💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GAME_MENU_HPP
#define ANTKEEPER_GAME_MENU_HPP
#include "game/game.hpp"
namespace menu {
void init_menu_item_index(::game& ctx, hash::fnv1a32_t menu_name);
void setup_animations(::game& ctx);
void clear_callbacks(::game& ctx);
void remove_text_from_ui(::game& ctx);
void delete_text(::game& ctx);
void delete_animations(::game& ctx);
void fade_in(::game& ctx, const std::function<void()>& end_callback);
void fade_out(::game& ctx, const std::function<void()>& end_callback);
void fade_in_bg(::game& ctx);
void fade_out_bg(::game& ctx);
void update_text_color(::game& ctx);
void update_text_font(::game& ctx);
void align_text(::game& ctx, bool center = false, bool has_back = true, float anchor_y = 0.0f);
void refresh_text(::game& ctx);
void add_text_to_ui(::game& ctx);
} // namespace menu
#endif // ANTKEEPER_GAME_MENU_HPP