/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GL_VERTEX_INPUT_ATTRIBUTE_HPP #define ANTKEEPER_GL_VERTEX_INPUT_ATTRIBUTE_HPP #include #include namespace gl { /// Vertex input attribute. struct vertex_input_attribute { /// Shader input location number for this attribute. std::uint32_t location{0}; /// Binding number which this attribute takes its data from. std::uint32_t binding{0}; /// Size and type of the vertex attribute data. gl::format format{gl::format::undefined}; /// Byte offset of this attribute relative to the start of an element in the vertex input binding. std::uint32_t offset{0}; }; } // namespace gl #endif // ANTKEEPER_GL_VERTEX_INPUT_ATTRIBUTE_HPP