C. J. Howard
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b6b77012fe
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Remove hard-coded language manifest. Update model loader to load bone keys rather than strings
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1 year ago |
C. J. Howard
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f1d46e10da
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Revise resource management and resource loading. RAII-ify entire codebase. Improve materials and shaders. Optimize and improve all render passes. Make material pass use shader templates to support arbitrary numbers of lights. Add fnv1a data types
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1 year ago |
C. J. Howard
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127c1aa490
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Combine game context and boot state into single game class. Make game class members follow RAII principles. Add state suffix to game states and remove state namespace
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1 year ago |
C. J. Howard
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a1aea5f075
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Split game and engine code into two separate parent directories. Fix bloom pass initialization bug
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1 year ago |
C. J. Howard
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8165f8da3a
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Replace CBOR-based model loader with a custom binary format loader
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1 year ago |
C. J. Howard
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676fbefb75
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Fix and improve control profile serialization. Fix gamepad config menu. Add support for loading string maps directly rather than building them at runtme.
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1 year ago |
C. J. Howard
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60a2ed9428
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Rename control and control_map to action and action_map, respectively
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1 year ago |
C. J. Howard
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adc5ceb6e5
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Improve keyboard config menu. Add support for modifier keys in key mappings
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1 year ago |
C. J. Howard
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b7c7284a62
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Add cursor hiding functions
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1 year ago |
C. J. Howard
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ebe1722daa
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Improve UI resizing
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1 year ago |
C. J. Howard
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b7b012f90a
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Fix menu controls
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1 year ago |
C. J. Howard
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272378911d
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Replace performance sampler with moving average
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1 year ago |
C. J. Howard
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f86fc143ff
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Fix key repeat input bindings. Start to fix menu controls that were broken changes to the input and event systems. Add Windows version resource file. Enable UTF-8 console output on Windows.
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1 year ago |
C. J. Howard
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7f9eba6cda
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Rename input events
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1 year ago |
C. J. Howard
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1f7b88f1cf
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Make input manager handle quit events. Improve command-line option parsing
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1 year ago |
C. J. Howard
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ffda59dea6
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Split application class into a window manager, a window, and an input manager
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1 year ago |
C. J. Howard
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a615ef7cf1
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Add i18n namespace. Switch to using hash strings for localized strings. Change settings to be dict-based. Improve path finding on windows. Improve window management. Add serializer and deserializer template classes
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1 year ago |
C. J. Howard
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a37f7c0f5f
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Revise events, input, and logging
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1 year ago |
C. J. Howard
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870ccc2030
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Add ping method to signal class. Remove some obsolete systems
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1 year ago |
C. J. Howard
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f4d46b0ca7
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Add support for FXAA
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1 year ago |
C. J. Howard
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ee0cef6162
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Improve bloom
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1 year ago |
C. J. Howard
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407f62a6bc
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Move some material flags to material parameters. Remove shadow mapping parameters from shadow map pass and add them to directional lights
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1 year ago |
C. J. Howard
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4b3ebf3e7e
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Add audio setup and shutdown to boot state
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1 year ago |
C. J. Howard
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93cd6400ea
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Update copyright year
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1 year ago |
C. J. Howard
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f54989f5d7
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Rename biome to ecoregion. Add ecoregion loader.
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1 year ago |
C. J. Howard
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a768d52b3a
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Remove dependencies on math.hpp, remove some obsolete systems
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2 years ago |
C. J. Howard
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8bc2811081
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Add spring system. Improve orbit cam and first person cam
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2 years ago |
C. J. Howard
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ce5c8b6743
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Improve constraint system and add more constraint types. Improve nuptial flight camera. Improve spatial system and atmosphere system. Update EnTT to version 3.10.3
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2 years ago |
C. J. Howard
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96c678e5fc
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Move game-related components and systems out of entity namespace and into game namespace
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2 years ago |
C. J. Howard
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e8b5693fb1
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Add sky illuminance lut to sky pass. Improve calculation of atmospheric scattering coefficients. Revise color namespace. Improve vector and matrix classes.
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2 years ago |
C. J. Howard
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a402e70a90
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Improve world creation functions with added exception handling, add colors to logger on Windows
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2 years ago |
C. J. Howard
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289b579131
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Add wander, seek, and flee steering behaviors, improve conversions between quaternions and matrices
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2 years ago |
C. J. Howard
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77c418b7a8
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Add infinite ground render pass. Move camera exposure normaliztion factor into render context
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2 years ago |
C. J. Howard
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6c55aceff5
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Improve state change transitions
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2 years ago |
C. J. Howard
|
61234452e0
|
Move some state specific variables out of game context and into their respective states
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2 years ago |
C. J. Howard
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c5c9b80eae
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Move splash screen-specific variables out of game context and into splash state
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2 years ago |
C. J. Howard
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a2ee4f2a56
|
Revise game states and application class. Remove dirent. Replace path strings with std::filesystem::path
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2 years ago |
C. J. Howard
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3c26a6fe64
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Add support for adaptive v-sync. Add support for changing the render resolution. Move framebuffer creation, destruction, and resizing into dedicated functions
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2 years ago |
C. J. Howard
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4c564d2ee0
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Add pause menu state. Remove loading state
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2 years ago |
C. J. Howard
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4e53a20169
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Add extras menu. Add menu transition animations
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2 years ago |
C. J. Howard
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2cfa33d934
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Add control configuration support
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2 years ago |
C. J. Howard
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a3c59ce1d7
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Add suport for mouse navigation in menus
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2 years ago |
C. J. Howard
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6299d2a41a
|
Improve sound and graphics menus
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2 years ago |
C. J. Howard
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cdcba7e9be
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Add graphics menu
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2 years ago |
C. J. Howard
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7b7e361e95
|
Add sound menu
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2 years ago |
C. J. Howard
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aef9db4c96
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Add credits state and language menu state
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2 years ago |
C. J. Howard
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b5739f14c3
|
Revise debug log format. Fix calculation of font linegap and linespace. Tweak state transitions
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2 years ago |
C. J. Howard
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3eddbefccc
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Move bootloader function into a boot state. Add file buffer resource. Add support for loading SDL game controller mappings database.
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2 years ago |
C. J. Howard
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54d9c199f5
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Put classes related to high-level rendering into render namespace
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3 years ago |
C. J. Howard
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1e7328c1aa
|
Separate render context into a render context and render queue. Change signature of render pass render functions. Pass time variables to render context. Add a visitor pattern render function to scene objects. Add a refresh function for text objects. Remove obsolete time tweens.
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3 years ago |