💿🐜 Antkeeper source code https://antkeeper.com
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
C. J. Howard 628cbca31d Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
..
hash Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
ansi.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
bit-math.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
dict.cpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
dict.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
frame-scheduler.cpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 9 months ago
frame-scheduler.hpp Add more vector and quaternion functions. Improve mesh collider. Rename cocoon gene to pupa gene. Add more parameters to various genes. Improve numeric spring class. Improve camera and ant controls. Rename orbit camera to spring arm. 9 months ago
hash.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
json.cpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
json.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
paths.cpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
paths.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
state-machine.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
text-file.cpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
text-file.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
uuid.cpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
uuid.hpp Add more default value initialization for various classes and structs 1 year ago