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C. J. Howard 628cbca31d Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
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physfs Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. 8 months ago
deserialize-context.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
deserialize-error.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
deserializer.cpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
deserializer.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
resource-loader.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
resource-manager.cpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
resource-manager.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
serialize-context.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
serialize-error.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
serializer.cpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
serializer.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago