Browse Source

Add graphics menu

master
C. J. Howard 2 years ago
parent
commit
cdcba7e9be
15 changed files with 658 additions and 48 deletions
  1. +1
    -0
      CMakeLists.txt
  2. +8
    -0
      src/application.hpp
  3. +20
    -0
      src/game/context.hpp
  4. +11
    -22
      src/game/fonts.cpp
  5. +26
    -0
      src/game/states/boot.cpp
  6. +1
    -1
      src/game/states/credits.cpp
  7. +512
    -0
      src/game/states/graphics-menu.cpp
  8. +39
    -0
      src/game/states/graphics-menu.hpp
  9. +0
    -2
      src/game/states/language-menu.cpp
  10. +4
    -1
      src/game/states/loading.cpp
  11. +1
    -3
      src/game/states/main-menu.cpp
  12. +1
    -1
      src/game/states/main-menu.hpp
  13. +12
    -4
      src/game/states/options-menu.cpp
  14. +17
    -10
      src/game/states/sound-menu.cpp
  15. +5
    -4
      src/game/states/title.cpp

+ 1
- 0
CMakeLists.txt View File

@ -1,5 +1,6 @@
cmake_minimum_required(VERSION 3.7)
option(VERSION_STRING "Project version string" "0.0.0")
project(antkeeper VERSION ${VERSION_STRING} LANGUAGES CXX)

+ 8
- 0
src/application.hpp View File

@ -206,6 +206,9 @@ public:
/// Returns `true` if the window is in fullscreen mode, `false` otherwise.
bool is_fullscreen() const;
/// Returns `true` if the v-sync is enabled, `false` otherwise.
bool get_vsync() const;
/// Returns the rasterizer for the window.
gl::rasterizer* get_rasterizer();
@ -297,6 +300,11 @@ inline bool application::is_fullscreen() const
return fullscreen;
}
inline bool application::get_vsync() const
{
return vsync;
}
inline gl::rasterizer* application::get_rasterizer()
{
return rasterizer;

+ 20
- 0
src/game/context.hpp View File

@ -167,6 +167,7 @@ struct context
// Rendering
gl::rasterizer* rasterizer;
render::renderer* renderer;
float render_resolution_scale;
gl::vertex_buffer* billboard_vbo;
gl::vertex_array* billboard_vao;
render::material* fallback_material;
@ -232,6 +233,25 @@ struct context
std::vector<scene::text*> sound_menu_label_texts;
std::vector<scene::text*> sound_menu_value_texts;
int sound_menu_index;
scene::text* graphics_menu_display_mode_label_text;
scene::text* graphics_menu_display_mode_value_text;
scene::text* graphics_menu_render_resolution_label_text;
scene::text* graphics_menu_render_resolution_value_text;
scene::text* graphics_menu_v_sync_label_text;
scene::text* graphics_menu_v_sync_value_text;
scene::text* graphics_menu_font_size_label_text;
scene::text* graphics_menu_font_size_value_text;
scene::text* graphics_menu_dyslexia_font_label_text;
scene::text* graphics_menu_dyslexia_font_value_text;
scene::text* graphics_menu_back_label_text;
std::vector<scene::text*> graphics_menu_label_texts;
std::vector<scene::text*> graphics_menu_value_texts;
int graphics_menu_index;
std::vector<std::function<void()>> graphics_menu_select_callbacks;
std::vector<std::function<void()>> graphics_menu_left_callbacks;
std::vector<std::function<void()>> graphics_menu_right_callbacks;
float font_size;
bool dyslexia_font;
// Surface scene
scene::collection* surface_scene;

