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@ -18,6 +18,16 @@ |
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*/ |
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#include "game/states/main-menu.hpp"
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#include "game/states/forage.hpp"
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#include "game/states/nuptial-flight.hpp"
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#include "render/passes/clear-pass.hpp"
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#include "resources/resource-manager.hpp"
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#include "render/model.hpp"
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#include "animation/screen-transition.hpp"
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#include "animation/ease.hpp"
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#include "animation/timeline.hpp"
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#include "application.hpp"
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#include <limits>
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namespace game { |
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namespace state { |
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@ -25,12 +35,166 @@ namespace main_menu { |
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void enter(game::context* ctx) |
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{ |
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ctx->ui_clear_pass->set_cleared_buffers(true, true, false); |
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// Construct main menu texts
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ctx->main_menu_start_text = new scene::text(); |
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ctx->main_menu_options_text = new scene::text(); |
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ctx->main_menu_credits_text = new scene::text(); |
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ctx->main_menu_quit_text = new scene::text(); |
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// Set content of texts
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ctx->main_menu_start_text->set_content((*ctx->strings)["main_menu_start"]); |
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ctx->main_menu_options_text->set_content((*ctx->strings)["main_menu_options"]); |
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ctx->main_menu_credits_text->set_content((*ctx->strings)["main_menu_credits"]); |
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ctx->main_menu_quit_text->set_content((*ctx->strings)["main_menu_quit"]); |
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std::vector<scene::text*> texts; |
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texts.push_back(ctx->main_menu_start_text); |
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texts.push_back(ctx->main_menu_options_text); |
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texts.push_back(ctx->main_menu_credits_text); |
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texts.push_back(ctx->main_menu_quit_text); |
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float offset_y = 0.0f; |
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for (scene::text* text: texts) |
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{ |
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text->set_material(&ctx->menu_font_material); |
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text->set_font(&ctx->menu_font); |
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text->set_color({1.0f, 1.0f, 1.0f, 0.5f}); |
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ctx->ui_scene->add_object(text); |
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// Align text
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const auto& text_aabb = static_cast<const geom::aabb<float>&>(text->get_local_bounds()); |
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float title_w = text_aabb.max_point.x - text_aabb.min_point.x; |
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float title_h = text_aabb.max_point.y - text_aabb.min_point.y; |
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text->set_translation({std::round(-title_w * 0.5f), std::round(-title_h * 0.5f) + offset_y, 0.0f}); |
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offset_y -= ctx->menu_font.get_font_metrics().linespace * 1.5f; |
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// Update menu AABB
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} |
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// Load pointer
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ctx->ui_pointer = new scene::model_instance(); |
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ctx->ui_pointer->set_model(ctx->resource_manager->load<render::model>("pointer.mdl")); |
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ctx->ui_scene->add_object(ctx->ui_pointer); |
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// Scale and position pointer
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float pointer_scale = (ctx->menu_font.get_font_metrics().ascent - ctx->menu_font.get_font_metrics().descent) * (1.0f/3.0f); |
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ctx->ui_pointer->set_scale({pointer_scale, pointer_scale, pointer_scale}); |
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float advance_x = ctx->menu_font.get_glyph_metrics(U' ').horizontal_advance * 2.0f; |
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const auto& text_aabb = static_cast<const geom::aabb<float>&>(ctx->main_menu_start_text->get_local_bounds()); |
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const auto& text_translation = ctx->main_menu_start_text->get_translation(); |
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ctx->ui_pointer->set_translation(text_translation + float3{-advance_x, (text_aabb.max_point.y - text_aabb.min_point.y) * 0.5f, 0.0f}); |
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ctx->main_menu_start_text->set_color({1.0f, 1.0f, 1.0f, 1.0f}); |
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ctx->controls["menu_down"]->set_activated_callback |
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( |
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[ctx]() |
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{ |
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ctx->ui_pointer->set_translation(ctx->ui_pointer->get_translation() - float3{0.0f, ctx->menu_font.get_font_metrics().linespace * 1.5f, 0.0f}); |
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} |
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); |
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ctx->controls["menu_up"]->set_activated_callback |
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( |
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[ctx]() |
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{ |
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ctx->ui_pointer->set_translation(ctx->ui_pointer->get_translation() + float3{0.0f, ctx->menu_font.get_font_metrics().linespace * 1.5f, 0.0f}); |
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} |
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); |
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ctx->controls["menu_select"]->set_activated_callback |
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( |
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[ctx]() |
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{ |
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// Disable menu controls
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ctx->controls["menu_down"]->set_activated_callback(nullptr); |
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ctx->controls["menu_up"]->set_activated_callback(nullptr); |
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ctx->controls["menu_select"]->set_activated_callback(nullptr); |
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// Create change state functions
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auto change_state_nuptial_flight = [ctx]() |
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{ |
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application::state next_state; |
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next_state.name = "nuptial_flight"; |
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next_state.enter = std::bind(game::state::nuptial_flight::enter, ctx); |
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next_state.exit = std::bind(game::state::nuptial_flight::exit, ctx); |
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ctx->app->change_state(next_state); |
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}; |
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// Set up timing
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const float fade_out_duration = 1.0f; |
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// Schedule state change
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timeline* timeline = ctx->timeline; |
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float t = timeline->get_position(); |
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timeline::sequence sequence = |
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{ |
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{t + fade_out_duration, change_state_nuptial_flight} |
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}; |
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timeline->add_sequence(sequence); |
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// Start fade out to white
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ctx->fade_transition_color->set_value({1, 1, 1}); |
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ctx->fade_transition->transition(fade_out_duration, false, ease<float>::out_quad, false); |
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} |
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); |
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// Disable control callbacks
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ctx->controls["menu_down"]->set_callbacks_enabled(false); |
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ctx->controls["menu_up"]->set_callbacks_enabled(false); |
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ctx->controls["menu_select"]->set_callbacks_enabled(false); |
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// Start fade in from black
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const float fade_in_duration = 0.5f; |
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ctx->fade_transition_color->set_value({0, 0, 0}); |
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ctx->fade_transition->transition(fade_in_duration, true, ease<float>::in_quad); |
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// Schedule enabling of control callbacks
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auto enable_control_callbacks = [ctx]() |
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{ |
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ctx->controls["menu_down"]->set_callbacks_enabled(true); |
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ctx->controls["menu_up"]->set_callbacks_enabled(true); |
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ctx->controls["menu_select"]->set_callbacks_enabled(true); |
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}; |
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timeline* timeline = ctx->timeline; |
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float t = timeline->get_position(); |
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timeline::sequence sequence = |
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{ |
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{t + fade_in_duration, enable_control_callbacks} |
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}; |
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timeline->add_sequence(sequence); |
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} |
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void exit(game::context* ctx) |
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{ |
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// Remove control callbacks
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ctx->controls["menu_down"]->set_activated_callback(nullptr); |
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ctx->controls["menu_up"]->set_activated_callback(nullptr); |
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ctx->controls["menu_select"]->set_activated_callback(nullptr); |
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// Remove text objects from UI
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std::vector<scene::text*> texts; |
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texts.push_back(ctx->main_menu_start_text); |
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texts.push_back(ctx->main_menu_options_text); |
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texts.push_back(ctx->main_menu_credits_text); |
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texts.push_back(ctx->main_menu_quit_text); |
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for (scene::text* text: texts) |
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{ |
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ctx->ui_scene->remove_object(text); |
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delete text; |
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text = nullptr; |
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} |
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// Remove pointer from UI
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ctx->ui_scene->remove_object(ctx->ui_pointer); |
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delete ctx->ui_pointer; |
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ctx->ui_pointer = nullptr; |
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ctx->ui_clear_pass->set_cleared_buffers(false, true, false); |
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} |
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} // namespace main_menu
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