💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GL_VERTEX_INPUT_ATTRIBUTE_HPP
#define ANTKEEPER_GL_VERTEX_INPUT_ATTRIBUTE_HPP
#include <engine/gl/format.hpp>
#include <cstdint>
namespace gl {
/// Vertex input attribute.
struct vertex_input_attribute
{
/// Shader input location number for this attribute.
std::uint32_t location{0};
/// Binding number which this attribute takes its data from.
std::uint32_t binding{0};
/// Size and type of the vertex attribute data.
gl::format format{gl::format::undefined};
/// Byte offset of this attribute relative to the start of an element in the vertex input binding.
std::uint32_t offset{0};
};
} // namespace gl
#endif // ANTKEEPER_GL_VERTEX_INPUT_ATTRIBUTE_HPP