+ 11
- 22
src/game/fonts.cpp View File

@ -69,27 +69,19 @@ static void build_bitmap_font(const type::typeface& typeface, float size, const
void load_fonts(game::context* ctx)
{
// Load dyslexia-friendly typeface (if enabled)
bool dyslexia_font = false;
if (ctx->config->contains("dyslexia_font"))
bool dyslexia_font_loaded = false;
if (ctx->dyslexia_font)
{
dyslexia_font = (*ctx->config)["dyslexia_font"].get<bool>();
if (dyslexia_font)
if (auto it = ctx->strings->find("font_dyslexia"); it != ctx->strings->end() && !it->second.empty() && it->second[0] != '#')
{
if (auto it = ctx->strings->find("font_dyslexia"); it != ctx->strings->end() && !it->second.empty() && it->second[0] != '#')
{
ctx->logger->log(it->second);
ctx->typefaces["dyslexia"] = ctx->resource_manager->load<type::typeface>(it->second);
}
else
{
dyslexia_font = false;
}
ctx->logger->log(it->second);
ctx->typefaces["dyslexia"] = ctx->resource_manager->load<type::typeface>(it->second);
dyslexia_font_loaded = true;
}
}
// Load typefaces
if (dyslexia_font)
if (dyslexia_font_loaded)
{
// Override standard typefaces with dyslexia-friendly typeface
ctx->typefaces["serif"] = ctx->typefaces["dyslexia"];
@ -142,13 +134,10 @@ void load_fonts(game::context* ctx)
title_font_size_pt = (*ctx->config)["title_font_size"].get<float>();
// Scale font point sizes
if (ctx->config->contains("font_scale"))
{
const float font_scale = (*ctx->config)["font_scale"].get<float>();
debug_font_size_pt *= font_scale;
menu_font_size_pt *= font_scale;
title_font_size_pt *= font_scale;
}
const float font_size = (*ctx->config)["font_size"].get<float>();
debug_font_size_pt *= font_size;
menu_font_size_pt *= font_size;
title_font_size_pt *= font_size;
// Convert font point sizes to pixel sizes
const float dpi = ctx->app->get_display_dpi();

+ 26
- 0
src/game/states/boot.cpp View File

@ -112,6 +112,7 @@ static void setup_animation(game::context* ctx);
static void setup_entities(game::context* ctx);
static void setup_systems(game::context* ctx);
static void setup_controls(game::context* ctx);
static void setup_ui(game::context* ctx);
static void setup_cli(game::context* ctx);
static void setup_callbacks(game::context* ctx);
@ -140,6 +141,7 @@ void enter(application* app, int argc, char** argv)
setup_entities(ctx);
setup_systems(ctx);
setup_controls(ctx);
setup_ui(ctx);
setup_cli(ctx);
setup_callbacks(ctx);
}
@ -463,6 +465,11 @@ void setup_rendering(game::context* ctx)
// Get rasterizer from application
ctx->rasterizer = ctx->app->get_rasterizer();
// Load render resolution
ctx->render_resolution_scale = 1.0f;
if (ctx->config->contains("render_resolution"))
ctx->render_resolution_scale = (*ctx->config)["render_resolution"].get<float>();
// Get default framebuffer
const gl::framebuffer& default_framebuffer = ctx->rasterizer->get_default_framebuffer();
const auto& viewport_dimensions = default_framebuffer.get_dimensions();
@ -970,6 +977,25 @@ void setup_controls(game::context* ctx)
}
}
void setup_ui(game::context* ctx)
{
// Load font size config
ctx->font_size = 1.0f;
if (ctx->config->contains("font_size"))
ctx->font_size = (*ctx->config)["font_size"].get<float>();
// Load dyslexia font config
ctx->dyslexia_font = false;
if (ctx->config->contains("dyslexia_font"))
ctx->dyslexia_font = (*ctx->config)["dyslexia_font"].get<bool>();
ctx->main_menu_index = 0;
ctx->options_menu_index = 0;
ctx->graphics_menu_index = 0;
ctx->sound_menu_index = 0;
ctx->language_menu_index = 0;
}
void setup_cli(game::context* ctx)
{
ctx->cli = new debug::cli();

+ 1
- 1
src/game/states/credits.cpp View File

@ -102,7 +102,7 @@ void enter(game::context* ctx)
// Change state
application::state next_state;
next_state.name = "main_menu";
next_state.enter = std::bind(game::state::main_menu::enter, ctx, 2);
next_state.enter = std::bind(game::state::main_menu::enter, ctx);
next_state.exit = std::bind(game::state::main_menu::exit, ctx);
ctx->app->change_state(next_state);
}

+ 512
- 0
src/game/states/graphics-menu.cpp View File

@ -0,0 +1,512 @@
/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game/states/graphics-menu.hpp"
#include "game/states/options-menu.hpp"
#include "application.hpp"
#include "scene/text.hpp"
#include "render/passes/clear-pass.hpp"
#include "debug/logger.hpp"
#include "game/fonts.hpp"
namespace game {
namespace state {
namespace graphics_menu {
static void update_text_color(game::context* ctx)
{
float4 inactive_color = {1.0f, 1.0f, 1.0f, 0.5f};
float4 active_color = {1.0f, 1.0f, 1.0f, 1.0f};
for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
{
scene::text* label_text = ctx->graphics_menu_label_texts[i];
scene::text* value_text = ctx->graphics_menu_value_texts[i];
if (i == ctx->graphics_menu_index)
{
label_text->set_color(active_color);
if (value_text)
value_text->set_color(active_color);
}
else
{
label_text->set_color(inactive_color);
if (value_text)
value_text->set_color(inactive_color);
}
}
}
static void update_text_tweens(game::context* ctx)
{
for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
{
scene::text* label_text = ctx->graphics_menu_label_texts[i];
scene::text* value_text = ctx->graphics_menu_value_texts[i];
label_text->update_tweens();
if (value_text)
value_text->update_tweens();
}
}
static void refresh_texts(game::context* ctx)
{
for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
{
scene::text* label_text = ctx->graphics_menu_label_texts[i];
label_text->refresh();
scene::text* value_text = ctx->graphics_menu_value_texts[i];
if (value_text)
value_text->refresh();
}
}
void enter(game::context* ctx)
{
ctx->ui_clear_pass->set_cleared_buffers(true, true, false);
// Construct graphics menu texts
ctx->graphics_menu_display_mode_label_text = new scene::text();
ctx->graphics_menu_display_mode_value_text = new scene::text();
ctx->graphics_menu_render_resolution_label_text = new scene::text();
ctx->graphics_menu_render_resolution_value_text = new scene::text();
ctx->graphics_menu_v_sync_label_text = new scene::text();
ctx->graphics_menu_v_sync_value_text = new scene::text();
ctx->graphics_menu_font_size_label_text = new scene::text();
ctx->graphics_menu_font_size_value_text = new scene::text();
ctx->graphics_menu_dyslexia_font_label_text = new scene::text();
ctx->graphics_menu_dyslexia_font_value_text = new scene::text();
ctx->graphics_menu_back_label_text = new scene::text();
bool fullscreen = ctx->app->is_fullscreen();
float render_resolution = ctx->render_resolution_scale;
bool vsync = ctx->app->get_vsync();
float font_size = ctx->font_size;
bool dyslexia_font = ctx->dyslexia_font;
std::string string_fullscreen = (*ctx->strings)["graphics_menu_display_mode_fullscreen"];
std::string string_window = (*ctx->strings)["graphics_menu_display_mode_window"];
std::string string_on = (*ctx->strings)["on"];
std::string string_off = (*ctx->strings)["off"];
// Set text content
ctx->graphics_menu_display_mode_label_text->set_content((*ctx->strings)["graphics_menu_display_mode"]);
ctx->graphics_menu_display_mode_value_text->set_content((fullscreen) ? string_fullscreen : string_window);
ctx->graphics_menu_render_resolution_label_text->set_content((*ctx->strings)["graphics_menu_render_resolution"]);
ctx->graphics_menu_render_resolution_value_text->set_content(std::to_string(static_cast<int>(std::round(render_resolution * 100.0f))) + "%");
ctx->graphics_menu_v_sync_label_text->set_content((*ctx->strings)["graphics_menu_v_sync"]);
ctx->graphics_menu_v_sync_value_text->set_content((vsync) ? string_on : string_off);
ctx->graphics_menu_font_size_label_text->set_content((*ctx->strings)["graphics_menu_font_size"]);
ctx->graphics_menu_font_size_value_text->set_content(std::to_string(static_cast<int>(std::round(font_size * 100.0f))) + "%");
ctx->graphics_menu_dyslexia_font_label_text->set_content((*ctx->strings)["graphics_menu_dyslexia_font"]);
ctx->graphics_menu_dyslexia_font_value_text->set_content((dyslexia_font) ? string_on : string_off);
