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C. J. Howard 0a458353f2 Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 9 months ago
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action-events.hpp Add more default value initialization for various classes and structs 1 year ago
action-map.cpp Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 1 year ago
action-map.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 9 months ago
action.cpp Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 1 year ago
action.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 9 months ago
application-events.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
device-events.hpp Add more default value initialization for various classes and structs 1 year ago
device-type.hpp Add more default value initialization for various classes and structs 1 year ago
device.cpp Add more default value initialization for various classes and structs 1 year ago
device.hpp Add more default value initialization for various classes and structs 1 year ago
gamepad-axis.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
gamepad-button.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
gamepad-events.hpp Add more default value initialization for various classes and structs 1 year ago
gamepad.cpp Add more default value initialization for various classes and structs 1 year ago
gamepad.hpp Add more default value initialization for various classes and structs 1 year ago
input-update-event.hpp Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 1 year ago
input.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
keyboard-events.hpp Add more default value initialization for various classes and structs 1 year ago
keyboard.cpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
keyboard.hpp Add more default value initialization for various classes and structs 1 year ago
mapper.cpp Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
mapper.hpp Add physics system. Improve frame scheduling. Improve input handling. 1 year ago
mapping-events.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
mapping-type.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
mapping.cpp Add more default value initialization for various classes and structs 1 year ago
mapping.hpp Add more default value initialization for various classes and structs 1 year ago
modifier-key.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
mouse-button.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
mouse-events.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
mouse-motion-axis.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
mouse-scroll-axis.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
mouse.cpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
mouse.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
scancode.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago