Browse Source

Improve display management

master
C. J. Howard 1 year ago
parent
commit
c9ecc15246
7 changed files with 411 additions and 55 deletions
  1. +61
    -0
      src/app/display-events.hpp
  2. +50
    -0
      src/app/display-orientation.hpp
  3. +79
    -12
      src/app/display.hpp
  4. +211
    -37
      src/app/sdl/sdl-window-manager.cpp
  5. +1
    -0
      src/app/sdl/sdl-window-manager.hpp
  6. +8
    -5
      src/game/state/boot.cpp
  7. +1
    -1
      src/geom/primitive/hyperrectangle.hpp

+ 61
- 0
src/app/display-events.hpp View File

@ -0,0 +1,61 @@
/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_APP_DISPLAY_EVENTS_HPP
#define ANTKEEPER_APP_DISPLAY_EVENTS_HPP
#include "app/display-orientation.hpp"
namespace app {
class display;
/**
* Event generated when a display has been connected.
*/
struct display_connected_event
{
/// Pointer to the display that has been connected.
const display* display;
};
/**
* Event generated when a display has been disconnected.
*/
struct display_disconnected_event
{
/// Pointer to the display that has been disconnected.
const display* display;
};
/**
* Event generated when the orientation of a display has changed.
*/
struct display_orientation_changed_event
{
/// Pointer to the display that has had it's orientation changed.
const display* display;
/// Orientation of the display.
display_orientation orientation;
};
} // namespace app
#endif // ANTKEEPER_APP_DISPLAY_EVENTS_HPP

+ 50
- 0
src/app/display-orientation.hpp View File

@ -0,0 +1,50 @@
/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_APP_DISPLAY_ORIENTATION_HPP
#define ANTKEEPER_APP_DISPLAY_ORIENTATION_HPP
#include <cstdint>
namespace app {
/**
* Display orientations.
*/
enum class display_orientation: std::uint8_t
{
/// Display orientation unknown.
unknown,
/// Display is in landscape mode, with the right side up, relative to portrait mode.
landscape,
/// Display is in landscape mode, with the left side up, relative to portrait mode.
landscape_flipped,
/// Display is in portrait mode.
portrait,
/// Display is in portrait mode, upside down.
portrait_flipped
};
} // namespace app
#endif // ANTKEEPER_APP_DISPLAY_ORIENTATION_HPP

+ 79
- 12
src/app/display.hpp View File

@ -20,7 +20,10 @@
#ifndef ANTKEEPER_APP_DISPLAY_HPP
#define ANTKEEPER_APP_DISPLAY_HPP
#include "math/vector.hpp"
#include "app/display-orientation.hpp"
#include "app/display-events.hpp"
#include "geom/primitive/rectangle.hpp"
#include "event/publisher.hpp"
#include <string>
namespace app {
@ -52,13 +55,21 @@ public:
}
/**
* Sets the size of the display.
* Sets the bounds of the display.
*
* @param size Size of the display, in display units.
* @param bounds Bounds of the display, in display units.
*/
inline void set_size(const math::vector<int, 2>& size) noexcept
inline void set_bounds(const geom::primitive::rectangle<int>& bounds) noexcept
{
this->size = size;
this->bounds = bounds;
}
/**
* Sets the usable bounds of the display, which excludes areas reserved by the OS for things like menus or docks.
*/
inline void set_usable_bounds(const geom::primitive::rectangle<int>& bounds) noexcept
{
this->usable_bounds = bounds;
}
/**
@ -80,9 +91,19 @@ public:
{
this->dpi = dpi;
}
/**
* Sets the orientation of the display.
*
* @param orientation Display orientation.
*/
inline void set_orientation(display_orientation orientation) noexcept
{
this->orientation = orientation;
}
/// Returns the index of the display.
[[nodiscard]] inline int get_index() const noexcept
[[nodiscard]] inline const int& get_index() const noexcept
{
return index;
}
@ -93,30 +114,76 @@ public:
return name;
}
/// Returns the size of the display, in display units.
[[nodiscard]] inline const math::vector<int, 2>& get_size() const noexcept
/// Returns the bounds of the display, in display units.
[[nodiscard]] inline const geom::primitive::rectangle<int>& get_bounds() const noexcept
{
return bounds;
}
/// Returns the usable bounds of the display, which excludes areas reserved by the OS for things like menus or docks, in display units.
[[nodiscard]] inline const geom::primitive::rectangle<int>& get_usable_bounds() const noexcept
{
return size;
return usable_bounds;
}
/// Returns the refresh rate of the display, in Hz.
[[nodiscard]] inline int get_refresh_rate() const noexcept
[[nodiscard]] inline const int& get_refresh_rate() const noexcept
{
return refresh_rate;
}
/// Returns the DPI of the display.
[[nodiscard]] inline float get_dpi() const noexcept
[[nodiscard]] inline const float& get_dpi() const noexcept
{
return dpi;
}
/// Returns the current orientation of the display.
[[nodiscard]] inline const display_orientation& get_orientation() const noexcept
{
return orientation;
}
/// Returns `true` if the display is connected, `false` otherwise.
[[nodiscard]] inline const bool& is_connected() const noexcept
{
return connected;
}
/// Returns the channel through which display connected events are published.
[[nodiscard]] inline event::channel<display_connected_event>& get_connected_channel() noexcept
{
return connected_publisher.channel();
}
/// Returns the channel through which display disconnected events are published.
[[nodiscard]] inline event::channel<display_disconnected_event>& get_disconnected_channel() noexcept
{
return disconnected_publisher.channel();
}
/// Returns the channel through which display orientation changed events are published.
[[nodiscard]] inline event::channel<display_orientation_changed_event>& get_orientation_changed_channel() noexcept
{
return orientation_changed_publisher.channel();
}
private:
friend class window_manager;
friend class sdl_window_manager;
int index;
std::string name;
math::vector<int, 2> size;
geom::primitive::rectangle<int> bounds;
geom::primitive::rectangle<int> usable_bounds;
int refresh_rate;
float dpi;
display_orientation orientation;
bool connected;
event::publisher<display_connected_event> connected_publisher;
event::publisher<display_disconnected_event> disconnected_publisher;
event::publisher<display_orientation_changed_event> orientation_changed_publisher;
};
} // namespace app

+ 211
- 37
src/app/sdl/sdl-window-manager.cpp View File

@ -44,48 +44,19 @@ sdl_window_manager::sdl_window_manager()
}
else
{
// Allocate displays
displays.resize(display_count);
debug::log::info("Display count: {}", display_count);
displays.resize(display_count);
for (int i = 0; i < display_count; ++i)
{
// Query display mode
SDL_DisplayMode display_mode;
if (SDL_GetDesktopDisplayMode(i, &display_mode) != 0)
{
debug::log::error("Failed to get mode of display {}: {}", i, SDL_GetError());
SDL_ClearError();
continue;
}
// Query display name
const char* display_name = SDL_GetDisplayName(i);
if (!display_name)
{
debug::log::warning("Failed to get name of display {}: {}", i, SDL_GetError());
SDL_ClearError();
display_name = "";
}
// Query display DPI
float display_dpi;
if (SDL_GetDisplayDPI(i, &display_dpi, nullptr, nullptr) != 0)
{
const float default_dpi = 96.0f;
debug::log::warning("Failed to get DPI of display {}: {}; Defaulting to {} DPI", i, SDL_GetError(), default_dpi);
SDL_ClearError();
}
// Update display properties
display& display = displays[i];
display.set_index(i);
display.set_name(display_name);
display.set_size({display_mode.w, display_mode.h});
display.set_refresh_rate(display_mode.refresh_rate);
display.set_dpi(display_dpi);
// Update display state
update_display(i);
// Log display information
debug::log::info("Display {} name: \"{}\"; resolution: {}x{}; refresh rate: {}Hz; DPI: {}", i, display_name, display_mode.w, display_mode.h, display_mode.refresh_rate, display_dpi);
display& display = displays[i];
const auto display_resolution = display.get_bounds().size();
debug::log::info("Display {} name: \"{}\"; resolution: {}x{}; refresh rate: {}Hz; DPI: {}", i, display.get_name(), display_resolution.x(), display_resolution.y(), display.get_refresh_rate(), display.get_dpi());
}
}
@ -190,6 +161,9 @@ void sdl_window_manager::update()
SDL_GL_GetDrawableSize(internal_window, &window->viewport_size.x(), &window->viewport_size.y());
window->rasterizer->context_resized(window->viewport_size.x(), window->viewport_size.y());
// Log window resized event
debug::log::debug("Window {} resized to {}x{}", event.window.windowID, event.window.data1, event.window.data2);
// Publish window resized event
window->resized_publisher.publish({window, window->size});
break;
@ -209,6 +183,9 @@ void sdl_window_manager::update()
window->windowed_position = window->position;
}
// Log window moved event
debug::log::debug("Window {} moved to ({}, {})", event.window.windowID, event.window.data1, event.window.data2);
// Publish window moved event
window->moved_publisher.publish({window, window->position});
break;
@ -220,6 +197,9 @@ void sdl_window_manager::update()
SDL_Window* internal_window = SDL_GetWindowFromID(event.window.windowID);
app::sdl_window* window = get_window(internal_window);
// Log window focus gained event
debug::log::debug("Window {} gained focus", event.window.windowID);
// Publish window focus gained event
window->focus_changed_publisher.publish({window, true});
break;
@ -231,6 +211,9 @@ void sdl_window_manager::update()
SDL_Window* internal_window = SDL_GetWindowFromID(event.window.windowID);
app::sdl_window* window = get_window(internal_window);
// Log window focus lost event
debug::log::debug("Window {} lost focus", event.window.windowID);
// Publish window focus lost event
window->focus_changed_publisher.publish({window, false});
break;
@ -245,6 +228,9 @@ void sdl_window_manager::update()
// Update window state
window->maximized = true;
// Log window focus gained event
debug::log::debug("Window {} maximized", event.window.windowID);
// Publish window maximized event
window->maximized_publisher.publish({window});
break;
@ -259,6 +245,9 @@ void sdl_window_manager::update()
// Update window state
window->maximized = false;
// Log window restored event
debug::log::debug("Window {} restored", event.window.windowID);
// Publish window restored event
window->restored_publisher.publish({window});
break;
@ -270,6 +259,9 @@ void sdl_window_manager::update()
SDL_Window* internal_window = SDL_GetWindowFromID(event.window.windowID);
app::sdl_window* window = get_window(internal_window);
// Log window focus gained event
debug::log::debug("Window {} minimized", event.window.windowID);
// Publish window minimized event
window->minimized_publisher.publish({window});
break;
@ -281,6 +273,9 @@ void sdl_window_manager::update()
SDL_Window* internal_window = SDL_GetWindowFromID(event.window.windowID);
app::sdl_window* window = get_window(internal_window);
// Log window closed event
debug::log::debug("Window {} closed", event.window.windowID);
// Publish window closed event
window->closed_publisher.publish({window});
break;
@ -292,7 +287,107 @@ void sdl_window_manager::update()
}
else if (event.type == SDL_DISPLAYEVENT)
{
switch (event.display.event)
{
case SDL_DISPLAYEVENT_CONNECTED:
if (event.display.display < displays.size())
{
// Get previously connected display
display& display = displays[event.display.display];
// Update display state
display.connected = true;
// Log display (re)connected event
debug::log::info("Reconnected display {}", event.display.display);
// Publish display (re)connected event
display.connected_publisher.publish({&display});
}
else if (event.display.display == displays.size())
{
// Allocate new display
displays.resize(displays.size() + 1);
display& display = displays[event.display.display];
// Update display state
update_display(event.display.display);
// Log display info
const auto display_resolution = display.get_bounds().size();
debug::log::info("Connected display {}; name: \"{}\"; resolution: {}x{}; refresh rate: {}Hz; DPI: {}", event.display.display, display.get_name(), display_resolution.x(), display_resolution.y(), display.get_refresh_rate(), display.get_dpi());
// Publish display connected event
display.connected_publisher.publish({&display});
}
else
{
debug::log::error("Index of connected display ({}) out of range", event.display.display);
}
break;
case SDL_DISPLAYEVENT_DISCONNECTED:
if (event.display.display < displays.size())
{
// Get display
display& display = displays[event.display.display];
// Update display state
display.connected = false;
// Log display disconnected event
debug::log::info("Disconnected display {}", event.display.display);
// Publish display disconnected event
display.disconnected_publisher.publish({&display});
}
else
{
debug::log::error("Index of disconnected display ({}) out of range", event.display.display);
}
break;
case SDL_DISPLAYEVENT_ORIENTATION:
if (event.display.display < displays.size())
{
// Get display
display& display = displays[event.display.display];
// Update display state
switch (event.display.data1)
{
case SDL_ORIENTATION_LANDSCAPE:
display.set_orientation(display_orientation::landscape);
break;
case SDL_ORIENTATION_LANDSCAPE_FLIPPED:
display.set_orientation(display_orientation::landscape_flipped);
break;
case SDL_ORIENTATION_PORTRAIT:
display.set_orientation(display_orientation::portrait);
break;
case SDL_ORIENTATION_PORTRAIT_FLIPPED:
display.set_orientation(display_orientation::portrait_flipped);
break;
default:
display.set_orientation(display_orientation::unknown);
break;
}
// Log display orientation changed event
debug::log::info("Display {} orientation changed", event.display.display);
// Publish display orientation changed event
display.orientation_changed_publisher.publish({&display, display.get_orientation()});
}
else
{
debug::log::error("Index of orientation-changed display ({}) out of range", event.display.display);
}
break;
default:
break;
}
}
}
}
@ -321,4 +416,83 @@ const display& sdl_window_manager::get_display(std::size_t index) const
return displays[index];
}
void sdl_window_manager::update_display(int sdl_display_index)
{
// Query display mode
SDL_DisplayMode sdl_display_mode;
if (SDL_GetDesktopDisplayMode(sdl_display_index, &sdl_display_mode) != 0)
{
debug::log::error("Failed to get mode of display {}: {}", sdl_display_index, SDL_GetError());
SDL_ClearError();
sdl_display_mode = {0, 0, 0, 0, nullptr};
}
// Query display name
const char* sdl_display_name = SDL_GetDisplayName(sdl_display_index);
if (!sdl_display_name)
{
debug::log::warning("Failed to get name of display {}: {}", sdl_display_index, SDL_GetError());
SDL_ClearError();
sdl_display_name = nullptr;
}
// Query display bounds
SDL_Rect sdl_display_bounds;
if (SDL_GetDisplayBounds(sdl_display_index, &sdl_display_bounds) != 0)
{
debug::log::warning("Failed to get bounds of display {}: {}", sdl_display_index, SDL_GetError());
SDL_ClearError();
sdl_display_bounds = {0, 0, sdl_display_mode.w, sdl_display_mode.h};
}
// Query display usable bounds
SDL_Rect sdl_display_usable_bounds;
if (SDL_GetDisplayUsableBounds(sdl_display_index, &sdl_display_usable_bounds) != 0)
{
debug::log::warning("Failed to get usable bounds of display {}: {}", sdl_display_index, SDL_GetError());
SDL_ClearError();
sdl_display_usable_bounds = sdl_display_bounds;
}
// Query display DPI
float sdl_display_dpi;
if (SDL_GetDisplayDPI(sdl_display_index, &sdl_display_dpi, nullptr, nullptr) != 0)
{
debug::log::warning("Failed to get DPI of display {}: {}", sdl_display_index, SDL_GetError());
SDL_ClearError();
sdl_display_dpi = 0.0f;
}
// Query display orientation
SDL_DisplayOrientation sdl_display_orientation = SDL_GetDisplayOrientation(sdl_display_index);
// Update display properties
display& display = displays[sdl_display_index];
display.set_index(static_cast<std::size_t>(sdl_display_index));
display.set_name(sdl_display_name ? sdl_display_name : std::string());
display.set_bounds({{sdl_display_bounds.x, sdl_display_bounds.y}, {sdl_display_bounds.x + sdl_display_bounds.w, sdl_display_bounds.y + sdl_display_bounds.h}});
display.set_usable_bounds({{sdl_display_usable_bounds.x, sdl_display_usable_bounds.y}, {sdl_display_usable_bounds.x + sdl_display_usable_bounds.w, sdl_display_usable_bounds.y + sdl_display_usable_bounds.h}});
display.set_refresh_rate(sdl_display_mode.refresh_rate);
display.set_dpi(sdl_display_dpi);
switch (sdl_display_orientation)
{
case SDL_ORIENTATION_LANDSCAPE:
display.set_orientation(display_orientation::landscape);
break;
case SDL_ORIENTATION_LANDSCAPE_FLIPPED:
display.set_orientation(display_orientation::landscape_flipped);
break;
case SDL_ORIENTATION_PORTRAIT:
display.set_orientation(display_orientation::portrait);
break;
case SDL_ORIENTATION_PORTRAIT_FLIPPED:
display.set_orientation(display_orientation::portrait_flipped);
break;
default:
display.set_orientation(display_orientation::unknown);
break;
}
display.connected = true;
}
} // namespace app

