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allometric-growth-component.hpp
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Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls.
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8 months ago |
ant-caste-component.hpp
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Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls.
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8 months ago |
ant-genome-component.hpp
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Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls.
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8 months ago |
atmosphere-component.hpp
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Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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9 months ago |
autofocus-component.hpp
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Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm.
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8 months ago |
behavior-component.hpp
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Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
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1 year ago |
blackbody-component.hpp
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Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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9 months ago |
cavity-component.hpp
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Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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9 months ago |
celestial-body-component.hpp
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Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
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1 year ago |
chamber-component.hpp
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Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
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1 year ago |
constraint-stack-component.hpp
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Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
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1 year ago |
contact-pheromone-component.hpp
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Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls.
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8 months ago |
decay-component.hpp
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Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm.
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8 months ago |
diffuse-reflector-component.hpp
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Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
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1 year ago |
egg-component.hpp
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Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm.
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8 months ago |
ik-component.hpp
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Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame
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1 year ago |
isometric-growth-component.hpp
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Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls.
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8 months ago |
larva-component.hpp
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Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm.
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8 months ago |
legged-locomotion-component.hpp
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Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm.
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8 months ago |
metabolism-component.hpp
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Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm.
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8 months ago |
name-component.hpp
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Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
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1 year ago |
navmesh-agent-component.hpp
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Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes.
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8 months ago |
nest-component.hpp
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Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
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1 year ago |
observer-component.hpp
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Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
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1 year ago |
orbit-component.hpp
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Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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9 months ago |
ovary-component.hpp
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Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls.
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8 months ago |
picking-component.hpp
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Improve frustum culling. Remove obsolete geometry primitives
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1 year ago |
pose-component.hpp
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Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls.
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8 months ago |
pupa-component.hpp
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Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm.
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8 months ago |
rigid-body-component.hpp
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Add physics system. Improve frame scheduling. Improve input handling.
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1 year ago |
rigid-body-constraint-component.hpp
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Add physics system. Improve frame scheduling. Improve input handling.
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1 year ago |
scene-component.hpp
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Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes
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1 year ago |
spring-arm-component.hpp
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Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm.
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8 months ago |
steering-component.hpp
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Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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9 months ago |
terrain-component.hpp
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Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes.
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8 months ago |
tool-component.hpp
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Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
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1 year ago |
trackable-component.hpp
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Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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9 months ago |
transform-component.hpp
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Improve 3D transform struct
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1 year ago |
winged-locomotion-component.hpp
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Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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9 months ago |