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/*
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* Copyright (C) 2023 Christopher J. Howard
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*
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* This file is part of Antkeeper source code.
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*
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* Antkeeper source code is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Antkeeper source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ANTKEEPER_RENDER_OPERATION_HPP
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#define ANTKEEPER_RENDER_OPERATION_HPP
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#include <engine/math/vector.hpp>
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#include <engine/gl/vertex-array.hpp>
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#include <engine/gl/vertex-buffer.hpp>
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#include <engine/gl/primitive-topology.hpp>
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#include <engine/render/material.hpp>
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#include <cstdint>
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#include <memory>
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#include <span>
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namespace render {
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/**
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* Atomic render operation.
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*/
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struct operation
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{
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gl::primitive_topology primitive_topology{gl::primitive_topology::triangle_list};
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const gl::vertex_array* vertex_array{nullptr};
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const gl::vertex_buffer* vertex_buffer{nullptr};
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std::size_t vertex_offset{0};
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std::size_t vertex_stride{0};
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std::uint32_t first_vertex{0};
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std::uint32_t vertex_count{0};
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std::uint32_t first_instance{0};
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std::uint32_t instance_count{1};
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std::shared_ptr<render::material> material;
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math::fmat4 transform{math::fmat4::identity()};
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float depth{};
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std::span<const math::fmat4> matrix_palette{};
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std::uint32_t layer_mask{};
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};
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} // namespace render
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#endif // ANTKEEPER_RENDER_OPERATION_HPP
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