Browse Source

Remove obsolete pheromone matrix class, nest class, and nest system

master
C. J. Howard 2 years ago
parent
commit
5af597d9bc
10 changed files with 49 additions and 518 deletions
  1. +1
    -0
      CMakeLists.txt
  2. +0
    -74
      src/entity/systems/nest.cpp
  3. +0
    -50
      src/entity/systems/nest.hpp
  4. +11
    -21
      src/game/bootloader.cpp
  5. +2
    -6
      src/game/context.hpp
  6. +35
    -31
      src/game/states/brood.cpp
  7. +0
    -93
      src/nest.cpp
  8. +0
    -89
      src/nest.hpp
  9. +0
    -90
      src/pheromone-matrix.cpp
  10. +0
    -64
      src/pheromone-matrix.hpp

+ 1
- 0
CMakeLists.txt View File

@ -1,5 +1,6 @@
cmake_minimum_required(VERSION 3.7)
option(VERSION_STRING "Project version string" "0.0.0")
project(antkeeper VERSION ${VERSION_STRING} LANGUAGES CXX)

+ 0
- 74
src/entity/systems/nest.cpp View File

@ -1,74 +0,0 @@
/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "nest.hpp"
#include "../../nest.hpp"
#include "math/math.hpp"
namespace entity {
namespace system {
nest::nest(entity::registry& registry, ::resource_manager* resource_manager):
updatable(registry),
resource_manager(resource_manager)
{
registry.on_construct<component::nest>().connect<&nest::on_nest_construct>(this);
registry.on_destroy<component::nest>().connect<&nest::on_nest_destroy>(this);
}
nest::~nest()
{}
void nest::update(double t, double dt)
{}
void nest::on_nest_construct(entity::registry& registry, entity::id entity_id, component::nest& component)
{
/*
// Allocate a nest
::nest* nest = new ::nest();
// Setup initial nest parameters
nest->set_tunnel_radius(1.15f);
nest::shaft* central_shaft = nest->get_central_shaft();
central_shaft->chirality = -1.0f;
central_shaft->rotation = math::radians(0.0f);
central_shaft->depth = {0.0f, 100.0f};
central_shaft->current_depth = 0.0f;
central_shaft->radius = {0.0f, 5.0f};
central_shaft->pitch = {4.0f, 8.0f};
central_shaft->translation = {{{0.0f, 0.0f}, {20.0f, 11.0f}}};
for (std::size_t i = 0; i < 4; ++i)
{
nest::chamber chamber;
chamber.shaft = central_shaft;
chamber.depth = (i + 1) * 23.0f;
chamber.rotation = math::radians(0.0f);
chamber.inner_radius = 4.0f;
chamber.outer_radius = 10.0f;
central_shaft->chambers.push_back(chamber);
}
*/
}
void nest::on_nest_destroy(entity::registry& registry, entity::id entity_id)
{}
} // namespace system
} // namespace entity

+ 0
- 50
src/entity/systems/nest.hpp View File

@ -1,50 +0,0 @@
/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_ENTITY_SYSTEM_NEST_HPP
#define ANTKEEPER_ENTITY_SYSTEM_NEST_HPP
#include "entity/systems/updatable.hpp"
#include "entity/components/nest.hpp"
class nest;
class resource_manager;
namespace entity {
namespace system {
class nest: public updatable
{
public:
nest(entity::registry& registry, ::resource_manager* resource_manager);
~nest();
virtual void update(double t, double dt);
private:
resource_manager* resource_manager;
void on_nest_construct(entity::registry& registry, entity::id entity_id, entity::component::nest& component);
void on_nest_destroy(entity::registry& registry, entity::id entity_id);
};
} // namespace system
} // namespace entity
#endif // ANTKEEPER_ENTITY_SYSTEM_NEST_HPP