ctx->graphics_menu_back_label_text->set_content((*ctx->strings)["back"]);
// Build lists of graphics menu texts
ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_display_mode_label_text);
ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_render_resolution_label_text);
ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_v_sync_label_text);
ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_font_size_label_text);
ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_dyslexia_font_label_text);
ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_back_label_text);
ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_display_mode_value_text);
ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_render_resolution_value_text);
ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_v_sync_value_text);
ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_font_size_value_text);
ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_dyslexia_font_value_text);
ctx->graphics_menu_value_texts.push_back(nullptr);
// Set text fonts
for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
{
scene::text* label_text = ctx->graphics_menu_label_texts[i];
label_text->set_material(&ctx->menu_font_material);
label_text->set_font(&ctx->menu_font);
scene::text* value_text = ctx->graphics_menu_value_texts[i];
if (value_text)
{
value_text->set_material(&ctx->menu_font_material);
value_text->set_font(&ctx->menu_font);
}
}
// Calculate menu width
float menu_width = 0.0f;
float menu_spacing = ctx->menu_font.get_glyph_metrics(U'M').width;
for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
{
scene::text* label_text = ctx->graphics_menu_label_texts[i];
scene::text* value_text = ctx->graphics_menu_value_texts[i];
float row_width = 0.0f;
// Add label width to width
const auto& label_bounds = static_cast<const geom::aabb<float>&>(label_text->get_local_bounds());
row_width += label_bounds.max_point.x - label_bounds.min_point.x;
if (value_text != nullptr)
{
// Add value width to width
//const auto& value_bounds = static_cast<const geom::aabb<float>&>(value_text->get_local_bounds());
//row_width += value_bounds.max_point.x - value_bounds.min_point.x;
// Add spacing to row width
row_width += menu_spacing * 8.0f;
}
menu_width = std::max<float>(menu_width, row_width);
}
// Align texts
float menu_height = ctx->graphics_menu_label_texts.size() * ctx->menu_font.get_font_metrics().linespace;
float menu_x = -menu_width * 0.5f;
float menu_y = menu_height * 0.5f - ctx->menu_font.get_font_metrics().linespace;
for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
{
scene::text* label_text = ctx->graphics_menu_label_texts[i];
float x = menu_x;
float y = menu_y - ctx->menu_font.get_font_metrics().linespace * i;
label_text->set_translation({std::round(x), std::round(y), 0.0f});
scene::text* value_text = ctx->graphics_menu_value_texts[i];
if (value_text)
{
const auto& value_bounds = static_cast<const geom::aabb<float>&>(value_text->get_local_bounds());
const float value_width = value_bounds.max_point.x - value_bounds.min_point.x;
x = menu_x + menu_width - value_width;
value_text->set_translation({std::round(x), std::round(y), 0.0f});
}
}
// Construct graphics menu callbacks
auto menu_back_callback = [ctx]()
{
application::state next_state;
next_state.name = "options_menu";
next_state.enter = std::bind(game::state::options_menu::enter, ctx);
next_state.exit = std::bind(game::state::options_menu::exit, ctx);
ctx->app->change_state(next_state);
};
ctx->controls["menu_down"]->set_activated_callback
(
[ctx]()
{
++ctx->graphics_menu_index;
if (ctx->graphics_menu_index >= ctx->graphics_menu_label_texts.size())
ctx->graphics_menu_index = 0;
update_text_color(ctx);
}
);
ctx->controls["menu_up"]->set_activated_callback
(
[ctx]()
{
--ctx->graphics_menu_index;
if (ctx->graphics_menu_index < 0)
ctx->graphics_menu_index = ctx->graphics_menu_label_texts.size() - 1;
update_text_color(ctx);
