());
ASSERT_FALSE(registry.empty<int>());
ASSERT_FALSE(registry.empty());
ASSERT_TRUE(actor.has<int>());
ASSERT_TRUE(actor.has<char>());
ASSERT_FALSE(actor.has<double>());
actor.remove<int>();
ASSERT_TRUE(registry.empty<int>());
ASSERT_FALSE(registry.empty());
ASSERT_FALSE(actor.has<int>());
}
TEST(Actor, EntityLifetime) {
entt::registry registry;
auto *actor = new entt::actor{registry};
actor->assign<int>();
ASSERT_FALSE(registry.empty<int>());
ASSERT_FALSE(registry.empty());
registry.each([actor](const auto entity) {
ASSERT_EQ(actor->entity(), entity);
});
delete actor;
ASSERT_TRUE(registry.empty<int>());
ASSERT_TRUE(registry.empty());
}

+ 24
- 0
modules/entt/test/entt/entity/entity.cpp View File

@ -0,0 +1,24 @@
#include <functional>
#include <gtest/gtest.h>
#include <entt/entity/entity.hpp>
#include <entt/entity/registry.hpp>
TEST(Traits, Null) {
entt::registry registry{};
const auto entity = registry.create();
registry.assign<int>(entity, 42);
ASSERT_TRUE(~entt::entity{} == entt::null);
ASSERT_TRUE(entt::null == entt::null);
ASSERT_FALSE(entt::null != entt::null);
ASSERT_FALSE(entity == entt::null);
ASSERT_FALSE(entt::null == entity);
ASSERT_TRUE(entity != entt::null);
ASSERT_TRUE(entt::null != entity);
ASSERT_FALSE(registry.valid(entt::null));
}

+ 939
- 0
modules/entt/test/entt/entity/group.cpp View File

@ -0,0 +1,939 @@
#include <utility>
#include <iterator>
#include <algorithm>
#include <gtest/gtest.h>
#include <entt/entity/helper.hpp>
#include <entt/entity/registry.hpp>
#include <entt/entity/group.hpp>
struct empty_type {};
struct boxed_int { int value; };
TEST(NonOwningGroup, Functionalities) {
entt::registry registry;
auto group = registry.group(entt::get<int, char>);
auto cgroup = std::as_const(registry).group(entt::get<const int, const char>);
ASSERT_TRUE(group.empty());
ASSERT_TRUE(group.empty<int>());
ASSERT_TRUE(cgroup.empty<const char>());
const auto e0 = registry.create();
registry.assign<char>(e0);
const auto e1 = registry.create();
registry.assign<int>(e1);
registry.assign<char>(e1);
ASSERT_FALSE(group.empty());
ASSERT_FALSE(group.empty<int>());
ASSERT_FALSE(cgroup.empty<const char>());
ASSERT_NO_THROW((group.begin()++));
ASSERT_NO_THROW((++cgroup.begin()));
ASSERT_NE(group.begin(), group.end());
ASSERT_NE(cgroup.begin(), cgroup.end());
ASSERT_EQ(group.size(), typename decltype(group)::size_type{1});
ASSERT_EQ(group.size<int>(), typename decltype(group)::size_type{1});
ASSERT_EQ(cgroup.size<const char>(), typename decltype(group)::size_type{2});
registry.assign<int>(e0);
ASSERT_EQ(group.size(), typename decltype(group)::size_type{2});
ASSERT_EQ(group.size<int>(), typename decltype(group)::size_type{2});
ASSERT_EQ(cgroup.size<const char>(), typename decltype(group)::size_type{2});
registry.remove<int>(e0);
ASSERT_EQ(group.size(), typename decltype(group)::size_type{1});
ASSERT_EQ(group.size<int>(), typename decltype(group)::size_type{1});
ASSERT_EQ(cgroup.size<const char>(), typename decltype(group)::size_type{2});
registry.get<char>(e0) = '1';
registry.get<char>(e1) = '2';
registry.get<int>(e1) = 42;
for(auto entity: group) {
ASSERT_EQ(std::get<0>(cgroup.get<const int, const char>(entity)), 42);
ASSERT_EQ(std::get<1>(group.get<int, char>(entity)), '2');
ASSERT_EQ(cgroup.get<const char>(entity), '2');
}
ASSERT_EQ(*(group.data() + 0), e1);
ASSERT_EQ(*(group.data<int>() + 0), e1);
ASSERT_EQ(*(group.data<char>() + 0), e0);
ASSERT_EQ(*(cgroup.data<const char>() + 1), e1);
ASSERT_EQ(*(group.raw<int>() + 0), 42);
ASSERT_EQ(*(group.raw<char>() + 0), '1');
ASSERT_EQ(*(cgroup.raw<const char>() + 1), '2');
registry.remove<char>(e0);
registry.remove<char>(e1);
ASSERT_EQ(group.begin(), group.end());
ASSERT_EQ(cgroup.begin(), cgroup.end());
ASSERT_TRUE(group.empty());
ASSERT_TRUE(group.capacity());
group.shrink_to_fit();
ASSERT_FALSE(group.capacity());
}
TEST(NonOwningGroup, ElementAccess) {
entt::registry registry;
auto group = registry.group(entt::get<int, char>);
auto cgroup = std::as_const(registry).group(entt::get<const int, const char>);
const auto e0 = registry.create();
registry.assign<int>(e0);
registry.assign<char>(e0);
const auto e1 = registry.create();
registry.assign<int>(e1);
registry.assign<char>(e1);
for(typename decltype(group)::size_type i{}; i < group.size(); ++i) {
ASSERT_EQ(group[i], i ? e0 : e1);
ASSERT_EQ(cgroup[i], i ? e0 : e1);
}
}
TEST(NonOwningGroup, Contains) {
entt::registry registry;
auto group = registry.group(entt::get<int, char>);
const auto e0 = registry.create();
registry.assign<int>(e0);
registry.assign<char>(e0);
const auto e1 = registry.create();
registry.assign<int>(e1);
registry.assign<char>(e1);
registry.destroy(e0);
ASSERT_FALSE(group.contains(e0));
ASSERT_TRUE(group.contains(e1));
}
TEST(NonOwningGroup, Empty) {
entt::registry registry;
const auto e0 = registry.create();
registry.assign<double>(e0);
registry.assign<int>(e0);
registry.assign<float>(e0);
const auto e1 = registry.create();
registry.assign<char>(e1);
registry.assign<float>(e1);
for(auto entity: registry.group(entt::get<char, int, float>)) {
(void)entity;
FAIL();
}
for(auto entity: registry.group(entt::get<double, char, int, float>)) {
(void)entity;
FAIL();
}
}
TEST(NonOwningGroup, Each) {
entt::registry registry;
auto group = registry.group(entt::get<int, char>);
const auto e0 = registry.create();
registry.assign<int>(e0);
registry.assign<char>(e0);
const auto e1 = registry.create();
registry.assign<int>(e1);
registry.assign<char>(e1);
auto cgroup = std::as_const(registry).group(entt::get<const int, const char>);
std::size_t cnt = 0;
group.each([&cnt](auto, int &, char &) { ++cnt; });
group.each([&cnt](int &, char &) { ++cnt; });
ASSERT_EQ(cnt, std::size_t{4});
cgroup.each([&cnt](auto, const int &, const char &) { --cnt; });
cgroup.each([&cnt](const int &, const char &) { --cnt; });
ASSERT_EQ(cnt, std::size_t{0});
}
TEST(NonOwningGroup, Sort) {
entt::registry registry;
auto group = registry.group(entt::get<const int, unsigned int>);
const auto e0 = registry.create();
const auto e1 = registry.create();
const auto e2 = registry.create();
auto uval = 0u;
auto ival = 0;
registry.assign<unsigned int>(e0, uval++);
registry.assign<unsigned int>(e1, uval++);
registry.assign<unsigned int>(e2, uval++);
registry.assign<int>(e0, ival++);
registry.assign<int>(e1, ival++);
registry.assign<int>(e2, ival++);
for(auto entity: group) {
ASSERT_EQ(group.get<unsigned int>(entity), --uval);
ASSERT_EQ(group.get<const int>(entity), --ival);
}
registry.sort<unsigned int>(std::less<unsigned int>{});
group.sort<unsigned int>();
for(auto entity: group) {
ASSERT_EQ(group.get<unsigned int>(entity), uval++);
ASSERT_EQ(group.get<const int>(entity), ival++);
}
}
TEST(NonOwningGroup, IndexRebuiltOnDestroy) {
entt::registry registry;
auto group = registry.group(entt::get<int, unsigned int>);
const auto e0 = registry.create();
const auto e1 = registry.create();
registry.assign<unsigned int>(e0, 0u);
registry.assign<unsigned int>(e1, 1u);
registry.assign<int>(e0, 0);
registry.assign<int>(e1, 1);
registry.destroy(e0);
registry.assign<int>(registry.create(), 42);
ASSERT_EQ(group.size(), typename decltype(group)::size_type{1});
ASSERT_EQ(group[{}], e1);
ASSERT_EQ(group.get<int>(e1), 1);
ASSERT_EQ(group.get<unsigned int>(e1), 1u);
group.each([e1](auto entity, auto ivalue, auto uivalue) {
ASSERT_EQ(entity, e1);
ASSERT_EQ(ivalue, 1);
ASSERT_EQ(uivalue, 1u);
});
}
TEST(NonOwningGroup, ConstNonConstAndAllInBetween) {
entt::registry registry;
auto group = registry.group(entt::get<int, const char>);
ASSERT_EQ(group.size(), decltype(group.size()){0});
const auto entity = registry.create();
registry.assign<int>(entity, 0);
registry.assign<char>(entity, 'c');
ASSERT_EQ(group.size(), decltype(group.size()){1});
ASSERT_TRUE((std::is_same_v<decltype(group.get<int>(0)), int &>));
ASSERT_TRUE((std::is_same_v<decltype(group.get<const char>(0)), const char &>));
ASSERT_TRUE((std::is_same_v<decltype(group.get<int, const char>(0)), std::tuple<int &, const char &>>));
ASSERT_TRUE((std::is_same_v<decltype(group.raw<const char>()), const char *>));
ASSERT_TRUE((std::is_same_v<decltype(group.raw<int>()), int *>));
group.each([](auto, auto &&i, auto &&c) {
ASSERT_TRUE((std::is_same_v<decltype(i), int &>));
ASSERT_TRUE((std::is_same_v<decltype(c), const char &>));
});
}
TEST(NonOwningGroup, Find) {
entt::registry registry;
auto group = registry.group(entt::get<int, const char>);
const auto e0 = registry.create();
registry.assign<int>(e0);
registry.assign<char>(e0);
const auto e1 = registry.create();
registry.assign<int>(e1);
registry.assign<char>(e1);
const auto e2 = registry.create();
registry.assign<int>(e2);
registry.assign<char>(e2);
const auto e3 = registry.create();
registry.assign<int>(e3);
registry.assign<char>(e3);
registry.remove<int>(e1);
ASSERT_NE(group.find(e0), group.end());
ASSERT_EQ(group.find(e1), group.end());
ASSERT_NE(group.find(e2), group.end());
ASSERT_NE(group.find(e3), group.end());
auto it = group.find(e2);
ASSERT_EQ(*it, e2);
ASSERT_EQ(*(++it), e3);
ASSERT_EQ(*(++it), e0);
ASSERT_EQ(++it, group.end());
ASSERT_EQ(++group.find(e0), group.end());
const auto e4 = registry.create();
registry.destroy(e4);
const auto e5 = registry.create();
registry.assign<int>(e5);
registry.assign<char>(e5);
ASSERT_NE(group.find(e5), group.end());
ASSERT_EQ(group.find(e4), group.end());
}
TEST(NonOwningGroup, ExcludedComponents) {
entt::registry registry;
const auto e0 = registry.create();
registry.assign<int>(e0, 0);
const auto e1 = registry.create();
registry.assign<int>(e1, 1);
registry.assign<char>(e1);
const auto group = registry.group(entt::get<int>, entt::exclude<char>);
const auto e2 = registry.create();
registry.assign<int>(e2, 2);
const auto e3 = registry.create();
registry.assign<int>(e3, 3);
registry.assign<char>(e3);
for(const auto entity: group) {
if(entity == e0) {
ASSERT_EQ(group.get<int>(e0), 0);
} else if(entity == e2) {
ASSERT_EQ(group.get<int>(e2), 2);
} else {
FAIL();
}
}
registry.assign<char>(e0);
registry.assign<char>(e2);
ASSERT_TRUE(group.empty());
registry.remove<char>(e1);
registry.remove<char>(e3);
for(const auto entity: group) {
if(entity == e1) {
ASSERT_EQ(group.get<int>(e1), 1);
} else if(entity == e3) {
ASSERT_EQ(group.get<int>(e3), 3);
} else {
FAIL();
}
}
}
TEST(NonOwningGroup, EmptyAndNonEmptyTypes) {
entt::registry registry;
const auto group = registry.group(entt::get<int, empty_type>);
const auto e0 = registry.create();
registry.assign<empty_type>(e0);
registry.assign<int>(e0);
const auto e1 = registry.create();
registry.assign<empty_type>(e1);
registry.assign<int>(e1);
registry.assign<int>(registry.create());
for(const auto entity: group) {
ASSERT_TRUE(entity == e0 || entity == e1);
}
group.each([e0, e1](const auto entity, const int &, empty_type) {
ASSERT_TRUE(entity == e0 || entity == e1);
});
ASSERT_EQ(group.size(), typename decltype(group)::size_type{2});
}
TEST(NonOwningGroup, TrackEntitiesOnComponentDestruction) {
entt::registry registry;
const auto group = registry.group(entt::get<int>, entt::exclude<char>);
const auto cgroup = std::as_const(registry).group(entt::get<const int>, entt::exclude<char>);
const auto entity = registry.create();
registry.assign<int>(entity);
registry.assign<char>(entity);
ASSERT_TRUE(group.empty());
ASSERT_TRUE(cgroup.empty());
registry.remove<char>(entity);
ASSERT_FALSE(group.empty());
ASSERT_FALSE(cgroup.empty());
}
TEST(NonOwningGroup, Less) {
entt::registry registry;
const auto entity = std::get<0>(registry.create<int, entt::tag<"empty"_hs>>());
registry.create<char>();
registry.group(entt::get<int, char, entt::tag<"empty"_hs>>).less([entity](const auto entt, int, char) {
ASSERT_EQ(entity, entt);
});
registry.group(entt::get<int, entt::tag<"empty"_hs>, char>).less([check = true](int, char) mutable {
ASSERT_TRUE(check);
check = false;
});
registry.group(entt::get<entt::tag<"empty"_hs>, int, char>).less([entity](const auto entt, int, char) {
ASSERT_EQ(entity, entt);
});
registry.group(entt::get<int, char, double>).less([entity](const auto entt, int, char, double) {
ASSERT_EQ(entity, entt);
});
}
TEST(OwningGroup, Functionalities) {
entt::registry registry;
auto group = registry.group<int>(entt::get<char>);
auto cgroup = std::as_const(registry).group<const int>(entt::get<const char>);
ASSERT_TRUE(group.empty());
ASSERT_TRUE(group.empty<int>());
ASSERT_TRUE(cgroup.empty<const char>());
const auto e0 = registry.create();
registry.assign<char>(e0);
const auto e1 = registry.create();
registry.assign<int>(e1);
registry.assign<char>(e1);
ASSERT_FALSE(group.empty());
ASSERT_FALSE(group.empty<int>());
ASSERT_FALSE(cgroup.empty<const char>());
ASSERT_NO_THROW((group.begin()++));
ASSERT_NO_THROW((++cgroup.begin()));
ASSERT_NE(group.begin(), group.end());
ASSERT_NE(cgroup.begin(), cgroup.end());
ASSERT_EQ(group.size(), typename decltype(group)::size_type{1});
ASSERT_EQ(group.size<int>(), typename decltype(group)::size_type{1});
ASSERT_EQ(cgroup.size<const char>(), typename decltype(group)::size_type{2});
registry.assign<int>(e0);
ASSERT_EQ(group.size(), typename decltype(group)::size_type{2});
ASSERT_EQ(group.size<int>(), typename decltype(group)::size_type{2});
ASSERT_EQ(cgroup.size<const char>(), typename decltype(group)::size_type{2});
registry.remove<int>(e0);
ASSERT_EQ(group.size(), typename decltype(group)::size_type{1});
