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C. J. Howard 628cbca31d Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
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opengl Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
blend-factor.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
blend-op.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
buffer-usage.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
clear-bits.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
clear-value.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
color-blend-equation.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
color-component-bits.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
compare-op.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
cube-map.cpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
cube-map.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
cull-mode.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
fill-mode.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
format.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
framebuffer-attachment.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
framebuffer-usage-bits.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
framebuffer.cpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
framebuffer.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
front-face.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
gl.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
image-flag.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
image-view-flag.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
image-view.cpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
image-view.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
image.cpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
image.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
index-type.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
logic-op.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
pipeline-color-blend-state.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
pipeline-depth-stencil-state.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
pipeline-input-assembly-state.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
pipeline-rasterization-state.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
pipeline-vertex-input-state.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
pipeline-viewport-state.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
pipeline.cpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
pipeline.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
pixel-format.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
pixel-type.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
primitive-topology.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
provoking-vertex-mode.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
sampler-address-mode.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
sampler-filter.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
sampler-mipmap-mode.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
sampler.cpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
sampler.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
scissor-region.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
shader-object.cpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
shader-object.hpp Add more default value initialization for various classes and structs 1 year ago
shader-program.cpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
shader-program.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
shader-stage.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
shader-template.cpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
shader-template.hpp Add functions to convert between Euler angles and quaternions. Improve Euler IK constraint. Add gait and step classes to animation module. Improve locomotion system 9 months ago
shader-variable-type.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
shader-variable.cpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
shader-variable.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
stencil-face-bits.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
stencil-op-state.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
stencil-op.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
texture.cpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
texture.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
vertex-array.cpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
vertex-array.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
vertex-buffer.cpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
vertex-buffer.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
vertex-input-attribute.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
vertex-input-binding.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
vertex-input-rate.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
viewport.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago