408 Commits (75a983e97d812461e0cf2ccbbc13f727285001a8)
 

Author SHA1 Message Date
  C. J. Howard cdcba7e9be Add graphics menu 2 years ago
  C. J. Howard 7b7e361e95 Add sound menu 2 years ago
  C. J. Howard 19247d220d Add support for saving game config 2 years ago
  C. J. Howard aef9db4c96 Add credits state and language menu state 2 years ago
  C. J. Howard 5d530b0d87 Separate animation_channel into separate header from animation 2 years ago
  C. J. Howard b5739f14c3 Revise debug log format. Fix calculation of font linegap and linespace. Tweak state transitions 2 years ago
  C. J. Howard 3eddbefccc Move bootloader function into a boot state. Add file buffer resource. Add support for loading SDL game controller mappings database. 2 years ago
  C. J. Howard 54d9c199f5 Put classes related to high-level rendering into render namespace 3 years ago
  C. J. Howard d65a30be75 Add functions for getting both local and world space bounds from scene objects 3 years ago
  C. J. Howard 1e7328c1aa Separate render context into a render context and render queue. Change signature of render pass render functions. Pass time variables to render context. Add a visitor pattern render function to scene objects. Add a refresh function for text objects. Remove obsolete time tweens. 3 years ago
  C. J. Howard 8de74d2e1b Revise vertex buffer and vertex attribute classes, add text scene object class 3 years ago
  C. J. Howard d09de68cd8 Add FreeType implementation of the typeface class, add FreeType typeface loader. Closes #4. 3 years ago
  C. J. Howard c428d80e48 Add bitmap font class, improve image class, and rect and rect pack classes 3 years ago
  C. J. Howard 984c8d11e9 Fix typo in UTF conversion function declaration 3 years ago
  C. J. Howard 0f96f130eb Rename font namespace to type, add unicode conversion functions 3 years ago
  C. J. Howard 00f7ed9176 Add unicode blocks 3 years ago
  C. J. Howard ddab8b2021 Remove obsolete tracking system and dead code 3 years ago
  C. J. Howard 11586ff2bd Remove obsolete biome class and biome loader 3 years ago
  C. J. Howard 0171ed56ef Compartmentalize tool entity generation functions 3 years ago
  C. J. Howard 22ea65727c Add camera tool 3 years ago
  C. J. Howard d436a85745 Fix bug related to invalid pointers to reference entity components in astronomy system 3 years ago
  C. J. Howard 07028a8efd Revise control profile loading 3 years ago
  C. J. Howard 0f96744def Add support for loading and saving gamepad calibration files 3 years ago
  C. J. Howard 7dfe0bbaee Add support for toggling mouse look 3 years ago
  C. J. Howard 3a261258de Upgrade entity loader to load from JSON files. Closes #9 3 years ago
  C. J. Howard a03c50598c Pack vmag into star's vertex color alpha 3 years ago
  C. J. Howard 695a14a406 Rename game_controller to gamepad 3 years ago
  C. J. Howard 4ae99d7596 Add advanced deadzone configuration functions to the game controller class 3 years ago
  C. J. Howard 3fbe38973a Add tilt and pan inversion support 3 years ago
  C. J. Howard 3c78e5a99b Add support for loading mouse motion bindings 3 years ago
  C. J. Howard 68ef139df4 Add parallel processes to game context 3 years ago
  C. J. Howard 30d68648be Revise tool component and remove tool system 3 years ago
  C. J. Howard 14ae8bfada Add control config loading to loading state 3 years ago
  C. J. Howard 04c98dac95 Replace config file class and loader with JSON file and loader 3 years ago
  C. J. Howard d2188eb640 Add new camera control scheme to forage state 3 years ago
  C. J. Howard a535639e40 Revise entity naming 3 years ago
  C. J. Howard fc9d4f1b76 Replace hard-coded controls with string-mapped controls 3 years ago
  C. J. Howard 5af597d9bc Remove obsolete pheromone matrix class, nest class, and nest system 3 years ago
  C. J. Howard f701423ab0 Add error message box when unhandled exceptions are caught 3 years ago
  C. J. Howard c2b1058f55 Remove obsolete control system 3 years ago
  C. J. Howard 0944cd50bb Add 3DOF constraint directly to underground camera, reduce input delay 3 years ago
  C. J. Howard de6d21be90 Accumulate SDL mouse motion events to avoid excess function calls and allocations 3 years ago
  C. J. Howard 76291c5612 Add more constraints and constraint and control callback-based camera controls 3 years ago
  C. J. Howard cd47f3a44c Add name component and name-related entity commands 3 years ago
  C. J. Howard 402a75265e Add brood state, rename play state to forage state, revise and reorganize camera compositors 3 years ago
  C. J. Howard 0ea68f5fe5 Move fixed stars generation from sky pass to loading state, fix bug related to loaded matrial property tweening 3 years ago
  C. J. Howard 62273786e6 Revise game states 3 years ago
  C. J. Howard c3fc332113 Add proteome system, along with genome component and proteome component 3 years ago
  C. J. Howard 5721c05e3c Remove cart namespace, add more mesh-related functions, add initial test of quadsphere-based terrain LOD using quadtree faces 3 years ago
  C. J. Howard ce645e3108 Generalize octree class into N-dimensional hyperoctree, begin revision of terrain system 3 years ago