ASSERT_EQ(group.size<int>(), typename decltype(group)::size_type{1});
ASSERT_EQ(cgroup.size<const char>(), typename decltype(group)::size_type{2});
registry.get<char>(e0) = '1';
registry.get<char>(e1) = '2';
registry.get<int>(e1) = 42;
ASSERT_EQ(*(cgroup.raw<const int>() + 0), 42);
ASSERT_EQ(*(group.raw<int>() + 0), 42);
for(auto entity: group) {
ASSERT_EQ(std::get<0>(cgroup.get<const int, const char>(entity)), 42);
ASSERT_EQ(std::get<1>(group.get<int, char>(entity)), '2');
ASSERT_EQ(cgroup.get<const char>(entity), '2');
}
ASSERT_EQ(*(group.data() + 0), e1);
ASSERT_EQ(*(group.data<int>() + 0), e1);
ASSERT_EQ(*(group.data<char>() + 0), e0);
ASSERT_EQ(*(cgroup.data<const char>() + 1), e1);
ASSERT_EQ(*(group.raw<int>() + 0), 42);
ASSERT_EQ(*(group.raw<char>() + 0), '1');
ASSERT_EQ(*(cgroup.raw<const char>() + 1), '2');
registry.remove<char>(e0);
registry.remove<char>(e1);
ASSERT_EQ(group.begin(), group.end());
ASSERT_EQ(cgroup.begin(), cgroup.end());
ASSERT_TRUE(group.empty());
}
TEST(OwningGroup, ElementAccess) {
entt::registry registry;
auto group = registry.group<int>(entt::get<char>);
auto cgroup = std::as_const(registry).group<const int>(entt::get<const char>);
const auto e0 = registry.create();
registry.assign<int>(e0);
registry.assign<char>(e0);
const auto e1 = registry.create();
registry.assign<int>(e1);
registry.assign<char>(e1);
for(typename decltype(group)::size_type i{}; i < group.size(); ++i) {
ASSERT_EQ(group[i], i ? e0 : e1);
ASSERT_EQ(cgroup[i], i ? e0 : e1);
}
}
TEST(OwningGroup, Contains) {
entt::registry registry;
auto group = registry.group<int>(entt::get<char>);
const auto e0 = registry.create();
registry.assign<int>(e0);
registry.assign<char>(e0);
const auto e1 = registry.create();
registry.assign<int>(e1);
registry.assign<char>(e1);
registry.destroy(e0);
ASSERT_FALSE(group.contains(e0));
ASSERT_TRUE(group.contains(e1));
}
TEST(OwningGroup, Empty) {
entt::registry registry;
const auto e0 = registry.create();
registry.assign<double>(e0);
registry.assign<int>(e0);
registry.assign<float>(e0);
const auto e1 = registry.create();
registry.assign<char>(e1);
registry.assign<float>(e1);
for(auto entity: registry.group<char, int>(entt::get<float>)) {
(void)entity;
FAIL();
}
for(auto entity: registry.group<double, float>(entt::get<char, int>)) {
(void)entity;
FAIL();
}
}
TEST(OwningGroup, Each) {
entt::registry registry;
auto group = registry.group<int>(entt::get<char>);
const auto e0 = registry.create();
registry.assign<int>(e0);
registry.assign<char>(e0);
const auto e1 = registry.create();
registry.assign<int>(e1);
registry.assign<char>(e1);
auto cgroup = std::as_const(registry).group<const int>(entt::get<const char>);
std::size_t cnt = 0;
group.each([&cnt](auto, int &, char &) { ++cnt; });
group.each([&cnt](int &, char &) { ++cnt; });
ASSERT_EQ(cnt, std::size_t{4});
cgroup.each([&cnt](auto, const int &, const char &) { --cnt; });
cgroup.each([&cnt](const int &, const char &) { --cnt; });
ASSERT_EQ(cnt, std::size_t{0});
}
TEST(OwningGroup, SortOrdered) {
entt::registry registry;
auto group = registry.group<boxed_int, char>();
entt::entity entities[5] = {
registry.create(),
registry.create(),
registry.create(),
registry.create(),
registry.create()
};
registry.assign<boxed_int>(entities[0], 12);
registry.assign<char>(entities[0], 'a');
registry.assign<boxed_int>(entities[1], 9);
