💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2023 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GL_VERTEX_INPUT_BINDING_HPP
  20. #define ANTKEEPER_GL_VERTEX_INPUT_BINDING_HPP
  21. #include <engine/gl/vertex-input-rate.hpp>
  22. #include <cstdint>
  23. namespace gl {
  24. /// Vertex input binding.
  25. struct vertex_input_binding
  26. {
  27. /// Binding number that this structure describes.
  28. std::uint32_t binding{0};
  29. /// Byte stride between consecutive elements within the buffer.
  30. std::uint32_t stride{0};
  31. /// Specifies whether vertex attribute addressing is a function of the vertex index or of the instance index.
  32. vertex_input_rate input_rate{vertex_input_rate::vertex};
  33. };
  34. } // namespace gl
  35. #endif // ANTKEEPER_GL_VERTEX_INPUT_BINDING_HPP