💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

46 lines
1.4 KiB

  1. /*
  2. * Copyright (C) 2023 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GL_VERTEX_INPUT_ATTRIBUTE_HPP
  20. #define ANTKEEPER_GL_VERTEX_INPUT_ATTRIBUTE_HPP
  21. #include <engine/gl/format.hpp>
  22. #include <cstdint>
  23. namespace gl {
  24. /// Vertex input attribute.
  25. struct vertex_input_attribute
  26. {
  27. /// Shader input location number for this attribute.
  28. std::uint32_t location{0};
  29. /// Binding number which this attribute takes its data from.
  30. std::uint32_t binding{0};
  31. /// Size and type of the vertex attribute data.
  32. gl::format format{gl::format::undefined};
  33. /// Byte offset of this attribute relative to the start of an element in the vertex input binding.
  34. std::uint32_t offset{0};
  35. };
  36. } // namespace gl
  37. #endif // ANTKEEPER_GL_VERTEX_INPUT_ATTRIBUTE_HPP