registry.assign<char>(entities[1], 'b');
registry.assign<boxed_int>(entities[2], 6);
registry.assign<char>(entities[2], 'c');
registry.assign<boxed_int>(entities[3], 1);
registry.assign<boxed_int>(entities[4], 2);
group.sort([&group](const auto lhs, const auto rhs) {
return group.get<boxed_int>(lhs).value < group.get<boxed_int>(rhs).value;
});
ASSERT_EQ(*(group.data() + 0u), entities[0]);
ASSERT_EQ(*(group.data() + 1u), entities[1]);
ASSERT_EQ(*(group.data() + 2u), entities[2]);
ASSERT_EQ(*(group.data() + 3u), entities[3]);
ASSERT_EQ(*(group.data() + 4u), entities[4]);
ASSERT_EQ((group.raw<boxed_int>() + 0u)->value, 12);
ASSERT_EQ((group.raw<boxed_int>() + 1u)->value, 9);
ASSERT_EQ((group.raw<boxed_int>() + 2u)->value, 6);
ASSERT_EQ((group.raw<boxed_int>() + 3u)->value, 1);
ASSERT_EQ((group.raw<boxed_int>() + 4u)->value, 2);
ASSERT_EQ(*(group.raw<char>() + 0u), 'a');
ASSERT_EQ(*(group.raw<char>() + 1u), 'b');
ASSERT_EQ(*(group.raw<char>() + 2u), 'c');
}
TEST(OwningGroup, SortReverse) {
entt::registry registry;
auto group = registry.group<boxed_int, char>();
entt::entity entities[5] = {
registry.create(),
registry.create(),
registry.create(),
registry.create(),
registry.create()
};
registry.assign<boxed_int>(entities[0], 6);
registry.assign<char>(entities[0], 'a');
registry.assign<boxed_int>(entities[1], 9);
registry.assign<char>(entities[1], 'b');
registry.assign<boxed_int>(entities[2], 12);
registry.assign<char>(entities[2], 'c');
registry.assign<boxed_int>(entities[3], 1);
registry.assign<boxed_int>(entities[4], 2);
group.sort<boxed_int>([](const auto &lhs, const auto &rhs) {
return lhs.value < rhs.value;
});
ASSERT_EQ(*(group.data() + 0u), entities[2]);
ASSERT_EQ(*(group.data() + 1u), entities[1]);
ASSERT_EQ(*(group.data() + 2u), entities[0]);
ASSERT_EQ(*(group.data() + 3u), entities[3]);
ASSERT_EQ(*(group.data() + 4u), entities[4]);
ASSERT_EQ((group.raw<boxed_int>() + 0u)->value, 12);
ASSERT_EQ((group.raw<boxed_int>() + 1u)->value, 9);
ASSERT_EQ((group.raw<boxed_int>() + 2u)->value, 6);
ASSERT_EQ((group.raw<boxed_int>() + 3u)->value, 1);
ASSERT_EQ((group.raw<boxed_int>() + 4u)->value, 2);
ASSERT_EQ(*(group.raw<char>() + 0u), 'c');
ASSERT_EQ(*(group.raw<char>() + 1u), 'b');
ASSERT_EQ(*(group.raw<char>() + 2u), 'a');
}
TEST(OwningGroup, SortUnordered) {
entt::registry registry;
auto group = registry.group<boxed_int>(entt::get<char>);
entt::entity entities[7] = {
registry.create(),
registry.create(),
registry.create(),
registry.create(),
registry.create(),
registry.create(),
registry.create()
};
registry.assign<boxed_int>(entities[0], 6);
registry.assign<char>(entities[0], 'c');
registry.assign<boxed_int>(entities[1], 3);
registry.assign<char>(entities[1], 'b');
registry.assign<boxed_int>(entities[2], 1);
registry.assign<char>(entities[2], 'a');
registry.assign<boxed_int>(entities[3], 9);
registry.assign<char>(entities[3], 'd');
registry.assign<boxed_int>(entities[4], 12);
registry.assign<char>(entities[4], 'e');
registry.assign<boxed_int>(entities[5], 4);
registry.assign<boxed_int>(entities[6], 5);
group.sort<char>([](const auto lhs, const auto rhs) {
return lhs < rhs;
});
ASSERT_EQ(*(group.data() + 0u), entities[4]);
ASSERT_EQ(*(group.data() + 1u), entities[3]);
ASSERT_EQ(*(group.data() + 2u), entities[0]);
ASSERT_EQ(*(group.data() + 3u), entities[1]);
ASSERT_EQ(*(group.data() + 4u), entities[2]);
