3 Commits (b6b77012fe740e17ff6eafd3bf51f7148aa4e5ef)

Author SHA1 Message Date
  C. J. Howard b6b77012fe Remove hard-coded language manifest. Update model loader to load bone keys rather than strings 1 year ago
  C. J. Howard f1d46e10da Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types 1 year ago
  C. J. Howard 127c1aa490 Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace 1 year ago
  C. J. Howard a1aea5f075 Split game and engine code into two separate parent directories. Fix bloom pass initialization bug 1 year ago
  C. J. Howard 8165f8da3a Replace CBOR-based model loader with a custom binary format loader 1 year ago
  C. J. Howard 676fbefb75 Fix and improve control profile serialization. Fix gamepad config menu. Add support for loading string maps directly rather than building them at runtme. 1 year ago
  C. J. Howard 60a2ed9428 Rename control and control_map to action and action_map, respectively 1 year ago
  C. J. Howard adc5ceb6e5 Improve keyboard config menu. Add support for modifier keys in key mappings 1 year ago
  C. J. Howard b7c7284a62 Add cursor hiding functions 1 year ago
  C. J. Howard ebe1722daa Improve UI resizing 1 year ago
  C. J. Howard b7b012f90a Fix menu controls 1 year ago
  C. J. Howard 272378911d Replace performance sampler with moving average 1 year ago
  C. J. Howard f86fc143ff Fix key repeat input bindings. Start to fix menu controls that were broken changes to the input and event systems. Add Windows version resource file. Enable UTF-8 console output on Windows. 1 year ago
  C. J. Howard 7f9eba6cda Rename input events 1 year ago
  C. J. Howard 1f7b88f1cf Make input manager handle quit events. Improve command-line option parsing 1 year ago
  C. J. Howard ffda59dea6 Split application class into a window manager, a window, and an input manager 1 year ago
  C. J. Howard a615ef7cf1 Add i18n namespace. Switch to using hash strings for localized strings. Change settings to be dict-based. Improve path finding on windows. Improve window management. Add serializer and deserializer template classes 1 year ago
  C. J. Howard a37f7c0f5f Revise events, input, and logging 1 year ago
  C. J. Howard 870ccc2030 Add ping method to signal class. Remove some obsolete systems 1 year ago
  C. J. Howard f4d46b0ca7 Add support for FXAA 1 year ago
  C. J. Howard ee0cef6162 Improve bloom 1 year ago
  C. J. Howard 407f62a6bc Move some material flags to material parameters. Remove shadow mapping parameters from shadow map pass and add them to directional lights 1 year ago
  C. J. Howard 4b3ebf3e7e Add audio setup and shutdown to boot state 1 year ago
  C. J. Howard 93cd6400ea Update copyright year 1 year ago
  C. J. Howard f54989f5d7 Rename biome to ecoregion. Add ecoregion loader. 1 year ago
  C. J. Howard a768d52b3a Remove dependencies on math.hpp, remove some obsolete systems 2 years ago
  C. J. Howard 8bc2811081 Add spring system. Improve orbit cam and first person cam 2 years ago
  C. J. Howard ce5c8b6743 Improve constraint system and add more constraint types. Improve nuptial flight camera. Improve spatial system and atmosphere system. Update EnTT to version 3.10.3 2 years ago
  C. J. Howard 96c678e5fc Move game-related components and systems out of entity namespace and into game namespace 2 years ago
  C. J. Howard e8b5693fb1 Add sky illuminance lut to sky pass. Improve calculation of atmospheric scattering coefficients. Revise color namespace. Improve vector and matrix classes. 2 years ago
  C. J. Howard a402e70a90 Improve world creation functions with added exception handling, add colors to logger on Windows 2 years ago
  C. J. Howard 289b579131 Add wander, seek, and flee steering behaviors, improve conversions between quaternions and matrices 2 years ago
  C. J. Howard 77c418b7a8 Add infinite ground render pass. Move camera exposure normaliztion factor into render context 2 years ago
  C. J. Howard 6c55aceff5 Improve state change transitions 2 years ago
  C. J. Howard 61234452e0 Move some state specific variables out of game context and into their respective states 2 years ago
  C. J. Howard c5c9b80eae Move splash screen-specific variables out of game context and into splash state 2 years ago
  C. J. Howard a2ee4f2a56 Revise game states and application class. Remove dirent. Replace path strings with std::filesystem::path 2 years ago
  C. J. Howard 3c26a6fe64 Add support for adaptive v-sync. Add support for changing the render resolution. Move framebuffer creation, destruction, and resizing into dedicated functions 2 years ago
  C. J. Howard 4c564d2ee0 Add pause menu state. Remove loading state 2 years ago
  C. J. Howard 4e53a20169 Add extras menu. Add menu transition animations 2 years ago
  C. J. Howard 2cfa33d934 Add control configuration support 2 years ago
  C. J. Howard a3c59ce1d7 Add suport for mouse navigation in menus 2 years ago
  C. J. Howard 6299d2a41a Improve sound and graphics menus 2 years ago
  C. J. Howard cdcba7e9be Add graphics menu 2 years ago
  C. J. Howard 7b7e361e95 Add sound menu 2 years ago
  C. J. Howard aef9db4c96 Add credits state and language menu state 2 years ago
  C. J. Howard b5739f14c3 Revise debug log format. Fix calculation of font linegap and linespace. Tweak state transitions 2 years ago
  C. J. Howard 3eddbefccc Move bootloader function into a boot state. Add file buffer resource. Add support for loading SDL game controller mappings database. 2 years ago
  C. J. Howard 54d9c199f5 Put classes related to high-level rendering into render namespace 3 years ago
  C. J. Howard 1e7328c1aa Separate render context into a render context and render queue. Change signature of render pass render functions. Pass time variables to render context. Add a visitor pattern render function to scene objects. Add a refresh function for text objects. Remove obsolete time tweens. 3 years ago