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- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_GL_VERTEX_INPUT_ATTRIBUTE_HPP
- #define ANTKEEPER_GL_VERTEX_INPUT_ATTRIBUTE_HPP
-
- #include <engine/gl/format.hpp>
- #include <cstdint>
-
- namespace gl {
-
- /// Vertex input attribute.
- struct vertex_input_attribute
- {
- /// Shader input location number for this attribute.
- std::uint32_t location{0};
-
- /// Binding number which this attribute takes its data from.
- std::uint32_t binding{0};
-
- /// Size and type of the vertex attribute data.
- gl::format format{gl::format::undefined};
-
- /// Byte offset of this attribute relative to the start of an element in the vertex input binding.
- std::uint32_t offset{0};
- };
-
- } // namespace gl
-
- #endif // ANTKEEPER_GL_VERTEX_INPUT_ATTRIBUTE_HPP
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