ASSERT_EQ(*(group.data() + 5u), entities[5]);
ASSERT_EQ(*(group.data() + 6u), entities[6]);
ASSERT_EQ((group.raw<boxed_int>() + 0u)->value, 12);
ASSERT_EQ((group.raw<boxed_int>() + 1u)->value, 9);
ASSERT_EQ((group.raw<boxed_int>() + 2u)->value, 6);
ASSERT_EQ((group.raw<boxed_int>() + 3u)->value, 3);
ASSERT_EQ((group.raw<boxed_int>() + 4u)->value, 1);
ASSERT_EQ((group.raw<boxed_int>() + 5u)->value, 4);
ASSERT_EQ((group.raw<boxed_int>() + 6u)->value, 5);
ASSERT_EQ(*(group.raw<char>() + 0u), 'c');
ASSERT_EQ(*(group.raw<char>() + 1u), 'b');
ASSERT_EQ(*(group.raw<char>() + 2u), 'a');
ASSERT_EQ(*(group.raw<char>() + 3u), 'd');
ASSERT_EQ(*(group.raw<char>() + 4u), 'e');
}
TEST(OwningGroup, IndexRebuiltOnDestroy) {
entt::registry registry;
auto group = registry.group<int>(entt::get<unsigned int>);
const auto e0 = registry.create();
const auto e1 = registry.create();
registry.assign<unsigned int>(e0, 0u);
registry.assign<unsigned int>(e1, 1u);
registry.assign<int>(e0, 0);
registry.assign<int>(e1, 1);
registry.destroy(e0);
registry.assign<int>(registry.create(), 42);
ASSERT_EQ(group.size(), typename decltype(group)::size_type{1});
ASSERT_EQ(group[{}], e1);
ASSERT_EQ(group.get<int>(e1), 1);
ASSERT_EQ(group.get<unsigned int>(e1), 1u);
group.each([e1](auto entity, auto ivalue, auto uivalue) {
ASSERT_EQ(entity, e1);
ASSERT_EQ(ivalue, 1);
ASSERT_EQ(uivalue, 1u);
});
}
TEST(OwningGroup, ConstNonConstAndAllInBetween) {
entt::registry registry;
auto group = registry.group<int, const char>(entt::get<double, const float>);
ASSERT_EQ(group.size(), decltype(group.size()){0});
const auto entity = registry.create();
registry.assign<int>(entity, 0);
registry.assign<char>(entity, 'c');
registry.assign<double>(entity, 0.);
registry.assign<float>(entity, 0.f);
ASSERT_EQ(group.size(), decltype(group.size()){1});
ASSERT_TRUE((std::is_same_v<decltype(group.get<int>(0)), int &>));
ASSERT_TRUE((std::is_same_v<decltype(group.get<const char>(0)), const char &>));
ASSERT_TRUE((std::is_same_v<decltype(group.get<double>(0)), double &>));
ASSERT_TRUE((std::is_same_v<decltype(group.get<const float>(0)), const float &>));
ASSERT_TRUE((std::is_same_v<decltype(group.get<int, const char, double, const float>(0)), std::tuple<int &, const char &, double &, const float &>>));
ASSERT_TRUE((std::is_same_v<decltype(group.raw<const float>()), const float *>));
ASSERT_TRUE((std::is_same_v<decltype(group.raw<double>()), double *>));
ASSERT_TRUE((std::is_same_v<decltype(group.raw<const char>()), const char *>));
ASSERT_TRUE((std::is_same_v<decltype(group.raw<int>()), int *>));
group.each([](auto, auto &&i, auto &&c, auto &&d, auto &&f) {
ASSERT_TRUE((std::is_same_v<decltype(i), int &>));
ASSERT_TRUE((std::is_same_v<decltype(c), const char &>));
ASSERT_TRUE((std::is_same_v<decltype(d), double &>));
ASSERT_TRUE((std::is_same_v<decltype(f), const float &>));
});
}
TEST(OwningGroup, Find) {
entt::registry registry;
auto group = registry.group<int>(entt::get<const char>);
const auto e0 = registry.create();
registry.assign<int>(e0);
registry.assign<char>(e0);
const auto e1 = registry.create();
registry.assign<int>(e1);
registry.assign<char>(e1);
const auto e2 = registry.create();
registry.assign<int>(e2);
registry.assign<char>(e2);
const auto e3 = registry.create();
registry.assign<int>(e3);
registry.assign<char>(e3);
