C. J. Howard
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d4f3ada0d0
|
Add Horner's method for polynomial evaluation
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2 years ago |
C. J. Howard
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86308e2b90
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Improve photometric and astronomic calculations
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2 years ago |
C. J. Howard
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f9579a1588
|
Improve calculations of orbits and celestial body orientations.
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2 years ago |
C. J. Howard
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f77cfde13e
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Add 1D and 3D texture types. Add support for loading 1D textures
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2 years ago |
C. J. Howard
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68bfb4258c
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Add mesh skinning support to renderer and material pass
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2 years ago |
C. J. Howard
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95f18215e6
|
Revise skeletal animation-related types
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2 years ago |
C. J. Howard
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6854bea920
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Make morphogenesis function support ocelli
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2 years ago |
C. J. Howard
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bd9e335a4f
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Add skeleton and bone classes. Add support for procedurally building ant models from individual body parts
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2 years ago |
C. J. Howard
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c9b7a11e04
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Add new biome loading function. Add more ant traits. Add ant trait loaders.
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2 years ago |
C. J. Howard
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b175a924ef
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Allow ground pass to write to depth buffer
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2 years ago |
C. J. Howard
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2c3827f403
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Improve OpenEXR image loading
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2 years ago |
C. J. Howard
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972d75b72c
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Add function for converting visual magnitude to relative brightness. Pass relative brightness to star geometry
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2 years ago |
C. J. Howard
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66f114dbf7
|
Add support for loading OpenEXR images
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2 years ago |
C. J. Howard
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77c418b7a8
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Add infinite ground render pass. Move camera exposure normaliztion factor into render context
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2 years ago |
C. J. Howard
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595990a6f8
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Rename configuration.hpp to config.hpp and move more constants into config.hpp
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2 years ago |
C. J. Howard
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e7bda66406
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Change data package filename
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2 years ago |
C. J. Howard
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d339153bd5
|
Improve camera exposure functions
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2 years ago |
C. J. Howard
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6c55aceff5
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Improve state change transitions
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2 years ago |
C. J. Howard
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61234452e0
|
Move some state specific variables out of game context and into their respective states
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2 years ago |
C. J. Howard
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c5c9b80eae
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Move splash screen-specific variables out of game context and into splash state
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2 years ago |
C. J. Howard
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a2ee4f2a56
|
Revise game states and application class. Remove dirent. Replace path strings with std::filesystem::path
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2 years ago |
C. J. Howard
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3c26a6fe64
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Add support for adaptive v-sync. Add support for changing the render resolution. Move framebuffer creation, destruction, and resizing into dedicated functions
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2 years ago |
C. J. Howard
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4c564d2ee0
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Add pause menu state. Remove loading state
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2 years ago |
C. J. Howard
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4e53a20169
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Add extras menu. Add menu transition animations
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2 years ago |
C. J. Howard
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446c7e1921
|
Improve menu text alignment. Merge title state into main menu state
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2 years ago |
C. J. Howard
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6463993570
|
Fix saving of mouse wheel control configs, add support for saving mouse motion control configs
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2 years ago |
C. J. Howard
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52e54d5274
|
Add support for saving control profiles
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2 years ago |
C. J. Howard
|
2cfa33d934
|
Add control configuration support
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2 years ago |
C. J. Howard
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0e9a3a8845
|
Delay enabling input in menus to prevent accidental double clicks
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2 years ago |
C. J. Howard
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a3c59ce1d7
|
Add suport for mouse navigation in menus
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2 years ago |
C. J. Howard
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6299d2a41a
|
Improve sound and graphics menus
|
2 years ago |
C. J. Howard
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cdcba7e9be
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Add graphics menu
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2 years ago |
C. J. Howard
|
7b7e361e95
|
Add sound menu
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2 years ago |
C. J. Howard
|
19247d220d
|
Add support for saving game config
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2 years ago |
C. J. Howard
|
aef9db4c96
|
Add credits state and language menu state
|
2 years ago |
C. J. Howard
|
5d530b0d87
|
Separate animation_channel into separate header from animation
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2 years ago |
C. J. Howard
|
b5739f14c3
|
Revise debug log format. Fix calculation of font linegap and linespace. Tweak state transitions
|
2 years ago |
C. J. Howard
|
3eddbefccc
|
Move bootloader function into a boot state. Add file buffer resource. Add support for loading SDL game controller mappings database.
|
2 years ago |
C. J. Howard
|
54d9c199f5
|
Put classes related to high-level rendering into render namespace
|
3 years ago |
C. J. Howard
|
d65a30be75
|
Add functions for getting both local and world space bounds from scene objects
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3 years ago |
C. J. Howard
|
1e7328c1aa
|
Separate render context into a render context and render queue. Change signature of render pass render functions. Pass time variables to render context. Add a visitor pattern render function to scene objects. Add a refresh function for text objects. Remove obsolete time tweens.
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3 years ago |
C. J. Howard
|
8de74d2e1b
|
Revise vertex buffer and vertex attribute classes, add text scene object class
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3 years ago |
C. J. Howard
|
d09de68cd8
|
Add FreeType implementation of the typeface class, add FreeType typeface loader. Closes #4.
|
3 years ago |
C. J. Howard
|
c428d80e48
|
Add bitmap font class, improve image class, and rect and rect pack classes
|
3 years ago |
C. J. Howard
|
984c8d11e9
|
Fix typo in UTF conversion function declaration
|
3 years ago |
C. J. Howard
|
0f96f130eb
|
Rename font namespace to type, add unicode conversion functions
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3 years ago |
C. J. Howard
|
00f7ed9176
|
Add unicode blocks
|
3 years ago |
C. J. Howard
|
ddab8b2021
|
Remove obsolete tracking system and dead code
|
3 years ago |
C. J. Howard
|
11586ff2bd
|
Remove obsolete biome class and biome loader
|
3 years ago |
C. J. Howard
|
0171ed56ef
|
Compartmentalize tool entity generation functions
|
3 years ago |