+ 1
- 0
src/app/sdl/sdl-window-manager.hpp View File

@ -64,6 +64,7 @@ public:
private:
sdl_window* get_window(SDL_Window* internal_window);
void update_display(int sdl_display_index);
std::vector<display> displays;
std::unordered_map<SDL_Window*, app::sdl_window*> window_map;

+ 8
- 5
src/game/state/boot.cpp View File

@ -359,12 +359,15 @@ void boot::setup_window()
if (resize)
{
const app::display& display = ctx.window_manager->get_display(0);
const auto& usable_bounds = display.get_usable_bounds();
const auto usable_bounds_center = usable_bounds.center();
const float windowed_size_scale = 1.0f / 1.2f;
window_w = static_cast<int>(display.get_size().x() * windowed_size_scale);
window_h = static_cast<int>(display.get_size().y() * windowed_size_scale);
window_x = display.get_size().x() / 2 - window_w / 2;
window_y = display.get_size().y() / 2 - window_h / 2;
const float default_windowed_scale = 1.0f / 1.2f;
window_w = static_cast<int>((usable_bounds.max.x() - usable_bounds.min.x()) * default_windowed_scale);
window_h = static_cast<int>((usable_bounds.max.y() - usable_bounds.min.y()) * default_windowed_scale);
window_x = usable_bounds_center.x() - window_w / 2;
window_y = usable_bounds_center.y() - window_h / 2;
}
// Construct window

+ 1
- 1
src/geom/primitive/hyperrectangle.hpp View File

@ -76,7 +76,7 @@ struct hyperrectangle
/// Returns the center position of the hyperrectangle.
constexpr vector_type center() const noexcept
{
return (min + max) * T{0.5};
return (min + max) / T{2};
}
/**

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