Commit Graph

  • 628cbca (HEAD -> master) Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. by C. J. Howard 2023-11-27 22:23:26 +0800
  • d5bb588 Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. by C. J. Howard 2023-09-09 02:15:09 +0800
  • d027b2d Improve cascaded shadow maps by C. J. Howard 2023-09-02 23:32:00 +0800
  • f3ee05d Remove excessive namespaces from color namespace. Add color temperature method to light classes. Clean up cascaded shadow map pass. by C. J. Howard 2023-08-31 20:13:26 +0800
  • 859cdf6 Set OpenGL depth range to [0, 1]. Remove obsolete ground pass by C. J. Howard 2023-08-30 19:24:13 +0800
  • f25e7ce Add std::formatter specializations for math::vector and math::matrix. Make camera calculate inverses of view and projection matrices from parameters by C. J. Howard 2023-08-30 16:41:26 +0800
  • 17ab179 Improve cascaded shadow maps by C. J. Howard 2023-08-29 20:38:38 +0800
  • 4b7ad31 Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. by C. J. Howard 2023-08-24 12:59:06 +0800
  • 0a45835 Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. by C. J. Howard 2023-08-12 14:53:53 +0800
  • 13134f9 Add functions to convert between Euler angles and quaternions. Improve Euler IK constraint. Add gait and step classes to animation module. Improve locomotion system by C. J. Howard 2023-08-04 10:52:47 +0800
  • 1b9cd19 Add traverse_navmesh method by C. J. Howard 2023-07-26 22:29:34 +0800
  • 46de558 Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. by C. J. Howard 2023-07-21 16:47:30 +0800
  • d766050 Add luminance cubemap filtering to light probe stage by C. J. Howard 2023-06-30 19:07:04 +0800
  • 74e8d12 Improve sky pass. Add light probes. by C. J. Howard 2023-06-19 07:33:57 +0800
  • a1f3b60 Add support for cube map loading by C. J. Howard 2023-05-26 02:49:10 +0800
  • 1a6cfa6 Add rectangle area light. Replace sphere light with point light. Improve interface of all light classes by C. J. Howard 2023-05-25 02:25:26 +0800
  • 11a42b4 Improve sphere light interface by C. J. Howard 2023-05-11 00:08:52 +0800
  • c0af8b7 Replace point light with sphere area light by C. J. Howard 2023-05-10 22:38:06 +0800
  • a3188f3 Improve camera controls, remove custom attenuation factors for point and spot lights by C. J. Howard 2023-05-09 20:51:03 +0800
  • 732318c Combine forewings model and hindwings model in wings phene by C. J. Howard 2023-04-07 15:52:04 +0800
  • 77ff725 Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame by C. J. Howard 2023-04-03 18:10:55 +0800
  • 7a8d613 Make morphogenesis function give ants corect number of ommatidia according to eye phenes by C. J. Howard 2023-03-27 04:09:07 +0800
  • 127b2dc Fix typos in mesosoma wing socket bone names by C. J. Howard 2023-03-27 00:14:01 +0800
  • ffcc806 Improve morphogenesis handling of waist, rename tarsus segment bones to tarsomere, add _socket suffix to socket bone names by C. J. Howard 2023-03-27 00:07:15 +0800
  • a6ad08a Make some ant bones non-optional by C. J. Howard 2023-03-26 19:04:58 +0800
  • f8ae34d Make pose generation part of morphogenesis function by C. J. Howard 2023-03-26 18:41:43 +0800
  • a268405 Add capsule collision by C. J. Howard 2023-03-25 05:56:46 +0800
  • 0a8bb7c Make skeletons capable of containing poses by C. J. Howard 2023-03-24 09:10:08 +0800
  • 14fa3c7 Add bone add and remove functions to skeleton by C. J. Howard 2023-03-24 02:40:38 +0800
  • 47eb267 Revise skeleton pose classes. Rename rigged_mesh to skeletal_mesh. Make model vertex bone indices uint16 by C. J. Howard 2023-03-23 23:44:52 +0800
  • cb9f683 Revise skeleton and skeleton poses. Add rigged mesh scene object by C. J. Howard 2023-03-23 08:22:17 +0800
  • 3ce188c Improve 3D transform struct by C. J. Howard 2023-03-22 18:33:23 +0800
  • 356a4a2 Remove active paramter from scene objects by C. J. Howard 2023-03-22 15:30:55 +0800
  • 2afd495 Improve frustum culling. Remove obsolete geometry primitives by C. J. Howard 2023-03-22 03:51:53 +0800
  • 8d06106 Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes by C. J. Howard 2023-03-21 06:11:55 +0800
  • f4287f3 Make moving average constructor with capacity explicit by C. J. Howard 2023-03-20 22:49:50 +0800
  • b55ef57 Add physics system. Improve frame scheduling. Improve input handling. by C. J. Howard 2023-03-20 22:19:04 +0800
  • a0657d8 Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. by C. J. Howard 2023-03-12 23:30:35 +0800
  • 4a96033 Fix all W3 warnings by C. J. Howard 2023-03-11 11:48:51 +0800
  • b8d5689 Remove some unused variables by C. J. Howard 2023-03-11 08:06:27 +0800
  • a313430 Fix and improve ant morphogenesis by C. J. Howard 2023-03-11 07:26:00 +0800
  • a017a86 Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian. by C. J. Howard 2023-03-10 10:38:05 +0800
  • b6b7701 Remove hard-coded language manifest. Update model loader to load bone keys rather than strings by C. J. Howard 2023-03-08 19:13:14 +0800
  • acbfd18 Fix corrupted text on language change caused by new material variable system by C. J. Howard 2023-03-08 17:50:27 +0800
  • a72b5cc Update docs by C. J. Howard 2023-03-08 17:37:31 +0800
  • 1cac4eb Update README by C. J. Howard 2023-03-08 16:10:39 +0800
  • a90c506 Make unicode blocks constexpr by C. J. Howard 2023-03-08 15:05:12 +0800
  • 3298123 Add missing explicit keyword to some classes with single argument constructors by C. J. Howard 2023-03-08 14:41:31 +0800
  • ccd4b39 Add more default value initialization for various classes and structs by C. J. Howard 2023-03-08 14:16:11 +0800
  • f1d46e1 Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types by C. J. Howard 2023-03-08 13:18:32 +0800
  • 127c1aa Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace by C. J. Howard 2023-02-23 03:09:03 +0800
  • a1aea5f Split game and engine code into two separate parent directories. Fix bloom pass initialization bug by C. J. Howard 2023-02-22 21:38:54 +0800
  • 9297744 Add support for #pragma once directives in shader include files by C. J. Howard 2023-02-19 18:25:16 +0800
  • 8165f8d Replace CBOR-based model loader with a custom binary format loader by C. J. Howard 2023-02-19 16:07:17 +0800
  • 676fbef Fix and improve control profile serialization. Fix gamepad config menu. Add support for loading string maps directly rather than building them at runtme. by C. J. Howard 2023-02-19 01:26:50 +0800
  • 60a2ed9 Rename control and control_map to action and action_map, respectively by C. J. Howard 2023-02-13 16:21:14 +0800
  • adc5ceb Improve keyboard config menu. Add support for modifier keys in key mappings by C. J. Howard 2023-02-13 15:48:20 +0800
  • f8d8d17 Improve menu mouse selection, add scroll mappings to menu controls by C. J. Howard 2023-02-11 00:20:51 +0800
  • b7c7284 Add cursor hiding functions by C. J. Howard 2023-02-10 21:55:53 +0800
  • ebe1722 Improve UI resizing by C. J. Howard 2023-02-10 10:16:18 +0800
  • 2c1f04a Add GLSL type aliases to math::glsl namespace by C. J. Howard 2023-02-10 07:56:43 +0800
  • b7b012f Fix menu controls by C. J. Howard 2023-02-10 03:59:16 +0800
  • df0e3e2 Revise input mapper. Separate input events into separate headers by C. J. Howard 2023-02-10 00:07:58 +0800
  • 2723789 Replace performance sampler with moving average by C. J. Howard 2023-02-09 02:36:11 +0800
  • f86fc14 Fix key repeat input bindings. Start to fix menu controls that were broken changes to the input and event systems. Add Windows version resource file. Enable UTF-8 console output on Windows. by C. J. Howard 2023-02-09 00:05:34 +0800
  • 7f9eba6 Rename input events by C. J. Howard 2023-02-07 04:49:12 +0800
