C. J. Howard
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0e9a3a8845
|
Delay enabling input in menus to prevent accidental double clicks
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2 years ago |
C. J. Howard
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a3c59ce1d7
|
Add suport for mouse navigation in menus
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2 years ago |
C. J. Howard
|
6299d2a41a
|
Improve sound and graphics menus
|
2 years ago |
C. J. Howard
|
cdcba7e9be
|
Add graphics menu
|
2 years ago |
C. J. Howard
|
7b7e361e95
|
Add sound menu
|
2 years ago |
C. J. Howard
|
19247d220d
|
Add support for saving game config
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2 years ago |
C. J. Howard
|
aef9db4c96
|
Add credits state and language menu state
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2 years ago |
C. J. Howard
|
5d530b0d87
|
Separate animation_channel into separate header from animation
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2 years ago |
C. J. Howard
|
b5739f14c3
|
Revise debug log format. Fix calculation of font linegap and linespace. Tweak state transitions
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2 years ago |
C. J. Howard
|
3eddbefccc
|
Move bootloader function into a boot state. Add file buffer resource. Add support for loading SDL game controller mappings database.
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2 years ago |
C. J. Howard
|
54d9c199f5
|
Put classes related to high-level rendering into render namespace
|
3 years ago |
C. J. Howard
|
d65a30be75
|
Add functions for getting both local and world space bounds from scene objects
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3 years ago |
C. J. Howard
|
1e7328c1aa
|
Separate render context into a render context and render queue. Change signature of render pass render functions. Pass time variables to render context. Add a visitor pattern render function to scene objects. Add a refresh function for text objects. Remove obsolete time tweens.
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3 years ago |
C. J. Howard
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8de74d2e1b
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Revise vertex buffer and vertex attribute classes, add text scene object class
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3 years ago |
C. J. Howard
|
d09de68cd8
|
Add FreeType implementation of the typeface class, add FreeType typeface loader. Closes #4.
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3 years ago |
C. J. Howard
|
c428d80e48
|
Add bitmap font class, improve image class, and rect and rect pack classes
|
3 years ago |
C. J. Howard
|
984c8d11e9
|
Fix typo in UTF conversion function declaration
|
3 years ago |
C. J. Howard
|
0f96f130eb
|
Rename font namespace to type, add unicode conversion functions
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3 years ago |
C. J. Howard
|
00f7ed9176
|
Add unicode blocks
|
3 years ago |
C. J. Howard
|
ddab8b2021
|
Remove obsolete tracking system and dead code
|
3 years ago |
C. J. Howard
|
11586ff2bd
|
Remove obsolete biome class and biome loader
|
3 years ago |
C. J. Howard
|
0171ed56ef
|
Compartmentalize tool entity generation functions
|
3 years ago |
C. J. Howard
|
22ea65727c
|
Add camera tool
|
3 years ago |
C. J. Howard
|
d436a85745
|
Fix bug related to invalid pointers to reference entity components in astronomy system
|
3 years ago |
C. J. Howard
|
07028a8efd
|
Revise control profile loading
|
3 years ago |
C. J. Howard
|
0f96744def
|
Add support for loading and saving gamepad calibration files
|
3 years ago |
C. J. Howard
|
7dfe0bbaee
|
Add support for toggling mouse look
|
3 years ago |
C. J. Howard
|
3a261258de
|
Upgrade entity loader to load from JSON files. Closes #9
|
3 years ago |
C. J. Howard
|
a03c50598c
|
Pack vmag into star's vertex color alpha
|
3 years ago |
C. J. Howard
|
695a14a406
|
Rename game_controller to gamepad
|
3 years ago |
C. J. Howard
|
4ae99d7596
|
Add advanced deadzone configuration functions to the game controller class
|
3 years ago |
C. J. Howard
|
3fbe38973a
|
Add tilt and pan inversion support
|
3 years ago |
C. J. Howard
|
3c78e5a99b
|
Add support for loading mouse motion bindings
|
3 years ago |
C. J. Howard
|
68ef139df4
|
Add parallel processes to game context
|
3 years ago |
C. J. Howard
|
30d68648be
|
Revise tool component and remove tool system
|
3 years ago |
C. J. Howard
|
14ae8bfada
|
Add control config loading to loading state
|
3 years ago |
C. J. Howard
|
04c98dac95
|
Replace config file class and loader with JSON file and loader
|
3 years ago |
C. J. Howard
|
d2188eb640
|
Add new camera control scheme to forage state
|
3 years ago |
C. J. Howard
|
a535639e40
|
Revise entity naming
|
3 years ago |
C. J. Howard
|
fc9d4f1b76
|
Replace hard-coded controls with string-mapped controls
|
3 years ago |
C. J. Howard
|
5af597d9bc
|
Remove obsolete pheromone matrix class, nest class, and nest system
|
3 years ago |
C. J. Howard
|
f701423ab0
|
Add error message box when unhandled exceptions are caught
|
3 years ago |
C. J. Howard
|
c2b1058f55
|
Remove obsolete control system
|
3 years ago |
C. J. Howard
|
0944cd50bb
|
Add 3DOF constraint directly to underground camera, reduce input delay
|
3 years ago |
C. J. Howard
|
de6d21be90
|
Accumulate SDL mouse motion events to avoid excess function calls and allocations
|
3 years ago |
C. J. Howard
|
76291c5612
|
Add more constraints and constraint and control callback-based camera controls
|
3 years ago |
C. J. Howard
|
cd47f3a44c
|
Add name component and name-related entity commands
|
3 years ago |
C. J. Howard
|
402a75265e
|
Add brood state, rename play state to forage state, revise and reorganize camera compositors
|
3 years ago |
C. J. Howard
|
0ea68f5fe5
|
Move fixed stars generation from sky pass to loading state, fix bug related to loaded matrial property tweening
|
3 years ago |
C. J. Howard
|
62273786e6
|
Revise game states
|
3 years ago |