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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_GL_VERTEX_INPUT_ATTRIBUTE_HPP
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#define ANTKEEPER_GL_VERTEX_INPUT_ATTRIBUTE_HPP
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#include <engine/gl/format.hpp>
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#include <cstdint>
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namespace gl {
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/// Vertex input attribute.
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struct vertex_input_attribute
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{
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/// Shader input location number for this attribute.
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std::uint32_t location{0};
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/// Binding number which this attribute takes its data from.
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std::uint32_t binding{0};
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/// Size and type of the vertex attribute data.
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gl::format format{gl::format::undefined};
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/// Byte offset of this attribute relative to the start of an element in the vertex input binding.
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std::uint32_t offset{0};
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};
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} // namespace gl
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#endif // ANTKEEPER_GL_VERTEX_INPUT_ATTRIBUTE_HPP
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