  • 1f7b88f Make input manager handle quit events. Improve command-line option parsing by C. J. Howard 2023-02-07 03:49:15 +0800
  • c9ecc15 Improve display management by C. J. Howard 2023-02-07 00:37:55 +0800
  • ffda59d Split application class into a window manager, a window, and an input manager by C. J. Howard 2023-02-06 11:37:19 +0800
  • a615ef7 Add i18n namespace. Switch to using hash strings for localized strings. Change settings to be dict-based. Improve path finding on windows. Improve window management. Add serializer and deserializer template classes by C. J. Howard 2023-02-06 02:33:12 +0800
  • 5d4748c Add event header namespace header by C. J. Howard 2023-02-02 21:00:26 +0800
  • 3b3c5a1 Add nodiscard attribute to math functions. Add more math constants. Improve debug log setup. Fix material pass comparator by C. J. Howard 2023-02-02 20:55:54 +0800
  • a37f7c0 Revise events, input, and logging by C. J. Howard 2023-02-02 03:57:27 +0800
  • 870ccc2 Add ping method to signal class. Remove some obsolete systems by C. J. Howard 2023-01-18 10:35:24 +0800
  • 849043d Add signal and connection-based event handling by C. J. Howard 2023-01-17 00:39:50 +0800
  • 0b41ff3 Add render stage base class and culling stage class by C. J. Howard 2023-01-16 04:43:51 +0800
  • 4c2993b Add support for loading shader templates. Begin to phase out direct loading of shader programs in favor of shader templates. by C. J. Howard 2023-01-16 03:44:32 +0800
  • f4d46b0 Add support for FXAA by C. J. Howard 2023-01-16 01:09:19 +0800
  • 127c48a Remove texel size calculation from bloom pass by C. J. Howard 2023-01-13 07:02:01 +0800
  • ee0cef6 Improve bloom by C. J. Howard 2023-01-13 05:28:08 +0800
  • e2b31a9 Improve shadow map quantization by C. J. Howard 2023-01-12 10:00:22 +0800
  • 915c558 Improve shadow map pass by C. J. Howard 2023-01-12 05:26:21 +0800
  • 407f62a Move some material flags to material parameters. Remove shadow mapping parameters from shadow map pass and add them to directional lights by C. J. Howard 2023-01-11 23:25:18 +0800
  • 4b3ebf3 Add audio setup and shutdown to boot state by C. J. Howard 2023-01-05 23:17:24 +0800
  • 1747b85 Fix find_package compatibility with SDL 2.26.2 by C. J. Howard 2023-01-05 16:37:50 +0800
  • 30dc77e Add code of conduct by C. J. Howard 2023-01-04 15:41:49 +0800
  • a0007b7 Fix sting morphogenesis by C. J. Howard 2023-01-01 14:20:47 +0800
  • 93cd640 Update copyright year by C. J. Howard 2022-12-31 15:34:17 +0800
  • f54989f Rename biome to ecoregion. Add ecoregion loader. by C. J. Howard 2022-12-31 15:31:34 +0800
  • b38971c Split traits into genes and phenes. Add genome and phenome structs. Add cladogenesis function. by C. J. Howard 2022-12-23 05:28:10 +0800
  • a7e5aca Improve ant trait definitions, trait loaders, and morphogenesis. by C. J. Howard 2022-12-20 23:56:09 +0800
  • 7b5dbcb Fix Voronoi tiling again by C. J. Howard 2022-11-03 06:06:43 +0800
  • fda82c1 Fix Voronoi tiling by C. J. Howard 2022-11-03 05:26:23 +0800
  • 32c53d7 Add structured binding support to math::matrix. Replace math::vector floating point static asserts with floating point concepts by C. J. Howard 2022-10-26 16:24:08 +0800
  • eba7579 Fix documentation issues by C. J. Howard 2022-10-25 17:19:01 +0800
  • d1ac96e Add structured binding support to math::vector by C. J. Howard 2022-10-25 17:13:22 +0800
  • ce4456f Improve hyperoctree class by C. J. Howard 2022-10-24 20:11:45 +0800
  • ff49178 Make source compatible with latest version of MSVC. Add compile-time math header by C. J. Howard 2022-10-23 21:29:58 +0800
  • b6b28dc Minor fixes and improvements to the linear algebra structs by C. J. Howard 2022-10-23 02:51:04 +0800
  • c753b81 Improve and consolidate quaternion struct. Add more quaternion operators by C. J. Howard 2022-10-23 02:06:57 +0800