C. J. Howard
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356a4a2f89
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Remove active paramter from scene objects
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2 years ago |
C. J. Howard
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8d0610649d
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Improve subframe interpolation. Remove tweens from scene objects. Clean up scene object classes
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2 years ago |
C. J. Howard
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a017a8639a
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Replace ant gene JSON loaders with binary format loaders. Make string map file format little endian.
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2 years ago |
C. J. Howard
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329812382b
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Add missing explicit keyword to some classes with single argument constructors
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2 years ago |
C. J. Howard
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f1d46e10da
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Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
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2 years ago |
C. J. Howard
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127c1aa490
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Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace
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2 years ago |
C. J. Howard
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a1aea5f075
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Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
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2 years ago |
C. J. Howard
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676fbefb75
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Fix and improve control profile serialization. Fix gamepad config menu. Add support for loading string maps directly rather than building them at runtme.
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2 years ago |
C. J. Howard
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ffda59dea6
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Split application class into a window manager, a window, and an input manager
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2 years ago |
C. J. Howard
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a615ef7cf1
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Add i18n namespace. Switch to using hash strings for localized strings. Change settings to be dict-based. Improve path finding on windows. Improve window management. Add serializer and deserializer template classes
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2 years ago |
C. J. Howard
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a37f7c0f5f
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Revise events, input, and logging
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2 years ago |
C. J. Howard
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e2b31a9ed2
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Improve shadow map quantization
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2 years ago |
C. J. Howard
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915c5582c5
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Improve shadow map pass
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2 years ago |
C. J. Howard
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407f62a6bc
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Move some material flags to material parameters. Remove shadow mapping parameters from shadow map pass and add them to directional lights
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2 years ago |
C. J. Howard
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93cd6400ea
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Update copyright year
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2 years ago |
C. J. Howard
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f54989f5d7
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Rename biome to ecoregion. Add ecoregion loader.
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2 years ago |
C. J. Howard
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c222b87f25
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Improve vector class. Add simplex noise, fBm, and hash functions. Start to revise terrain system
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2 years ago |
C. J. Howard
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ce5c8b6743
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Improve constraint system and add more constraint types. Improve nuptial flight camera. Improve spatial system and atmosphere system. Update EnTT to version 3.10.3
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2 years ago |
C. J. Howard
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96c678e5fc
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Move game-related components and systems out of entity namespace and into game namespace
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2 years ago |
C. J. Howard
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e8b5693fb1
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Add sky illuminance lut to sky pass. Improve calculation of atmospheric scattering coefficients. Revise color namespace. Improve vector and matrix classes.
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2 years ago |
C. J. Howard
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7a8edd9a5a
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Add UTC offset function
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2 years ago |
C. J. Howard
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a402e70a90
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Improve world creation functions with added exception handling, add colors to logger on Windows
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2 years ago |
C. J. Howard
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3be0096615
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Optimize ephemeris position calculations, calculate starlight illuminance from catalog
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2 years ago |
C. J. Howard
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e1d5b6b3cf
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Add ephemeris loader and change orbit system to be ephemeris-based
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2 years ago |
C. J. Howard
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86308e2b90
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Improve photometric and astronomic calculations
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2 years ago |
C. J. Howard
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f9579a1588
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Improve calculations of orbits and celestial body orientations.
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2 years ago |
C. J. Howard
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95f18215e6
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Revise skeletal animation-related types
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2 years ago |
C. J. Howard
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c9b7a11e04
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Add new biome loading function. Add more ant traits. Add ant trait loaders.
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2 years ago |
C. J. Howard
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972d75b72c
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Add function for converting visual magnitude to relative brightness. Pass relative brightness to star geometry
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2 years ago |
C. J. Howard
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77c418b7a8
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Add infinite ground render pass. Move camera exposure normaliztion factor into render context
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2 years ago |
C. J. Howard
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595990a6f8
|
Rename configuration.hpp to config.hpp and move more constants into config.hpp
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2 years ago |
C. J. Howard
|
a2ee4f2a56
|
Revise game states and application class. Remove dirent. Replace path strings with std::filesystem::path
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2 years ago |
C. J. Howard
|
4c564d2ee0
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Add pause menu state. Remove loading state
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2 years ago |
C. J. Howard
|
4e53a20169
|
Add extras menu. Add menu transition animations
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2 years ago |
C. J. Howard
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cdcba7e9be
|
Add graphics menu
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2 years ago |
C. J. Howard
|
aef9db4c96
|
Add credits state and language menu state
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2 years ago |
C. J. Howard
|
b5739f14c3
|
Revise debug log format. Fix calculation of font linegap and linespace. Tweak state transitions
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2 years ago |
C. J. Howard
|
3eddbefccc
|
Move bootloader function into a boot state. Add file buffer resource. Add support for loading SDL game controller mappings database.
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2 years ago |
C. J. Howard
|
54d9c199f5
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Put classes related to high-level rendering into render namespace
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3 years ago |
C. J. Howard
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d65a30be75
|
Add functions for getting both local and world space bounds from scene objects
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3 years ago |
C. J. Howard
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8de74d2e1b
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Revise vertex buffer and vertex attribute classes, add text scene object class
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3 years ago |
C. J. Howard
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d09de68cd8
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Add FreeType implementation of the typeface class, add FreeType typeface loader. Closes #4.
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3 years ago |
C. J. Howard
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c428d80e48
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Add bitmap font class, improve image class, and rect and rect pack classes
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3 years ago |
C. J. Howard
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0171ed56ef
|
Compartmentalize tool entity generation functions
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3 years ago |
C. J. Howard
|
d436a85745
|
Fix bug related to invalid pointers to reference entity components in astronomy system
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3 years ago |
C. J. Howard
|
07028a8efd
|
Revise control profile loading
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3 years ago |
C. J. Howard
|
0f96744def
|
Add support for loading and saving gamepad calibration files
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3 years ago |
C. J. Howard
|
7dfe0bbaee
|
Add support for toggling mouse look
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3 years ago |
C. J. Howard
|
a03c50598c
|
Pack vmag into star's vertex color alpha
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3 years ago |
C. J. Howard
|
695a14a406
|
Rename game_controller to gamepad
|
3 years ago |