+ 11
- 21
src/game/bootloader.cpp View File

@ -60,7 +60,6 @@
#include "entity/systems/collision.hpp"
#include "entity/systems/constraint.hpp"
#include "entity/systems/locomotion.hpp"
#include "entity/systems/nest.hpp"
#include "entity/systems/snapping.hpp"
#include "entity/systems/render.hpp"
#include "entity/systems/samara.hpp"
@ -87,7 +86,6 @@
#include "input/game-controller.hpp"
#include "input/mouse.hpp"
#include "input/keyboard.hpp"
#include "pheromone-matrix.hpp"
#include "configuration.hpp"
#include "input/scancode.hpp"
#include <cxxopts.hpp>
@ -825,9 +823,6 @@ void setup_systems(game::context* ctx)
ctx->subterrain_system = new entity::system::subterrain(*ctx->entity_registry, ctx->resource_manager);
ctx->subterrain_system->set_scene(ctx->underground_scene);
// Setup nest system
ctx->nest_system = new entity::system::nest(*ctx->entity_registry, ctx->resource_manager);
// Setup collision system
ctx->collision_system = new entity::system::collision(*ctx->entity_registry);
@ -843,16 +838,6 @@ void setup_systems(game::context* ctx)
// Setup locomotion system
ctx->locomotion_system = new entity::system::locomotion(*ctx->entity_registry);
// Setup pheromone system
ctx->pheromones = new pheromone_matrix();
ctx->pheromones->rows = 256;
ctx->pheromones->columns = 256;
ctx->pheromones->buffers = new float*[2];
ctx->pheromones->buffers[0] = new float[ctx->pheromones->rows * ctx->pheromones->columns];
ctx->pheromones->buffers[1] = new float[ctx->pheromones->rows * ctx->pheromones->columns];
ctx->pheromones->current = 0;
//diffuse(ctx->pheromones);
// Setup spatial system
ctx->spatial_system = new entity::system::spatial(*ctx->entity_registry);
@ -979,7 +964,8 @@ void setup_controls(game::context* ctx)
ctx->menu_controls->add_control(ctx->menu_select_control);
// Create camera controls
ctx->camera_control_modifier = new input::control();
ctx->camera_control_slow_modifier = new input::control();
ctx->camera_control_fast_modifier = new input::control();
ctx->camera_control_mouse_rotate = new input::control();
ctx->camera_control_mouse_left = new input::control();
ctx->camera_control_mouse_right = new input::control();
@ -1001,10 +987,13 @@ void setup_controls(game::context* ctx)
ctx->input_event_router->add_mapping(input::key_mapping(ctx->toggle_fullscreen_control, nullptr, input::scancode::f11));
ctx->input_event_router->add_mapping(input::key_mapping(ctx->screenshot_control, nullptr, input::scancode::f12));
/*
// Add menu control mappings
// UI controls
ctx->input_event_router->add_mapping(input::key_mapping(ctx->menu_back_control, nullptr, input::scancode::escape));
ctx->input_event_router->add_mapping(input::key_mapping(ctx->menu_back_control, nullptr, input::scancode::backspace));
/*
// Add menu control mappings
ctx->input_event_router->add_mapping(input::game_controller_button_mapping(ctx->menu_back_control, nullptr, input::game_controller_button::b));
//ctx->input_event_router->add_mapping(input::key_mapping(ctx->control_system->get_tool_menu_control(), nullptr, input::scancode::left_shift));
ctx->input_event_router->add_mapping(input::game_controller_button_mapping(ctx->control_system->get_tool_menu_control(), nullptr, input::game_controller_button::x));
@ -1119,7 +1108,8 @@ void setup_controls(game::context* ctx)
);
*/
ctx->input_event_router->add_mapping(input::key_mapping(ctx->camera_control_modifier, nullptr, input::scancode::left_shift));
ctx->input_event_router->add_mapping(input::key_mapping(ctx->camera_control_slow_modifier, nullptr, input::scancode::left_ctrl));
ctx->input_event_router->add_mapping(input::key_mapping(ctx->camera_control_fast_modifier, nullptr, input::scancode::left_shift));
ctx->input_event_router->add_mapping(input::key_mapping(ctx->camera_control_dolly_forward, nullptr, input::scancode::w));
ctx->input_event_router->add_mapping(input::game_controller_axis_mapping(ctx->camera_control_dolly_forward, nullptr, input::game_controller_axis::left_y, true));
ctx->input_event_router->add_mapping(input::key_mapping(ctx->camera_control_dolly_backward, nullptr, input::scancode::s));
@ -1170,7 +1160,8 @@ void setup_callbacks(game::context* ctx)
// Update controls
ctx->application_controls->update();
ctx->menu_controls->update();
ctx->camera_control_modifier->update();
ctx->camera_control_slow_modifier->update();
ctx->camera_control_fast_modifier->update();
ctx->camera_control_mouse_rotate->update();
ctx->camera_control_mouse_left->update();
ctx->camera_control_mouse_right->update();
@ -1207,7 +1198,6 @@ void setup_callbacks(game::context* ctx)
ctx->terrain_system->update(t, dt);
//ctx->vegetation_system->update(t, dt);
ctx->snapping_system->update(t, dt);
ctx->nest_system->update(t, dt);
ctx->subterrain_system->update(t, dt);
ctx->collision_system->update(t, dt);
ctx->samara_system->update(t, dt);

