C. J. Howard
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66f114dbf7
|
Add support for loading OpenEXR images
|
2 years ago |
C. J. Howard
|
77c418b7a8
|
Add infinite ground render pass. Move camera exposure normaliztion factor into render context
|
2 years ago |
C. J. Howard
|
595990a6f8
|
Rename configuration.hpp to config.hpp and move more constants into config.hpp
|
2 years ago |
C. J. Howard
|
3c26a6fe64
|
Add support for adaptive v-sync. Add support for changing the render resolution. Move framebuffer creation, destruction, and resizing into dedicated functions
|
2 years ago |
C. J. Howard
|
4e53a20169
|
Add extras menu. Add menu transition animations
|
2 years ago |
C. J. Howard
|
446c7e1921
|
Improve menu text alignment. Merge title state into main menu state
|
2 years ago |
C. J. Howard
|
52e54d5274
|
Add support for saving control profiles
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2 years ago |
C. J. Howard
|
cdcba7e9be
|
Add graphics menu
|
2 years ago |
C. J. Howard
|
7b7e361e95
|
Add sound menu
|
2 years ago |
C. J. Howard
|
aef9db4c96
|
Add credits state and language menu state
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2 years ago |
C. J. Howard
|
b5739f14c3
|
Revise debug log format. Fix calculation of font linegap and linespace. Tweak state transitions
|
2 years ago |
C. J. Howard
|
3eddbefccc
|
Move bootloader function into a boot state. Add file buffer resource. Add support for loading SDL game controller mappings database.
|
2 years ago |
C. J. Howard
|
54d9c199f5
|
Put classes related to high-level rendering into render namespace
|
3 years ago |
C. J. Howard
|
8de74d2e1b
|
Revise vertex buffer and vertex attribute classes, add text scene object class
|
3 years ago |
C. J. Howard
|
d09de68cd8
|
Add FreeType implementation of the typeface class, add FreeType typeface loader. Closes #4.
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3 years ago |
C. J. Howard
|
c428d80e48
|
Add bitmap font class, improve image class, and rect and rect pack classes
|
3 years ago |
C. J. Howard
|
0f96f130eb
|
Rename font namespace to type, add unicode conversion functions
|
3 years ago |
C. J. Howard
|
ddab8b2021
|
Remove obsolete tracking system and dead code
|
3 years ago |
C. J. Howard
|
11586ff2bd
|
Remove obsolete biome class and biome loader
|
3 years ago |
C. J. Howard
|
0171ed56ef
|
Compartmentalize tool entity generation functions
|
3 years ago |
C. J. Howard
|
0f96744def
|
Add support for loading and saving gamepad calibration files
|
3 years ago |
C. J. Howard
|
695a14a406
|
Rename game_controller to gamepad
|
3 years ago |
C. J. Howard
|
30d68648be
|
Revise tool component and remove tool system
|
3 years ago |
C. J. Howard
|
5af597d9bc
|
Remove obsolete pheromone matrix class, nest class, and nest system
|
3 years ago |
C. J. Howard
|
402a75265e
|
Add brood state, rename play state to forage state, revise and reorganize camera compositors
|
3 years ago |
C. J. Howard
|
62273786e6
|
Revise game states
|
3 years ago |
C. J. Howard
|
c3fc332113
|
Add proteome system, along with genome component and proteome component
|
3 years ago |
C. J. Howard
|
6f4d7471f2
|
Separate atmospheric scattering-related functions out of astronomy system and into new atmosphere system
|
3 years ago |
C. J. Howard
|
bfcd5f14e2
|
Re-add celestial body component, separate blackbody functionality out of astronomy system into new blackbody system
|
3 years ago |
C. J. Howard
|
9b7fe1b438
|
Rename solar system to orbit system, make orbit and astronomy system use new orbital mechanics functions. Fixes #2
|
3 years ago |
C. J. Howard
|
7f93f132cd
|
Revise coordinate transformation functions and move into own namespace hierarchy
|
3 years ago |
C. J. Howard
|
ee5a9746da
|
Add more color-related functions, deconstruct blackbody function into separate color functions, move B-V color index function to color index namespace
|
3 years ago |
C. J. Howard
|
b8b1c33d08
|
Add utility function to convert between visual magnitude and lux
|
3 years ago |
C. J. Howard
|
5547960119
|
Move shader template class into render folder
|
3 years ago |
C. J. Howard
|
f35a6fa7c7
|
Add shader_template class and revise the shader program loader
|
3 years ago |
C. J. Howard
|
49431013b9
|
Rename shader class to shader_object, as well as extend its functionality and improve error handling
|
3 years ago |
C. J. Howard
|
6a09b97e29
|
Rename spotlight class to spot_light
|
3 years ago |
C. J. Howard
|
b1b1dbd62f
|
Add loader for JSON texture data
|
3 years ago |
C. J. Howard
|
02cdab009e
|
Move cart namespace out of game folder
|
3 years ago |
C. J. Howard
|
2db97b5d53
|
Add files in the input folder to the input namespace
|
3 years ago |
C. J. Howard
|
ccbbd08b32
|
Rename rasterizer folder to gl and put all files in the gl folder into the gl namespace
|
3 years ago |
C. J. Howard
|
7add3f54cf
|
Move behavior tree to new ai namespace, move entity behavior tree to ecs namespace
|
3 years ago |
C. J. Howard
|
2528a37e36
|
Move console commands from cc namespace to debug::cc namespace
|
3 years ago |
C. J. Howard
|
db5fb5ac3b
|
Try to get commit contributions to work on Gitea and try again to close #7
|
3 years ago |
C. J. Howard
|
b1da7c91d4
|
Re-attempt to close #7
|
3 years ago |
C. J. Howard
|
d261feab3a
|
Revise Morton location code functions to be templated, closes #7
|
3 years ago |
C. J. Howard
|
d16167586c
|
Rename geometry folder to geom and move all code in the geom folder into the geom namespace
|
3 years ago |
C. J. Howard
|
60238e95be
|
Rename ast namespace to astro, move astro namespace out of game folder, rename files in the astro namespace
|
3 years ago |
C. J. Howard
|
9de00878ac
|
Move components and systems to ecs namespace
|
3 years ago |
C. J. Howard
|
978ad7add6
|
Rename scene class to collection and move all scene-related classes into the scene namespace
|
4 years ago |