diff --git a/CMakeLists.txt b/CMakeLists.txt index d4aa351..af368e1 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,5 +1,6 @@ cmake_minimum_required(VERSION 3.7) + option(VERSION_STRING "Project version string" "0.0.0") project(antkeeper VERSION ${VERSION_STRING} LANGUAGES CXX) diff --git a/src/entity/systems/nest.cpp b/src/entity/systems/nest.cpp deleted file mode 100644 index b725d91..0000000 --- a/src/entity/systems/nest.cpp +++ /dev/null @@ -1,74 +0,0 @@ -/* - * Copyright (C) 2021 Christopher J. Howard - * - * This file is part of Antkeeper source code. - * - * Antkeeper source code is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * Antkeeper source code is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with Antkeeper source code. If not, see . - */ - -#include "nest.hpp" -#include "../../nest.hpp" -#include "math/math.hpp" - -namespace entity { -namespace system { - -nest::nest(entity::registry& registry, ::resource_manager* resource_manager): - updatable(registry), - resource_manager(resource_manager) -{ - registry.on_construct().connect<&nest::on_nest_construct>(this); - registry.on_destroy().connect<&nest::on_nest_destroy>(this); -} - -nest::~nest() -{} - -void nest::update(double t, double dt) -{} - -void nest::on_nest_construct(entity::registry& registry, entity::id entity_id, component::nest& component) -{ - /* - // Allocate a nest - ::nest* nest = new ::nest(); - - // Setup initial nest parameters - nest->set_tunnel_radius(1.15f); - nest::shaft* central_shaft = nest->get_central_shaft(); - central_shaft->chirality = -1.0f; - central_shaft->rotation = math::radians(0.0f); - central_shaft->depth = {0.0f, 100.0f}; - central_shaft->current_depth = 0.0f; - central_shaft->radius = {0.0f, 5.0f}; - central_shaft->pitch = {4.0f, 8.0f}; - central_shaft->translation = {{{0.0f, 0.0f}, {20.0f, 11.0f}}}; - for (std::size_t i = 0; i < 4; ++i) - { - nest::chamber chamber; - chamber.shaft = central_shaft; - chamber.depth = (i + 1) * 23.0f; - chamber.rotation = math::radians(0.0f); - chamber.inner_radius = 4.0f; - chamber.outer_radius = 10.0f; - central_shaft->chambers.push_back(chamber); - } - */ -} - -void nest::on_nest_destroy(entity::registry& registry, entity::id entity_id) -{} - -} // namespace system -} // namespace entity diff --git a/src/entity/systems/nest.hpp b/src/entity/systems/nest.hpp deleted file mode 100644 index 2ae843c..0000000 --- a/src/entity/systems/nest.hpp +++ /dev/null @@ -1,50 +0,0 @@ -/* - * Copyright (C) 2021 Christopher J. Howard - * - * This file is part of Antkeeper source code. - * - * Antkeeper source code is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * Antkeeper source code is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with Antkeeper source code. If not, see . - */ - -#ifndef ANTKEEPER_ENTITY_SYSTEM_NEST_HPP -#define ANTKEEPER_ENTITY_SYSTEM_NEST_HPP - -#include "entity/systems/updatable.hpp" -#include "entity/components/nest.hpp" - -class nest; -class resource_manager; - -namespace entity { -namespace system { - -class nest: public updatable -{ -public: - nest(entity::registry& registry, ::resource_manager* resource_manager); - ~nest(); - virtual void update(double t, double dt); - -private: - resource_manager* resource_manager; - - void on_nest_construct(entity::registry& registry, entity::id entity_id, entity::component::nest& component); - void on_nest_destroy(entity::registry& registry, entity::id entity_id); -}; - -} // namespace system -} // namespace entity - -#endif // ANTKEEPER_ENTITY_SYSTEM_NEST_HPP - diff --git a/src/game/bootloader.cpp b/src/game/bootloader.cpp index 83c05bb..1e1178b 100644 --- a/src/game/bootloader.cpp +++ b/src/game/bootloader.cpp @@ -60,7 +60,6 @@ #include "entity/systems/collision.hpp" #include "entity/systems/constraint.hpp" #include "entity/systems/locomotion.hpp" -#include "entity/systems/nest.hpp" #include "entity/systems/snapping.hpp" #include "entity/systems/render.hpp" #include "entity/systems/samara.hpp" @@ -87,7 +86,6 @@ #include "input/game-controller.hpp" #include "input/mouse.hpp" #include "input/keyboard.hpp" -#include "pheromone-matrix.hpp" #include "configuration.hpp" #include "input/scancode.hpp" #include @@ -825,9 +823,6 @@ void setup_systems(game::context* ctx) ctx->subterrain_system = new entity::system::subterrain(*ctx->entity_registry, ctx->resource_manager); ctx->subterrain_system->set_scene(ctx->underground_scene); - // Setup nest system - ctx->nest_system = new entity::system::nest(*ctx->entity_registry, ctx->resource_manager); - // Setup collision system ctx->collision_system = new entity::system::collision(*ctx->entity_registry); @@ -843,16 +838,6 @@ void setup_systems(game::context* ctx) // Setup locomotion system ctx->locomotion_system = new entity::system::locomotion(*ctx->entity_registry); - // Setup pheromone system - ctx->pheromones = new pheromone_matrix(); - ctx->pheromones->rows = 256; - ctx->pheromones->columns = 256; - ctx->pheromones->buffers = new float*[2]; - ctx->pheromones->buffers[0] = new float[ctx->pheromones->rows * ctx->pheromones->columns]; - ctx->pheromones->buffers[1] = new float[ctx->pheromones->rows * ctx->pheromones->columns]; - ctx->pheromones->current = 0; - //diffuse(ctx->pheromones); - // Setup spatial system ctx->spatial_system = new entity::system::spatial(*ctx->entity_registry); @@ -979,7 +964,8 @@ void setup_controls(game::context* ctx) ctx->menu_controls->add_control(ctx->menu_select_control); // Create camera controls - ctx->camera_control_modifier = new input::control(); + ctx->camera_control_slow_modifier = new input::control(); + ctx->camera_control_fast_modifier = new input::control(); ctx->camera_control_mouse_rotate = new input::control(); ctx->camera_control_mouse_left = new input::control(); ctx->camera_control_mouse_right = new input::control(); @@ -1001,10 +987,13 @@ void setup_controls(game::context* ctx) ctx->input_event_router->add_mapping(input::key_mapping(ctx->toggle_fullscreen_control, nullptr, input::scancode::f11)); ctx->input_event_router->add_mapping(input::key_mapping(ctx->screenshot_control, nullptr, input::scancode::f12)); - /* - // Add menu control mappings + // UI controls ctx->input_event_router->add_mapping(input::key_mapping(ctx->menu_back_control, nullptr, input::scancode::escape)); ctx->input_event_router->add_mapping(input::key_mapping(ctx->menu_back_control, nullptr, input::scancode::backspace)); + + /* + // Add menu control mappings + ctx->input_event_router->add_mapping(input::game_controller_button_mapping(ctx->menu_back_control, nullptr, input::game_controller_button::b)); //ctx->input_event_router->add_mapping(input::key_mapping(ctx->control_system->get_tool_menu_control(), nullptr, input::scancode::left_shift)); ctx->input_event_router->add_mapping(input::game_controller_button_mapping(ctx->control_system->get_tool_menu_control(), nullptr, input::game_controller_button::x)); @@ -1119,7 +1108,8 @@ void setup_controls(game::context* ctx) ); */ - ctx->input_event_router->add_mapping(input::key_mapping(ctx->camera_control_modifier, nullptr, input::scancode::left_shift)); + ctx->input_event_router->add_mapping(input::key_mapping(ctx->camera_control_slow_modifier, nullptr, input::scancode::left_ctrl)); + ctx->input_event_router->add_mapping(input::key_mapping(ctx->camera_control_fast_modifier, nullptr, input::scancode::left_shift)); ctx->input_event_router->add_mapping(input::key_mapping(ctx->camera_control_dolly_forward, nullptr, input::scancode::w)); ctx->input_event_router->add_mapping(input::game_controller_axis_mapping(ctx->camera_control_dolly_forward, nullptr, input::game_controller_axis::left_y, true)); ctx->input_event_router->add_mapping(input::key_mapping(ctx->camera_control_dolly_backward, nullptr, input::scancode::s)); @@ -1170,7 +1160,8 @@ void setup_callbacks(game::context* ctx) // Update controls ctx->application_controls->update(); ctx->menu_controls->update(); - ctx->camera_control_modifier->update(); + ctx->camera_control_slow_modifier->update(); + ctx->camera_control_fast_modifier->update(); ctx->camera_control_mouse_rotate->update(); ctx->camera_control_mouse_left->update(); ctx->camera_control_mouse_right->update(); @@ -1207,7 +1198,6 @@ void setup_callbacks(game::context* ctx) ctx->terrain_system->update(t, dt); //ctx->vegetation_system->update(t, dt); ctx->snapping_system->update(t, dt); - ctx->nest_system->update(t, dt); ctx->subterrain_system->update(t, dt); ctx->collision_system->update(t, dt); ctx->samara_system->update(t, dt); diff --git a/src/game/context.hpp b/src/game/context.hpp index d07cb69..cd95b3f 100644 --- a/src/game/context.hpp +++ b/src/game/context.hpp @@ -53,7 +53,6 @@ class config_file; class final_pass; class material; class material_pass; -class pheromone_matrix; class resource_manager; class screen_transition; class shadow_map_pass; @@ -242,7 +241,8 @@ struct context input::control* camera_control_pan_right; input::control* camera_control_tilt_up; input::control* camera_control_tilt_down; - input::control* camera_control_modifier; + input::control* camera_control_slow_modifier; + input::control* camera_control_fast_modifier; // Entities entity::registry* entity_registry; @@ -261,7 +261,6 @@ struct context entity::system::collision* collision_system; entity::system::constraint* constraint_system; entity::system::locomotion* locomotion_system; - entity::system::nest* nest_system; entity::system::snapping* snapping_system; entity::system::render* render_system; entity::system::samara* samara_system; @@ -284,9 +283,6 @@ struct context // Debug debug::cli* cli; - - // Misc - pheromone_matrix* pheromones; }; } // namespace game diff --git a/src/game/states/brood.cpp b/src/game/states/brood.cpp index bab8e95..435b4ea 100644 --- a/src/game/states/brood.cpp +++ b/src/game/states/brood.cpp @@ -233,7 +233,7 @@ void setup_controls(game::context* ctx) entity::id target_eid = entity::command::find(*ctx->entity_registry, "underground_cam_target"); entity::id three_dof_eid = entity::command::find(*ctx->entity_registry, "underground_cam_3dof"); - const float dolly_speed = 10.0f; + const float dolly_speed = 20.0f; const float truck_speed = dolly_speed; const float pedestal_speed = 30.0f; const float pan_speed = math::radians(8.0f); @@ -244,6 +244,11 @@ void setup_controls(game::context* ctx) ( [ctx, target_eid, three_dof_eid, truck_speed](float value) { + if (ctx->camera_control_slow_modifier->is_active()) + value *= 0.5f; + if (ctx->camera_control_fast_modifier->is_active()) + value *= 2.0f; + auto& three_dof = ctx->entity_registry->get(three_dof_eid); const math::quaternion yaw = math::angle_axis(three_dof.yaw, {0.0f, 1.0f, 0.0f}); @@ -257,6 +262,11 @@ void setup_controls(game::context* ctx) ( [ctx, target_eid, three_dof_eid, truck_speed](float value) { + if (ctx->camera_control_slow_modifier->is_active()) + value *= 0.5f; + if (ctx->camera_control_fast_modifier->is_active()) + value *= 2.0f; + auto& three_dof = ctx->entity_registry->get(three_dof_eid); const math::quaternion yaw = math::angle_axis(three_dof.yaw, {0.0f, 1.0f, 0.0f}); @@ -270,6 +280,11 @@ void setup_controls(game::context* ctx) ( [ctx, target_eid, three_dof_eid, truck_speed](float value) { + if (ctx->camera_control_slow_modifier->is_active()) + value *= 0.5f; + if (ctx->camera_control_fast_modifier->is_active()) + value *= 2.0f; + auto& three_dof = ctx->entity_registry->get(three_dof_eid); const math::quaternion yaw = math::angle_axis(three_dof.yaw, {0.0f, 1.0f, 0.0f}); @@ -283,6 +298,11 @@ void setup_controls(game::context* ctx) ( [ctx, target_eid, three_dof_eid, truck_speed](float value) { + if (ctx->camera_control_slow_modifier->is_active()) + value *= 0.5f; + if (ctx->camera_control_fast_modifier->is_active()) + value *= 2.0f; + auto& three_dof = ctx->entity_registry->get(three_dof_eid); const math::quaternion yaw = math::angle_axis(three_dof.yaw, {0.0f, 1.0f, 0.0f}); @@ -292,48 +312,32 @@ void setup_controls(game::context* ctx) ); // Pedestal up - ctx->camera_control_pedestal_up->set_activated_callback - ( - [ctx, target_eid]() - { - if (ctx->camera_control_modifier->is_active()) - { - // Snap to chamber - - // Find closest chamber - // Pedestal to chamber + offset - } - } - ); ctx->camera_control_pedestal_up->set_active_callback ( [ctx, target_eid, pedestal_speed](float value) { - if (!ctx->camera_control_modifier->is_active()) - { - const float3 movement = {0.0f, pedestal_speed * value * (1.0f / 60.0f), 0.0f}; - entity::command::translate(*ctx->entity_registry, target_eid, movement); - } + if (ctx->camera_control_slow_modifier->is_active()) + value *= 0.5f; + if (ctx->camera_control_fast_modifier->is_active()) + value *= 2.0f; + + const float3 movement = {0.0f, pedestal_speed * value * (1.0f / 60.0f), 0.0f}; + entity::command::translate(*ctx->entity_registry, target_eid, movement); } ); // Pedestal down - ctx->camera_control_pedestal_down->set_activated_callback - ( - [ctx, target_eid]() - { - //... - } - ); ctx->camera_control_pedestal_down->set_active_callback ( [ctx, target_eid, pedestal_speed](float value) { - if (!ctx->camera_control_modifier->is_active()) - { - const float3 movement = {0.0f, -pedestal_speed * value * (1.0f / 60.0f), 0.0f}; - entity::command::translate(*ctx->entity_registry, target_eid, movement); - } + if (ctx->camera_control_slow_modifier->is_active()) + value *= 0.5f; + if (ctx->camera_control_fast_modifier->is_active()) + value *= 2.0f; + + const float3 movement = {0.0f, -pedestal_speed * value * (1.0f / 60.0f), 0.0f}; + entity::command::translate(*ctx->entity_registry, target_eid, movement); } ); diff --git a/src/nest.cpp b/src/nest.cpp deleted file mode 100644 index 47e1e7b..0000000 --- a/src/nest.cpp +++ /dev/null @@ -1,93 +0,0 @@ -/* - * Copyright (C) 2021 Christopher J. Howard - * - * This file is part of Antkeeper source code. - * - * Antkeeper source code is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * Antkeeper source code is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with Antkeeper source code. If not, see . - */ - -#include "nest.hpp" -#include "math/math.hpp" - -nest::nest() -{ - dig_radius = 1.25f; -} - -float3 nest::extend_shaft(shaft& shaft) -{ - float3 dig_position = get_shaft_position(shaft, shaft.current_depth); - - float dr = math::random(dig_radius * 0.75f, dig_radius * 1.25f); - - shaft.current_depth += dr * 0.1f; - - return dig_position; -} - -float3 nest::expand_chamber(chamber& chamber) -{ - float dig_angle = math::random(0.0f, math::two_pi); - float2 dig_direction = math::normalize(float2{std::cos(dig_angle), std::sin(dig_angle)}); - - float3 chamber_center = get_shaft_position(*chamber.shaft, chamber.depth); - float3 dig_position = chamber_center; - - float dr = math::random(dig_radius * 0.75f, dig_radius * 1.25f); - - float t = math::random(0.0f, 1.0f); - dig_position.x += dig_direction.x * (chamber.outer_radius - dr) * t; - dig_position.z += dig_direction.y * (chamber.outer_radius - dr) * t; - - return dig_position; -} - -void nest::set_tunnel_radius(float radius) -{ - tunnel_radius = radius; -} - -float nest::get_shaft_angle(const shaft& shaft, float depth) const -{ - float shaft_length = shaft.depth[1] - shaft.depth[0]; - float depth_factor = (depth - shaft.depth[0]) / shaft_length; - float pitch = math::lerp(shaft.pitch[0], shaft.pitch[1], depth_factor); - return shaft.rotation + (depth / pitch) * shaft.chirality * math::two_pi; -} - -float nest::get_shaft_depth(const shaft& shaft, float turns) const -{ - return shaft.pitch[0] * turns; -} - -float3 nest::get_shaft_position(const shaft& shaft, float depth) const -{ - float shaft_length = shaft.depth[1] - shaft.depth[0]; - float depth_factor = (depth - shaft.depth[0]) / shaft_length; - - float pitch = math::lerp(shaft.pitch[0], shaft.pitch[1], depth_factor); - float radius = math::lerp(shaft.radius[0], shaft.radius[1], depth_factor); - float translation_x = math::lerp(shaft.translation[0][0], shaft.translation[1][0], depth_factor); - float translation_z = math::lerp(shaft.translation[0][1], shaft.translation[1][1], depth_factor); - float angle = shaft.rotation + (depth / pitch) * shaft.chirality * math::two_pi; - - float3 position; - position[0] = std::cos(angle) * radius + translation_x; - position[1] = -std::max(shaft.depth[0], std::min(shaft.depth[1], depth)); - position[2] = std::sin(angle) * radius + translation_z; - - return position; - -} - diff --git a/src/nest.hpp b/src/nest.hpp deleted file mode 100644 index 1c8ba16..0000000 --- a/src/nest.hpp +++ /dev/null @@ -1,89 +0,0 @@ -/* - * Copyright (C) 2021 Christopher J. Howard - * - * This file is part of Antkeeper source code. - * - * Antkeeper source code is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * Antkeeper source code is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with Antkeeper source code. If not, see . - */ - -#ifndef ANTKEEPER_NEST_HPP -#define ANTKEEPER_NEST_HPP - -#include "geom/mesh.hpp" -#include "utility/fundamental-types.hpp" -#include -#include - -class nest -{ -public: - struct chamber; - - struct shaft - { - std::array depth; ///< start and end shaft depth - float chirality; ///< 1 = right-handed, -1 = left-handed - float rotation; ///< starting helix angle, in radians - std::array radius; ///< start and end helix radius - std::array pitch; ///< start and end helix pitch - std::array translation; ///< start and end helix translation - std::vector chambers; - float current_depth; - }; - - struct chamber - { - shaft* shaft; ///< parent shaft - float depth; ///< chamber depth, relative to parent shaft - float rotation; ///< chamber rotation, relative to helix angle - float sector_angle; ///< - float inner_radius; - float outer_radius; - }; - - /** - * Creates a nest. - */ - nest(); - - float3 extend_shaft(shaft& shaft); - float3 expand_chamber(chamber& chamber); - - void regenerate(); - - void set_tunnel_radius(float radius); - - shaft* get_central_shaft(); - - /** - * Calculates the position on a shaft at the specified depth. - */ - float3 get_shaft_position(const shaft& shaft, float depth) const; - - float get_shaft_angle(const shaft& shaft, float depth) const; - - float get_shaft_depth(const shaft& shaft, float turns) const; - -private: - float tunnel_radius; - shaft central_shaft; - float dig_radius; -}; - -inline nest::shaft* nest::get_central_shaft() -{ - return ¢ral_shaft; -} - -#endif // ANTKEEPER_NEST_HPP diff --git a/src/pheromone-matrix.cpp b/src/pheromone-matrix.cpp deleted file mode 100644 index dab4b9f..0000000 --- a/src/pheromone-matrix.cpp +++ /dev/null @@ -1,90 +0,0 @@ -/* - * Copyright (C) 2021 Christopher J. Howard - * - * This file is part of Antkeeper source code. - * - * Antkeeper source code is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * Antkeeper source code is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with Antkeeper source code. If not, see . - */ - -#include "pheromone-matrix.hpp" -#include "math/math.hpp" - -void convolve(pheromone_matrix* matrix, const float* kernel, int kernel_size) -{ - float* front = matrix->buffers[matrix->current]; - float* back = matrix->buffers[(matrix->current + 1) % 2]; - const int kernel_radius = kernel_size << 1; - - // For each pheromone matrix row - for (int i = 0; i < matrix->rows; ++i) - { - // For each pheromone in the row - for (int j = 0; j < matrix->columns; ++j) - { - // Reset accumulator - float accumulator = 0.0f; - - // For each kernel row - for (int k = -kernel_radius; k <= kernel_radius; ++k) - { - // For each kernel element - for (int l = -kernel_radius; l <= kernel_radius; ++l) - { - // Determine row and column of pheromone corresponding to the kernel element. - int m = i + k; - int n = j + l; - - // If the row and column indices are within the matrix - if (m >= 0 && m < matrix->rows && n >= 0 && n < matrix->columns) - { - // Multiply pheromone strength in the front buffer by the kernel value and add it to the accumulator. - accumulator += front[m * matrix->columns + n] * kernel[(k + kernel_radius) * kernel_size + l + kernel_radius]; - } - } - } - - // Set pheromone strength in the back buffer equal to the accumulator value - back[i * matrix->columns + j] = accumulator; - } - } - - // Swap buffers - matrix->current = (matrix->current + 1) % 2; -} - -void evaporate(pheromone_matrix* matrix, float factor) -{ - const int size = matrix->columns * matrix->rows; - - for (int i = 0; i < size; ++i) - { - matrix->buffers[matrix->current][i] *= factor; - } -} - -void diffuse(pheromone_matrix* matrix) -{ - const math::matrix diffusion_kernel = - math::mul( - math::matrix - {{ - {1, 2, 1}, - {2, 4, 2}, - {1, 2, 1} - }}, - 1.0f / 16.0f); - - convolve(matrix, &diffusion_kernel[0][0], 3); -} - diff --git a/src/pheromone-matrix.hpp b/src/pheromone-matrix.hpp deleted file mode 100644 index ed90504..0000000 --- a/src/pheromone-matrix.hpp +++ /dev/null @@ -1,64 +0,0 @@ -/* - * Copyright (C) 2021 Christopher J. Howard - * - * This file is part of Antkeeper source code. - * - * Antkeeper source code is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * Antkeeper source code is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with Antkeeper source code. If not, see . - */ - -#ifndef ANTKEEPER_PHEROMONE_MATRIX_HPP -#define ANTKEEPER_PHEROMONE_MATRIX_HPP - -/** - * A double-buffered matrix containing floating point pheromone strengths. - */ -struct pheromone_matrix -{ - /// Number of columns in the matrix. - int columns; - - /// Number of rows in the matrix. - int rows; - - /// Two buffers containing pheromone strengths - float** buffers; - - /// Index of the current buffer - int current; -}; - -/** - * Performs a convolution on a pheromone matrix. - * - * @param matrix Pointer to a pheromone matrix. - * @param kernel Convolution kernel. - * @param kernel_size Size of the kernel. - */ -void convolve(pheromone_matrix* matrix, const float* kernel, int kernel_size); - -/** - * Causes all pheromones in a pheromone matrix to decrease in strength according to the specified evaporation rate. - * - * @param matrix Pointer to the pheromone matrix. - * @param factor Evaporation factor by which each pheromone strength will be multiplied. - */ -void evaporate(pheromone_matrix* matrix, float rate); - -/** - * Causes all pheromones in a pheromone matrix to diffuse. - */ -void diffuse(pheromone_matrix* matrix); - -#endif // ANTKEEPER_PHEROMONE_MATRIX_HPP -