+ 2
- 6
src/game/context.hpp View File

@ -53,7 +53,6 @@ class config_file;
class final_pass;
class material;
class material_pass;
class pheromone_matrix;
class resource_manager;
class screen_transition;
class shadow_map_pass;
@ -242,7 +241,8 @@ struct context
input::control* camera_control_pan_right;
input::control* camera_control_tilt_up;
input::control* camera_control_tilt_down;
input::control* camera_control_modifier;
input::control* camera_control_slow_modifier;
input::control* camera_control_fast_modifier;
// Entities
entity::registry* entity_registry;
@ -261,7 +261,6 @@ struct context
entity::system::collision* collision_system;
entity::system::constraint* constraint_system;
entity::system::locomotion* locomotion_system;
entity::system::nest* nest_system;
entity::system::snapping* snapping_system;
entity::system::render* render_system;
entity::system::samara* samara_system;
@ -284,9 +283,6 @@ struct context
// Debug
debug::cli* cli;
// Misc
pheromone_matrix* pheromones;
};
} // namespace game

+ 35
- 31
src/game/states/brood.cpp View File

@ -233,7 +233,7 @@ void setup_controls(game::context* ctx)
entity::id target_eid = entity::command::find(*ctx->entity_registry, "underground_cam_target");
entity::id three_dof_eid = entity::command::find(*ctx->entity_registry, "underground_cam_3dof");
const float dolly_speed = 10.0f;
const float dolly_speed = 20.0f;
const float truck_speed = dolly_speed;
const float pedestal_speed = 30.0f;
const float pan_speed = math::radians(8.0f);
@ -244,6 +244,11 @@ void setup_controls(game::context* ctx)
(
[ctx, target_eid, three_dof_eid, truck_speed](float value)
{
if (ctx->camera_control_slow_modifier->is_active())
value *= 0.5f;
if (ctx->camera_control_fast_modifier->is_active())
value *= 2.0f;
auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid);
const math::quaternion<float> yaw = math::angle_axis(three_dof.yaw, {0.0f, 1.0f, 0.0f});
@ -257,6 +262,11 @@ void setup_controls(game::context* ctx)
(
[ctx, target_eid, three_dof_eid, truck_speed](float value)
{
if (ctx->camera_control_slow_modifier->is_active())
value *= 0.5f;
if (ctx->camera_control_fast_modifier->is_active())
value *= 2.0f;
auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid);
const math::quaternion<float> yaw = math::angle_axis(three_dof.yaw, {0.0f, 1.0f, 0.0f});
@ -270,6 +280,11 @@ void setup_controls(game::context* ctx)
(
[ctx, target_eid, three_dof_eid, truck_speed](float value)
{
if (ctx->camera_control_slow_modifier->is_active())
value *= 0.5f;
if (ctx->camera_control_fast_modifier->is_active())
value *= 2.0f;
auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid);
const math::quaternion<float> yaw = math::angle_axis(three_dof.yaw, {0.0f, 1.0f, 0.0f});
@ -283,6 +298,11 @@ void setup_controls(game::context* ctx)
(
[ctx, target_eid, three_dof_eid, truck_speed](float value)
{
if (ctx->camera_control_slow_modifier->is_active())
value *= 0.5f;
if (ctx->camera_control_fast_modifier->is_active())
value *= 2.0f;
auto& three_dof = ctx->entity_registry->get<entity::component::constraint::three_dof>(three_dof_eid);
const math::quaternion<float> yaw = math::angle_axis(three_dof.yaw, {0.0f, 1.0f, 0.0f});
@ -292,48 +312,32 @@ void setup_controls(game::context* ctx)
);
// Pedestal up
ctx->camera_control_pedestal_up->set_activated_callback
(
[ctx, target_eid]()
{
if (ctx->camera_control_modifier->is_active())
{
// Snap to chamber
// Find closest chamber
// Pedestal to chamber + offset
}
}
);
ctx->camera_control_pedestal_up->set_active_callback
(
[ctx, target_eid, pedestal_speed](float value)
{
if (!ctx->camera_control_modifier->is_active())
{
const float3 movement = {0.0f, pedestal_speed * value * (1.0f / 60.0f), 0.0f};
entity::command::translate(*ctx->entity_registry, target_eid, movement);
}
if (ctx->camera_control_slow_modifier->is_active())
value *= 0.5f;
if (ctx->camera_control_fast_modifier->is_active())
value *= 2.0f;
const float3 movement = {0.0f, pedestal_speed * value * (1.0f / 60.0f), 0.0f};
entity::command::translate(*ctx->entity_registry, target_eid, movement);
}
);
// Pedestal down
ctx->camera_control_pedestal_down->set_activated_callback
(
[ctx, target_eid]()
{
//...
}
);
ctx->camera_control_pedestal_down->set_active_callback
(
[ctx, target_eid, pedestal_speed](float value)
{
if (!ctx->camera_control_modifier->is_active())
{
const float3 movement = {0.0f, -pedestal_speed * value * (1.0f / 60.0f), 0.0f};
entity::command::translate(*ctx->entity_registry, target_eid, movement);
}
if (ctx->camera_control_slow_modifier->is_active())
value *= 0.5f;
if (ctx->camera_control_fast_modifier->is_active())
value *= 2.0f;
const float3 movement = {0.0f, -pedestal_speed * value * (1.0f / 60.0f), 0.0f};
entity::command::translate(*ctx->entity_registry, target_eid, movement);
}
);

