- /*
- * Copyright (C) 2023 Christopher J. Howard
- *
- * This file is part of Antkeeper source code.
- *
- * Antkeeper source code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Antkeeper source code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Antkeeper source code. If not, see <http://www.gnu.org/licenses/>.
- */
-
- #ifndef ANTKEEPER_RENDER_OPERATION_HPP
- #define ANTKEEPER_RENDER_OPERATION_HPP
-
- #include <engine/math/vector.hpp>
- #include <engine/gl/vertex-array.hpp>
- #include <engine/gl/vertex-buffer.hpp>
- #include <engine/gl/primitive-topology.hpp>
- #include <engine/render/material.hpp>
- #include <cstdint>
- #include <memory>
- #include <span>
-
- namespace render {
-
- /**
- * Atomic render operation.
- */
- struct operation
- {
- gl::primitive_topology primitive_topology{gl::primitive_topology::triangle_list};
- const gl::vertex_array* vertex_array{nullptr};
- const gl::vertex_buffer* vertex_buffer{nullptr};
- std::size_t vertex_offset{0};
- std::size_t vertex_stride{0};
- std::uint32_t first_vertex{0};
- std::uint32_t vertex_count{0};
- std::uint32_t first_instance{0};
- std::uint32_t instance_count{1};
-
- std::shared_ptr<render::material> material;
-
- math::fmat4 transform{math::fmat4::identity()};
- float depth{};
-
- std::span<const math::fmat4> matrix_palette{};
-
- std::uint32_t layer_mask{};
- };
-
- } // namespace render
-
- #endif // ANTKEEPER_RENDER_OPERATION_HPP
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