💿🐜 Antkeeper source code https://antkeeper.com
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C. J. Howard d5bb5887cc Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. 8 months ago
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ik Add functions to convert between Euler angles and quaternions. Improve Euler IK constraint. Add gait and step classes to animation module. Improve locomotion system 9 months ago
locomotion Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 9 months ago
animation-channel.hpp Fix all W3 warnings 1 year ago
animation-pose.cpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 9 months ago
animation-pose.hpp Revise skeleton pose classes. Rename rigged_mesh to skeletal_mesh. Make model vertex bone indices uint16 1 year ago
animation.cpp Fix all W3 warnings 1 year ago
animation.hpp Fix all W3 warnings 1 year ago
animator.cpp Fix all W3 warnings 1 year ago
animator.hpp Fix all W3 warnings 1 year ago
bone.hpp Revise skeleton pose classes. Rename rigged_mesh to skeletal_mesh. Make model vertex bone indices uint16 1 year ago
ease.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
pose.cpp Add IK system. Optimize some quaternion functions. Make active actions publish active events each frame 1 year ago
pose.hpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 9 months ago
rest-pose.cpp Improve navmesh traversal. Improve locomotion system. Improve camera system. Add reproductive system. Improve vertex normal calculation. Refactor game controls. 9 months ago
rest-pose.hpp Revise skeleton pose classes. Rename rigged_mesh to skeletal_mesh. Make model vertex bone indices uint16 1 year ago
screen-transition.cpp Rename gl::color_space to gl::transfer_function. Add infinite perspective projection matrix functions. Improve floating-point accuracy when rendering large coordinates. Improve image class. Replace fullscreen quads with fullscreen triangles. Improve physics tracing to work with transformed meshes. Improve locomotion system to work on transformed meshes. 8 months ago
screen-transition.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
skeleton.cpp Make skeletons capable of containing poses 1 year ago
skeleton.hpp Make skeletons capable of containing poses 1 year ago
timeline.cpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
timeline.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
tween.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago