💿🐜 Antkeeper source code https://antkeeper.com
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C. J. Howard d5bb5887cc Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. 8 months ago
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allometric-growth-component.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 8 months ago
ant-caste-component.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 8 months ago
ant-genome-component.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 8 months ago
atmosphere-component.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 9 months ago
autofocus-component.hpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 8 months ago
behavior-component.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
blackbody-component.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 9 months ago
cavity-component.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 9 months ago
celestial-body-component.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
chamber-component.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
constraint-stack-component.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
contact-pheromone-component.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 8 months ago
decay-component.hpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 8 months ago
diffuse-reflector-component.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
egg-component.hpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 8 months ago
ik-component.hpp Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 1 year ago
isometric-growth-component.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 8 months ago
larva-component.hpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 8 months ago
legged-locomotion-component.hpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 8 months ago
metabolism-component.hpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 8 months ago
name-component.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
navmesh-agent-component.hpp Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. 8 months ago
nest-component.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
observer-component.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
orbit-component.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 9 months ago
ovary-component.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 8 months ago
picking-component.hpp Improve frustum culling. Remove obsolete geometry primitives 1 year ago
pose-component.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 8 months ago
pupa-component.hpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 8 months ago
rigid-body-component.hpp Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
rigid-body-constraint-component.hpp Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
scene-component.hpp Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes 1 year ago
spring-arm-component.hpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 8 months ago
steering-component.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 9 months ago
terrain-component.hpp Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. 8 months ago
tool-component.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
trackable-component.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 9 months ago
transform-component.hpp Improve 3D transform struct 1 year ago
winged-locomotion-component.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 9 months ago