/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_GAME_GRAPHICS_HPP #define ANTKEEPER_GAME_GRAPHICS_HPP #include "game/game.hpp" #include namespace graphics { void create_framebuffers(::game& ctx); void destroy_framebuffers(::game& ctx); void change_render_resolution(::game& ctx, float scale); void save_screenshot(::game& ctx); void toggle_bloom(::game& ctx, bool enabled); void select_anti_aliasing_method(::game& ctx, render::anti_aliasing_method method); } // namespace graphics #endif // ANTKEEPER_GAME_GRAPHICS_HPP