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@ -37,19 +37,18 @@ language_menu_state::language_menu_state(::game& ctx): |
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{ |
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debug::log::trace("Entering language menu state..."); |
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/// @TODO Don't hardcode this
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language_tags = |
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// Load language manifest
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language_manifest = ctx.resource_manager->load<text_file>("languages.txt"); |
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if (!language_manifest) |
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{ |
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"en", |
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"zh-Hans", |
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"zh-Hant" |
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}; |
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throw std::runtime_error("Failed to load language manifest"); |
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} |
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// Determine index of current language
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language_index = 0; |
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for (std::size_t i = 0; i < language_tags.size(); ++i) |
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for (std::size_t i = 0; i < language_manifest->lines.size(); ++i) |
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{ |
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if (ctx.language_tag == language_tags[i]) |
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if (ctx.language_tag == language_manifest->lines[i]) |
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{ |
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language_index = i; |
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break; |
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@ -80,7 +79,7 @@ language_menu_state::language_menu_state(::game& ctx): |
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auto change_language = [this, &ctx]() |
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{ |
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const std::string& language_tag = this->language_tags[this->language_index]; |
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const std::string& language_tag = this->language_manifest->lines[this->language_index]; |
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// Slugify language tag
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std::string language_slug = language_tag; |
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@ -121,7 +120,7 @@ language_menu_state::language_menu_state(::game& ctx): |
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// Construct menu item callbacks
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auto next_language_callback = [this, &ctx, change_language]() |
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{ |
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this->language_index = (this->language_index + 1) % this->language_tags.size(); |
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this->language_index = (this->language_index + 1) % this->language_manifest->lines.size(); |
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change_language(); |
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}; |
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auto previous_language_callback = [this, &ctx, change_language]() |
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@ -132,7 +131,7 @@ language_menu_state::language_menu_state(::game& ctx): |
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} |
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else |
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{ |
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this->language_index = this->language_tags.size() - 1; |
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this->language_index = this->language_manifest->lines.size() - 1; |
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} |
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change_language(); |
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