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ant
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
commands
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Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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9 months ago |
components
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Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes.
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7 months ago |
constraints
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Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm.
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8 months ago |
controls
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Set OpenGL depth range to [0, 1]. Remove obsolete ground pass
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8 months ago |
loaders
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Improve sky pass. Add light probes.
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10 months ago |
platform/windows
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Add physics system. Improve frame scheduling. Improve input handling.
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1 year ago |
states
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
systems
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
textures
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
control-profile.cpp
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Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
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1 year ago |
control-profile.hpp
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Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
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1 year ago |
controls.cpp
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Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm.
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8 months ago |
controls.hpp
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Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls.
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8 months ago |
ecoregion-loader.cpp
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Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm.
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8 months ago |
ecoregion.hpp
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Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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9 months ago |
fonts.cpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
fonts.hpp
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Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace
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1 year ago |
game.cpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
game.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
graphics.cpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
graphics.hpp
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Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace
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1 year ago |
load.cpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
load.hpp
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Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace
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1 year ago |
main.cpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
menu.cpp
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Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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9 months ago |
menu.hpp
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Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes
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1 year ago |
settings.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
spawn.cpp
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Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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9 months ago |
spawn.hpp
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Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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9 months ago |
strings.cpp
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Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
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1 year ago |
strings.hpp
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Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
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1 year ago |
world.cpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
world.hpp
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Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm.
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8 months ago |