registry.remove<int>(e1);
ASSERT_NE(group.find(e0), group.end());
ASSERT_EQ(group.find(e1), group.end());
ASSERT_NE(group.find(e2), group.end());
ASSERT_NE(group.find(e3), group.end());
auto it = group.find(e2);
ASSERT_EQ(*it, e2);
ASSERT_EQ(*(++it), e3);
ASSERT_EQ(*(++it), e0);
ASSERT_EQ(++it, group.end());
ASSERT_EQ(++group.find(e0), group.end());
const auto e4 = registry.create();
registry.destroy(e4);
const auto e5 = registry.create();
registry.assign<int>(e5);
registry.assign<char>(e5);
ASSERT_NE(group.find(e5), group.end());
ASSERT_EQ(group.find(e4), group.end());
}
TEST(OwningGroup, ExcludedComponents) {
entt::registry registry;
const auto e0 = registry.create();
registry.assign<int>(e0, 0);
const auto e1 = registry.create();
registry.assign<int>(e1, 1);
registry.assign<char>(e1);
const auto group = registry.group<int>(entt::exclude<char, double>);
const auto e2 = registry.create();
registry.assign<int>(e2, 2);
const auto e3 = registry.create();
registry.assign<int>(e3, 3);
registry.assign<double>(e3);
for(const auto entity: group) {
if(entity == e0) {
ASSERT_EQ(group.get<int>(e0), 0);
} else if(entity == e2) {
ASSERT_EQ(group.get<int>(e2), 2);
} else {
FAIL();
}
}
registry.assign<char>(e0);
registry.assign<double>(e2);
ASSERT_TRUE(group.empty());
registry.remove<char>(e1);
registry.remove<double>(e3);
for(const auto entity: group) {
if(entity == e1) {
ASSERT_EQ(group.get<int>(e1), 1);
} else if(entity == e3) {
ASSERT_EQ(group.get<int>(e3), 3);
} else {
FAIL();
}
}
}
TEST(OwningGroup, EmptyAndNonEmptyTypes) {
entt::registry registry;
const auto group = registry.group<empty_type>(entt::get<int>);
const auto e0 = registry.create();
registry.assign<empty_type>(e0);
registry.assign<int>(e0);
const auto e1 = registry.create();
registry.assign<empty_type>(e1);
registry.assign<int>(e1);
registry.assign<int>(registry.create());
for(const auto entity: group) {
ASSERT_TRUE(entity == e0 || entity == e1);
}
group.each([e0, e1](const auto entity, empty_type, const int &) {
ASSERT_TRUE(entity == e0 || entity == e1);
});
ASSERT_EQ(group.size(), typename decltype(group)::size_type{2});
}
TEST(OwningGroup, TrackEntitiesOnComponentDestruction) {
entt::registry registry;
const auto group = registry.group<int>(entt::exclude<char>);
const auto cgroup = std::as_const(registry).group<const int>(entt::exclude<char>);
const auto entity = registry.create();
registry.assign<int>(entity);
registry.assign<char>(entity);
ASSERT_TRUE(group.empty());
ASSERT_TRUE(cgroup.empty());
registry.remove<char>(entity);
ASSERT_FALSE(group.empty());
ASSERT_FALSE(cgroup.empty());
}
TEST(OwningGroup, Less) {
entt::registry registry;
const auto entity = std::get<0>(registry.create<int, entt::tag<"empty"_hs>>());
registry.create<char>();
registry.group<int>(entt::get<char, entt::tag<"empty"_hs>>).less([entity](const auto entt, int, char) {
ASSERT_EQ(entity, entt);
});
registry.group<char>(entt::get<entt::tag<"empty"_hs>, int>).less([check = true](int, char) mutable {
ASSERT_TRUE(check);
check = false;
});
registry.group<entt::tag<"empty"_hs>>(entt::get<int, char>).less([entity](const auto entt, int, char) {
ASSERT_EQ(entity, entt);
});
registry.group<double>(entt::get<int, char>).less([entity](const auto entt, int, char, double) {
ASSERT_EQ(entity, entt);
});
}

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