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opengl
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
blend-factor.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
blend-op.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
buffer-usage.hpp
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Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
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1 year ago |
clear-bits.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
clear-value.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
color-blend-equation.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
color-component-bits.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
compare-op.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
cube-map.cpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
cube-map.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
cull-mode.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
fill-mode.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
format.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
framebuffer-attachment.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
framebuffer-usage-bits.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
framebuffer.cpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
framebuffer.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
front-face.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
gl.hpp
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Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
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1 year ago |
image-flag.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
image-view-flag.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
image-view.cpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
image-view.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
image.cpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
image.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
index-type.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
logic-op.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
pipeline-color-blend-state.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
pipeline-depth-stencil-state.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
pipeline-input-assembly-state.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
pipeline-rasterization-state.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
pipeline-vertex-input-state.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
pipeline-viewport-state.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
pipeline.cpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
pipeline.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
pixel-format.hpp
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Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
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1 year ago |
pixel-type.hpp
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Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
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1 year ago |
primitive-topology.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
provoking-vertex-mode.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
sampler-address-mode.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
sampler-filter.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
sampler-mipmap-mode.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
sampler.cpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
sampler.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
scissor-region.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
shader-object.cpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
shader-object.hpp
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Add more default value initialization for various classes and structs
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1 year ago |
shader-program.cpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
shader-program.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
shader-stage.hpp
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Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
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1 year ago |
shader-template.cpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
shader-template.hpp
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Add functions to convert between Euler angles and quaternions. Improve Euler IK constraint. Add gait and step classes to animation module. Improve locomotion system
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9 months ago |
shader-variable-type.hpp
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Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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10 months ago |
shader-variable.cpp
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Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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10 months ago |
shader-variable.hpp
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Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions.
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10 months ago |
stencil-face-bits.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
stencil-op-state.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
stencil-op.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
texture.cpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
texture.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
vertex-array.cpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
vertex-array.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
vertex-buffer.cpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
vertex-buffer.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
vertex-input-attribute.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
vertex-input-binding.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
vertex-input-rate.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |
viewport.hpp
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Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8.
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5 months ago |