/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GAME_MENU_HPP #define ANTKEEPER_GAME_MENU_HPP #include "game/game.hpp" namespace menu { void init_menu_item_index(::game& ctx, hash::fnv1a32_t menu_name); void setup_animations(::game& ctx); void clear_callbacks(::game& ctx); void remove_text_from_ui(::game& ctx); void delete_text(::game& ctx); void delete_animations(::game& ctx); void fade_in(::game& ctx, const std::function& end_callback); void fade_out(::game& ctx, const std::function& end_callback); void fade_in_bg(::game& ctx); void fade_out_bg(::game& ctx); void update_text_color(::game& ctx); void update_text_font(::game& ctx); void align_text(::game& ctx, bool center = false, bool has_back = true, float anchor_y = 0.0f); void refresh_text(::game& ctx); void add_text_to_ui(::game& ctx); } // namespace menu #endif // ANTKEEPER_GAME_MENU_HPP