/* * Copyright (C) 2023 Christopher J. Howard * * This file is part of Antkeeper source code. * * Antkeeper source code is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Antkeeper source code is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Antkeeper source code. If not, see . */ #ifndef ANTKEEPER_RENDER_OPERATION_HPP #define ANTKEEPER_RENDER_OPERATION_HPP #include #include #include #include #include #include #include #include namespace render { /** * Atomic render operation. */ struct operation { gl::primitive_topology primitive_topology{gl::primitive_topology::triangle_list}; const gl::vertex_array* vertex_array{nullptr}; const gl::vertex_buffer* vertex_buffer{nullptr}; std::size_t vertex_offset{0}; std::size_t vertex_stride{0}; std::uint32_t first_vertex{0}; std::uint32_t vertex_count{0}; std::uint32_t first_instance{0}; std::uint32_t instance_count{1}; std::shared_ptr material; math::fmat4 transform{math::fmat4::identity()}; float depth{}; std::span matrix_palette{}; std::uint32_t layer_mask{}; }; } // namespace render #endif // ANTKEEPER_RENDER_OPERATION_HPP