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C. J. Howard 628cbca31d Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
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passes Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
stages Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
anti-aliasing-method.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
compositor.cpp Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 1 year ago
compositor.hpp Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 1 year ago
context.hpp Improve cascaded shadow maps 8 months ago
material-blend-mode.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
material-flags.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
material-shadow-mode.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
material-variable-type.hpp Replace mesh class with new brep_mesh class. Add initial bvh class. Revise vector, matrix, and quaternion type naming conventions. 10 months ago
material-variable.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
material.cpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
material.hpp Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
model.cpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
model.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
operation.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
pass.cpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
pass.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
render.hpp Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
renderer.cpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
renderer.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago
stage.cpp Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 1 year ago
stage.hpp Re-add support for relative mouse mode. Revise and optimize renderer and render operations. Rename model_instance to static_mesh. Replace model_component and light_component with scene_component. Add physics system and component. 1 year ago
vertex-attribute-location.hpp Upgrade OpenGL from 3.3 to 4.6. Abstract GL interface, closing #8. 5 months ago