488 Commits (2afd495633fdf958449d333d77c037bcf4549ce6)
 

Author SHA1 Message Date
  C. J. Howard 86308e2b90 Improve photometric and astronomic calculations 2 years ago
  C. J. Howard f9579a1588 Improve calculations of orbits and celestial body orientations. 2 years ago
  C. J. Howard f77cfde13e Add 1D and 3D texture types. Add support for loading 1D textures 2 years ago
  C. J. Howard 68bfb4258c Add mesh skinning support to renderer and material pass 2 years ago
  C. J. Howard 95f18215e6 Revise skeletal animation-related types 2 years ago
  C. J. Howard 6854bea920 Make morphogenesis function support ocelli 2 years ago
  C. J. Howard bd9e335a4f Add skeleton and bone classes. Add support for procedurally building ant models from individual body parts 2 years ago
  C. J. Howard c9b7a11e04 Add new biome loading function. Add more ant traits. Add ant trait loaders. 2 years ago
  C. J. Howard b175a924ef Allow ground pass to write to depth buffer 2 years ago
  C. J. Howard 2c3827f403 Improve OpenEXR image loading 2 years ago
  C. J. Howard 972d75b72c Add function for converting visual magnitude to relative brightness. Pass relative brightness to star geometry 2 years ago
  C. J. Howard 66f114dbf7 Add support for loading OpenEXR images 2 years ago
  C. J. Howard 77c418b7a8 Add infinite ground render pass. Move camera exposure normaliztion factor into render context 2 years ago
  C. J. Howard 595990a6f8 Rename configuration.hpp to config.hpp and move more constants into config.hpp 2 years ago
  C. J. Howard e7bda66406 Change data package filename 2 years ago
  C. J. Howard d339153bd5 Improve camera exposure functions 2 years ago
  C. J. Howard 6c55aceff5 Improve state change transitions 2 years ago
  C. J. Howard 61234452e0 Move some state specific variables out of game context and into their respective states 2 years ago
  C. J. Howard c5c9b80eae Move splash screen-specific variables out of game context and into splash state 2 years ago
  C. J. Howard a2ee4f2a56 Revise game states and application class. Remove dirent. Replace path strings with std::filesystem::path 2 years ago
  C. J. Howard 3c26a6fe64 Add support for adaptive v-sync. Add support for changing the render resolution. Move framebuffer creation, destruction, and resizing into dedicated functions 2 years ago
  C. J. Howard 4c564d2ee0 Add pause menu state. Remove loading state 2 years ago
  C. J. Howard 4e53a20169 Add extras menu. Add menu transition animations 2 years ago
  C. J. Howard 446c7e1921 Improve menu text alignment. Merge title state into main menu state 2 years ago
  C. J. Howard 6463993570 Fix saving of mouse wheel control configs, add support for saving mouse motion control configs 2 years ago
  C. J. Howard 52e54d5274 Add support for saving control profiles 2 years ago
  C. J. Howard 2cfa33d934 Add control configuration support 2 years ago
  C. J. Howard 0e9a3a8845 Delay enabling input in menus to prevent accidental double clicks 2 years ago
  C. J. Howard a3c59ce1d7 Add suport for mouse navigation in menus 2 years ago
  C. J. Howard 6299d2a41a Improve sound and graphics menus 2 years ago
  C. J. Howard cdcba7e9be Add graphics menu 2 years ago
  C. J. Howard 7b7e361e95 Add sound menu 2 years ago
  C. J. Howard 19247d220d Add support for saving game config 2 years ago
  C. J. Howard aef9db4c96 Add credits state and language menu state 2 years ago
  C. J. Howard 5d530b0d87 Separate animation_channel into separate header from animation 2 years ago
  C. J. Howard b5739f14c3 Revise debug log format. Fix calculation of font linegap and linespace. Tweak state transitions 2 years ago
  C. J. Howard 3eddbefccc Move bootloader function into a boot state. Add file buffer resource. Add support for loading SDL game controller mappings database. 2 years ago
  C. J. Howard 54d9c199f5 Put classes related to high-level rendering into render namespace 3 years ago
  C. J. Howard d65a30be75 Add functions for getting both local and world space bounds from scene objects 3 years ago
  C. J. Howard 1e7328c1aa Separate render context into a render context and render queue. Change signature of render pass render functions. Pass time variables to render context. Add a visitor pattern render function to scene objects. Add a refresh function for text objects. Remove obsolete time tweens. 3 years ago
  C. J. Howard 8de74d2e1b Revise vertex buffer and vertex attribute classes, add text scene object class 3 years ago
  C. J. Howard d09de68cd8 Add FreeType implementation of the typeface class, add FreeType typeface loader. Closes #4. 3 years ago
  C. J. Howard c428d80e48 Add bitmap font class, improve image class, and rect and rect pack classes 3 years ago
  C. J. Howard 984c8d11e9 Fix typo in UTF conversion function declaration 3 years ago
  C. J. Howard 0f96f130eb Rename font namespace to type, add unicode conversion functions 3 years ago
  C. J. Howard 00f7ed9176 Add unicode blocks 3 years ago
  C. J. Howard ddab8b2021 Remove obsolete tracking system and dead code 3 years ago
  C. J. Howard 11586ff2bd Remove obsolete biome class and biome loader 3 years ago
  C. J. Howard 0171ed56ef Compartmentalize tool entity generation functions 3 years ago
  C. J. Howard 22ea65727c Add camera tool 3 years ago