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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_GAME_BLACKBODY_SYSTEM_HPP
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#define ANTKEEPER_GAME_BLACKBODY_SYSTEM_HPP
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#include "game/systems/updatable-system.hpp"
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#include <engine/entity/id.hpp>
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#include <engine/math/vector.hpp>
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#include <engine/math/matrix.hpp>
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#include "game/components/blackbody-component.hpp"
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#include <vector>
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/**
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* Calculates the color and luminance of blackbody radiators.
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*/
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class blackbody_system:
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public updatable_system
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{
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public:
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explicit blackbody_system(entity::registry& registry);
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~blackbody_system();
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void update(float t, float dt) override;
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private:
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void update_blackbody(entity::id entity_id);
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void on_blackbody_construct(entity::registry& registry, entity::id entity_id);
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void on_blackbody_update(entity::registry& registry, entity::id entity_id);
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std::vector<double> m_visible_wavelengths_nm;
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};
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#endif // ANTKEEPER_GAME_BLACKBODY_SYSTEM_HPP
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