}
);
ctx->controls["menu_left"]->set_activated_callback
(
[ctx]()
{
if (ctx->graphics_menu_left_callbacks[ctx->graphics_menu_index])
ctx->graphics_menu_left_callbacks[ctx->graphics_menu_index]();
}
);
ctx->controls["menu_right"]->set_activated_callback
(
[ctx]()
{
if (ctx->graphics_menu_right_callbacks[ctx->graphics_menu_index])
ctx->graphics_menu_right_callbacks[ctx->graphics_menu_index]();
}
);
ctx->controls["menu_select"]->set_activated_callback
(
[ctx]()
{
if (ctx->graphics_menu_select_callbacks[ctx->graphics_menu_index])
ctx->graphics_menu_select_callbacks[ctx->graphics_menu_index]();
}
);
ctx->controls["menu_back"]->set_activated_callback(menu_back_callback);
auto toggle_fullscreen_callback = [ctx]()
{
bool fullscreen = !ctx->app->is_fullscreen();
ctx->app->set_fullscreen(fullscreen);
if (!fullscreen)
{
int2 resolution;
resolution.x = (*ctx->config)["windowed_resolution"][0].get<int>();
resolution.y = (*ctx->config)["windowed_resolution"][1].get<int>();
ctx->app->resize_window(resolution.x, resolution.y);
}
const std::string string_fullscreen = (*ctx->strings)["graphics_menu_display_mode_fullscreen"];
const std::string string_window = (*ctx->strings)["graphics_menu_display_mode_window"];;
ctx->graphics_menu_display_mode_value_text->set_content((fullscreen) ? string_fullscreen : string_window);
// Save display mode config
(*ctx->config)["fullscreen"] = fullscreen;
};
auto increase_render_resolution_callback = [ctx]()
{
// Increase resolution
if (ctx->controls["menu_modifier"]->is_active())
ctx->render_resolution_scale += 0.01f;
else
ctx->render_resolution_scale += 0.1f;
// Limit resolution
if (ctx->render_resolution_scale > 2.0f)
ctx->render_resolution_scale = 2.0f;
// Update value text
ctx->graphics_menu_render_resolution_value_text->set_content(std::to_string(static_cast<int>(std::round(ctx->render_resolution_scale * 100.0f))) + "%");
// Update config
(*ctx->config)["render_resolution"] = ctx->render_resolution_scale;
};
auto decrease_render_resolution_callback = [ctx]()
{
// Increase resolution
if (ctx->controls["menu_modifier"]->is_active())
ctx->render_resolution_scale -= 0.01f;
else
ctx->render_resolution_scale -= 0.1f;
// Limit resolution
if (ctx->render_resolution_scale < 0.1f)
ctx->render_resolution_scale = 0.1f;
// Update value text
ctx->graphics_menu_render_resolution_value_text->set_content(std::to_string(static_cast<int>(std::round(ctx->render_resolution_scale * 100.0f))) + "%");
// Update config
(*ctx->config)["render_resolution"] = ctx->render_resolution_scale;
};
auto increase_font_size_callback = [ctx]()
{
// Increase font size
if (ctx->controls["menu_modifier"]->is_active())
ctx->font_size += 0.01f;
else
ctx->font_size += 0.1f;
// Limit font size
if (ctx->font_size > 2.0f)
ctx->font_size = 2.0f;
// Update value text
ctx->graphics_menu_font_size_value_text->set_content(std::to_string(static_cast<int>(std::round(ctx->font_size * 100.0f))) + "%");
// Update config
(*ctx->config)["font_size"] = ctx->font_size;
// Reload fonts
ctx->logger->push_task("Reloading fonts");
try
{
game::load_fonts(ctx);
}
catch (...)
{
ctx->logger->pop_task(EXIT_FAILURE);
}
ctx->logger->pop_task(EXIT_SUCCESS);
// Refresh text
refresh_texts(ctx);
};
auto decrease_font_size_callback = [ctx]()
{
// Decrease font size
if (ctx->controls["menu_modifier"]->is_active())
ctx->font_size -= 0.01f;
else
ctx->font_size -= 0.1f;
// Limit font size
if (ctx->font_size < 0.1f)
ctx->font_size = 0.1f;
// Update value text
ctx->graphics_menu_font_size_value_text->set_content(std::to_string(static_cast<int>(std::round(ctx->font_size * 100.0f))) + "%");
// Update config
(*ctx->config)["font_size"] = ctx->font_size;
// Reload fonts
ctx->logger->push_task("Reloading fonts");
try
{
game::load_fonts(ctx);
}
catch (...)
{
ctx->logger->pop_task(EXIT_FAILURE);
}
ctx->logger->pop_task(EXIT_SUCCESS);
// Refresh text
refresh_texts(ctx);
};
auto toggle_vsync_callback = [ctx]()
{
bool vsync = !ctx->app->get_vsync();
