C. J. Howard
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3be0096615
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Optimize ephemeris position calculations, calculate starlight illuminance from catalog
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2 years ago |
C. J. Howard
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e1d5b6b3cf
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Add ephemeris loader and change orbit system to be ephemeris-based
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2 years ago |
C. J. Howard
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86308e2b90
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Improve photometric and astronomic calculations
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2 years ago |
C. J. Howard
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f9579a1588
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Improve calculations of orbits and celestial body orientations.
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2 years ago |
C. J. Howard
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95f18215e6
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Revise skeletal animation-related types
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2 years ago |
C. J. Howard
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c9b7a11e04
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Add new biome loading function. Add more ant traits. Add ant trait loaders.
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2 years ago |
C. J. Howard
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972d75b72c
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Add function for converting visual magnitude to relative brightness. Pass relative brightness to star geometry
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2 years ago |
C. J. Howard
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77c418b7a8
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Add infinite ground render pass. Move camera exposure normaliztion factor into render context
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2 years ago |
C. J. Howard
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595990a6f8
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Rename configuration.hpp to config.hpp and move more constants into config.hpp
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2 years ago |
C. J. Howard
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a2ee4f2a56
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Revise game states and application class. Remove dirent. Replace path strings with std::filesystem::path
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2 years ago |
C. J. Howard
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4c564d2ee0
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Add pause menu state. Remove loading state
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2 years ago |
C. J. Howard
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4e53a20169
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Add extras menu. Add menu transition animations
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2 years ago |
C. J. Howard
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cdcba7e9be
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Add graphics menu
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2 years ago |
C. J. Howard
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aef9db4c96
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Add credits state and language menu state
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2 years ago |
C. J. Howard
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b5739f14c3
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Revise debug log format. Fix calculation of font linegap and linespace. Tweak state transitions
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2 years ago |
C. J. Howard
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3eddbefccc
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Move bootloader function into a boot state. Add file buffer resource. Add support for loading SDL game controller mappings database.
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2 years ago |
C. J. Howard
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54d9c199f5
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Put classes related to high-level rendering into render namespace
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3 years ago |
C. J. Howard
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d65a30be75
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Add functions for getting both local and world space bounds from scene objects
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3 years ago |
C. J. Howard
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8de74d2e1b
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Revise vertex buffer and vertex attribute classes, add text scene object class
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3 years ago |
C. J. Howard
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d09de68cd8
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Add FreeType implementation of the typeface class, add FreeType typeface loader. Closes #4.
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3 years ago |
C. J. Howard
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c428d80e48
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Add bitmap font class, improve image class, and rect and rect pack classes
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3 years ago |
C. J. Howard
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0171ed56ef
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Compartmentalize tool entity generation functions
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3 years ago |
C. J. Howard
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d436a85745
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Fix bug related to invalid pointers to reference entity components in astronomy system
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3 years ago |
C. J. Howard
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07028a8efd
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Revise control profile loading
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3 years ago |
C. J. Howard
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0f96744def
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Add support for loading and saving gamepad calibration files
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3 years ago |
C. J. Howard
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7dfe0bbaee
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Add support for toggling mouse look
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3 years ago |
C. J. Howard
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a03c50598c
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Pack vmag into star's vertex color alpha
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3 years ago |
C. J. Howard
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695a14a406
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Rename game_controller to gamepad
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3 years ago |
C. J. Howard
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4ae99d7596
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Add advanced deadzone configuration functions to the game controller class
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3 years ago |
C. J. Howard
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3c78e5a99b
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Add support for loading mouse motion bindings
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3 years ago |
C. J. Howard
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14ae8bfada
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Add control config loading to loading state
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3 years ago |
C. J. Howard
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04c98dac95
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Replace config file class and loader with JSON file and loader
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3 years ago |
C. J. Howard
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d2188eb640
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Add new camera control scheme to forage state
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3 years ago |
C. J. Howard
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a535639e40
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Revise entity naming
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3 years ago |
C. J. Howard
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fc9d4f1b76
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Replace hard-coded controls with string-mapped controls
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3 years ago |
C. J. Howard
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cd47f3a44c
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Add name component and name-related entity commands
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3 years ago |
C. J. Howard
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402a75265e
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Add brood state, rename play state to forage state, revise and reorganize camera compositors
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3 years ago |
C. J. Howard
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0ea68f5fe5
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Move fixed stars generation from sky pass to loading state, fix bug related to loaded matrial property tweening
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3 years ago |
C. J. Howard
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62273786e6
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Revise game states
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3 years ago |