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Make morphogenesis function support ocelli

master
C. J. Howard 1 year ago
parent
commit
6854bea920
4 changed files with 121 additions and 43 deletions
  1. +80
    -20
      src/game/ant/morphogenesis.cpp
  2. +32
    -17
      src/game/ant/trait/loader/ocelli-loader.cpp
  3. +8
    -5
      src/game/ant/trait/ocelli.hpp
  4. +1
    -1
      src/game/state/nuptial-flight.cpp

+ 80
- 20
src/game/ant/morphogenesis.cpp View File

@ -60,7 +60,8 @@ static render::model* build_model
const render::model* legs,
const render::model* mandibles,
const render::model* mesosoma,
const render::model* ocelli,
const render::model* lateral_ocelli,
const render::model* median_ocellus,
const render::model* sting,
const render::model* waist
);
@ -105,6 +106,8 @@ render::model* generate_worker(const ant::breed& breed)
render::model* mesosoma_model = breed.mesosoma->model;
render::model* sting_model = breed.sting->model;
render::model* waist_model = breed.waist->model;
//render::model* lateral_ocelli_model = breed.ocelli->lateral_ocelli_model;
//render::model* median_ocellus_model = breed.ocelli->median_ocellus_model;
// Build worker model
render::model* model = build_model
@ -112,14 +115,15 @@ render::model* generate_worker(const ant::breed& breed)
exoskeleton_material,
antennae_model,
eyes_model,
nullptr,
nullptr, // forewings
gaster_model,
head_model,
nullptr,
nullptr, // hindwings
legs_model,
mandibles_model,
mesosoma_model,
nullptr,
nullptr, // lateral ocelli
nullptr, // median ocellus
sting_model,
waist_model
);
@ -182,7 +186,8 @@ render::model* build_model
const render::model* legs,
const render::model* mandibles,
const render::model* mesosoma,
const render::model* ocelli,
const render::model* lateral_ocelli,
const render::model* median_ocellus,
const render::model* sting,
const render::model* waist
)
@ -199,7 +204,8 @@ render::model* build_model
// Get vertex buffers of optional body parts
const gl::vertex_buffer* sting_vbo = (sting) ? sting->get_vertex_buffer() : nullptr;
const gl::vertex_buffer* eyes_vbo = (eyes) ? eyes->get_vertex_buffer() : nullptr;
const gl::vertex_buffer* ocelli_vbo = (ocelli) ? ocelli->get_vertex_buffer() : nullptr;
const gl::vertex_buffer* lateral_ocelli_vbo = (lateral_ocelli) ? lateral_ocelli->get_vertex_buffer() : nullptr;
const gl::vertex_buffer* median_ocellus_vbo = (median_ocellus) ? median_ocellus->get_vertex_buffer() : nullptr;
const gl::vertex_buffer* forewings_vbo = (forewings) ? forewings->get_vertex_buffer() : nullptr;
const gl::vertex_buffer* hindwings_vbo = (hindwings) ? hindwings->get_vertex_buffer() : nullptr;
@ -225,9 +231,12 @@ render::model* build_model
std::size_t eyes_vbo_offset = vertex_buffer_size;
if (eyes)
vertex_buffer_size += eyes_vbo->get_size();
std::size_t ocelli_vbo_offset = vertex_buffer_size;
if (ocelli)
vertex_buffer_size += ocelli_vbo->get_size();
std::size_t lateral_ocelli_vbo_offset = vertex_buffer_size;
if (lateral_ocelli)
vertex_buffer_size += lateral_ocelli_vbo->get_size();
std::size_t median_ocellus_vbo_offset = vertex_buffer_size;
if (median_ocellus)
vertex_buffer_size += median_ocellus_vbo->get_size();
std::size_t forewings_vbo_offset = vertex_buffer_size;
if (forewings)
vertex_buffer_size += forewings_vbo->get_size();
@ -250,8 +259,10 @@ render::model* build_model
sting_vbo->read(0, sting_vbo->get_size(), vertex_buffer_data + sting_vbo_offset);
if (eyes)
eyes_vbo->read(0, eyes_vbo->get_size(), vertex_buffer_data + eyes_vbo_offset);
if (ocelli)
ocelli_vbo->read(0, ocelli_vbo->get_size(), vertex_buffer_data + ocelli_vbo_offset);
if (lateral_ocelli)
lateral_ocelli_vbo->read(0, lateral_ocelli_vbo->get_size(), vertex_buffer_data + lateral_ocelli_vbo_offset);
if (median_ocellus)
median_ocellus_vbo->read(0, median_ocellus_vbo->get_size(), vertex_buffer_data + median_ocellus_vbo_offset);
if (forewings)
forewings_vbo->read(0, forewings_vbo->get_size(), vertex_buffer_data + forewings_vbo_offset);
if (hindwings)
@ -293,7 +304,8 @@ render::model* build_model
const render::skeleton& gaster_skeleton = gaster->get_skeleton();
const render::skeleton* sting_skeleton = (sting) ? &sting->get_skeleton() : nullptr;
const render::skeleton* eyes_skeleton = (eyes) ? &eyes->get_skeleton() : nullptr;
const render::skeleton* ocelli_skeleton = (ocelli) ? &ocelli->get_skeleton() : nullptr;
const render::skeleton* lateral_ocelli_skeleton = (lateral_ocelli) ? &lateral_ocelli->get_skeleton() : nullptr;
const render::skeleton* median_ocellus_skeleton = (median_ocellus) ? &median_ocellus->get_skeleton() : nullptr;
bool postpetiole = (waist_skeleton.bone_map.find("postpetiole") != waist_skeleton.bone_map.end());
// Allocate skeleton bones
@ -530,7 +542,8 @@ render::model* build_model
std::size_t gaster_index_count = (*gaster->get_groups())[0]->get_index_count();
std::size_t sting_index_count = (sting) ? (*sting->get_groups())[0]->get_index_count() : 0;
std::size_t eyes_index_count = (eyes) ? (*eyes->get_groups())[0]->get_index_count() : 0;
std::size_t ocelli_index_count = (ocelli) ? (*ocelli->get_groups())[0]->get_index_count() : 0;
std::size_t lateral_ocelli_index_count = (lateral_ocelli) ? (*lateral_ocelli->get_groups())[0]->get_index_count() : 0;
std::size_t median_ocellus_index_count = (median_ocellus) ? (*median_ocellus->get_groups())[0]->get_index_count() : 0;
std::size_t forewings_index_count = (forewings) ? (*forewings->get_groups())[0]->get_index_count() : 0;
std::size_t hindwings_index_count = (hindwings) ? (*hindwings->get_groups())[0]->get_index_count() : 0;
std::size_t exoskeleton_index_count =
@ -668,7 +681,7 @@ render::model* build_model
if (auto it = head_skeleton.bone_map.find("eye_l"); it != head_skeleton.bone_map.end())
eye_l_to_body = head_to_body * head_skeleton.concatenate(it->second);
math::transform<float> eye_r_to_body;
if (auto it =head_skeleton.bone_map.find("eye_r"); it != head_skeleton.bone_map.end())
if (auto it = head_skeleton.bone_map.find("eye_r"); it != head_skeleton.bone_map.end())
eye_r_to_body = head_to_body * head_skeleton.concatenate(it->second);
// Reskin eye bones
@ -682,11 +695,44 @@ render::model* build_model
reskin_vertices(vertex_buffer_data + eyes_vbo_offset, eyes_index_count, *position_attribute, *normal_attribute, *tangent_attribute, *bone_index_attribute, old_eye_r_bone_indices, head_bone_index, eye_r_to_body);
}
if (lateral_ocelli)
{
// Calculate transforms from lateral ocelli space to body space
math::transform<float> ocellus_l_to_body;
if (auto it = head_skeleton.bone_map.find("ocellus_l"); it != head_skeleton.bone_map.end())
ocellus_l_to_body = head_to_body * head_skeleton.concatenate(it->second);
math::transform<float> ocellus_r_to_body;
if (auto it = head_skeleton.bone_map.find("ocellus_r"); it != head_skeleton.bone_map.end())
ocellus_r_to_body = head_to_body * head_skeleton.concatenate(it->second);
// Reskin lateral ocelli bones
std::unordered_set<std::uint16_t> old_ocellus_l_bone_indices;
if (auto it = lateral_ocelli_skeleton->bone_map.find("ocellus_l"); it != lateral_ocelli_skeleton->bone_map.end())
old_ocellus_l_bone_indices.emplace(it->second);
reskin_vertices(vertex_buffer_data + lateral_ocelli_vbo_offset, lateral_ocelli_index_count, *position_attribute, *normal_attribute, *tangent_attribute, *bone_index_attribute, old_ocellus_l_bone_indices, head_bone_index, ocellus_l_to_body);
std::unordered_set<std::uint16_t> old_ocellus_r_bone_indices;
if (auto it = lateral_ocelli_skeleton->bone_map.find("ocellus_r"); it != lateral_ocelli_skeleton->bone_map.end())
old_ocellus_r_bone_indices.emplace(it->second);
reskin_vertices(vertex_buffer_data + lateral_ocelli_vbo_offset, lateral_ocelli_index_count, *position_attribute, *normal_attribute, *tangent_attribute, *bone_index_attribute, old_ocellus_r_bone_indices, head_bone_index, ocellus_r_to_body);
}
if (median_ocellus)
{
// Calculate transforms from lateral ocelli space to body space
math::transform<float> ocellus_m_to_body;
if (auto it = head_skeleton.bone_map.find("ocellus_m"); it != head_skeleton.bone_map.end())
ocellus_m_to_body = head_to_body * head_skeleton.concatenate(it->second);
// Reskin lateral ocelli bones
std::unordered_set<std::uint16_t> old_ocellus_m_bone_indices;
if (auto it = median_ocellus_skeleton->bone_map.find("ocellus_m"); it != median_ocellus_skeleton->bone_map.end())
old_ocellus_m_bone_indices.emplace(it->second);
reskin_vertices(vertex_buffer_data + median_ocellus_vbo_offset, median_ocellus_index_count, *position_attribute, *normal_attribute, *tangent_attribute, *bone_index_attribute, old_ocellus_m_bone_indices, head_bone_index, ocellus_m_to_body);
}
// Upload vertex buffer data to model VBO
model->get_vertex_buffer()->repurpose(gl::buffer_usage::static_draw, vertex_buffer_size, vertex_buffer_data);
// Construct exoskeleton model group
render::model_group* exoskeleton_group = model->add_group("exoskeleton");
exoskeleton_group->set_material(exoskeleton_material);
@ -706,15 +752,29 @@ render::model* build_model
index_offset += eyes_index_count;
}
if (ocelli)
if (lateral_ocelli || median_ocellus)
{
// Construct ocelli model group
render::model_group* ocelli_group = model->add_group("ocelli");
ocelli_group->set_material((*ocelli->get_groups())[0]->get_material());
ocelli_group->set_drawing_mode(gl::drawing_mode::triangles);
ocelli_group->set_start_index(index_offset);
ocelli_group->set_index_count(ocelli_index_count);
index_offset += ocelli_index_count;
std::size_t index_count = 0;
if (lateral_ocelli)
{
index_count += lateral_ocelli_index_count;
index_offset += lateral_ocelli_index_count;
ocelli_group->set_material((*lateral_ocelli->get_groups())[0]->get_material());
}
if (median_ocellus)
{
index_count += median_ocellus_index_count;
index_offset += median_ocellus_index_count;
if (!lateral_ocelli)
ocelli_group->set_material((*median_ocellus->get_groups())[0]->get_material());
}
ocelli_group->set_index_count(index_count);
}
if (forewings)

+ 32
- 17
src/game/ant/trait/loader/ocelli-loader.cpp View File

@ -40,29 +40,16 @@ trait::ocelli* resource_loader::load(resource_manager* resource_m
// Allocate ocelli trait
trait::ocelli* ocelli = new trait::ocelli();
// Load ocelli model (if not null)
auto model_element = ocelli_element->find("model");
if (model_element == ocelli_element->end())
throw std::runtime_error("Ocelli trait doesn't specify ocelli model.");
if (model_element->is_null())
{
ocelli->model = nullptr;
}
else
{
ocelli->model = resource_manager->load<render::model>(model_element->get<std::string>());
}
// Parse lateral ocelli
ocelli->lateral_ocelli = false;
if (auto lateral_ocelli_element = ocelli_element->find("lateral_ocelli"); lateral_ocelli_element != ocelli_element->end())
ocelli->lateral_ocelli = lateral_ocelli_element->get<bool>();
// Parse median ocellus
ocelli->median_ocellus = false;
if (auto median_ocellus_element = ocelli_element->find("median_ocellus"); median_ocellus_element != ocelli_element->end())
ocelli->median_ocellus = median_ocellus_element->get<bool>();
// Parse lateral ocelli
ocelli->lateral_ocelli = false;
if (auto lateral_ocelli_element = ocelli_element->find("lateral_ocelli"); lateral_ocelli_element != ocelli_element->end())
ocelli->lateral_ocelli = lateral_ocelli_element->get<bool>();
// Parse ocelli width
ocelli->width = 0.0f;
if (auto width_element = ocelli_element->find("width"); width_element != ocelli_element->end())
@ -73,6 +60,34 @@ trait::ocelli* resource_loader::load(resource_manager* resource_m
if (auto height_element = ocelli_element->find("height"); height_element != ocelli_element->end())
ocelli->height = height_element->get<float>();
// Load lateral ocelli model (if not null)
if (ocelli->lateral_ocelli)
{
auto lateral_ocelli_model_element = ocelli_element->find("lateral_ocelli_model");
if (lateral_ocelli_model_element == ocelli_element->end() || lateral_ocelli_model_element->is_null())
throw std::runtime_error("Ocelli trait doesn't specify lateral ocelli model.");
ocelli->lateral_ocelli_model = resource_manager->load<render::model>(lateral_ocelli_model_element->get<std::string>());
}
else
{
ocelli->lateral_ocelli_model = nullptr;
}
// Load median ocellus model (if not null)
if (ocelli->median_ocellus)
{
auto median_ocellus_model_element = ocelli_element->find("median_ocellus_model");
if (median_ocellus_model_element == ocelli_element->end() || median_ocellus_model_element->is_null())
throw std::runtime_error("Ocelli trait doesn't specify median ocellus model.");
ocelli->median_ocellus_model = resource_manager->load<render::model>(median_ocellus_model_element->get<std::string>());
}
else
{
ocelli->median_ocellus_model = nullptr;
}
// Free JSON data
delete data;

+ 8
- 5
src/game/ant/trait/ocelli.hpp View File

@ -31,20 +31,23 @@ namespace trait {
*/
struct ocelli
{
/// Median ocellus present.
bool median_ocellus;
/// Lateral ocelli present.
bool lateral_ocelli;
/// Median ocellus present.
bool median_ocellus;
/// Ocellus width, in mesosomal lengths.
float width;
/// Ocellus height, in mesosomal lengths.
float height;
/// 3D model of the ocelli.
render::model* model;
/// 3D model of the lateral ocelli.
render::model* lateral_ocelli_model;
/// 3D model of the median ocellus.
render::model* median_ocellus_model;
};
} // namespace trait

+ 1
- 1
src/game/state/nuptial-flight.cpp View File

@ -66,7 +66,7 @@ nuptial_flight::nuptial_flight(game::context& ctx):
breed.legs = ctx.resource_manager->load<ant::trait::legs>("trekking-legs.dna");
breed.waist = ctx.resource_manager->load<ant::trait::waist>("harvester-waist.dna");
breed.gaster = ctx.resource_manager->load<ant::trait::gaster>("ovoid-gaster.dna");
breed.ocelli = ctx.resource_manager->load<ant::trait::ocelli>("absent-ocelli.dna");
breed.ocelli = ctx.resource_manager->load<ant::trait::ocelli>("trinocular-fisheye-ocelli.dna");
breed.sting = ctx.resource_manager->load<ant::trait::sting>("sting-absent.dna");
breed.sculpturing = ctx.resource_manager->load<ant::trait::sculpturing>("politus-sculpturing.dna");
breed.pigmentation = ctx.resource_manager->load<ant::trait::pigmentation>("rust-pigmentation.dna");

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