77 Commits (master)

Author SHA1 Message Date
  C. J. Howard 628cbca31d Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
  C. J. Howard d5bb5887cc Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. 8 months ago
  C. J. Howard f3ee05dfc5 Remove excessive namespaces from color namespace. Add color temperature method to light classes. Clean up cascaded shadow map pass. 8 months ago
  C. J. Howard 17ab179ad9 Improve cascaded shadow maps 8 months ago
  C. J. Howard 4b7ad31180 Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 8 months ago
  C. J. Howard 0a458353f2 Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 9 months ago
  C. J. Howard 13134f99cb Add functions to convert between Euler angles and quaternions. Improve Euler IK constraint. Add gait and step classes to animation module. Improve locomotion system 9 months ago
  C. J. Howard 1b9cd1960d Add traverse_navmesh method 9 months ago
  C. J. Howard 46de558337 Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
  C. J. Howard 74e8d126fc Improve sky pass. Add light probes. 11 months ago
  C. J. Howard 1a6cfa65ff Add rectangle area light. Replace sphere light with point light. Improve interface of all light classes 1 year ago
  C. J. Howard 77ff725962 Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 1 year ago
  C. J. Howard a268405a2f Add capsule collision 1 year ago
  C. J. Howard 3ce188c876 Improve 3D transform struct 1 year ago
  C. J. Howard 2afd495633 Improve frustum culling. Remove obsolete geometry primitives 1 year ago
  C. J. Howard 8d0610649d Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes 1 year ago
  C. J. Howard b55ef57473 Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
  C. J. Howard a0657d8d4c Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 1 year ago
  C. J. Howard 4a96033376 Fix all W3 warnings 1 year ago
  C. J. Howard 329812382b Add missing explicit keyword to some classes with single argument constructors 1 year ago
  C. J. Howard f1d46e10da Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
  C. J. Howard 127c1aa490 Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace 1 year ago
  C. J. Howard a1aea5f075 Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
  C. J. Howard 9de00878ac Move components and systems to ecs namespace 3 years ago
  C. J. Howard 978ad7add6 Rename scene class to collection and move all scene-related classes into the scene namespace 3 years ago
  C. J. Howard 2c4e237276 Update copyright date 3 years ago
  C. J. Howard e16de75386 Add solar system 3 years ago
  C. J. Howard f83f659439 Rename solar system -> astronomy system, improve calculations of orbital positions 3 years ago
  C. J. Howard 82fe0eee40 Attempt to fix potential compatibility issues, and re-enabled some previously disable functionality 3 years ago
  C. J. Howard eda82650c9 Add iterative solution to Kepler's equation, improve orbital position calculation 3 years ago
  C. J. Howard a2377af35a Add solar system to game context 3 years ago
  C. J. Howard 8a13e2c18e Add sun and moon positions and directions to solar system 3 years ago
  C. J. Howard e777f5c63c Add functions for solving Kepler's equation, add solar system class 3 years ago
  C. J. Howard 1ef5ff08b0 Add celestial time functions 3 years ago
  C. J. Howard 9da628488a Add functions to generate celestial coordinate conversion matrices, and improve astronomical calculations 3 years ago
  C. J. Howard 1f8c73f13c Switch sky pass back to using horizon and zenith colors for interpolation, improve palette loading in weather system 3 years ago
  C. J. Howard 6e273279d9 Add altitude as sky pass parameter 3 years ago
  C. J. Howard 17b56d2bda Separate moon rendering from sky shader into separate object 3 years ago
  C. J. Howard de96e99c67 Make camera use reverse z projection for increased depth testing accuracy 3 years ago
  C. J. Howard 065f180471 Make weather system interpolate gradients based on elevation angles rather than time of day 3 years ago
  C. J. Howard 2238e4abdd Tween sky pass shader inputs 3 years ago
  C. J. Howard 4ededb3d7b Pass more information from weather system to sky pass 3 years ago
  C. J. Howard c81c2b11a5 Add blue noise input to sky pass 3 years ago
  C. J. Howard b5883e0679 Add functions for tracking the sun and moon positions based on latitude, longitude, and time 3 years ago
  C. J. Howard f7ec9dacc5 Switch sky pass from using fullscreen quad to sky dome model 3 years ago
  C. J. Howard 39c0c57869 Add ambient palette and sun palette 3 years ago
  C. J. Howard 39cd8e0049 Make sky gradients interpolate as time passes 3 years ago
  C. J. Howard 3172042ac5 Load sky gradient from sky palette texture, make sun position more physically accurate, revise linear<->srgb functions 3 years ago
  C. J. Howard 7222deeb56 Add weather system 3 years ago
  C. J. Howard af364f598a Pack bitangent sign into painting system's tangent calculation 3 years ago