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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_GAME_GRAPHICS_HPP
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#define ANTKEEPER_GAME_GRAPHICS_HPP
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#include "game/game.hpp"
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#include <engine/render/anti-aliasing-method.hpp>
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namespace graphics {
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void create_framebuffers(::game& ctx);
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void destroy_framebuffers(::game& ctx);
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void change_render_resolution(::game& ctx, float scale);
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void save_screenshot(::game& ctx);
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void toggle_bloom(::game& ctx, bool enabled);
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void select_anti_aliasing_method(::game& ctx, render::anti_aliasing_method method);
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} // namespace graphics
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#endif // ANTKEEPER_GAME_GRAPHICS_HPP
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