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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEER_GAME_CONTROL_PROFILE_HPP
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#define ANTKEEER_GAME_CONTROL_PROFILE_HPP
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#include <engine/input/mapping.hpp>
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#include <engine/utility/dict.hpp>
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#include <engine/utility/hash/fnv1a.hpp>
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#include <map>
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#include <memory>
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struct control_profile
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{
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public:
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/// Input mappings.
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std::multimap<hash::fnv1a32_t, std::unique_ptr<input::mapping>> mappings;
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/// Profile-specific settings.
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dict<hash::fnv1a32_t> settings;
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};
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#endif // ANTKEEER_GAME_CONTROL_PROFILE_HPP
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