+ 0
- 93
src/nest.cpp View File

@ -1,93 +0,0 @@
/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "nest.hpp"
#include "math/math.hpp"
nest::nest()
{
dig_radius = 1.25f;
}
float3 nest::extend_shaft(shaft& shaft)
{
float3 dig_position = get_shaft_position(shaft, shaft.current_depth);
float dr = math::random(dig_radius * 0.75f, dig_radius * 1.25f);
shaft.current_depth += dr * 0.1f;
return dig_position;
}
float3 nest::expand_chamber(chamber& chamber)
{
float dig_angle = math::random(0.0f, math::two_pi<float>);
float2 dig_direction = math::normalize(float2{std::cos(dig_angle), std::sin(dig_angle)});
float3 chamber_center = get_shaft_position(*chamber.shaft, chamber.depth);
float3 dig_position = chamber_center;
float dr = math::random(dig_radius * 0.75f, dig_radius * 1.25f);
float t = math::random(0.0f, 1.0f);
dig_position.x += dig_direction.x * (chamber.outer_radius - dr) * t;
dig_position.z += dig_direction.y * (chamber.outer_radius - dr) * t;
return dig_position;
}
void nest::set_tunnel_radius(float radius)
{
tunnel_radius = radius;
}
float nest::get_shaft_angle(const shaft& shaft, float depth) const
{
float shaft_length = shaft.depth[1] - shaft.depth[0];
float depth_factor = (depth - shaft.depth[0]) / shaft_length;
float pitch = math::lerp<float>(shaft.pitch[0], shaft.pitch[1], depth_factor);
return shaft.rotation + (depth / pitch) * shaft.chirality * math::two_pi<float>;
}
float nest::get_shaft_depth(const shaft& shaft, float turns) const
{
return shaft.pitch[0] * turns;
}
float3 nest::get_shaft_position(const shaft& shaft, float depth) const
{
float shaft_length = shaft.depth[1] - shaft.depth[0];
float depth_factor = (depth - shaft.depth[0]) / shaft_length;
float pitch = math::lerp<float>(shaft.pitch[0], shaft.pitch[1], depth_factor);
float radius = math::lerp<float>(shaft.radius[0], shaft.radius[1], depth_factor);
float translation_x = math::lerp<float>(shaft.translation[0][0], shaft.translation[1][0], depth_factor);
float translation_z = math::lerp<float>(shaft.translation[0][1], shaft.translation[1][1], depth_factor);
float angle = shaft.rotation + (depth / pitch) * shaft.chirality * math::two_pi<float>;
float3 position;
position[0] = std::cos(angle) * radius + translation_x;
position[1] = -std::max<float>(shaft.depth[0], std::min<float>(shaft.depth[1], depth));
position[2] = std::sin(angle) * radius + translation_z;
return position;
}