ctx->app->set_vsync(vsync);
std::string string_on = (*ctx->strings)["on"];
std::string string_off = (*ctx->strings)["off"];
ctx->graphics_menu_v_sync_value_text->set_content((vsync) ? string_on : string_off);
// Save v-sync config
(*ctx->config)["vsync"] = vsync;
};
auto toggle_dyslexia_font_callback = [ctx]()
{
ctx->dyslexia_font = !ctx->dyslexia_font;
std::string string_on = (*ctx->strings)["on"];
std::string string_off = (*ctx->strings)["off"];
ctx->graphics_menu_dyslexia_font_value_text->set_content((ctx->dyslexia_font) ? string_on : string_off);
// Save dyslexia font config
(*ctx->config)["dyslexia_font"] = ctx->dyslexia_font;
// Reload fonts
ctx->logger->push_task("Reloading fonts");
try
{
game::load_fonts(ctx);
}
catch (...)
{
ctx->logger->pop_task(EXIT_FAILURE);
}
ctx->logger->pop_task(EXIT_SUCCESS);
// Refresh text
refresh_texts(ctx);
};
// Build list of graphics menu callbacks
ctx->graphics_menu_select_callbacks.push_back(toggle_fullscreen_callback);
ctx->graphics_menu_select_callbacks.push_back(increase_render_resolution_callback);
ctx->graphics_menu_select_callbacks.push_back(toggle_vsync_callback);
ctx->graphics_menu_select_callbacks.push_back(increase_font_size_callback);
ctx->graphics_menu_select_callbacks.push_back(toggle_dyslexia_font_callback);
ctx->graphics_menu_select_callbacks.push_back(menu_back_callback);
ctx->graphics_menu_left_callbacks.push_back(toggle_fullscreen_callback);
ctx->graphics_menu_left_callbacks.push_back(decrease_render_resolution_callback);
ctx->graphics_menu_left_callbacks.push_back(toggle_vsync_callback);
ctx->graphics_menu_left_callbacks.push_back(decrease_font_size_callback);
ctx->graphics_menu_left_callbacks.push_back(toggle_dyslexia_font_callback);
ctx->graphics_menu_left_callbacks.push_back(nullptr);
ctx->graphics_menu_right_callbacks.push_back(toggle_fullscreen_callback);
ctx->graphics_menu_right_callbacks.push_back(increase_render_resolution_callback);
ctx->graphics_menu_right_callbacks.push_back(toggle_vsync_callback);
ctx->graphics_menu_right_callbacks.push_back(increase_font_size_callback);
ctx->graphics_menu_right_callbacks.push_back(toggle_dyslexia_font_callback);
ctx->graphics_menu_right_callbacks.push_back(nullptr);
// Add text objects to UI
for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
{
scene::text* label_text = ctx->graphics_menu_label_texts[i];
scene::text* value_text = ctx->graphics_menu_value_texts[i];
ctx->ui_scene->add_object(label_text);
if (value_text)
ctx->ui_scene->add_object(value_text);
}
update_text_color(ctx);
update_text_tweens(ctx);
}
void exit(game::context* ctx)
{
// Clear control callbacks
ctx->controls["menu_down"]->set_activated_callback(nullptr);
ctx->controls["menu_up"]->set_activated_callback(nullptr);
ctx->controls["menu_left"]->set_activated_callback(nullptr);
ctx->controls["menu_right"]->set_activated_callback(nullptr);
ctx->controls["menu_select"]->set_activated_callback(nullptr);
ctx->controls["menu_back"]->set_activated_callback(nullptr);
// Clear menu callbacks
ctx->graphics_menu_select_callbacks.clear();
ctx->graphics_menu_left_callbacks.clear();
ctx->graphics_menu_right_callbacks.clear();
// Destruct graphics menu texts
for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i)
{
scene::text* label_text = ctx->graphics_menu_label_texts[i];
ctx->ui_scene->remove_object(label_text);
delete label_text;
scene::text* value_text = ctx->graphics_menu_value_texts[i];
if (value_text)
{
ctx->ui_scene->remove_object(value_text);
delete value_text;
}
}
ctx->graphics_menu_label_texts.clear();
ctx->graphics_menu_value_texts.clear();
// Update volumes in config
//(*ctx->config)["master_volume"] = ctx->master_volume;
//(*ctx->config)["ambience_volume"] = ctx->ambience_volume;
//(*ctx->config)["effects_volume"] = ctx->effects_volume;
ctx->ui_clear_pass->set_cleared_buffers(false, true, false);
}
} // namespace graphics_menu
} // namespace state
} // namespace game

+ 39
- 0
src/game/states/graphics-menu.hpp View File

@ -0,0 +1,39 @@
/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_GAME_STATE_GRAPHICS_MENU_HPP
#define ANTKEEPER_GAME_STATE_GRAPHICS_MENU_HPP
#include "game/context.hpp"
namespace game {
namespace state {
/// Sound menu screen game state functions.
namespace graphics_menu {
void enter(game::context* ctx);
void exit(game::context* ctx);
} // namespace graphics_menu
} // namespace state
} // namespace game
#endif // ANTKEEPER_GAME_STATE_GRAPHICS_MENU_HPP

+ 0
- 2
src/game/states/language-menu.cpp View File

@ -111,8 +111,6 @@ void enter(game::context* ctx)
{
ctx->ui_clear_pass->set_cleared_buffers(true, true, false);
ctx->language_menu_index = 0;
// Construct language menu texts
ctx->language_menu_language_text = new scene::text();
ctx->language_menu_back_text = new scene::text();

+ 4
- 1
src/game/states/loading.cpp View File

@ -35,6 +35,7 @@
#include "game/states/splash.hpp"
#include "game/states/main-menu.hpp"
#include "game/controls.hpp"
#include "game/save.hpp"
#include "geom/spherical.hpp"
#include "gl/drawing-mode.hpp"
#include "gl/vertex-array.hpp"
@ -129,7 +130,7 @@ void enter(game::context* ctx)
if (ctx->option_quick_start.has_value())
{
next_state.name = "main_menu";
next_state.enter = std::bind(game::state::main_menu::enter, ctx, 0);
next_state.enter = std::bind(game::state::main_menu::enter, ctx);
next_state.exit = std::bind(game::state::main_menu::exit, ctx);
}
else
@ -204,7 +205,9 @@ void load_controls(game::context* ctx)
ctx->app->resize_window(resolution.x, resolution.y);
}
// Save display mode config
(*ctx->config)["fullscreen"] = fullscreen;
game::save_config(ctx);
}
);

+ 1
- 3
src/game/states/main-menu.cpp View File

@ -38,10 +38,8 @@ namespace game {
namespace state {
namespace main_menu {
void enter(game::context* ctx, int main_menu_index)
void enter(game::context* ctx)
{
ctx->main_menu_index = main_menu_index;
ctx->ui_clear_pass->set_cleared_buffers(true, true, false);
// Construct main menu texts

+ 1
- 1
src/game/states/main-menu.hpp View File

@ -28,7 +28,7 @@ namespace state {
/// Main menu screen game state functions.
namespace main_menu {
void enter(game::context* ctx, int main_menu_index);
void enter(game::context* ctx);
void exit(game::context* ctx);
} // namespace main_menu

+ 12
- 4
src/game/states/options-menu.cpp View File

@ -19,6 +19,8 @@
#include "game/states/options-menu.hpp"
#include "game/states/main-menu.hpp"
#include "game/states/graphics-menu.hpp"
#include "game/states/graphics-menu.hpp"
#include "game/states/sound-menu.hpp"
#include "game/states/language-menu.hpp"
#include "game/save.hpp"
@ -37,8 +39,6 @@ void enter(game::context* ctx)
{
ctx->ui_clear_pass->set_cleared_buffers(true, true, false);
ctx->options_menu_index = 0;
// Construct options menu texts
ctx->options_menu_controls_text = new scene::text();
ctx->options_menu_graphics_text = new scene::text();
@ -62,10 +62,18 @@ void enter(game::context* ctx)
// Return to main menu
application::state next_state;
next_state.name = "main_menu";
next_state.enter = std::bind(game::state::main_menu::enter, ctx, 1);
next_state.enter = std::bind(game::state::main_menu::enter, ctx);
next_state.exit = std::bind(game::state::main_menu::exit, ctx);
ctx->app->change_state(next_state);
};
auto change_state_graphics_menu = [ctx]()
{
application::state next_state;
next_state.name = "graphics_menu";
next_state.enter = std::bind(game::state::graphics_menu::enter, ctx);
next_state.exit = std::bind(game::state::graphics_menu::exit, ctx);
ctx->app->change_state(next_state);
};
auto change_state_sound_menu = [ctx]()
{
application::state next_state;
@ -85,7 +93,7 @@ void enter(game::context* ctx)
// Build list of options menu callbacks
ctx->options_menu_callbacks.push_back(nullptr);
ctx->options_menu_callbacks.push_back(nullptr);
ctx->options_menu_callbacks.push_back(change_state_graphics_menu);
ctx->options_menu_callbacks.push_back(change_state_sound_menu);
ctx->options_menu_callbacks.push_back(change_state_language_menu);
ctx->options_menu_callbacks.push_back(menu_back_callback);

+ 17
- 10
src/game/states/sound-menu.cpp View File

@ -53,7 +53,6 @@ static void update_text_color(game::context* ctx)
}
}
static void update_text_tweens(game::context* ctx)
{
for (std::size_t i = 0; i < ctx->sound_menu_label_texts.size(); ++i)
@ -71,8 +70,6 @@ void enter(game::context* ctx)
{
ctx->ui_clear_pass->set_cleared_buffers(true, true, false);
ctx->sound_menu_index = 0;
// Construct sound menu texts
ctx->sound_menu_master_volume_label_text = new scene::text();
ctx->sound_menu_master_volume_value_text = new scene::text();
@ -84,11 +81,11 @@ void enter(game::context* ctx)
// Set text content
ctx->sound_menu_master_volume_label_text->set_content((*ctx->strings)["sound_menu_master_volume"]);
ctx->sound_menu_master_volume_value_text->set_content(std::to_string(static_cast<int>(ctx->master_volume * 100.0f + 0.5f)));
ctx->sound_menu_master_volume_value_text->set_content(std::to_string(static_cast<int>(ctx->master_volume * 100.0f + 0.5f)) + "%");
ctx->sound_menu_ambience_volume_label_text->set_content((*ctx->strings)["sound_menu_ambience_volume"]);
ctx->sound_menu_ambience_volume_value_text->set_content(std::to_string(static_cast<int>(ctx->ambience_volume * 100.0f + 0.5f)));
ctx->sound_menu_ambience_volume_value_text->set_content(std::to_string(static_cast<int>(ctx->ambience_volume * 100.0f + 0.5f)) + "%");
ctx->sound_menu_effects_volume_label_text->set_content((*ctx->strings)["sound_menu_effects_volume"]);
ctx->sound_menu_effects_volume_value_text->set_content(std::to_string(static_cast<int>(ctx->effects_volume * 100.0f + 0.5f)));
ctx->sound_menu_effects_volume_value_text->set_content(std::to_string(static_cast<int>(ctx->effects_volume * 100.0f + 0.5f)) + "%");
ctx->sound_menu_back_label_text->set_content((*ctx->strings)["back"]);
// Build lists of sound menu texts
@ -190,13 +187,18 @@ void enter(game::context* ctx)
float* volume = volumes[ctx->sound_menu_index];
// Increase volume
*volume += 0.1f;
if (ctx->controls["menu_modifier"]->is_active())
*volume += 0.01f;
else
*volume += 0.1f;
// Limit volume
if (*volume > 1.0f)
*volume = 1.0f;
// Update volume value text
scene::text* value_text = ctx->sound_menu_value_texts[ctx->sound_menu_index];
value_text->set_content(std::to_string(static_cast<int>((*volume) * 100.0f + 0.5f)));
value_text->set_content(std::to_string(static_cast<int>((*volume) * 100.0f + 0.5f)) + "%");
// Realign value text
const auto& value_bounds = static_cast<const geom::aabb<float>&>(value_text->get_local_bounds());
@ -220,13 +222,18 @@ void enter(game::context* ctx)
float* volume = volumes[ctx->sound_menu_index];
// Decrease volume
*volume -= 0.1f;
if (ctx->controls["menu_modifier"]->is_active())
*volume -= 0.01f;
else
*volume -= 0.1f;
// Limit volume
if (*volume < 0.0f)
*volume = 0.0f;
// Update volume value text
scene::text* value_text = ctx->sound_menu_value_texts[ctx->sound_menu_index];
value_text->set_content(std::to_string(static_cast<int>((*volume) * 100.0f + 0.5f)));
value_text->set_content(std::to_string(static_cast<int>((*volume) * 100.0f + 0.5f)) + "%");
// Realign value text
const auto& value_bounds = static_cast<const geom::aabb<float>&>(value_text->get_local_bounds());

+ 5
- 4
src/game/states/title.cpp View File

@ -116,7 +116,7 @@ void enter(game::context* ctx)
{
application::state next_state;
next_state.name = "main_menu";
next_state.enter = std::bind(game::state::main_menu::enter, ctx, 0);
next_state.enter = std::bind(game::state::main_menu::enter, ctx);
next_state.exit = std::bind(game::state::main_menu::exit, ctx);
ctx->app->queue_state(next_state);
}
@ -151,6 +151,9 @@ void enter(game::context* ctx)
(
[ctx](const event_base& event)
{
if (ctx->controls["menu_back"]->is_active())
return;
auto id = event.get_event_type_id();
if (id != mouse_moved_event::event_type_id && id != mouse_wheel_scrolled_event::event_type_id && id != gamepad_axis_moved_event::event_type_id)
{
@ -174,11 +177,9 @@ void enter(game::context* ctx)
// Change state
application::state next_state;
next_state.name = "main_menu";
next_state.enter = std::bind(game::state::main_menu::enter, ctx, 0);
next_state.enter = std::bind(game::state::main_menu::enter, ctx);
next_state.exit = std::bind(game::state::main_menu::exit, ctx);
ctx->app->change_state(next_state);
}
}
}

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