💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GL_PIPELINE_RASTERIZATION_STATE_HPP
#define ANTKEEPER_GL_PIPELINE_RASTERIZATION_STATE_HPP
#include <engine/gl/front-face.hpp>
#include <engine/gl/cull-mode.hpp>
#include <engine/gl/fill-mode.hpp>
#include <engine/gl/provoking-vertex-mode.hpp>
#include <cstdlib>
namespace gl {
/// Pipeline rasterization state.
struct pipeline_rasterization_state
{
/// `true` if rasterizer discard should be enabled, `false` otherwise.
bool rasterizer_discard_enabled{false};
/// Polygon rasterization mode.
gl::fill_mode fill_mode{gl::fill_mode::fill};
/// Triangle culling mode.
gl::cull_mode cull_mode{gl::cull_mode::back};
/// Polygon front-facing orientation.
gl::front_face front_face{gl::front_face::counter_clockwise};
/// `true` if depth bias should be enabled, `false` otherwise.
bool depth_bias_enabled{false};
/// Depth bias constant factor.
float depth_bias_constant_factor{0.0f};
/// Depth bias slope factor.
float depth_bias_slope_factor{0.0f};
/// `true` if depth clamp should be enabled, `false` otherwise.
bool depth_clamp_enabled{false};
/// `true` if scissor testing should be enabled, `false` otherwise.
bool scissor_test_enabled{false};
/// Vertex to be used as the source of data for flat-shaded varyings.
gl::provoking_vertex_mode provoking_vertex_mode{gl::provoking_vertex_mode::last};
/// Diameter of rasterized points.
float point_size{1.0f};
/// Width of rasterized line segments.
float line_width{1.0f};
};
} // namespace gl
#endif // ANTKEEPER_GL_PIPELINE_RASTERIZATION_STATE_HPP