+ 0
- 89
src/nest.hpp View File

@ -1,89 +0,0 @@
/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_NEST_HPP
#define ANTKEEPER_NEST_HPP
#include "geom/mesh.hpp"
#include "utility/fundamental-types.hpp"
#include <array>
#include <vector>
class nest
{
public:
struct chamber;
struct shaft
{
std::array<float, 2> depth; ///< start and end shaft depth
float chirality; ///< 1 = right-handed, -1 = left-handed
float rotation; ///< starting helix angle, in radians
std::array<float, 2> radius; ///< start and end helix radius
std::array<float, 2> pitch; ///< start and end helix pitch
std::array<float2, 2> translation; ///< start and end helix translation
std::vector<chamber> chambers;
float current_depth;
};
struct chamber
{
shaft* shaft; ///< parent shaft
float depth; ///< chamber depth, relative to parent shaft
float rotation; ///< chamber rotation, relative to helix angle
float sector_angle; ///<
float inner_radius;
float outer_radius;
};
/**
* Creates a nest.
*/
nest();
float3 extend_shaft(shaft& shaft);
float3 expand_chamber(chamber& chamber);
void regenerate();
void set_tunnel_radius(float radius);
shaft* get_central_shaft();
/**
* Calculates the position on a shaft at the specified depth.
*/
float3 get_shaft_position(const shaft& shaft, float depth) const;
float get_shaft_angle(const shaft& shaft, float depth) const;
float get_shaft_depth(const shaft& shaft, float turns) const;
private:
float tunnel_radius;
shaft central_shaft;
float dig_radius;
};
inline nest::shaft* nest::get_central_shaft()
{
return &central_shaft;
}
#endif // ANTKEEPER_NEST_HPP

+ 0
- 90
src/pheromone-matrix.cpp View File

@ -1,90 +0,0 @@
/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#include "pheromone-matrix.hpp"
#include "math/math.hpp"
void convolve(pheromone_matrix* matrix, const float* kernel, int kernel_size)
{
float* front = matrix->buffers[matrix->current];
float* back = matrix->buffers[(matrix->current + 1) % 2];
const int kernel_radius = kernel_size << 1;
// For each pheromone matrix row
for (int i = 0; i < matrix->rows; ++i)
{
// For each pheromone in the row
for (int j = 0; j < matrix->columns; ++j)
{
// Reset accumulator
float accumulator = 0.0f;
// For each kernel row
for (int k = -kernel_radius; k <= kernel_radius; ++k)
{
// For each kernel element
for (int l = -kernel_radius; l <= kernel_radius; ++l)
{
// Determine row and column of pheromone corresponding to the kernel element.
int m = i + k;
int n = j + l;
// If the row and column indices are within the matrix
if (m >= 0 && m < matrix->rows && n >= 0 && n < matrix->columns)
{
// Multiply pheromone strength in the front buffer by the kernel value and add it to the accumulator.
accumulator += front[m * matrix->columns + n] * kernel[(k + kernel_radius) * kernel_size + l + kernel_radius];
}
}
}
// Set pheromone strength in the back buffer equal to the accumulator value
back[i * matrix->columns + j] = accumulator;
}
}
// Swap buffers
matrix->current = (matrix->current + 1) % 2;
}
void evaporate(pheromone_matrix* matrix, float factor)
{
const int size = matrix->columns * matrix->rows;
for (int i = 0; i < size; ++i)
{
matrix->buffers[matrix->current][i] *= factor;
}
}
void diffuse(pheromone_matrix* matrix)
{
const math::matrix<float, 3, 3> diffusion_kernel =
math::mul(
math::matrix<float, 3, 3>
{{
{1, 2, 1},
{2, 4, 2},
{1, 2, 1}
}},
1.0f / 16.0f);
convolve(matrix, &diffusion_kernel[0][0], 3);
}

+ 0
- 64
src/pheromone-matrix.hpp View File

@ -1,64 +0,0 @@
/*
* Copyright (C) 2021 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_PHEROMONE_MATRIX_HPP
#define ANTKEEPER_PHEROMONE_MATRIX_HPP
/**
* A double-buffered matrix containing floating point pheromone strengths.
*/
struct pheromone_matrix
{
/// Number of columns in the matrix.
int columns;
/// Number of rows in the matrix.
int rows;
/// Two buffers containing pheromone strengths
float** buffers;
/// Index of the current buffer
int current;
};
/**
* Performs a convolution on a pheromone matrix.
*
* @param matrix Pointer to a pheromone matrix.
* @param kernel Convolution kernel.
* @param kernel_size Size of the kernel.
*/
void convolve(pheromone_matrix* matrix, const float* kernel, int kernel_size);
/**
* Causes all pheromones in a pheromone matrix to decrease in strength according to the specified evaporation rate.
*
* @param matrix Pointer to the pheromone matrix.
* @param factor Evaporation factor by which each pheromone strength will be multiplied.
*/
void evaporate(pheromone_matrix* matrix, float rate);
/**
* Causes all pheromones in a pheromone matrix to diffuse.
*/
void diffuse(pheromone_matrix* matrix);
#endif // ANTKEEPER_PHEROMONE_MATRIX_HPP

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