💿🐜 Antkeeper source code https://antkeeper.com
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  1. /*
  2. * Copyright (C) 2023 Christopher J. Howard
  3. *
  4. * This file is part of Antkeeper source code.
  5. *
  6. * Antkeeper source code is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * Antkeeper source code is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. #ifndef ANTKEEPER_GAME_GRAPHICS_HPP
  20. #define ANTKEEPER_GAME_GRAPHICS_HPP
  21. #include "game/game.hpp"
  22. #include <engine/render/anti-aliasing-method.hpp>
  23. namespace graphics {
  24. void create_framebuffers(::game& ctx);
  25. void destroy_framebuffers(::game& ctx);
  26. void change_render_resolution(::game& ctx, float scale);
  27. void save_screenshot(::game& ctx);
  28. void toggle_bloom(::game& ctx, bool enabled);
  29. void select_anti_aliasing_method(::game& ctx, render::anti_aliasing_method method);
  30. } // namespace graphics
  31. #endif // ANTKEEPER_GAME_GRAPHICS_HPP