💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2023 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GAME_MENU_HPP
  20. #define ANTKEEPER_GAME_MENU_HPP
  21. #include "game/game.hpp"
  22. namespace menu {
  23. void init_menu_item_index(::game& ctx, hash::fnv1a32_t menu_name);
  24. void setup_animations(::game& ctx);
  25. void clear_callbacks(::game& ctx);
  26. void remove_text_from_ui(::game& ctx);
  27. void delete_text(::game& ctx);
  28. void delete_animations(::game& ctx);
  29. void fade_in(::game& ctx, const std::function<void()>& end_callback);
  30. void fade_out(::game& ctx, const std::function<void()>& end_callback);
  31. void fade_in_bg(::game& ctx);
  32. void fade_out_bg(::game& ctx);
  33. void update_text_color(::game& ctx);
  34. void update_text_font(::game& ctx);
  35. void align_text(::game& ctx, bool center = false, bool has_back = true, float anchor_y = 0.0f);
  36. void refresh_text(::game& ctx);
  37. void add_text_to_ui(::game& ctx);
  38. } // namespace menu
  39. #endif // ANTKEEPER_GAME_MENU_HPP