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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_GL_PIPELINE_RASTERIZATION_STATE_HPP
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#define ANTKEEPER_GL_PIPELINE_RASTERIZATION_STATE_HPP
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#include <engine/gl/front-face.hpp>
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#include <engine/gl/cull-mode.hpp>
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#include <engine/gl/fill-mode.hpp>
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#include <engine/gl/provoking-vertex-mode.hpp>
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#include <cstdlib>
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namespace gl {
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/// Pipeline rasterization state.
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struct pipeline_rasterization_state
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{
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/// `true` if rasterizer discard should be enabled, `false` otherwise.
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bool rasterizer_discard_enabled{false};
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/// Polygon rasterization mode.
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gl::fill_mode fill_mode{gl::fill_mode::fill};
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/// Triangle culling mode.
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gl::cull_mode cull_mode{gl::cull_mode::back};
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/// Polygon front-facing orientation.
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gl::front_face front_face{gl::front_face::counter_clockwise};
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/// `true` if depth bias should be enabled, `false` otherwise.
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bool depth_bias_enabled{false};
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/// Depth bias constant factor.
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float depth_bias_constant_factor{0.0f};
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/// Depth bias slope factor.
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float depth_bias_slope_factor{0.0f};
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/// `true` if depth clamp should be enabled, `false` otherwise.
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bool depth_clamp_enabled{false};
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/// `true` if scissor testing should be enabled, `false` otherwise.
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bool scissor_test_enabled{false};
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/// Vertex to be used as the source of data for flat-shaded varyings.
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gl::provoking_vertex_mode provoking_vertex_mode{gl::provoking_vertex_mode::last};
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/// Diameter of rasterized points.
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float point_size{1.0f};
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/// Width of rasterized line segments.
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float line_width{1.0f};
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};
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} // namespace gl
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#endif // ANTKEEPER_GL_PIPELINE_RASTERIZATION_STATE_HPP
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