💿🐜 Antkeeper source code https://antkeeper.com
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/*
* Copyright (C) 2023 Christopher J. Howard
*
* This file is part of Antkeeper source code.
*
* Antkeeper source code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Antkeeper source code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANTKEEPER_RENDER_OPERATION_HPP
#define ANTKEEPER_RENDER_OPERATION_HPP
#include <engine/math/vector.hpp>
#include <engine/gl/vertex-array.hpp>
#include <engine/gl/vertex-buffer.hpp>
#include <engine/gl/primitive-topology.hpp>
#include <engine/render/material.hpp>
#include <cstdint>
#include <memory>
#include <span>
namespace render {
/**
* Atomic render operation.
*/
struct operation
{
gl::primitive_topology primitive_topology{gl::primitive_topology::triangle_list};
const gl::vertex_array* vertex_array{nullptr};
const gl::vertex_buffer* vertex_buffer{nullptr};
std::size_t vertex_offset{0};
std::size_t vertex_stride{0};
std::uint32_t first_vertex{0};
std::uint32_t vertex_count{0};
std::uint32_t first_instance{0};
std::uint32_t instance_count{1};
std::shared_ptr<render::material> material;
math::fmat4 transform{math::fmat4::identity()};
float depth{};
std::span<const math::fmat4> matrix_palette{};
std::uint32_t layer_mask{};
};
} // namespace render
#endif // ANTKEEPER_RENDER_OPERATION_HPP