C. J. Howard
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e8b5693fb1
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Add sky illuminance lut to sky pass. Improve calculation of atmospheric scattering coefficients. Revise color namespace. Improve vector and matrix classes.
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2 years ago |
C. J. Howard
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fc3167e431
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Add 3D wander steering behavior, remove obsolete game state files, restructure behavior tree files
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2 years ago |
C. J. Howard
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289b579131
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Add wander, seek, and flee steering behaviors, improve conversions between quaternions and matrices
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2 years ago |
C. J. Howard
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86308e2b90
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Improve photometric and astronomic calculations
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2 years ago |
C. J. Howard
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95f18215e6
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Revise skeletal animation-related types
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2 years ago |
C. J. Howard
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bd9e335a4f
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Add skeleton and bone classes. Add support for procedurally building ant models from individual body parts
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2 years ago |
C. J. Howard
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c9b7a11e04
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Add new biome loading function. Add more ant traits. Add ant trait loaders.
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2 years ago |
C. J. Howard
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66f114dbf7
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Add support for loading OpenEXR images
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2 years ago |
C. J. Howard
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77c418b7a8
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Add infinite ground render pass. Move camera exposure normaliztion factor into render context
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2 years ago |
C. J. Howard
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595990a6f8
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Rename configuration.hpp to config.hpp and move more constants into config.hpp
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2 years ago |
C. J. Howard
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3c26a6fe64
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Add support for adaptive v-sync. Add support for changing the render resolution. Move framebuffer creation, destruction, and resizing into dedicated functions
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2 years ago |
C. J. Howard
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4e53a20169
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Add extras menu. Add menu transition animations
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2 years ago |
C. J. Howard
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446c7e1921
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Improve menu text alignment. Merge title state into main menu state
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2 years ago |
C. J. Howard
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52e54d5274
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Add support for saving control profiles
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2 years ago |
C. J. Howard
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cdcba7e9be
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Add graphics menu
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2 years ago |
C. J. Howard
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7b7e361e95
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Add sound menu
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2 years ago |
C. J. Howard
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aef9db4c96
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Add credits state and language menu state
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2 years ago |
C. J. Howard
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b5739f14c3
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Revise debug log format. Fix calculation of font linegap and linespace. Tweak state transitions
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2 years ago |
C. J. Howard
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3eddbefccc
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Move bootloader function into a boot state. Add file buffer resource. Add support for loading SDL game controller mappings database.
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2 years ago |
C. J. Howard
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54d9c199f5
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Put classes related to high-level rendering into render namespace
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3 years ago |
C. J. Howard
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8de74d2e1b
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Revise vertex buffer and vertex attribute classes, add text scene object class
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3 years ago |
C. J. Howard
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d09de68cd8
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Add FreeType implementation of the typeface class, add FreeType typeface loader. Closes #4.
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3 years ago |
C. J. Howard
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c428d80e48
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Add bitmap font class, improve image class, and rect and rect pack classes
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3 years ago |
C. J. Howard
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0f96f130eb
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Rename font namespace to type, add unicode conversion functions
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3 years ago |
C. J. Howard
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ddab8b2021
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Remove obsolete tracking system and dead code
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3 years ago |
C. J. Howard
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11586ff2bd
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Remove obsolete biome class and biome loader
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3 years ago |
C. J. Howard
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0171ed56ef
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Compartmentalize tool entity generation functions
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3 years ago |
C. J. Howard
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0f96744def
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Add support for loading and saving gamepad calibration files
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3 years ago |
C. J. Howard
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695a14a406
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Rename game_controller to gamepad
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3 years ago |
C. J. Howard
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30d68648be
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Revise tool component and remove tool system
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3 years ago |
C. J. Howard
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5af597d9bc
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Remove obsolete pheromone matrix class, nest class, and nest system
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3 years ago |
C. J. Howard
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402a75265e
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Add brood state, rename play state to forage state, revise and reorganize camera compositors
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3 years ago |
C. J. Howard
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62273786e6
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Revise game states
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3 years ago |
C. J. Howard
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c3fc332113
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Add proteome system, along with genome component and proteome component
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3 years ago |
C. J. Howard
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6f4d7471f2
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Separate atmospheric scattering-related functions out of astronomy system and into new atmosphere system
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3 years ago |
C. J. Howard
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bfcd5f14e2
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Re-add celestial body component, separate blackbody functionality out of astronomy system into new blackbody system
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3 years ago |
C. J. Howard
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9b7fe1b438
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Rename solar system to orbit system, make orbit and astronomy system use new orbital mechanics functions. Fixes #2
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3 years ago |
C. J. Howard
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7f93f132cd
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Revise coordinate transformation functions and move into own namespace hierarchy
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3 years ago |
C. J. Howard
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ee5a9746da
|
Add more color-related functions, deconstruct blackbody function into separate color functions, move B-V color index function to color index namespace
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3 years ago |
C. J. Howard
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b8b1c33d08
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Add utility function to convert between visual magnitude and lux
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3 years ago |
C. J. Howard
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5547960119
|
Move shader template class into render folder
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3 years ago |
C. J. Howard
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f35a6fa7c7
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Add shader_template class and revise the shader program loader
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3 years ago |
C. J. Howard
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49431013b9
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Rename shader class to shader_object, as well as extend its functionality and improve error handling
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3 years ago |
C. J. Howard
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6a09b97e29
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Rename spotlight class to spot_light
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3 years ago |
C. J. Howard
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b1b1dbd62f
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Add loader for JSON texture data
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3 years ago |
C. J. Howard
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02cdab009e
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Move cart namespace out of game folder
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3 years ago |
C. J. Howard
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2db97b5d53
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Add files in the input folder to the input namespace
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3 years ago |
C. J. Howard
|
ccbbd08b32
|
Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace
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3 years ago |
C. J. Howard
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7add3f54cf
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Move behavior tree to new ai namespace, move entity behavior tree to ecs namespace
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3 years ago |
C. J. Howard
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2528a37e36
|
Move console commands from cc namespace to debug::cc namespace
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3 years ago |