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C. J. Howard 628cbca31d Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
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animation-system.cpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 8 months ago
animation-system.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 8 months ago
astronomy-system.cpp Add traverse_navmesh method 9 months ago
astronomy-system.hpp Add traverse_navmesh method 9 months ago
atmosphere-system.cpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 8 months ago
atmosphere-system.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 8 months ago
behavior-system.cpp Fix all W3 warnings 1 year ago
behavior-system.hpp Fix all W3 warnings 1 year ago
blackbody-system.cpp Remove excessive namespaces from color namespace. Add color temperature method to light classes. Clean up cascaded shadow map pass. 8 months ago
blackbody-system.hpp Remove excessive namespaces from color namespace. Add color temperature method to light classes. Clean up cascaded shadow map pass. 8 months ago
camera-system.cpp Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. 8 months ago
camera-system.hpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 8 months ago
collision-system.cpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 9 months ago
collision-system.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 9 months ago
constraint-system.cpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 8 months ago
constraint-system.hpp Fix all W3 warnings 1 year ago
ik-system.cpp Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 1 year ago
ik-system.hpp Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 1 year ago
locomotion-system.cpp Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. 8 months ago
locomotion-system.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 8 months ago
metabolic-system.cpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 8 months ago
metabolic-system.hpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 8 months ago
metamorphosis-system.cpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 8 months ago
metamorphosis-system.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 8 months ago
morphogenesis-system.cpp Fix all W3 warnings 1 year ago
morphogenesis-system.hpp Fix all W3 warnings 1 year ago
orbit-system.cpp Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 1 year ago
orbit-system.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 9 months ago
physics-system.cpp Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. 8 months ago
physics-system.hpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 8 months ago
render-system.cpp Improve cascaded shadow maps 8 months ago
render-system.hpp Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 1 year ago
reproductive-system.cpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 8 months ago
reproductive-system.hpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 8 months ago
spatial-system.cpp Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 1 year ago
spatial-system.hpp Fix all W3 warnings 1 year ago
steering-system.cpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 9 months ago
steering-system.hpp Fix all W3 warnings 1 year ago
subterrain-system.cpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 9 months ago
subterrain-system.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 9 months ago
terrain-system.cpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
terrain-system.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
updatable-system.cpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
updatable-system.hpp Fix all W3 warnings 1 year ago