💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
C. J. Howard 628cbca31d Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
..
ai Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. 7 months ago
animation Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. 7 months ago
app Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
astro Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
color Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
debug Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
entity Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
event Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
genetics Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
geom Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
gl Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
i18n Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian. 1 year ago
input Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 8 months ago
math Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
physics Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. 7 months ago
render Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
resources Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
scene Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
type Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
ui Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
utility Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
config.hpp.in Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago