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/*
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* Copyright (C) 2021 Christopher J. Howard |
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* |
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* This file is part of Antkeeper source code. |
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* |
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* Antkeeper source code is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Antkeeper source code is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/ |
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#include "game/states/graphics-menu.hpp"
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#include "game/states/options-menu.hpp"
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#include "application.hpp"
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#include "scene/text.hpp"
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#include "render/passes/clear-pass.hpp"
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#include "debug/logger.hpp"
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#include "game/fonts.hpp"
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namespace game { |
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namespace state { |
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namespace graphics_menu { |
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static void update_text_color(game::context* ctx) |
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{ |
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float4 inactive_color = {1.0f, 1.0f, 1.0f, 0.5f}; |
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float4 active_color = {1.0f, 1.0f, 1.0f, 1.0f}; |
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for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) |
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{ |
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scene::text* label_text = ctx->graphics_menu_label_texts[i]; |
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scene::text* value_text = ctx->graphics_menu_value_texts[i]; |
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if (i == ctx->graphics_menu_index) |
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{ |
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label_text->set_color(active_color); |
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if (value_text) |
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value_text->set_color(active_color); |
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} |
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else |
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{ |
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label_text->set_color(inactive_color); |
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if (value_text) |
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value_text->set_color(inactive_color); |
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} |
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} |
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} |
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static void update_text_tweens(game::context* ctx) |
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{ |
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for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) |
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{ |
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scene::text* label_text = ctx->graphics_menu_label_texts[i]; |
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scene::text* value_text = ctx->graphics_menu_value_texts[i]; |
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label_text->update_tweens(); |
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if (value_text) |
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value_text->update_tweens(); |
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} |
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} |
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static void refresh_texts(game::context* ctx) |
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{ |
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for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) |
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{ |
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scene::text* label_text = ctx->graphics_menu_label_texts[i]; |
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label_text->refresh(); |
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scene::text* value_text = ctx->graphics_menu_value_texts[i]; |
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if (value_text) |
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value_text->refresh(); |
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} |
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} |
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void enter(game::context* ctx) |
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{ |
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ctx->ui_clear_pass->set_cleared_buffers(true, true, false); |
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// Construct graphics menu texts
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ctx->graphics_menu_display_mode_label_text = new scene::text(); |
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ctx->graphics_menu_display_mode_value_text = new scene::text(); |
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ctx->graphics_menu_render_resolution_label_text = new scene::text(); |
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ctx->graphics_menu_render_resolution_value_text = new scene::text(); |
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ctx->graphics_menu_v_sync_label_text = new scene::text(); |
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ctx->graphics_menu_v_sync_value_text = new scene::text(); |
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ctx->graphics_menu_font_size_label_text = new scene::text(); |
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ctx->graphics_menu_font_size_value_text = new scene::text(); |
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ctx->graphics_menu_dyslexia_font_label_text = new scene::text(); |
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ctx->graphics_menu_dyslexia_font_value_text = new scene::text(); |
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ctx->graphics_menu_back_label_text = new scene::text(); |
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bool fullscreen = ctx->app->is_fullscreen(); |
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float render_resolution = ctx->render_resolution_scale; |
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bool vsync = ctx->app->get_vsync(); |
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float font_size = ctx->font_size; |
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bool dyslexia_font = ctx->dyslexia_font; |
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std::string string_fullscreen = (*ctx->strings)["graphics_menu_display_mode_fullscreen"]; |
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std::string string_window = (*ctx->strings)["graphics_menu_display_mode_window"]; |
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std::string string_on = (*ctx->strings)["on"]; |
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std::string string_off = (*ctx->strings)["off"]; |
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// Set text content
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ctx->graphics_menu_display_mode_label_text->set_content((*ctx->strings)["graphics_menu_display_mode"]); |
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ctx->graphics_menu_display_mode_value_text->set_content((fullscreen) ? string_fullscreen : string_window); |
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ctx->graphics_menu_render_resolution_label_text->set_content((*ctx->strings)["graphics_menu_render_resolution"]); |
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ctx->graphics_menu_render_resolution_value_text->set_content(std::to_string(static_cast<int>(std::round(render_resolution * 100.0f))) + "%"); |
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ctx->graphics_menu_v_sync_label_text->set_content((*ctx->strings)["graphics_menu_v_sync"]); |
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ctx->graphics_menu_v_sync_value_text->set_content((vsync) ? string_on : string_off); |
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ctx->graphics_menu_font_size_label_text->set_content((*ctx->strings)["graphics_menu_font_size"]); |
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ctx->graphics_menu_font_size_value_text->set_content(std::to_string(static_cast<int>(std::round(font_size * 100.0f))) + "%"); |
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ctx->graphics_menu_dyslexia_font_label_text->set_content((*ctx->strings)["graphics_menu_dyslexia_font"]); |
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ctx->graphics_menu_dyslexia_font_value_text->set_content((dyslexia_font) ? string_on : string_off); |
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ctx->graphics_menu_back_label_text->set_content((*ctx->strings)["back"]); |
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// Build lists of graphics menu texts
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ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_display_mode_label_text); |
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ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_render_resolution_label_text); |
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ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_v_sync_label_text); |
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ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_font_size_label_text); |
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ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_dyslexia_font_label_text); |
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ctx->graphics_menu_label_texts.push_back(ctx->graphics_menu_back_label_text); |
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ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_display_mode_value_text); |
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ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_render_resolution_value_text); |
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ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_v_sync_value_text); |
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ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_font_size_value_text); |
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ctx->graphics_menu_value_texts.push_back(ctx->graphics_menu_dyslexia_font_value_text); |
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ctx->graphics_menu_value_texts.push_back(nullptr); |
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// Set text fonts
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for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) |
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{ |
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scene::text* label_text = ctx->graphics_menu_label_texts[i]; |
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label_text->set_material(&ctx->menu_font_material); |
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label_text->set_font(&ctx->menu_font); |
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scene::text* value_text = ctx->graphics_menu_value_texts[i]; |
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if (value_text) |
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{ |
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value_text->set_material(&ctx->menu_font_material); |
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value_text->set_font(&ctx->menu_font); |
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} |
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} |
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// Calculate menu width
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float menu_width = 0.0f; |
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float menu_spacing = ctx->menu_font.get_glyph_metrics(U'M').width; |
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for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) |
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{ |
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scene::text* label_text = ctx->graphics_menu_label_texts[i]; |
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scene::text* value_text = ctx->graphics_menu_value_texts[i]; |
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float row_width = 0.0f; |
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// Add label width to width
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const auto& label_bounds = static_cast<const geom::aabb<float>&>(label_text->get_local_bounds()); |
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row_width += label_bounds.max_point.x - label_bounds.min_point.x; |
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if (value_text != nullptr) |
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{ |
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// Add value width to width
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//const auto& value_bounds = static_cast<const geom::aabb<float>&>(value_text->get_local_bounds());
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//row_width += value_bounds.max_point.x - value_bounds.min_point.x;
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// Add spacing to row width
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row_width += menu_spacing * 8.0f; |
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} |
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menu_width = std::max<float>(menu_width, row_width); |
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} |
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// Align texts
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float menu_height = ctx->graphics_menu_label_texts.size() * ctx->menu_font.get_font_metrics().linespace; |
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float menu_x = -menu_width * 0.5f; |
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float menu_y = menu_height * 0.5f - ctx->menu_font.get_font_metrics().linespace; |
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for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) |
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{ |
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scene::text* label_text = ctx->graphics_menu_label_texts[i]; |
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float x = menu_x; |
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float y = menu_y - ctx->menu_font.get_font_metrics().linespace * i; |
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label_text->set_translation({std::round(x), std::round(y), 0.0f}); |
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scene::text* value_text = ctx->graphics_menu_value_texts[i]; |
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if (value_text) |
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{ |
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const auto& value_bounds = static_cast<const geom::aabb<float>&>(value_text->get_local_bounds()); |
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const float value_width = value_bounds.max_point.x - value_bounds.min_point.x; |
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x = menu_x + menu_width - value_width; |
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value_text->set_translation({std::round(x), std::round(y), 0.0f}); |
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} |
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} |
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// Construct graphics menu callbacks
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auto menu_back_callback = [ctx]() |
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{ |
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application::state next_state; |
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next_state.name = "options_menu"; |
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next_state.enter = std::bind(game::state::options_menu::enter, ctx); |
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next_state.exit = std::bind(game::state::options_menu::exit, ctx); |
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ctx->app->change_state(next_state); |
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}; |
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ctx->controls["menu_down"]->set_activated_callback |
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( |
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[ctx]() |
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{ |
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++ctx->graphics_menu_index; |
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if (ctx->graphics_menu_index >= ctx->graphics_menu_label_texts.size()) |
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ctx->graphics_menu_index = 0; |
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update_text_color(ctx); |
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} |
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); |
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ctx->controls["menu_up"]->set_activated_callback |
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( |
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[ctx]() |
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{ |
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--ctx->graphics_menu_index; |
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if (ctx->graphics_menu_index < 0) |
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ctx->graphics_menu_index = ctx->graphics_menu_label_texts.size() - 1; |
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update_text_color(ctx); |
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} |
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); |
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ctx->controls["menu_left"]->set_activated_callback |
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( |
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[ctx]() |
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{ |
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if (ctx->graphics_menu_left_callbacks[ctx->graphics_menu_index]) |
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ctx->graphics_menu_left_callbacks[ctx->graphics_menu_index](); |
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} |
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); |
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ctx->controls["menu_right"]->set_activated_callback |
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( |
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[ctx]() |
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{ |
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if (ctx->graphics_menu_right_callbacks[ctx->graphics_menu_index]) |
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ctx->graphics_menu_right_callbacks[ctx->graphics_menu_index](); |
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} |
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); |
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ctx->controls["menu_select"]->set_activated_callback |
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( |
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[ctx]() |
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{ |
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if (ctx->graphics_menu_select_callbacks[ctx->graphics_menu_index]) |
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ctx->graphics_menu_select_callbacks[ctx->graphics_menu_index](); |
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} |
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); |
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ctx->controls["menu_back"]->set_activated_callback(menu_back_callback); |
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auto toggle_fullscreen_callback = [ctx]() |
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{ |
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bool fullscreen = !ctx->app->is_fullscreen(); |
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ctx->app->set_fullscreen(fullscreen); |
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if (!fullscreen) |
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{ |
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int2 resolution; |
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resolution.x = (*ctx->config)["windowed_resolution"][0].get<int>(); |
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resolution.y = (*ctx->config)["windowed_resolution"][1].get<int>(); |
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ctx->app->resize_window(resolution.x, resolution.y); |
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} |
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const std::string string_fullscreen = (*ctx->strings)["graphics_menu_display_mode_fullscreen"]; |
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const std::string string_window = (*ctx->strings)["graphics_menu_display_mode_window"];; |
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ctx->graphics_menu_display_mode_value_text->set_content((fullscreen) ? string_fullscreen : string_window); |
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// Save display mode config
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(*ctx->config)["fullscreen"] = fullscreen; |
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}; |
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auto increase_render_resolution_callback = [ctx]() |
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{ |
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// Increase resolution
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if (ctx->controls["menu_modifier"]->is_active()) |
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ctx->render_resolution_scale += 0.01f; |
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else |
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ctx->render_resolution_scale += 0.1f; |
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// Limit resolution
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if (ctx->render_resolution_scale > 2.0f) |
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ctx->render_resolution_scale = 2.0f; |
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// Update value text
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ctx->graphics_menu_render_resolution_value_text->set_content(std::to_string(static_cast<int>(std::round(ctx->render_resolution_scale * 100.0f))) + "%"); |
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// Update config
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(*ctx->config)["render_resolution"] = ctx->render_resolution_scale; |
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}; |
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auto decrease_render_resolution_callback = [ctx]() |
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{ |
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// Increase resolution
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if (ctx->controls["menu_modifier"]->is_active()) |
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ctx->render_resolution_scale -= 0.01f; |
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else |
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ctx->render_resolution_scale -= 0.1f; |
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// Limit resolution
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if (ctx->render_resolution_scale < 0.1f) |
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ctx->render_resolution_scale = 0.1f; |
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// Update value text
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ctx->graphics_menu_render_resolution_value_text->set_content(std::to_string(static_cast<int>(std::round(ctx->render_resolution_scale * 100.0f))) + "%"); |
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// Update config
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(*ctx->config)["render_resolution"] = ctx->render_resolution_scale; |
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}; |
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auto increase_font_size_callback = [ctx]() |
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{ |
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// Increase font size
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if (ctx->controls["menu_modifier"]->is_active()) |
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ctx->font_size += 0.01f; |
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else |
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ctx->font_size += 0.1f; |
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// Limit font size
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if (ctx->font_size > 2.0f) |
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ctx->font_size = 2.0f; |
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// Update value text
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ctx->graphics_menu_font_size_value_text->set_content(std::to_string(static_cast<int>(std::round(ctx->font_size * 100.0f))) + "%"); |
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// Update config
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(*ctx->config)["font_size"] = ctx->font_size; |
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// Reload fonts
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ctx->logger->push_task("Reloading fonts"); |
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try |
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{ |
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game::load_fonts(ctx); |
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} |
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catch (...) |
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{ |
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ctx->logger->pop_task(EXIT_FAILURE); |
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} |
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ctx->logger->pop_task(EXIT_SUCCESS); |
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// Refresh text
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refresh_texts(ctx); |
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}; |
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auto decrease_font_size_callback = [ctx]() |
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{ |
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// Decrease font size
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if (ctx->controls["menu_modifier"]->is_active()) |
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ctx->font_size -= 0.01f; |
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else |
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ctx->font_size -= 0.1f; |
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// Limit font size
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if (ctx->font_size < 0.1f) |
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ctx->font_size = 0.1f; |
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// Update value text
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ctx->graphics_menu_font_size_value_text->set_content(std::to_string(static_cast<int>(std::round(ctx->font_size * 100.0f))) + "%"); |
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// Update config
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(*ctx->config)["font_size"] = ctx->font_size; |
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// Reload fonts
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ctx->logger->push_task("Reloading fonts"); |
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try |
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{ |
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game::load_fonts(ctx); |
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} |
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catch (...) |
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{ |
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ctx->logger->pop_task(EXIT_FAILURE); |
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} |
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ctx->logger->pop_task(EXIT_SUCCESS); |
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// Refresh text
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refresh_texts(ctx); |
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}; |
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auto toggle_vsync_callback = [ctx]() |
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{ |
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bool vsync = !ctx->app->get_vsync(); |
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ctx->app->set_vsync(vsync); |
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std::string string_on = (*ctx->strings)["on"]; |
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std::string string_off = (*ctx->strings)["off"]; |
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ctx->graphics_menu_v_sync_value_text->set_content((vsync) ? string_on : string_off); |
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// Save v-sync config
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(*ctx->config)["vsync"] = vsync; |
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}; |
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auto toggle_dyslexia_font_callback = [ctx]() |
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{ |
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ctx->dyslexia_font = !ctx->dyslexia_font; |
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std::string string_on = (*ctx->strings)["on"]; |
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std::string string_off = (*ctx->strings)["off"]; |
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ctx->graphics_menu_dyslexia_font_value_text->set_content((ctx->dyslexia_font) ? string_on : string_off); |
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// Save dyslexia font config
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(*ctx->config)["dyslexia_font"] = ctx->dyslexia_font; |
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// Reload fonts
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ctx->logger->push_task("Reloading fonts"); |
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try |
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{ |
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game::load_fonts(ctx); |
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} |
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catch (...) |
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{ |
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ctx->logger->pop_task(EXIT_FAILURE); |
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} |
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ctx->logger->pop_task(EXIT_SUCCESS); |
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// Refresh text
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refresh_texts(ctx); |
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}; |
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// Build list of graphics menu callbacks
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ctx->graphics_menu_select_callbacks.push_back(toggle_fullscreen_callback); |
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ctx->graphics_menu_select_callbacks.push_back(increase_render_resolution_callback); |
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ctx->graphics_menu_select_callbacks.push_back(toggle_vsync_callback); |
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ctx->graphics_menu_select_callbacks.push_back(increase_font_size_callback); |
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ctx->graphics_menu_select_callbacks.push_back(toggle_dyslexia_font_callback); |
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ctx->graphics_menu_select_callbacks.push_back(menu_back_callback); |
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ctx->graphics_menu_left_callbacks.push_back(toggle_fullscreen_callback); |
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ctx->graphics_menu_left_callbacks.push_back(decrease_render_resolution_callback); |
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ctx->graphics_menu_left_callbacks.push_back(toggle_vsync_callback); |
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ctx->graphics_menu_left_callbacks.push_back(decrease_font_size_callback); |
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ctx->graphics_menu_left_callbacks.push_back(toggle_dyslexia_font_callback); |
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ctx->graphics_menu_left_callbacks.push_back(nullptr); |
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ctx->graphics_menu_right_callbacks.push_back(toggle_fullscreen_callback); |
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ctx->graphics_menu_right_callbacks.push_back(increase_render_resolution_callback); |
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ctx->graphics_menu_right_callbacks.push_back(toggle_vsync_callback); |
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ctx->graphics_menu_right_callbacks.push_back(increase_font_size_callback); |
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ctx->graphics_menu_right_callbacks.push_back(toggle_dyslexia_font_callback); |
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|
ctx->graphics_menu_right_callbacks.push_back(nullptr); |
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|
// Add text objects to UI
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|
|
for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) |
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|
|
{ |
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scene::text* label_text = ctx->graphics_menu_label_texts[i]; |
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scene::text* value_text = ctx->graphics_menu_value_texts[i]; |
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|
ctx->ui_scene->add_object(label_text); |
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|
if (value_text) |
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|
|
ctx->ui_scene->add_object(value_text); |
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|
} |
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|
|
update_text_color(ctx); |
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|
|
update_text_tweens(ctx); |
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|
|
} |
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void exit(game::context* ctx) |
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{ |
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// Clear control callbacks
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|
|
ctx->controls["menu_down"]->set_activated_callback(nullptr); |
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|
ctx->controls["menu_up"]->set_activated_callback(nullptr); |
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|
ctx->controls["menu_left"]->set_activated_callback(nullptr); |
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|
ctx->controls["menu_right"]->set_activated_callback(nullptr); |
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|
|
ctx->controls["menu_select"]->set_activated_callback(nullptr); |
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|
ctx->controls["menu_back"]->set_activated_callback(nullptr); |
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|
|
// Clear menu callbacks
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|
|
ctx->graphics_menu_select_callbacks.clear(); |
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|
ctx->graphics_menu_left_callbacks.clear(); |
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|
|
ctx->graphics_menu_right_callbacks.clear(); |
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|
// Destruct graphics menu texts
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|
for (std::size_t i = 0; i < ctx->graphics_menu_label_texts.size(); ++i) |
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|
|
{ |
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|
scene::text* label_text = ctx->graphics_menu_label_texts[i]; |
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|
|
ctx->ui_scene->remove_object(label_text); |
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|
|
delete label_text; |
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|
|
scene::text* value_text = ctx->graphics_menu_value_texts[i]; |
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|
|
if (value_text) |
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|
|
{ |
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|
|
ctx->ui_scene->remove_object(value_text); |
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|
|
delete value_text; |
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|
|
} |
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|
|
} |
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|
|
ctx->graphics_menu_label_texts.clear(); |
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|
|
ctx->graphics_menu_value_texts.clear(); |
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|
|
// Update volumes in config
|
|
|
|
|
|
//(*ctx->config)["master_volume"] = ctx->master_volume;
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|
|
//(*ctx->config)["ambience_volume"] = ctx->ambience_volume;
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|
|
//(*ctx->config)["effects_volume"] = ctx->effects_volume;
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|
|
ctx->ui_clear_pass->set_cleared_buffers(false, true, false); |
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|
|
} |
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} // namespace graphics_menu
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} // namespace state
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|
|
} // namespace game
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