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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_GL_VERTEX_INPUT_BINDING_HPP
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#define ANTKEEPER_GL_VERTEX_INPUT_BINDING_HPP
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#include <engine/gl/vertex-input-rate.hpp>
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#include <cstdint>
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namespace gl {
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/// Vertex input binding.
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struct vertex_input_binding
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{
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/// Binding number that this structure describes.
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std::uint32_t binding{0};
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/// Byte stride between consecutive elements within the buffer.
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std::uint32_t stride{0};
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/// Specifies whether vertex attribute addressing is a function of the vertex index or of the instance index.
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vertex_input_rate input_rate{vertex_input_rate::vertex};
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};
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} // namespace gl
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#endif // ANTKEEPER_GL_VERTEX_INPUT_BINDING_HPP
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