- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEER_GAME_CONTROL_PROFILE_HPP
- #define ANTKEEER_GAME_CONTROL_PROFILE_HPP
-
- #include <engine/input/mapping.hpp>
- #include <engine/utility/dict.hpp>
- #include <engine/utility/hash/fnv1a.hpp>
- #include <map>
- #include <memory>
-
-
- struct control_profile
- {
- public:
- /// Input mappings.
- std::multimap<hash::fnv1a32_t, std::unique_ptr<input::mapping>> mappings;
-
- /// Profile-specific settings.
- dict<hash::fnv1a32_t> settings;
- };
-
-
- #endif // ANTKEEER_GAME_CONTROL_PROFILE_HPP
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