C. J. Howard
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7b7e361e95
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Add sound menu
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2 years ago |
C. J. Howard
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19247d220d
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Add support for saving game config
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2 years ago |
C. J. Howard
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aef9db4c96
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Add credits state and language menu state
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2 years ago |
C. J. Howard
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5d530b0d87
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Separate animation_channel into separate header from animation
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2 years ago |
C. J. Howard
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b5739f14c3
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Revise debug log format. Fix calculation of font linegap and linespace. Tweak state transitions
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2 years ago |
C. J. Howard
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3eddbefccc
|
Move bootloader function into a boot state. Add file buffer resource. Add support for loading SDL game controller mappings database.
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2 years ago |
C. J. Howard
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54d9c199f5
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Put classes related to high-level rendering into render namespace
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3 years ago |
C. J. Howard
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d65a30be75
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Add functions for getting both local and world space bounds from scene objects
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3 years ago |
C. J. Howard
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1e7328c1aa
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Separate render context into a render context and render queue. Change signature of render pass render functions. Pass time variables to render context. Add a visitor pattern render function to scene objects. Add a refresh function for text objects. Remove obsolete time tweens.
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3 years ago |
C. J. Howard
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8de74d2e1b
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Revise vertex buffer and vertex attribute classes, add text scene object class
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3 years ago |
C. J. Howard
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d09de68cd8
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Add FreeType implementation of the typeface class, add FreeType typeface loader. Closes #4.
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3 years ago |
C. J. Howard
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c428d80e48
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Add bitmap font class, improve image class, and rect and rect pack classes
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3 years ago |
C. J. Howard
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984c8d11e9
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Fix typo in UTF conversion function declaration
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3 years ago |
C. J. Howard
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0f96f130eb
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Rename font namespace to type, add unicode conversion functions
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3 years ago |
C. J. Howard
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00f7ed9176
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Add unicode blocks
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3 years ago |
C. J. Howard
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ddab8b2021
|
Remove obsolete tracking system and dead code
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3 years ago |
C. J. Howard
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11586ff2bd
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Remove obsolete biome class and biome loader
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3 years ago |
C. J. Howard
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0171ed56ef
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Compartmentalize tool entity generation functions
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3 years ago |
C. J. Howard
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22ea65727c
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Add camera tool
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3 years ago |
C. J. Howard
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d436a85745
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Fix bug related to invalid pointers to reference entity components in astronomy system
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3 years ago |
C. J. Howard
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07028a8efd
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Revise control profile loading
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3 years ago |
C. J. Howard
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0f96744def
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Add support for loading and saving gamepad calibration files
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3 years ago |
C. J. Howard
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7dfe0bbaee
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Add support for toggling mouse look
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3 years ago |
C. J. Howard
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3a261258de
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Upgrade entity loader to load from JSON files. Closes #9
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3 years ago |
C. J. Howard
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a03c50598c
|
Pack vmag into star's vertex color alpha
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3 years ago |
C. J. Howard
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695a14a406
|
Rename game_controller to gamepad
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3 years ago |
C. J. Howard
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4ae99d7596
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Add advanced deadzone configuration functions to the game controller class
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3 years ago |
C. J. Howard
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3fbe38973a
|
Add tilt and pan inversion support
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3 years ago |
C. J. Howard
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3c78e5a99b
|
Add support for loading mouse motion bindings
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3 years ago |
C. J. Howard
|
68ef139df4
|
Add parallel processes to game context
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3 years ago |
C. J. Howard
|
30d68648be
|
Revise tool component and remove tool system
|
3 years ago |
C. J. Howard
|
14ae8bfada
|
Add control config loading to loading state
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3 years ago |
C. J. Howard
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04c98dac95
|
Replace config file class and loader with JSON file and loader
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3 years ago |
C. J. Howard
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d2188eb640
|
Add new camera control scheme to forage state
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3 years ago |
C. J. Howard
|
a535639e40
|
Revise entity naming
|
3 years ago |
C. J. Howard
|
fc9d4f1b76
|
Replace hard-coded controls with string-mapped controls
|
3 years ago |
C. J. Howard
|
5af597d9bc
|
Remove obsolete pheromone matrix class, nest class, and nest system
|
3 years ago |
C. J. Howard
|
f701423ab0
|
Add error message box when unhandled exceptions are caught
|
3 years ago |
C. J. Howard
|
c2b1058f55
|
Remove obsolete control system
|
3 years ago |
C. J. Howard
|
0944cd50bb
|
Add 3DOF constraint directly to underground camera, reduce input delay
|
3 years ago |
C. J. Howard
|
de6d21be90
|
Accumulate SDL mouse motion events to avoid excess function calls and allocations
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3 years ago |
C. J. Howard
|
76291c5612
|
Add more constraints and constraint and control callback-based camera controls
|
3 years ago |
C. J. Howard
|
cd47f3a44c
|
Add name component and name-related entity commands
|
3 years ago |
C. J. Howard
|
402a75265e
|
Add brood state, rename play state to forage state, revise and reorganize camera compositors
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3 years ago |
C. J. Howard
|
0ea68f5fe5
|
Move fixed stars generation from sky pass to loading state, fix bug related to loaded matrial property tweening
|
3 years ago |
C. J. Howard
|
62273786e6
|
Revise game states
|
3 years ago |
C. J. Howard
|
c3fc332113
|
Add proteome system, along with genome component and proteome component
|
3 years ago |
C. J. Howard
|
5721c05e3c
|
Remove cart namespace, add more mesh-related functions, add initial test of quadsphere-based terrain LOD using quadtree faces
|
3 years ago |
C. J. Howard
|
ce645e3108
|
Generalize octree class into N-dimensional hyperoctree, begin revision of terrain system
|
3 years ago |
C. J. Howard
|
7ec19ab5be
|
Rename ecs namespace to entity, move components to entity::component namespace, move systems into entity::system namespace
|
3 years ago |